#include #include "test-conform-common.h" static const ClutterColor stage_color = { 0x00, 0x00, 0x00, 0xff }; #ifdef COGL_HAS_XLIB #include #include #define PIXMAP_WIDTH 512 #define PIXMAP_HEIGHT 256 #define GRID_SQUARE_SIZE 16 /* Coordinates of a square that we'll update */ #define PIXMAP_CHANGE_X 1 #define PIXMAP_CHANGE_Y 1 typedef struct _TestState { ClutterActor *stage; CoglHandle tfp; Pixmap pixmap; unsigned int frame_count; Display *display; } TestState; static Pixmap create_pixmap (TestState *state) { Pixmap pixmap; XGCValues gc_values = { 0, }; GC black_gc, white_gc; int screen = DefaultScreen (state->display); int x, y; pixmap = XCreatePixmap (state->display, DefaultRootWindow (state->display), PIXMAP_WIDTH, PIXMAP_HEIGHT, DefaultDepth (state->display, screen)); gc_values.foreground = BlackPixel (state->display, screen); black_gc = XCreateGC (state->display, pixmap, GCForeground, &gc_values); gc_values.foreground = WhitePixel (state->display, screen); white_gc = XCreateGC (state->display, pixmap, GCForeground, &gc_values); /* Draw a grid of alternative black and white rectangles to the pixmap */ for (y = 0; y < PIXMAP_HEIGHT / GRID_SQUARE_SIZE; y++) for (x = 0; x < PIXMAP_WIDTH / GRID_SQUARE_SIZE; x++) XFillRectangle (state->display, pixmap, ((x ^ y) & 1) ? black_gc : white_gc, x * GRID_SQUARE_SIZE, y * GRID_SQUARE_SIZE, GRID_SQUARE_SIZE, GRID_SQUARE_SIZE); XFreeGC (state->display, black_gc); XFreeGC (state->display, white_gc); return pixmap; } static void update_pixmap (TestState *state) { XGCValues gc_values = { 0, }; GC black_gc; int screen = DefaultScreen (state->display); gc_values.foreground = BlackPixel (state->display, screen); black_gc = XCreateGC (state->display, state->pixmap, GCForeground, &gc_values); /* Fill in one the rectangles with black */ XFillRectangle (state->display, state->pixmap, black_gc, PIXMAP_CHANGE_X * GRID_SQUARE_SIZE, PIXMAP_CHANGE_Y * GRID_SQUARE_SIZE, GRID_SQUARE_SIZE, GRID_SQUARE_SIZE); XFreeGC (state->display, black_gc); } static CoglBool check_paint (TestState *state, int x, int y, int scale) { uint8_t *data, *p, update_value = 0; p = data = g_malloc (PIXMAP_WIDTH * PIXMAP_HEIGHT * 4); cogl_read_pixels (x, y, PIXMAP_WIDTH / scale, PIXMAP_HEIGHT / scale, COGL_READ_PIXELS_COLOR_BUFFER, COGL_PIXEL_FORMAT_RGBA_8888_PRE, data); for (y = 0; y < PIXMAP_HEIGHT / scale; y++) for (x = 0; x < PIXMAP_WIDTH / scale; x++) { int grid_x = x * scale / GRID_SQUARE_SIZE; int grid_y = y * scale / GRID_SQUARE_SIZE; /* If this is the updatable square then we'll let it be either color but we'll return which one it was */ if (grid_x == PIXMAP_CHANGE_X && grid_y == PIXMAP_CHANGE_Y) { if (x % (GRID_SQUARE_SIZE / scale) == 0 && y % (GRID_SQUARE_SIZE / scale) == 0) update_value = *p; else g_assert_cmpint (p[0], ==, update_value); g_assert (p[1] == update_value); g_assert (p[2] == update_value); p += 4; } else { uint8_t value = ((grid_x ^ grid_y) & 1) ? 0x00 : 0xff; g_assert_cmpint (*(p++), ==, value); g_assert_cmpint (*(p++), ==, value); g_assert_cmpint (*(p++), ==, value); p++; } } g_free (data); return update_value == 0x00; } /* We skip these frames first */ #define FRAME_COUNT_BASE 5 /* First paint the tfp with no mipmaps */ #define FRAME_COUNT_NORMAL 6 /* Then use mipmaps */ #define FRAME_COUNT_MIPMAP 7 /* After this frame will start waiting for the pixmap to change */ #define FRAME_COUNT_UPDATED 8 static void on_paint (ClutterActor *actor, TestState *state) { CoglHandle material; material = cogl_material_new (); cogl_material_set_layer (material, 0, state->tfp); if (state->frame_count == FRAME_COUNT_MIPMAP) { const CoglMaterialFilter min_filter = COGL_MATERIAL_FILTER_NEAREST_MIPMAP_NEAREST; cogl_material_set_layer_filters (material, 0, min_filter, COGL_MATERIAL_FILTER_NEAREST); } else cogl_material_set_layer_filters (material, 0, COGL_MATERIAL_FILTER_NEAREST, COGL_MATERIAL_FILTER_NEAREST); cogl_set_source (material); cogl_rectangle (0, 0, PIXMAP_WIDTH, PIXMAP_HEIGHT); cogl_rectangle (0, PIXMAP_HEIGHT, PIXMAP_WIDTH / 4, PIXMAP_HEIGHT * 5 / 4); if (state->frame_count >= 5) { CoglBool big_updated, small_updated; big_updated = check_paint (state, 0, 0, 1); small_updated = check_paint (state, 0, PIXMAP_HEIGHT, 4); g_assert (big_updated == small_updated); if (state->frame_count < FRAME_COUNT_UPDATED) g_assert (big_updated == FALSE); else if (state->frame_count == FRAME_COUNT_UPDATED) /* Change the pixmap and keep drawing until it updates */ update_pixmap (state); else if (big_updated) /* If we successfully got the update then the test is over */ clutter_main_quit (); } state->frame_count++; } static CoglBool queue_redraw (void *stage) { clutter_actor_queue_redraw (CLUTTER_ACTOR (stage)); return TRUE; } #endif /* COGL_HAS_XLIB */ void test_texture_pixmap_x11 (TestUtilsGTestFixture *fixture, void *data) { #ifdef COGL_HAS_XLIB TestState state; unsigned int idle_handler; unsigned int paint_handler; state.frame_count = 0; state.stage = clutter_stage_get_default (); state.display = clutter_x11_get_default_display (); state.pixmap = create_pixmap (&state); state.tfp = cogl_texture_pixmap_x11_new (state.pixmap, TRUE); clutter_stage_set_color (CLUTTER_STAGE (state.stage), &stage_color); paint_handler = g_signal_connect_after (state.stage, "paint", G_CALLBACK (on_paint), &state); idle_handler = g_idle_add (queue_redraw, state.stage); clutter_actor_show_all (state.stage); clutter_main (); g_signal_handler_disconnect (state.stage, paint_handler); g_source_remove (idle_handler); XFreePixmap (state.display, state.pixmap); if (cogl_test_verbose ()) g_print ("OK\n"); #else /* COGL_HAS_XLIB */ if (cogl_test_verbose ()) g_print ("Skipping\n"); #endif /* COGL_HAS_XLIB */ }