summaryrefslogtreecommitdiff
path: root/cogl/cogl-context.c
blob: 088bfae6feb6dede1378b43171a798fb50aa6255 (plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
420
421
422
423
424
425
426
427
428
429
430
431
432
433
434
435
436
437
438
439
440
441
442
443
444
445
446
447
448
449
450
451
452
453
454
455
456
457
458
459
460
461
462
463
464
465
466
467
468
469
470
471
472
473
474
475
476
477
478
479
480
481
482
483
484
485
486
487
488
489
490
491
492
493
494
495
496
497
498
499
500
501
502
503
504
505
506
507
508
509
510
511
512
513
514
515
516
517
518
519
520
521
522
523
524
525
526
527
528
529
530
531
532
533
534
535
536
537
538
539
540
541
542
543
544
545
/*
 * Cogl
 *
 * An object oriented GL/GLES Abstraction/Utility Layer
 *
 * Copyright (C) 2007,2008,2009 Intel Corporation.
 *
 * This library is free software; you can redistribute it and/or
 * modify it under the terms of the GNU Lesser General Public
 * License as published by the Free Software Foundation; either
 * version 2 of the License, or (at your option) any later version.
 *
 * This library is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
 * Lesser General Public License for more details.
 *
 * You should have received a copy of the GNU Lesser General Public
 * License along with this library. If not, see <http://www.gnu.org/licenses/>.
 *
 *
 */

#ifdef HAVE_CONFIG_H
#include "config.h"
#endif

#include "cogl.h"
#include "cogl-object.h"
#include "cogl-internal.h"
#include "cogl-private.h"
#include "cogl-winsys-private.h"
#include "winsys/cogl-winsys-stub-private.h"
#include "cogl-profile.h"
#include "cogl-util.h"
#include "cogl-context-private.h"
#include "cogl-display-private.h"
#include "cogl-renderer-private.h"
#include "cogl-journal-private.h"
#include "cogl-texture-private.h"
#include "cogl-pipeline-private.h"
#include "cogl-pipeline-opengl-private.h"
#include "cogl-framebuffer-private.h"
#include "cogl2-path.h"

#include <string.h>

#ifdef HAVE_COGL_GL
#include "cogl-pipeline-fragend-arbfp-private.h"
#endif

/* This isn't defined in the GLES headers */
#ifndef GL_POINT_SPRITE
#define GL_POINT_SPRITE 0x8861
#endif

#ifdef HAVE_COGL_GL
extern const CoglTextureDriver _cogl_texture_driver_gl;
#endif
#if defined (HAVE_COGL_GLES) || defined (HAVE_COGL_GLES2)
extern const CoglTextureDriver _cogl_texture_driver_gles;
#endif

static void _cogl_context_free (CoglContext *context);

COGL_OBJECT_DEFINE (Context, context);

extern void
_cogl_create_context_driver (CoglContext *context);

static CoglContext *_context = NULL;

static void
_cogl_init_feature_overrides (CoglContext *ctx)
{
  if (G_UNLIKELY (COGL_DEBUG_ENABLED (COGL_DEBUG_DISABLE_VBOS)))
    ctx->feature_flags &= ~COGL_FEATURE_VBOS;

  if (G_UNLIKELY (COGL_DEBUG_ENABLED (COGL_DEBUG_DISABLE_PBOS)))
    ctx->feature_flags &= ~COGL_FEATURE_PBOS;

  if (G_UNLIKELY (COGL_DEBUG_ENABLED (COGL_DEBUG_DISABLE_ARBFP)))
    ctx->feature_flags &= ~COGL_FEATURE_SHADERS_ARBFP;

  if (G_UNLIKELY (COGL_DEBUG_ENABLED (COGL_DEBUG_DISABLE_GLSL)))
    ctx->feature_flags &= ~COGL_FEATURE_SHADERS_GLSL;

  if (G_UNLIKELY (COGL_DEBUG_ENABLED (COGL_DEBUG_DISABLE_NPOT_TEXTURES)))
    ctx->feature_flags &= ~(COGL_FEATURE_TEXTURE_NPOT |
                            COGL_FEATURE_TEXTURE_NPOT_BASIC |
                            COGL_FEATURE_TEXTURE_NPOT_MIPMAP |
                            COGL_FEATURE_TEXTURE_NPOT_REPEAT);
}

const CoglWinsysVtable *
_cogl_context_get_winsys (CoglContext *context)
{
  return context->display->renderer->winsys_vtable;
}

/* For reference: There was some deliberation over whether to have a
 * constructor that could throw an exception but looking at standard
 * practices with several high level OO languages including python, C++,
 * C# Java and Ruby they all support exceptions in constructors and the
 * general consensus appears to be that throwing an exception is neater
 * than successfully constructing with an internal error status that
 * would then have to be explicitly checked via some form of ::is_ok()
 * method.
 */
CoglContext *
cogl_context_new (CoglDisplay *display,
                  GError **error)
{
  CoglContext *context;
  GLubyte default_texture_data[] = { 0xff, 0xff, 0xff, 0x0 };
  unsigned long enable_flags = 0;
  const CoglWinsysVtable *winsys;
  int i;

  _cogl_init ();

#ifdef COGL_ENABLE_PROFILE
  /* We need to be absolutely sure that uprof has been initialized
   * before calling _cogl_uprof_init. uprof_init (NULL, NULL)
   * will be a NOP if it has been initialized but it will also
   * mean subsequent parsing of the UProf GOptionGroup will have no
   * affect.
   *
   * Sadly GOptionGroup based library initialization is extremely
   * fragile by design because GOptionGroups have no notion of
   * dependencies and so the order things are initialized isn't
   * currently under tight control.
   */
  uprof_init (NULL, NULL);
  _cogl_uprof_init ();
#endif

  /* Allocate context memory */
  context = g_malloc (sizeof (CoglContext));

  /* XXX: Gross hack!
   * Currently everything in Cogl just assumes there is a default
   * context which it can access via _COGL_GET_CONTEXT() including
   * code used to construct a CoglContext. Until all of that code
   * has been updated to take an explicit context argument we have
   * to immediately make our pointer the default context.
   */
  _context = context;

  /* Init default values */
  context->feature_flags = 0;
  context->private_feature_flags = 0;

  context->texture_types = NULL;
  context->buffer_types = NULL;

  context->rectangle_state = COGL_WINSYS_RECTANGLE_STATE_UNKNOWN;

  memset (context->winsys_features, 0, sizeof (context->winsys_features));

  if (!display)
    display = cogl_display_new (NULL, NULL);
  else
    cogl_object_ref (display);

  if (!cogl_display_setup (display, error))
    {
      cogl_object_unref (display);
      g_free (context);
      return NULL;
    }

  context->display = display;

  /* This is duplicated data, but it's much more convenient to have
     the driver attached to the context and the value is accessed a
     lot throughout Cogl */
  context->driver = display->renderer->driver;

  winsys = _cogl_context_get_winsys (context);
  if (!winsys->context_init (context, error))
    {
      cogl_object_unref (display);
      g_free (context);
      return NULL;
    }

  switch (context->driver)
    {
#ifdef HAVE_COGL_GL
    case COGL_DRIVER_GL:
      context->texture_driver = &_cogl_texture_driver_gl;
      break;
#endif

#if defined (HAVE_COGL_GLES) || defined (HAVE_COGL_GLES2)
    case COGL_DRIVER_GLES1:
    case COGL_DRIVER_GLES2:
      context->texture_driver = &_cogl_texture_driver_gles;
      break;
#endif

    default:
      g_assert_not_reached ();
    }

  /* Initialise the driver specific state */
  _cogl_init_feature_overrides (context);

  _cogl_pipeline_init_default_pipeline ();
  _cogl_pipeline_init_default_layers ();
  _cogl_pipeline_init_state_hash_functions ();
  _cogl_pipeline_init_layer_state_hash_functions ();

  context->enable_flags = 0;

  context->enable_backface_culling = FALSE;
  context->flushed_front_winding = COGL_FRONT_WINDING_COUNTER_CLOCKWISE;

  cogl_matrix_init_identity (&context->identity_matrix);
  cogl_matrix_init_identity (&context->y_flip_matrix);
  cogl_matrix_scale (&context->y_flip_matrix, 1, -1, 1);

  context->flushed_matrix_mode = COGL_MATRIX_MODELVIEW;

  context->texture_units =
    g_array_new (FALSE, FALSE, sizeof (CoglTextureUnit));

  /* See cogl-pipeline.c for more details about why we leave texture unit 1
   * active by default... */
  context->active_texture_unit = 1;
  GE (context, glActiveTexture (GL_TEXTURE1));

  context->legacy_fog_state.enabled = FALSE;

  context->opaque_color_pipeline = cogl_pipeline_new ();
  context->blended_color_pipeline = cogl_pipeline_new ();
  context->texture_pipeline = cogl_pipeline_new ();
  context->codegen_header_buffer = g_string_new ("");
  context->codegen_source_buffer = g_string_new ("");
  context->source_stack = NULL;

  context->legacy_state_set = 0;

  context->default_gl_texture_2d_tex = COGL_INVALID_HANDLE;
  context->default_gl_texture_rect_tex = COGL_INVALID_HANDLE;

  context->framebuffers = NULL;

  context->journal_flush_attributes_array =
    g_array_new (TRUE, FALSE, sizeof (CoglAttribute *));
  context->journal_clip_bounds = NULL;

  context->polygon_vertices = g_array_new (FALSE, FALSE, sizeof (float));

  context->current_pipeline = NULL;
  context->current_pipeline_changes_since_flush = 0;
  context->current_pipeline_skip_gl_color = FALSE;

  context->pipeline0_nodes =
    g_array_sized_new (FALSE, FALSE, sizeof (CoglHandle), 20);
  context->pipeline1_nodes =
    g_array_sized_new (FALSE, FALSE, sizeof (CoglHandle), 20);

  _cogl_bitmask_init (&context->arrays_enabled);
  _cogl_bitmask_init (&context->temp_bitmask);
  _cogl_bitmask_init (&context->arrays_to_change);

  context->max_texture_units = -1;
  context->max_texture_image_units = -1;
  context->max_activateable_texture_units = -1;

  context->current_program = COGL_INVALID_HANDLE;

  context->current_fragment_program_type = COGL_PIPELINE_PROGRAM_TYPE_FIXED;
  context->current_vertex_program_type = COGL_PIPELINE_PROGRAM_TYPE_FIXED;
  context->current_gl_program = 0;

  context->current_gl_dither_enabled = TRUE;
  context->current_gl_color_mask = COGL_COLOR_MASK_ALL;

  context->gl_blend_enable_cache = FALSE;

  context->depth_test_enabled_cache = FALSE;
  context->depth_test_function_cache = COGL_DEPTH_TEST_FUNCTION_LESS;
  context->depth_writing_enabled_cache = TRUE;
  context->depth_range_near_cache = 0;
  context->depth_range_far_cache = 1;

  context->point_size_cache = 1.0f;

  context->legacy_depth_test_enabled = FALSE;

  context->pipeline_cache = cogl_pipeline_cache_new ();

  for (i = 0; i < COGL_BUFFER_BIND_TARGET_COUNT; i++)
    context->current_buffer[i] = NULL;

  context->framebuffer_stack = _cogl_create_framebuffer_stack ();

  /* XXX: In this case the Clutter backend is still responsible for
   * the OpenGL binding API and for creating onscreen framebuffers and
   * so we have to add a dummy framebuffer to represent the backend
   * owned window... */
  if (_cogl_context_get_winsys (context) == _cogl_winsys_stub_get_vtable ())
    {
      CoglOnscreen *window = _cogl_onscreen_new ();
      cogl_set_framebuffer (COGL_FRAMEBUFFER (window));
      cogl_object_unref (COGL_FRAMEBUFFER (window));
    }

  _context->current_clip_stack_valid = FALSE;

  context->dirty_bound_framebuffer = TRUE;
  context->dirty_gl_viewport = TRUE;

  context->current_path = cogl2_path_new ();
  context->stencil_pipeline = cogl_pipeline_new ();

  context->in_begin_gl_block = FALSE;

  context->quad_buffer_indices_byte = COGL_INVALID_HANDLE;
  context->quad_buffer_indices = COGL_INVALID_HANDLE;
  context->quad_buffer_indices_len = 0;

  context->rectangle_byte_indices = NULL;
  context->rectangle_short_indices = NULL;
  context->rectangle_short_indices_len = 0;

  context->texture_download_pipeline = COGL_INVALID_HANDLE;
  context->blit_texture_pipeline = COGL_INVALID_HANDLE;

#if defined (HAVE_COGL_GL) || defined (HAVE_COGL_GLES)
  if (context->driver != COGL_DRIVER_GLES2)
    /* The default for GL_ALPHA_TEST is to always pass which is equivalent to
     * the test being disabled therefore we assume that for all drivers there
     * will be no performance impact if we always leave the test enabled which
     * makes things a bit simpler for us. Under GLES2 the alpha test is
     * implemented in the fragment shader so there is no enable for it
     */
    GE (context, glEnable (GL_ALPHA_TEST));
#endif

#ifdef HAVE_COGL_GLES2
  _context->flushed_modelview_stack = NULL;
  _context->flushed_projection_stack = NULL;
#endif

  /* Create default textures used for fall backs */
  context->default_gl_texture_2d_tex =
    cogl_texture_new_from_data (1, /* width */
                                1, /* height */
                                COGL_TEXTURE_NO_SLICING,
                                COGL_PIXEL_FORMAT_RGBA_8888_PRE, /* data format */
                                /* internal format */
                                COGL_PIXEL_FORMAT_RGBA_8888_PRE,
                                0, /* auto calc row stride */
                                default_texture_data);
  context->default_gl_texture_rect_tex =
    cogl_texture_new_from_data (1, /* width */
                                1, /* height */
                                COGL_TEXTURE_NO_SLICING,
                                COGL_PIXEL_FORMAT_RGBA_8888_PRE, /* data format */
                                /* internal format */
                                COGL_PIXEL_FORMAT_RGBA_8888_PRE,
                                0, /* auto calc row stride */
                                default_texture_data);

  cogl_push_source (context->opaque_color_pipeline);
  _cogl_pipeline_flush_gl_state (context->opaque_color_pipeline, FALSE, 0);
  _cogl_enable (enable_flags);
  _cogl_flush_face_winding ();

  context->atlases = NULL;
  g_hook_list_init (&context->atlas_reorganize_callbacks, sizeof (GHook));

  _context->buffer_map_fallback_array = g_byte_array_new ();
  _context->buffer_map_fallback_in_use = FALSE;

  /* As far as I can tell, GL_POINT_SPRITE doesn't have any effect
     unless GL_COORD_REPLACE is enabled for an individual
     layer. Therefore it seems like it should be ok to just leave it
     enabled all the time instead of having to have a set property on
     each pipeline to track whether any layers have point sprite
     coords enabled. We don't need to do this for GLES2 because point
     sprites are handled using a builtin varying in the shader. */
  if (_context->driver != COGL_DRIVER_GLES2 &&
      cogl_features_available (COGL_FEATURE_POINT_SPRITE))
    GE (context, glEnable (GL_POINT_SPRITE));

  return _cogl_context_object_new (context);
}

static void
_cogl_context_free (CoglContext *context)
{
  const CoglWinsysVtable *winsys = _cogl_context_get_winsys (context);

  winsys->context_deinit (context);

  _cogl_destroy_texture_units ();

  _cogl_free_framebuffer_stack (context->framebuffer_stack);

  if (context->current_path)
    cogl_handle_unref (context->current_path);

  if (context->default_gl_texture_2d_tex)
    cogl_handle_unref (context->default_gl_texture_2d_tex);
  if (context->default_gl_texture_rect_tex)
    cogl_handle_unref (context->default_gl_texture_rect_tex);

  if (context->opaque_color_pipeline)
    cogl_handle_unref (context->opaque_color_pipeline);
  if (context->blended_color_pipeline)
    cogl_handle_unref (context->blended_color_pipeline);
  if (context->texture_pipeline)
    cogl_handle_unref (context->texture_pipeline);

  if (context->blit_texture_pipeline)
    cogl_handle_unref (context->blit_texture_pipeline);

  if (context->journal_flush_attributes_array)
    g_array_free (context->journal_flush_attributes_array, TRUE);
  if (context->journal_clip_bounds)
    g_array_free (context->journal_clip_bounds, TRUE);

  if (context->polygon_vertices)
    g_array_free (context->polygon_vertices, TRUE);

  if (context->quad_buffer_indices_byte)
    cogl_handle_unref (context->quad_buffer_indices_byte);
  if (context->quad_buffer_indices)
    cogl_handle_unref (context->quad_buffer_indices);

  if (context->rectangle_byte_indices)
    cogl_object_unref (context->rectangle_byte_indices);
  if (context->rectangle_short_indices)
    cogl_object_unref (context->rectangle_short_indices);

  if (context->default_pipeline)
    cogl_handle_unref (context->default_pipeline);

  if (context->dummy_layer_dependant)
    cogl_handle_unref (context->dummy_layer_dependant);
  if (context->default_layer_n)
    cogl_handle_unref (context->default_layer_n);
  if (context->default_layer_0)
    cogl_handle_unref (context->default_layer_0);

  if (context->current_clip_stack_valid)
    _cogl_clip_stack_unref (context->current_clip_stack);

  g_slist_free (context->atlases);
  g_hook_list_clear (&context->atlas_reorganize_callbacks);

  _cogl_bitmask_destroy (&context->arrays_enabled);
  _cogl_bitmask_destroy (&context->temp_bitmask);
  _cogl_bitmask_destroy (&context->arrays_to_change);

  g_slist_free (context->texture_types);
  g_slist_free (context->buffer_types);

#ifdef HAVE_COGL_GLES2
  if (_context->flushed_modelview_stack)
    cogl_object_unref (_context->flushed_modelview_stack);
  if (_context->flushed_projection_stack)
    cogl_object_unref (_context->flushed_projection_stack);
#endif

  cogl_pipeline_cache_free (context->pipeline_cache);

  g_byte_array_free (context->buffer_map_fallback_array, TRUE);

  cogl_object_unref (context->display);

  g_free (context);
}

CoglContext *
_cogl_context_get_default (void)
{
  GError *error = NULL;
  /* Create if doesn't exist yet */
  if (_context == NULL)
    {
      _context = cogl_context_new (NULL, &error);
      if (!_context)
        {
          g_warning ("Failed to create default context: %s",
                     error->message);
          g_error_free (error);
        }
    }

  return _context;
}

#ifdef COGL_HAS_EGL_SUPPORT
EGLDisplay
cogl_egl_context_get_egl_display (CoglContext *context)
{
  const CoglWinsysVtable *winsys = _cogl_context_get_winsys (context);

  /* This should only be called for EGL contexts */
  g_return_val_if_fail (winsys->context_egl_get_egl_display != NULL, NULL);

  return winsys->context_egl_get_egl_display (context);
}
#endif

gboolean
_cogl_context_check_gl_version (CoglContext *context,
                                GError **error)
{
#ifdef HAVE_COGL_GL
  if (context->driver == COGL_DRIVER_GL)
    return _cogl_gl_check_gl_version (context, error);
#endif

#if defined(HAVE_COGL_GLES) || defined(HAVE_COGL_GLES2)
  return _cogl_gles_check_gl_version (context, error);
#endif

  g_assert_not_reached ();
}

void
_cogl_context_update_features (CoglContext *context)
{
#ifdef HAVE_COGL_GL
  if (context->driver == COGL_DRIVER_GL)
    {
      _cogl_gl_update_features (context);
      return;
    }
#endif

#if defined(HAVE_COGL_GLES) || defined(HAVE_COGL_GLES2)
  _cogl_gles_update_features (context);
  return;
#endif

  g_assert_not_reached ();
}