summaryrefslogtreecommitdiff
path: root/cogl/cogl-texture-rectangle.c
blob: 192e0dc054915442de250ebbe80c21450f65aad2 (plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
420
421
422
423
424
425
426
427
428
429
430
431
432
433
434
435
436
437
438
439
440
441
442
443
444
445
446
447
448
449
450
451
452
453
454
455
456
457
458
459
460
461
462
463
464
465
466
467
468
469
470
471
472
473
474
475
476
477
478
479
480
481
482
483
484
485
486
487
488
489
490
491
492
493
494
495
496
497
498
499
500
501
502
503
504
505
506
507
508
509
510
511
512
513
514
515
516
517
518
519
520
521
522
523
524
525
526
527
528
529
530
531
532
533
534
535
536
537
538
539
540
541
542
543
544
545
546
547
548
549
550
551
552
553
554
555
556
557
558
559
560
561
562
563
564
565
566
567
568
569
570
571
572
573
574
575
576
577
578
579
580
581
582
583
584
585
586
587
588
589
590
591
592
593
594
595
596
597
598
599
600
601
602
603
604
605
606
607
608
609
610
611
612
613
614
615
616
617
618
619
620
621
622
623
624
625
626
627
628
629
630
631
632
633
634
635
636
637
638
639
/*
 * Cogl
 *
 * An object oriented GL/GLES Abstraction/Utility Layer
 *
 * Copyright (C) 2010 Intel Corporation.
 *
 * This library is free software; you can redistribute it and/or
 * modify it under the terms of the GNU Lesser General Public
 * License as published by the Free Software Foundation; either
 * version 2 of the License, or (at your option) any later version.
 *
 * This library is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
 * Lesser General Public License for more details.
 *
 * You should have received a copy of the GNU Lesser General Public
 * License along with this library. If not, see <http://www.gnu.org/licenses/>.
 *
 *
 *
 * Authors:
 *  Neil Roberts   <neil@linux.intel.com>
 */

#ifdef HAVE_CONFIG_H
#include "config.h"
#endif

#include "cogl-private.h"
#include "cogl-util.h"
#include "cogl-texture-private.h"
#include "cogl-texture-rectangle-private.h"
#include "cogl-texture-driver.h"
#include "cogl-context-private.h"
#include "cogl-handle.h"
#include "cogl-journal-private.h"
#include "cogl-pipeline-opengl-private.h"

#include <string.h>
#include <math.h>

/* These aren't defined under GLES */
#ifndef GL_TEXTURE_RECTANGLE_ARB
#define GL_TEXTURE_RECTANGLE_ARB 0x84F5
#endif
#ifndef GL_CLAMP
#define GL_CLAMP                 0x2900
#endif
#ifndef GL_CLAMP_TO_BORDER
#define GL_CLAMP_TO_BORDER       0x812D
#endif

static void _cogl_texture_rectangle_free (CoglTextureRectangle *tex_rect);

COGL_TEXTURE_DEFINE (TextureRectangle, texture_rectangle);

static const CoglTextureVtable cogl_texture_rectangle_vtable;

static gboolean
can_use_wrap_mode (GLenum wrap_mode)
{
  return (wrap_mode == GL_CLAMP ||
          wrap_mode == GL_CLAMP_TO_EDGE ||
          wrap_mode == GL_CLAMP_TO_BORDER);
}

static void
_cogl_texture_rectangle_set_wrap_mode_parameters (CoglTexture *tex,
                                                  GLenum wrap_mode_s,
                                                  GLenum wrap_mode_t,
                                                  GLenum wrap_mode_p)
{
  CoglTextureRectangle *tex_rect = COGL_TEXTURE_RECTANGLE (tex);

  _COGL_GET_CONTEXT (ctx, NO_RETVAL);

  /* Only set the wrap mode if it's different from the current value
     to avoid too many GL calls. Texture rectangle doesn't make use of
     the r coordinate so we can ignore its wrap mode */
  if (tex_rect->wrap_mode_s != wrap_mode_s ||
      tex_rect->wrap_mode_t != wrap_mode_t)
    {
      g_assert (can_use_wrap_mode (wrap_mode_s));
      g_assert (can_use_wrap_mode (wrap_mode_t));

      _cogl_bind_gl_texture_transient (GL_TEXTURE_RECTANGLE_ARB,
                                       tex_rect->gl_texture,
                                       tex_rect->is_foreign);
      GE( ctx, glTexParameteri (GL_TEXTURE_RECTANGLE_ARB,
                                GL_TEXTURE_WRAP_S, wrap_mode_s) );
      GE( ctx, glTexParameteri (GL_TEXTURE_RECTANGLE_ARB,
                                GL_TEXTURE_WRAP_T, wrap_mode_t) );

      tex_rect->wrap_mode_s = wrap_mode_s;
      tex_rect->wrap_mode_t = wrap_mode_t;
    }
}

static void
_cogl_texture_rectangle_free (CoglTextureRectangle *tex_rect)
{
  if (!tex_rect->is_foreign)
    _cogl_delete_gl_texture (tex_rect->gl_texture);

  /* Chain up */
  _cogl_texture_free (COGL_TEXTURE (tex_rect));
}

static gboolean
_cogl_texture_rectangle_can_create (unsigned int width,
                                    unsigned int height,
                                    CoglPixelFormat internal_format,
                                    GError **error)
{
  GLenum gl_intformat;
  GLenum gl_type;

  _COGL_GET_CONTEXT (ctx, FALSE);

  if (!cogl_has_feature (ctx, COGL_FEATURE_ID_TEXTURE_RECTANGLE))
    {
      g_set_error (error,
                   COGL_TEXTURE_ERROR,
                   COGL_TEXTURE_ERROR_TYPE,
                   "The CoglTextureRectangle feature isn't available");
      return FALSE;
    }

  ctx->driver_vtable->pixel_format_to_gl (ctx,
                                          internal_format,
                                          &gl_intformat,
                                          NULL,
                                          &gl_type);

  /* Check that the driver can create a texture with that size */
  if (!ctx->texture_driver->size_supported (ctx,
                                            GL_TEXTURE_RECTANGLE_ARB,
                                            gl_intformat,
                                            gl_type,
                                            width,
                                            height))
    {
      g_set_error (error,
                   COGL_TEXTURE_ERROR,
                   COGL_TEXTURE_ERROR_SIZE,
                   "The requested texture size + format is unsupported");
      return FALSE;
    }

  return TRUE;
}

static void
_cogl_texture_rectangle_set_auto_mipmap (CoglTexture *tex,
                                         gboolean value)
{
  /* Rectangle textures currently never support mipmapping so there's
     no point in doing anything here */
}

static CoglTextureRectangle *
_cogl_texture_rectangle_create_base (unsigned int     width,
                                     unsigned int     height,
                                     CoglPixelFormat  internal_format)
{
  CoglTextureRectangle *tex_rect = g_new (CoglTextureRectangle, 1);
  CoglTexture *tex = COGL_TEXTURE (tex_rect);

  _cogl_texture_init (tex, &cogl_texture_rectangle_vtable);

  tex_rect->width = width;
  tex_rect->height = height;

  /* We default to GL_LINEAR for both filters */
  tex_rect->min_filter = GL_LINEAR;
  tex_rect->mag_filter = GL_LINEAR;

  /* Wrap mode not yet set */
  tex_rect->wrap_mode_s = GL_FALSE;
  tex_rect->wrap_mode_t = GL_FALSE;

  tex_rect->format = internal_format;

  return tex_rect;
}

CoglTextureRectangle *
cogl_texture_rectangle_new_with_size (CoglContext *ctx,
                                      int width,
                                      int height,
                                      CoglPixelFormat internal_format,
                                      GError **error)
{
  CoglTextureRectangle *tex_rect;
  GLenum                gl_intformat;
  GLenum                gl_format;
  GLenum                gl_type;

  /* Since no data, we need some internal format */
  if (internal_format == COGL_PIXEL_FORMAT_ANY)
    internal_format = COGL_PIXEL_FORMAT_RGBA_8888_PRE;

  if (!_cogl_texture_rectangle_can_create (width, height,
                                           internal_format, error))
    return NULL;

  internal_format = ctx->driver_vtable->pixel_format_to_gl (ctx,
                                                            internal_format,
                                                            &gl_intformat,
                                                            &gl_format,
                                                            &gl_type);

  tex_rect = _cogl_texture_rectangle_create_base (width, height,
                                                  internal_format);

  ctx->texture_driver->gen (ctx,
                            GL_TEXTURE_RECTANGLE_ARB,
                            1, /* num textures */
                            &tex_rect->gl_texture);
  _cogl_bind_gl_texture_transient (GL_TEXTURE_RECTANGLE_ARB,
                                   tex_rect->gl_texture,
                                   tex_rect->is_foreign);
  GE( ctx, glTexImage2D (GL_TEXTURE_RECTANGLE_ARB, 0, gl_intformat,
                         width, height, 0, gl_format, gl_type, NULL) );

  return _cogl_texture_rectangle_object_new (tex_rect);
}

CoglTextureRectangle *
cogl_texture_rectangle_new_from_bitmap (CoglBitmap *bmp,
                                        CoglPixelFormat internal_format,
                                        GError **error)
{
  CoglTextureRectangle *tex_rect;
  CoglBitmap           *dst_bmp;
  GLenum                gl_intformat;
  GLenum                gl_format;
  GLenum                gl_type;
  CoglContext          *ctx;

  _COGL_RETURN_VAL_IF_FAIL (cogl_is_bitmap (bmp), NULL);

  ctx = _cogl_bitmap_get_context (bmp);

  internal_format =
    _cogl_texture_determine_internal_format (cogl_bitmap_get_format (bmp),
                                             internal_format);

  if (!_cogl_texture_rectangle_can_create (cogl_bitmap_get_width (bmp),
                                           cogl_bitmap_get_height (bmp),
                                           internal_format,
                                           error))
    return NULL;

  dst_bmp = _cogl_texture_prepare_for_upload (bmp,
                                              internal_format,
                                              &internal_format,
                                              &gl_intformat,
                                              &gl_format,
                                              &gl_type);

  if (dst_bmp == NULL)
    return NULL;

  tex_rect = _cogl_texture_rectangle_create_base (cogl_bitmap_get_width (bmp),
                                                  cogl_bitmap_get_height (bmp),
                                                  internal_format);

  ctx->texture_driver->gen (ctx,
                            GL_TEXTURE_RECTANGLE_ARB,
                            1, /* num textures */
                            &tex_rect->gl_texture);
  ctx->texture_driver->upload_to_gl (ctx,
                                     GL_TEXTURE_RECTANGLE_ARB,
                                     tex_rect->gl_texture,
                                     FALSE,
                                     dst_bmp,
                                     gl_intformat,
                                     gl_format,
                                     gl_type);

  tex_rect->gl_format = gl_intformat;

  cogl_object_unref (dst_bmp);

  return _cogl_texture_rectangle_object_new (tex_rect);
}

CoglTextureRectangle *
_cogl_texture_rectangle_new_from_foreign (GLuint gl_handle,
                                          GLuint width,
                                          GLuint height,
                                          CoglPixelFormat format)
{
  /* NOTE: width, height and internal format are not queriable
   * in GLES, hence such a function prototype.
   */

  GLenum                gl_error      = 0;
  GLint                 gl_compressed = GL_FALSE;
  GLenum                gl_int_format = 0;
  CoglTextureRectangle *tex_rect;

  _COGL_GET_CONTEXT (ctx, NULL);

  if (!ctx->texture_driver->allows_foreign_gl_target (ctx,
                                                      GL_TEXTURE_RECTANGLE_ARB))
    return NULL;

  /* Make sure it is a valid GL texture object */
  if (!ctx->glIsTexture (gl_handle))
    return NULL;

  /* Make sure binding succeeds */
  while ((gl_error = ctx->glGetError ()) != GL_NO_ERROR)
    ;

  _cogl_bind_gl_texture_transient (GL_TEXTURE_RECTANGLE_ARB, gl_handle, TRUE);
  if (ctx->glGetError () != GL_NO_ERROR)
    return NULL;

  /* Obtain texture parameters */

#if HAVE_COGL_GL
  if (ctx->driver == COGL_DRIVER_GL)
    {
      GLint val;

      GE( ctx, glGetTexLevelParameteriv (GL_TEXTURE_RECTANGLE_ARB, 0,
                                         GL_TEXTURE_COMPRESSED,
                                         &gl_compressed) );

      GE( ctx, glGetTexLevelParameteriv (GL_TEXTURE_RECTANGLE_ARB, 0,
                                         GL_TEXTURE_INTERNAL_FORMAT,
                                         &val) );

      gl_int_format = val;

      /* If we can query GL for the actual pixel format then we'll ignore
         the passed in format and use that. */
      if (!ctx->driver_vtable->pixel_format_from_gl_internal (ctx,
                                                              gl_int_format,
                                                              &format))
        return NULL;
    }
  else
#endif
    {
      /* Otherwise we'll assume we can derive the GL format from the
         passed in format */
      ctx->driver_vtable->pixel_format_to_gl (ctx,
                                              format,
                                              &gl_int_format,
                                              NULL,
                                              NULL);
    }

  /* Note: We always trust the given width and height without querying
   * the texture object because the user may be creating a Cogl
   * texture for a texture_from_pixmap object where glTexImage2D may
   * not have been called and the texture_from_pixmap spec doesn't
   * clarify that it is reliable to query back the size from OpenGL.
   */

  /* Validate width and height */
  if (width <= 0 || height <= 0)
    return NULL;

  /* Compressed texture images not supported */
  if (gl_compressed == GL_TRUE)
    return NULL;

  /* Create new texture */
  tex_rect = _cogl_texture_rectangle_create_base (width, height, format);

  /* Setup bitmap info */
  tex_rect->is_foreign = TRUE;

  tex_rect->format = format;

  tex_rect->gl_texture = gl_handle;
  tex_rect->gl_format = gl_int_format;

  /* Unknown filter */
  tex_rect->min_filter = GL_FALSE;
  tex_rect->mag_filter = GL_FALSE;

  return _cogl_texture_rectangle_handle_new (tex_rect);
}

static int
_cogl_texture_rectangle_get_max_waste (CoglTexture *tex)
{
  return -1;
}

static gboolean
_cogl_texture_rectangle_is_sliced (CoglTexture *tex)
{
  return FALSE;
}

static gboolean
_cogl_texture_rectangle_can_hardware_repeat (CoglTexture *tex)
{
  return FALSE;
}

static void
_cogl_texture_rectangle_transform_coords_to_gl (CoglTexture *tex,
                                                float *s,
                                                float *t)
{
  CoglTextureRectangle *tex_rect = COGL_TEXTURE_RECTANGLE (tex);

  *s *= tex_rect->width;
  *t *= tex_rect->height;
}

static CoglTransformResult
_cogl_texture_rectangle_transform_quad_coords_to_gl (CoglTexture *tex,
                                                     float *coords)
{
  CoglTextureRectangle *tex_rect = COGL_TEXTURE_RECTANGLE (tex);
  gboolean need_repeat = FALSE;
  int i;

  for (i = 0; i < 4; i++)
    {
      if (coords[i] < 0.0f || coords[i] > 1.0f)
        need_repeat = TRUE;
      coords[i] *= (i & 1) ? tex_rect->height : tex_rect->width;
    }

  return (need_repeat ? COGL_TRANSFORM_SOFTWARE_REPEAT
          : COGL_TRANSFORM_NO_REPEAT);
}

static gboolean
_cogl_texture_rectangle_get_gl_texture (CoglTexture *tex,
                                        GLuint *out_gl_handle,
                                        GLenum *out_gl_target)
{
  CoglTextureRectangle *tex_rect = COGL_TEXTURE_RECTANGLE (tex);

  if (out_gl_handle)
    *out_gl_handle = tex_rect->gl_texture;

  if (out_gl_target)
    *out_gl_target = GL_TEXTURE_RECTANGLE_ARB;

  return TRUE;
}

static void
_cogl_texture_rectangle_set_filters (CoglTexture *tex,
                                     GLenum       min_filter,
                                     GLenum       mag_filter)
{
  CoglTextureRectangle *tex_rect = COGL_TEXTURE_RECTANGLE (tex);

  _COGL_GET_CONTEXT (ctx, NO_RETVAL);

  if (min_filter == tex_rect->min_filter
      && mag_filter == tex_rect->mag_filter)
    return;

  /* Rectangle textures don't support mipmapping */
  g_assert (min_filter == GL_LINEAR || min_filter == GL_NEAREST);

  /* Store new values */
  tex_rect->min_filter = min_filter;
  tex_rect->mag_filter = mag_filter;

  /* Apply new filters to the texture */
  _cogl_bind_gl_texture_transient (GL_TEXTURE_RECTANGLE_ARB,
                                   tex_rect->gl_texture,
                                   tex_rect->is_foreign);
  GE( ctx, glTexParameteri (GL_TEXTURE_RECTANGLE_ARB, GL_TEXTURE_MAG_FILTER,
                            mag_filter) );
  GE( ctx, glTexParameteri (GL_TEXTURE_RECTANGLE_ARB, GL_TEXTURE_MIN_FILTER,
                            min_filter) );
}

static void
_cogl_texture_rectangle_pre_paint (CoglTexture *tex,
                                   CoglTexturePrePaintFlags flags)
{
  _COGL_GET_CONTEXT (ctx, NO_RETVAL);

  /* Rectangle textures don't support mipmaps */
  g_assert ((flags & COGL_TEXTURE_NEEDS_MIPMAP) == 0);
}

static void
_cogl_texture_rectangle_ensure_non_quad_rendering (CoglTexture *tex)
{
  /* Nothing needs to be done */
}

static gboolean
_cogl_texture_rectangle_set_region (CoglTexture    *tex,
                                    int             src_x,
                                    int             src_y,
                                    int             dst_x,
                                    int             dst_y,
                                    unsigned int    dst_width,
                                    unsigned int    dst_height,
                                    CoglBitmap     *bmp)
{
  CoglTextureRectangle *tex_rect = COGL_TEXTURE_RECTANGLE (tex);
  GLenum                gl_format;
  GLenum                gl_type;

  _COGL_GET_CONTEXT (ctx, FALSE);

  bmp = _cogl_texture_prepare_for_upload (bmp,
                                          cogl_texture_get_format (tex),
                                          NULL,
                                          NULL,
                                          &gl_format,
                                          &gl_type);

  /* Send data to GL */
  ctx->texture_driver->upload_subregion_to_gl (ctx,
                                               GL_TEXTURE_RECTANGLE_ARB,
                                               tex_rect->gl_texture,
                                               FALSE,
                                               src_x, src_y,
                                               dst_x, dst_y,
                                               dst_width, dst_height,
                                               bmp,
                                               gl_format,
                                               gl_type);

  cogl_object_unref (bmp);

  return TRUE;
}

static gboolean
_cogl_texture_rectangle_get_data (CoglTexture     *tex,
                                  CoglPixelFormat  format,
                                  unsigned int     rowstride,
                                  guint8          *data)
{
  CoglTextureRectangle *tex_rect = COGL_TEXTURE_RECTANGLE (tex);
  int                   bpp;
  GLenum                gl_format;
  GLenum                gl_type;

  _COGL_GET_CONTEXT (ctx, FALSE);

  bpp = _cogl_pixel_format_get_bytes_per_pixel (format);

  ctx->driver_vtable->pixel_format_to_gl (ctx,
                                          format,
                                          NULL, /* internal format */
                                          &gl_format,
                                          &gl_type);

  ctx->texture_driver->prep_gl_for_pixels_download (ctx,
                                                    rowstride,
                                                    tex_rect->width,
                                                    bpp);

  _cogl_bind_gl_texture_transient (GL_TEXTURE_RECTANGLE_ARB,
                                   tex_rect->gl_texture,
                                   tex_rect->is_foreign);
  return ctx->texture_driver->gl_get_tex_image (ctx,
                                                GL_TEXTURE_RECTANGLE_ARB,
                                                gl_format,
                                                gl_type,
                                                data);
}

static CoglPixelFormat
_cogl_texture_rectangle_get_format (CoglTexture *tex)
{
  return COGL_TEXTURE_RECTANGLE (tex)->format;
}

static GLenum
_cogl_texture_rectangle_get_gl_format (CoglTexture *tex)
{
  return COGL_TEXTURE_RECTANGLE (tex)->gl_format;
}

static int
_cogl_texture_rectangle_get_width (CoglTexture *tex)
{
  return COGL_TEXTURE_RECTANGLE (tex)->width;
}

static int
_cogl_texture_rectangle_get_height (CoglTexture *tex)
{
  return COGL_TEXTURE_RECTANGLE (tex)->height;
}

static gboolean
_cogl_texture_rectangle_is_foreign (CoglTexture *tex)
{
  return COGL_TEXTURE_RECTANGLE (tex)->is_foreign;
}

static CoglTextureType
_cogl_texture_rectangle_get_type (CoglTexture *tex)
{
  return COGL_TEXTURE_TYPE_RECTANGLE;
}

static const CoglTextureVtable
cogl_texture_rectangle_vtable =
  {
    TRUE, /* primitive */
    _cogl_texture_rectangle_set_region,
    _cogl_texture_rectangle_get_data,
    NULL, /* foreach_sub_texture_in_region */
    _cogl_texture_rectangle_get_max_waste,
    _cogl_texture_rectangle_is_sliced,
    _cogl_texture_rectangle_can_hardware_repeat,
    _cogl_texture_rectangle_transform_coords_to_gl,
    _cogl_texture_rectangle_transform_quad_coords_to_gl,
    _cogl_texture_rectangle_get_gl_texture,
    _cogl_texture_rectangle_set_filters,
    _cogl_texture_rectangle_pre_paint,
    _cogl_texture_rectangle_ensure_non_quad_rendering,
    _cogl_texture_rectangle_set_wrap_mode_parameters,
    _cogl_texture_rectangle_get_format,
    _cogl_texture_rectangle_get_gl_format,
    _cogl_texture_rectangle_get_width,
    _cogl_texture_rectangle_get_height,
    _cogl_texture_rectangle_get_type,
    _cogl_texture_rectangle_is_foreign,
    _cogl_texture_rectangle_set_auto_mipmap
  };