summaryrefslogtreecommitdiff
path: root/cogl/cogl-framebuffer-private.h
blob: 1b0ee444fc4db5614099f1903fdb5bc3d2899270 (plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
/*
 * Cogl
 *
 * An object oriented GL/GLES Abstraction/Utility Layer
 *
 * Copyright (C) 2007,2008,2009 Intel Corporation.
 *
 * This library is free software; you can redistribute it and/or
 * modify it under the terms of the GNU Lesser General Public
 * License as published by the Free Software Foundation; either
 * version 2 of the License, or (at your option) any later version.
 *
 * This library is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
 * Lesser General Public License for more details.
 *
 * You should have received a copy of the GNU Lesser General Public
 * License along with this library. If not, see <http://www.gnu.org/licenses/>.
 *
 *
 */

#ifndef __COGL_FRAMEBUFFER_PRIVATE_H
#define __COGL_FRAMEBUFFER_PRIVATE_H

#include "cogl-object-private.h"
#include "cogl-matrix-stack.h"
#include "cogl-clip-state-private.h"
#include "cogl-journal-private.h"

#ifdef COGL_HAS_XLIB_SUPPORT
#include <X11/Xlib.h>
#endif

#ifdef COGL_HAS_GLX_SUPPORT
#include <GL/glx.h>
#include <GL/glxext.h>
#endif

#ifdef COGL_HAS_WIN32_SUPPORT
#include <windows.h>
#endif

typedef enum _CoglFramebufferType {
  COGL_FRAMEBUFFER_TYPE_ONSCREEN,
  COGL_FRAMEBUFFER_TYPE_OFFSCREEN
} CoglFramebufferType;

struct _CoglFramebuffer
{
  CoglObject          _parent;
  CoglContext        *context;
  CoglFramebufferType  type;
  int                 width;
  int                 height;
  /* Format of the pixels in the framebuffer (including the expected
     premult state) */
  CoglPixelFormat     format;
  gboolean            allocated;

  CoglMatrixStack    *modelview_stack;
  CoglMatrixStack    *projection_stack;
  float               viewport_x;
  float               viewport_y;
  float               viewport_width;
  float               viewport_height;

  CoglClipState       clip_state;

  gboolean            dirty_bitmasks;
  int                 red_bits;
  int                 blue_bits;
  int                 green_bits;
  int                 alpha_bits;

  gboolean            dither_enabled;

  /* We journal the textured rectangles we want to submit to OpenGL so
   * we have an oppertunity to batch them together into less draw
   * calls. */
  CoglJournal        *journal;

  /* The scene of a given framebuffer may depend on images in other
   * framebuffers... */
  GList              *deps;

  /* As part of an optimization for reading-back single pixels from a
   * framebuffer in some simple cases where the geometry is still
   * available in the journal we need to track the bounds of the last
   * region cleared, its color and we need to track when something
   * does in fact draw to that region so it is no longer clear.
   */
  float               clear_color_red;
  float               clear_color_green;
  float               clear_color_blue;
  float               clear_color_alpha;
  int                 clear_clip_x0;
  int                 clear_clip_y0;
  int                 clear_clip_x1;
  int                 clear_clip_y1;
  gboolean            clear_clip_dirty;
};

typedef struct _CoglOffscreen
{
  CoglFramebuffer  _parent;
  GLuint          fbo_handle;
  GSList          *renderbuffers;
  CoglHandle      texture;
} CoglOffscreen;

/* Flags to pass to _cogl_offscreen_new_to_texture_full */
typedef enum
{
  COGL_OFFSCREEN_DISABLE_DEPTH_AND_STENCIL = 1
} CoglOffscreenFlags;

#define COGL_OFFSCREEN(X) ((CoglOffscreen *)(X))

struct _CoglOnscreen
{
  CoglFramebuffer  _parent;

#ifdef COGL_HAS_X11_SUPPORT
  guint32 foreign_xid;
  CoglOnscreenX11MaskCallback foreign_update_mask_callback;
  void *foreign_update_mask_data;
#endif

#ifdef COGL_HAS_WIN32_SUPPORT
  HWND foreign_hwnd;
#endif

  gboolean swap_throttled;

  void *winsys;
};

void
_cogl_framebuffer_state_init (void);

void
_cogl_framebuffer_winsys_update_size (CoglFramebuffer *framebuffer,
                                      int width, int height);

void
_cogl_clear4f (unsigned long buffers,
               float red,
               float green,
               float blue,
               float alpha);

void
_cogl_framebuffer_clear (CoglFramebuffer *framebuffer,
                         unsigned long buffers,
                         const CoglColor *color);

void
_cogl_framebuffer_clear4f (CoglFramebuffer *framebuffer,
                           unsigned long buffers,
                           float red,
                           float green,
                           float blue,
                           float alpha);

void
_cogl_framebuffer_dirty (CoglFramebuffer *framebuffer);

CoglClipState *
_cogl_framebuffer_get_clip_state (CoglFramebuffer *framebuffer);

/*
 * _cogl_framebuffer_get_clip_stack:
 * @framebuffer: A #CoglFramebuffer
 *
 * Gets a pointer to the current clip stack. This can be used to later
 * return to the same clip stack state with
 * _cogl_framebuffer_set_clip_stack(). A reference is not taken on the
 * stack so if you want to keep it you should call
 * _cogl_clip_stack_ref().
 *
 * Return value: a pointer to the @framebuffer clip stack.
 */
CoglClipStack *
_cogl_framebuffer_get_clip_stack (CoglFramebuffer *framebuffer);

/*
 * _cogl_framebuffer_set_clip_stack:
 * @framebuffer: A #CoglFramebuffer
 * @stack: a pointer to the replacement clip stack
 *
 * Replaces the @framebuffer clip stack with @stack.
 */
void
_cogl_framebuffer_set_clip_stack (CoglFramebuffer *framebuffer,
                                  CoglClipStack *stack);

CoglMatrixStack *
_cogl_framebuffer_get_modelview_stack (CoglFramebuffer *framebuffer);

CoglMatrixStack *
_cogl_framebuffer_get_projection_stack (CoglFramebuffer *framebuffer);

void
_cogl_framebuffer_add_dependency (CoglFramebuffer *framebuffer,
                                  CoglFramebuffer *dependency);

void
_cogl_framebuffer_remove_all_dependencies (CoglFramebuffer *framebuffer);

void
_cogl_framebuffer_flush_journal (CoglFramebuffer *framebuffer);

void
_cogl_framebuffer_flush_dependency_journals (CoglFramebuffer *framebuffer);

gboolean
_cogl_framebuffer_try_fast_read_pixel (CoglFramebuffer *framebuffer,
                                       int x,
                                       int y,
                                       CoglReadPixelsFlags source,
                                       CoglPixelFormat format,
                                       guint8 *pixel);

typedef enum _CoglFramebufferFlushFlags
{
  /* XXX: When using this, that imples you are going to manually load the
   * modelview matrix (via glLoadMatrix). _cogl_matrix_stack_flush_to_gl wont
   * be called for framebuffer->modelview_stack, and the modelview_stack will
   * also be marked as dirty. */
  COGL_FRAMEBUFFER_FLUSH_SKIP_MODELVIEW =     1L<<0,
  /* Similarly this flag implies you are going to flush the clip state
     yourself */
  COGL_FRAMEBUFFER_FLUSH_SKIP_CLIP_STATE =    1L<<1,
  /* When using this all that will be updated is the glBindFramebuffer
   * state and corresponding winsys state to make the framebuffer
   * current if it is a CoglOnscreen framebuffer. */
  COGL_FRAMEBUFFER_FLUSH_BIND_ONLY =          1L<<2
} CoglFramebufferFlushFlags;

void
_cogl_framebuffer_flush_state (CoglFramebuffer *draw_buffer,
                               CoglFramebuffer *read_buffer,
                               CoglFramebufferFlushFlags flags);

CoglFramebuffer *
_cogl_get_read_framebuffer (void);

GSList *
_cogl_create_framebuffer_stack (void);

void
_cogl_free_framebuffer_stack (GSList *stack);

/*
 * _cogl_offscreen_new_to_texture_full:
 * @texhandle: A handle to the texture to target
 * @create_flags: Flags specifying how to create the FBO
 * @level: The mipmap level within the texture to target
 *
 * Creates a new offscreen buffer which will target the given
 * texture. By default the buffer will have a depth and stencil
 * buffer. This can be disabled by passing
 * %COGL_OFFSCREEN_DISABLE_DEPTH_AND_STENCIL in @create_flags.
 *
 * Return value: the new CoglOffscreen object.
 */
CoglHandle
_cogl_offscreen_new_to_texture_full (CoglHandle texhandle,
                                     CoglOffscreenFlags create_flags,
                                     unsigned int level);

/*
 * _cogl_push_framebuffers:
 * @draw_buffer: A pointer to the buffer used for drawing
 * @read_buffer: A pointer to the buffer used for reading back pixels
 *
 * Redirects drawing and reading to the specified framebuffers as in
 * cogl_push_framebuffer() except that it allows the draw and read
 * buffer to be different. The buffers are pushed as a pair so that
 * they can later both be restored with a single call to
 * cogl_pop_framebuffer().
 */
void
_cogl_push_framebuffers (CoglFramebuffer *draw_buffer,
                         CoglFramebuffer *read_buffer);

/*
 * _cogl_blit_framebuffer:
 * @src_x: Source x position
 * @src_y: Source y position
 * @dst_x: Destination x position
 * @dst_y: Destination y position
 * @width: Width of region to copy
 * @height: Height of region to copy
 *
 * This blits a region of the color buffer of the current draw buffer
 * to the current read buffer. The draw and read buffers can be set up
 * using _cogl_push_framebuffers(). This function should only be
 * called if the COGL_FEATURE_OFFSCREEN_BLIT feature is
 * advertised. The two buffers must both be offscreen and have the
 * same format.
 *
 * Note that this function differs a lot from the glBlitFramebuffer
 * function provided by the GL_EXT_framebuffer_blit extension. Notably
 * it doesn't support having different sizes for the source and
 * destination rectangle. This isn't supported by the corresponding
 * GL_ANGLE_framebuffer_blit extension on GLES2.0 and it doesn't seem
 * like a particularly useful feature. If the application wanted to
 * scale the results it may make more sense to draw a primitive
 * instead.
 *
 * We can only really support blitting between two offscreen buffers
 * for this function on GLES2.0. This is because we effectively render
 * upside down to offscreen buffers to maintain Cogl's representation
 * of the texture coordinate system where 0,0 is the top left of the
 * texture. If we were to blit from an offscreen to an onscreen buffer
 * then we would need to mirror the blit along the x-axis but the GLES
 * extension does not support this.
 *
 * The GL function is documented to be affected by the scissor. This
 * function therefore ensure that an empty clip stack is flushed
 * before performing the blit which means the scissor is effectively
 * ignored.
 *
 * The function also doesn't support specifying the buffers to copy
 * and instead only the color buffer is copied. When copying the depth
 * or stencil buffers the extension on GLES2.0 only supports copying
 * the full buffer which would be awkward to document with this
 * API. If we wanted to support that feature it may be better to have
 * a separate function to copy the entire buffer for a given mask.
 */
void
_cogl_blit_framebuffer (unsigned int src_x,
                        unsigned int src_y,
                        unsigned int dst_x,
                        unsigned int dst_y,
                        unsigned int width,
                        unsigned int height);

CoglOnscreen *
_cogl_onscreen_new (void);

#endif /* __COGL_FRAMEBUFFER_PRIVATE_H */