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/*
* Cogl
*
* An object oriented GL/GLES Abstraction/Utility Layer
*
* Copyright (C) 2013 Intel Corporation.
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation; either
* version 2 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library. If not, see
* <http://www.gnu.org/licenses/>.
*
*
*/
#ifndef _COGL_OVERLAY_H_
#define _COGL_OVERLAY_H_
/* We forward declare the CoglOverlay type here to avoid some
* circular dependency issues with the following headers.
*/
typedef struct _CoglOverlay CoglOverlay;
#include <cogl/cogl-onscreen.h>
#include <cogl/cogl-output.h>
COGL_BEGIN_DECLS
/**
* SECTION:cogl-overlay
* @short_description: A single overlay to composite on a #CoglOutput
*
* A #CoglOverlay represents a single image source to composite on a
* given #CoglOutput. Depending on the capabilities of the output an
* overlay can - for example - be offset and scaled within that
* output.
*
* If an output can be composited with overlyas using dedicated,
* fixed-function hardware then it can be more power effecient than
* compositing with the more general purpose GPU pipeline.
*/
CoglBool cogl_is_overlay (void *object);
/**
* cogl_overlay_new:
* @output: A #CoglOutput pointer
*
* Creates a new #CoglOverlay that is associated with the given @output,
* positioned on top of any existing overlays.
*
* Return value: A newly allocated #CoglOverlay.
*
* Since: 1.16
* Stability: unstable
*/
CoglOverlay *
cogl_overlay_new (CoglOutput *output);
void
cogl_overlay_set_onscreen_source (CoglOverlay *overlay,
CoglOnscreen *onscreen_source);
CoglOnscreen *
cogl_overlay_get_onscreen_source (CoglOverlay *overlay);
int
cogl_overlay_get_source_x (CoglOverlay *overlay);
void
cogl_overlay_set_source_x (CoglOverlay *overlay, int src_x);
int
cogl_overlay_get_source_y (CoglOverlay *overlay);
void
cogl_overlay_set_source_y (CoglOverlay *overlay, int src_y);
int
cogl_overlay_get_source_width (CoglOverlay *overlay);
void
cogl_overlay_set_source_width (CoglOverlay *overlay, int src_width);
int
cogl_overlay_get_source_height (CoglOverlay *overlay);
void
cogl_overlay_set_source_height (CoglOverlay *overlay, int src_height);
int
cogl_overlay_get_x (CoglOverlay *overlay);
void
cogl_overlay_set_x (CoglOverlay *overlay, int dst_x);
int
cogl_overlay_get_y (CoglOverlay *overlay);
void
cogl_overlay_set_y (CoglOverlay *overlay, int dst_y);
COGL_END_DECLS
#endif /* _COGL_OVERLAY_H_ */
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