/* * Cogl * * An object oriented GL/GLES Abstraction/Utility Layer * * Copyright (C) 2008,2009 Intel Corporation. * * This library is free software; you can redistribute it and/or * modify it under the terms of the GNU Lesser General Public * License as published by the Free Software Foundation; either * version 2 of the License, or (at your option) any later version. * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Lesser General Public License for more details. * * You should have received a copy of the GNU Lesser General Public * License along with this library. If not, see . * * */ #if !defined(__COGL_H_INSIDE__) && !defined(COGL_COMPILATION) #error "Only can be included directly." #endif #ifndef __COGL2_PATH_H__ #define __COGL2_PATH_H__ #include COGL_BEGIN_DECLS /** * SECTION:cogl-paths * @short_description: Functions for constructing and drawing 2D paths. * * There are two levels on which drawing with cogl-paths can be used. * The highest level functions construct various simple primitive * shapes to be either filled or stroked. Using a lower-level set of * functions more complex and arbitrary paths can be constructed by * concatenating straight line, bezier curve and arc segments. * * When constructing arbitrary paths, the current pen location is * initialized using the move_to command. The subsequent path segments * implicitly use the last pen location as their first vertex and move * the pen location to the last vertex they produce at the end. Also * there are special versions of functions that allow specifying the * vertices of the path segments relative to the last pen location * rather then in the absolute coordinates. */ typedef struct _CoglPath CoglPath; #define COGL_PATH(obj) ((CoglPath *)(obj)) #define cogl_path_new cogl2_path_new /** * cogl_path_new: * * Creates a new, empty path object. The default fill rule is * %COGL_PATH_FILL_RULE_EVEN_ODD. * * Return value: A pointer to a newly allocated #CoglPath, which can * be freed using cogl_object_unref(). * * Since: 2.0 */ CoglPath * cogl_path_new (void); /** * cogl_path_copy: * @path: A #CoglPath object * * Returns a new copy of the path in @path. The new path has a * reference count of 1 so you should unref it with * cogl_object_unref() if you no longer need it. * * Internally the path will share the data until one of the paths is * modified so copying paths should be relatively cheap. * * Return value: a copy of the path in @path. * * Since: 2.0 */ CoglPath * cogl_path_copy (CoglPath *path); /** * cogl_is_path: * @object: A #CoglObject * * Gets whether the given object references an existing path object. * * Return value: %TRUE if the object references a #CoglPath, * %FALSE otherwise. * * Since: 2.0 */ CoglBool cogl_is_path (void *object); #define cogl_path_move_to cogl2_path_move_to /** * cogl_path_move_to: * @x: X coordinate of the pen location to move to. * @y: Y coordinate of the pen location to move to. * * Moves the pen to the given location. If there is an existing path * this will start a new disjoint subpath. * * Since: 2.0 */ void cogl_path_move_to (CoglPath *path, float x, float y); #define cogl_path_rel_move_to cogl2_path_rel_move_to /** * cogl_path_rel_move_to: * @x: X offset from the current pen location to move the pen to. * @y: Y offset from the current pen location to move the pen to. * * Moves the pen to the given offset relative to the current pen * location. If there is an existing path this will start a new * disjoint subpath. * * Since: 2.0 */ void cogl_path_rel_move_to (CoglPath *path, float x, float y); #define cogl_path_line_to cogl2_path_line_to /** * cogl_path_line_to: * @x: X coordinate of the end line vertex * @y: Y coordinate of the end line vertex * * Adds a straight line segment to the current path that ends at the * given coordinates. * * Since: 2.0 */ void cogl_path_line_to (CoglPath *path, float x, float y); #define cogl_path_rel_line_to cogl2_path_rel_line_to /** * cogl_path_rel_line_to: * @x: X offset from the current pen location of the end line vertex * @y: Y offset from the current pen location of the end line vertex * * Adds a straight line segment to the current path that ends at the * given coordinates relative to the current pen location. * * Since: 2.0 */ void cogl_path_rel_line_to (CoglPath *path, float x, float y); #define cogl_path_arc cogl2_path_arc /** * cogl_path_arc: * @center_x: X coordinate of the elliptical arc center * @center_y: Y coordinate of the elliptical arc center * @radius_x: X radius of the elliptical arc * @radius_y: Y radius of the elliptical arc * @angle_1: Angle in degrees at which the arc begin * @angle_2: Angle in degrees at which the arc ends * * Adds an elliptical arc segment to the current path. A straight line * segment will link the current pen location with the first vertex * of the arc. If you perform a move_to to the arcs start just before * drawing it you create a free standing arc. * * The angles are measured in degrees where 0° is in the direction of * the positive X axis and 90° is in the direction of the positive Y * axis. The angle of the arc begins at @angle_1 and heads towards * @angle_2 (so if @angle_2 is less than @angle_1 it will decrease, * otherwise it will increase). * * Since: 2.0 */ void cogl_path_arc (CoglPath *path, float center_x, float center_y, float radius_x, float radius_y, float angle_1, float angle_2); #define cogl_path_curve_to cogl2_path_curve_to /** * cogl_path_curve_to: * @x_1: X coordinate of the second bezier control point * @y_1: Y coordinate of the second bezier control point * @x_2: X coordinate of the third bezier control point * @y_2: Y coordinate of the third bezier control point * @x_3: X coordinate of the fourth bezier control point * @y_3: Y coordinate of the fourth bezier control point * * Adds a cubic bezier curve segment to the current path with the given * second, third and fourth control points and using current pen location * as the first control point. * * Since: 2.0 */ void cogl_path_curve_to (CoglPath *path, float x_1, float y_1, float x_2, float y_2, float x_3, float y_3); #define cogl_path_rel_curve_to cogl2_path_rel_curve_to /** * cogl_path_rel_curve_to: * @x_1: X coordinate of the second bezier control point * @y_1: Y coordinate of the second bezier control point * @x_2: X coordinate of the third bezier control point * @y_2: Y coordinate of the third bezier control point * @x_3: X coordinate of the fourth bezier control point * @y_3: Y coordinate of the fourth bezier control point * * Adds a cubic bezier curve segment to the current path with the given * second, third and fourth control points and using current pen location * as the first control point. The given coordinates are relative to the * current pen location. * * Since: 2.0 */ void cogl_path_rel_curve_to (CoglPath *path, float x_1, float y_1, float x_2, float y_2, float x_3, float y_3); #define cogl_path_close cogl2_path_close /** * cogl_path_close: * * Closes the path being constructed by adding a straight line segment * to it that ends at the first vertex of the path. * * Since: 2.0 */ void cogl_path_close (CoglPath *path); #define cogl_path_line cogl2_path_line /** * cogl_path_line: * @x_1: X coordinate of the start line vertex * @y_1: Y coordinate of the start line vertex * @x_2: X coordinate of the end line vertex * @y_2: Y coordinate of the end line vertex * * Constructs a straight line shape starting and ending at the given * coordinates. If there is an existing path this will start a new * disjoint sub-path. * * Since: 2.0 */ void cogl_path_line (CoglPath *path, float x_1, float y_1, float x_2, float y_2); #define cogl_path_polyline cogl2_path_polyline /** * cogl_path_polyline: * @coords: (in) (array) (transfer none): A pointer to the first element of an * array of fixed-point values that specify the vertex coordinates. * @num_points: The total number of vertices. * * Constructs a series of straight line segments, starting from the * first given vertex coordinate. If there is an existing path this * will start a new disjoint sub-path. Each subsequent segment starts * where the previous one ended and ends at the next given vertex * coordinate. * * The coords array must contain 2 * num_points values. The first value * represents the X coordinate of the first vertex, the second value * represents the Y coordinate of the first vertex, continuing in the same * fashion for the rest of the vertices. (num_points - 1) segments will * be constructed. * * Since: 2.0 */ void cogl_path_polyline (CoglPath *path, const float *coords, int num_points); #define cogl_path_polygon cogl2_path_polygon /** * cogl_path_polygon: * @coords: (in) (array) (transfer none): A pointer to the first element of * an array of fixed-point values that specify the vertex coordinates. * @num_points: The total number of vertices. * * Constructs a polygonal shape of the given number of vertices. If * there is an existing path this will start a new disjoint sub-path. * * The coords array must contain 2 * num_points values. The first value * represents the X coordinate of the first vertex, the second value * represents the Y coordinate of the first vertex, continuing in the same * fashion for the rest of the vertices. * * Since: 2.0 */ void cogl_path_polygon (CoglPath *path, const float *coords, int num_points); #define cogl_path_rectangle cogl2_path_rectangle /** * cogl_path_rectangle: * @x_1: X coordinate of the top-left corner. * @y_1: Y coordinate of the top-left corner. * @x_2: X coordinate of the bottom-right corner. * @y_2: Y coordinate of the bottom-right corner. * * Constructs a rectangular shape at the given coordinates. If there * is an existing path this will start a new disjoint sub-path. * * Since: 2.0 */ void cogl_path_rectangle (CoglPath *path, float x_1, float y_1, float x_2, float y_2); #define cogl_path_ellipse cogl2_path_ellipse /** * cogl_path_ellipse: * @center_x: X coordinate of the ellipse center * @center_y: Y coordinate of the ellipse center * @radius_x: X radius of the ellipse * @radius_y: Y radius of the ellipse * * Constructs an ellipse shape. If there is an existing path this will * start a new disjoint sub-path. * * Since: 2.0 */ void cogl_path_ellipse (CoglPath *path, float center_x, float center_y, float radius_x, float radius_y); #define cogl_path_round_rectangle cogl2_path_round_rectangle /** * cogl_path_round_rectangle: * @x_1: X coordinate of the top-left corner. * @y_1: Y coordinate of the top-left corner. * @x_2: X coordinate of the bottom-right corner. * @y_2: Y coordinate of the bottom-right corner. * @radius: Radius of the corner arcs. * @arc_step: Angle increment resolution for subdivision of * the corner arcs. * * Constructs a rectangular shape with rounded corners. If there is an * existing path this will start a new disjoint sub-path. * * Since: 2.0 */ void cogl_path_round_rectangle (CoglPath *path, float x_1, float y_1, float x_2, float y_2, float radius, float arc_step); /** * CoglPathFillRule: * @COGL_PATH_FILL_RULE_NON_ZERO: Each time the line crosses an edge of * the path from left to right one is added to a counter and each time * it crosses from right to left the counter is decremented. If the * counter is non-zero then the point will be filled. See . * @COGL_PATH_FILL_RULE_EVEN_ODD: If the line crosses an edge of the * path an odd number of times then the point will filled, otherwise * it won't. See . * * #CoglPathFillRule is used to determine how a path is filled. There * are two options - 'non-zero' and 'even-odd'. To work out whether any * point will be filled imagine drawing an infinetely long line in any * direction from that point. The number of times and the direction * that the edges of the path crosses this line determines whether the * line is filled as described below. Any open sub paths are treated * as if there was an extra line joining the first point and the last * point. * * The default fill rule is %COGL_PATH_FILL_RULE_EVEN_ODD. The fill * rule is attached to the current path so preserving a path with * cogl_get_path() also preserves the fill rule. Calling * cogl_path_new() resets the current fill rule to the default. * *
* Example of filling various paths using the non-zero rule * *
* *
* Example of filling various paths using the even-odd rule * *
* * Since: 1.4 */ typedef enum { COGL_PATH_FILL_RULE_NON_ZERO, COGL_PATH_FILL_RULE_EVEN_ODD } CoglPathFillRule; #define cogl_path_set_fill_rule cogl2_path_set_fill_rule /** * cogl_path_set_fill_rule: * @fill_rule: The new fill rule. * * Sets the fill rule of the current path to @fill_rule. This will * affect how the path is filled when cogl_path_fill() is later * called. Note that the fill rule state is attached to the path so * calling cogl_get_path() will preserve the fill rule and calling * cogl_path_new() will reset the fill rule back to the default. * * Since: 2.0 */ void cogl_path_set_fill_rule (CoglPath *path, CoglPathFillRule fill_rule); #define cogl_path_get_fill_rule cogl2_path_get_fill_rule /** * cogl_path_get_fill_rule: * * Retrieves the fill rule set using cogl_path_set_fill_rule(). * * Return value: the fill rule that is used for the current path. * * Since: 2.0 */ CoglPathFillRule cogl_path_get_fill_rule (CoglPath *path); #define cogl_path_fill cogl2_path_fill /** * cogl_path_fill: * * Fills the interior of the constructed shape using the current * drawing color. * * The interior of the shape is determined using the fill rule of the * path. See %CoglPathFillRule for details. * * The result of referencing sliced textures in your current * pipeline when filling a path are undefined. You should pass * the %COGL_TEXTURE_NO_SLICING flag when loading any texture you will * use while filling a path. * * Since: 2.0 */ void cogl_path_fill (CoglPath *path); #define cogl_path_stroke cogl2_path_stroke /** * cogl_path_stroke: * * Strokes the constructed shape using the current drawing color and a * width of 1 pixel (regardless of the current transformation * matrix). * * Since: 2.0 */ void cogl_path_stroke (CoglPath *path); COGL_END_DECLS #endif /* __COGL2_PATH_H__ */