summaryrefslogtreecommitdiff
path: root/cogl/cogl-texture.h
blob: 2e3f25b7b3b313187880798b6a3affa1251813a9 (plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
420
421
422
423
424
425
426
427
428
429
430
431
432
433
434
435
436
437
438
439
440
441
442
443
444
445
446
447
448
449
450
451
452
453
454
455
456
457
458
459
460
461
462
463
464
465
466
467
468
469
470
471
472
473
474
475
476
477
478
479
480
481
482
483
484
485
486
487
488
489
490
491
492
493
494
495
496
497
498
499
500
501
502
503
504
505
506
507
508
509
510
511
512
513
514
515
516
517
518
519
520
521
522
523
524
525
526
527
528
529
530
531
532
533
534
535
536
537
538
539
540
541
542
543
544
545
/*
 * Cogl
 *
 * An object oriented GL/GLES Abstraction/Utility Layer
 *
 * Copyright (C) 2007,2008,2009,2010 Intel Corporation.
 *
 * This library is free software; you can redistribute it and/or
 * modify it under the terms of the GNU Lesser General Public
 * License as published by the Free Software Foundation; either
 * version 2 of the License, or (at your option) any later version.
 *
 * This library is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
 * Lesser General Public License for more details.
 *
 * You should have received a copy of the GNU Lesser General Public
 * License along with this library. If not, see <http://www.gnu.org/licenses/>.
 *
 *
 */

#if !defined(__COGL_H_INSIDE__) && !defined(COGL_COMPILATION)
#error "Only <cogl/cogl.h> can be included directly."
#endif

#ifndef __COGL_TEXTURE_H__
#define __COGL_TEXTURE_H__

/* We forward declare the CoglTexture type here to avoid some circular
 * dependency issues with the following headers.
 */
#ifdef __COGL_H_INSIDE__
/* For the public C api we typedef interface types as void to avoid needing
 * lots of casting in code and instead we will rely on runtime type checking
 * for these objects. */
typedef void CoglTexture;
#else
typedef struct _CoglTexture CoglTexture;
#define COGL_TEXTURE(X) ((CoglTexture *)X)
#endif

#include <cogl/cogl-types.h>
#include <cogl/cogl-macros.h>
#include <cogl/cogl-defines.h>
#if defined (COGL_ENABLE_EXPERIMENTAL_API)
#include <cogl/cogl-pixel-buffer.h>
#endif
#include <cogl/cogl-bitmap.h>

COGL_BEGIN_DECLS

/**
 * SECTION:cogl-texture
 * @short_description: Functions for creating and manipulating textures
 *
 * Cogl allows creating and manipulating textures using a uniform
 * API that tries to hide all the various complexities of creating,
 * loading and manipulating textures.
 */

#define COGL_TEXTURE_MAX_WASTE  127

/**
 * COGL_TEXTURE_ERROR:
 *
 * #CoglError domain for texture errors.
 *
 * Since: 2.0
 * Stability: Unstable
 */
#define COGL_TEXTURE_ERROR (cogl_texture_error_quark ())


/**
 * CoglTextureError:
 * @COGL_TEXTURE_ERROR_SIZE: Unsupported size
 *
 * Error codes that can be thrown when allocating textures.
 *
 * Since: 2.0
 * Stability: Unstable
 */
typedef enum {
  COGL_TEXTURE_ERROR_SIZE,
  COGL_TEXTURE_ERROR_FORMAT,
  COGL_TEXTURE_ERROR_BAD_PARAMETER,
  COGL_TEXTURE_ERROR_TYPE
} CoglTextureError;

/**
 * CoglTextureType:
 * @COGL_TEXTURE_TYPE_2D: A #CoglTexture2D
 * @COGL_TEXTURE_TYPE_3D: A #CoglTexture3D
 * @COGL_TEXTURE_TYPE_RECTANGLE: A #CoglTextureRectangle
 *
 * Constants representing the underlying hardware texture type of a
 * #CoglTexture.
 *
 * Stability: unstable
 * Since: 1.10
 */
typedef enum {
  COGL_TEXTURE_TYPE_2D,
  COGL_TEXTURE_TYPE_3D,
  COGL_TEXTURE_TYPE_RECTANGLE
} CoglTextureType;

uint32_t cogl_texture_error_quark (void);

/**
 * cogl_texture_new_with_size:
 * @width: width of texture in pixels.
 * @height: height of texture in pixels.
 * @flags: Optional flags for the texture, or %COGL_TEXTURE_NONE
 * @internal_format: the #CoglPixelFormat to use for the GPU storage of the
 *    texture.
 *
 * Creates a new #CoglTexture with the specified dimensions and pixel format.
 *
 * Return value: (transfer full): A newly created #CoglTexture or %NULL on failure
 *
 * Since: 0.8
 */
CoglTexture *
cogl_texture_new_with_size (unsigned int width,
                            unsigned int height,
                            CoglTextureFlags flags,
                            CoglPixelFormat internal_format);

/**
 * cogl_texture_new_from_file:
 * @filename: the file to load
 * @flags: Optional flags for the texture, or %COGL_TEXTURE_NONE
 * @internal_format: the #CoglPixelFormat to use for the GPU storage of the
 *    texture. If %COGL_PIXEL_FORMAT_ANY is given then a premultiplied
 *    format similar to the format of the source data will be used. The
 *    default blending equations of Cogl expect premultiplied color data;
 *    the main use of passing a non-premultiplied format here is if you
 *    have non-premultiplied source data and are going to adjust the blend
 *    mode (see cogl_material_set_blend()) or use the data for something
 *    other than straight blending.
 * @error: return location for a #CoglError or %NULL
 *
 * Creates a #CoglTexture from an image file.
 *
 * Return value: (transfer full): A newly created #CoglTexture or
 *               %NULL on failure
 *
 * Since: 0.8
 */
CoglTexture *
cogl_texture_new_from_file (const char       *filename,
                            CoglTextureFlags   flags,
                            CoglPixelFormat    internal_format,
                            CoglError           **error);

/**
 * cogl_texture_new_from_data:
 * @width: width of texture in pixels
 * @height: height of texture in pixels
 * @flags: Optional flags for the texture, or %COGL_TEXTURE_NONE
 * @format: the #CoglPixelFormat the buffer is stored in in RAM
 * @internal_format: the #CoglPixelFormat that will be used for storing
 *    the buffer on the GPU. If COGL_PIXEL_FORMAT_ANY is given then a
 *    premultiplied format similar to the format of the source data will
 *    be used. The default blending equations of Cogl expect premultiplied
 *    color data; the main use of passing a non-premultiplied format here
 *    is if you have non-premultiplied source data and are going to adjust
 *    the blend mode (see cogl_material_set_blend()) or use the data for
 *    something other than straight blending.
 * @rowstride: the memory offset in bytes between the starts of
 *    scanlines in @data
 * @data: pointer the memory region where the source buffer resides
 *
 * Creates a new #CoglTexture based on data residing in memory.
 *
 * Return value: (transfer full): A newly created #CoglTexture or
 *               %NULL on failure
 *
 * Since: 0.8
 */
CoglTexture *
cogl_texture_new_from_data (int width,
                            int height,
                            CoglTextureFlags flags,
                            CoglPixelFormat format,
                            CoglPixelFormat internal_format,
                            int rowstride,
                            const uint8_t *data);

/**
 * cogl_texture_new_from_foreign:
 * @gl_handle: opengl handle of foreign texture.
 * @gl_target: opengl target type of foreign texture
 * @width: width of foreign texture
 * @height: height of foreign texture.
 * @x_pot_waste: horizontal waste on the right hand edge of the texture.
 * @y_pot_waste: vertical waste on the bottom edge of the texture.
 * @format: format of the foreign texture.
 *
 * Creates a #CoglTexture based on an existing OpenGL texture; the
 * width, height and format are passed along since it is not always
 * possible to query these from OpenGL.
 *
 * The waste arguments allow you to create a Cogl texture that maps to
 * a region smaller than the real OpenGL texture. For instance if your
 * hardware only supports power-of-two textures you may load a
 * non-power-of-two image into a larger power-of-two texture and use
 * the waste arguments to tell Cogl which region should be mapped to
 * the texture coordinate range [0:1].
 *
 * Return value: (transfer full): A newly created #CoglTexture or
 *               %NULL on failure
 *
 * Since: 0.8
 */
CoglTexture *
cogl_texture_new_from_foreign (unsigned int gl_handle,
                               unsigned int gl_target,
                               unsigned int width,
                               unsigned int height,
                               unsigned int x_pot_waste,
                               unsigned int y_pot_waste,
                               CoglPixelFormat format);

/**
 * cogl_texture_new_from_bitmap:
 * @bitmap: A #CoglBitmap pointer
 * @flags: Optional flags for the texture, or %COGL_TEXTURE_NONE
 * @internal_format: the #CoglPixelFormat to use for the GPU storage of the
 * texture
 *
 * Creates a #CoglTexture from a #CoglBitmap.
 *
 * Return value: (transfer full): A newly created #CoglTexture or
 *               %NULL on failure
 *
 * Since: 1.0
 */
CoglTexture *
cogl_texture_new_from_bitmap (CoglBitmap *bitmap,
                              CoglTextureFlags flags,
                              CoglPixelFormat internal_format);

/**
 * cogl_is_texture:
 * @object: A #CoglObject pointer
 *
 * Gets whether the given object references a texture object.
 *
 * Return value: %TRUE if the @object references a texture, and
 *   %FALSE otherwise
 */
CoglBool
cogl_is_texture (void *object);

/**
 * cogl_texture_get_width:
 * @texture: a #CoglTexture pointer.
 *
 * Queries the width of a cogl texture.
 *
 * Return value: the width of the GPU side texture in pixels
 */
unsigned int
cogl_texture_get_width (CoglTexture *texture);

/**
 * cogl_texture_get_height:
 * @texture: a #CoglTexture pointer.
 *
 * Queries the height of a cogl texture.
 *
 * Return value: the height of the GPU side texture in pixels
 */
unsigned int
cogl_texture_get_height (CoglTexture *texture);

/**
 * cogl_texture_get_max_waste:
 * @texture: a #CoglTexture pointer.
 *
 * Queries the maximum wasted (unused) pixels in one dimension of a GPU side
 * texture.
 *
 * Return value: the maximum waste
 */
int
cogl_texture_get_max_waste (CoglTexture *texture);

/**
 * cogl_texture_is_sliced:
 * @texture: a #CoglTexture pointer.
 *
 * Queries if a texture is sliced (stored as multiple GPU side tecture
 * objects).
 *
 * Return value: %TRUE if the texture is sliced, %FALSE if the texture
 *   is stored as a single GPU texture
 */
CoglBool
cogl_texture_is_sliced (CoglTexture *texture);

/**
 * cogl_texture_get_gl_texture:
 * @texture: a #CoglTexture pointer.
 * @out_gl_handle: (out) (allow-none): pointer to return location for the
 *   textures GL handle, or %NULL.
 * @out_gl_target: (out) (allow-none): pointer to return location for the
 *   GL target type, or %NULL.
 *
 * Queries the GL handles for a GPU side texture through its #CoglTexture.
 *
 * If the texture is spliced the data for the first sub texture will be
 * queried.
 *
 * Return value: %TRUE if the handle was successfully retrieved, %FALSE
 *   if the handle was invalid
 */
CoglBool
cogl_texture_get_gl_texture (CoglTexture *texture,
                             unsigned int *out_gl_handle,
                             unsigned int *out_gl_target);

/**
 * cogl_texture_get_data:
 * @texture: a #CoglTexture pointer.
 * @format: the #CoglPixelFormat to store the texture as.
 * @rowstride: the rowstride of @data in bytes or pass 0 to calculate
 *             from the bytes-per-pixel of @format multiplied by the
 *             @texture width.
 * @data: memory location to write the @texture's contents, or %NULL
 * to only query the data size through the return value.
 *
 * Copies the pixel data from a cogl texture to system memory.
 *
 * <note>Don't pass the value of cogl_texture_get_rowstride() as the
 * @rowstride argument, the rowstride should be the rowstride you
 * want for the destination @data buffer not the rowstride of the
 * source texture</note>
 *
 * Return value: the size of the texture data in bytes
 */
int
cogl_texture_get_data (CoglTexture *texture,
                       CoglPixelFormat format,
                       unsigned int rowstride,
                       uint8_t *data);

/**
 * cogl_texture_set_region:
 * @texture: a #CoglTexture.
 * @src_x: upper left coordinate to use from source data.
 * @src_y: upper left coordinate to use from source data.
 * @dst_x: upper left destination horizontal coordinate.
 * @dst_y: upper left destination vertical coordinate.
 * @dst_width: width of destination region to write. (Must be less
 *   than or equal to @width)
 * @dst_height: height of destination region to write. (Must be less
 *   than or equal to @height)
 * @width: width of source data buffer.
 * @height: height of source data buffer.
 * @format: the #CoglPixelFormat used in the source buffer.
 * @rowstride: rowstride of source buffer (computed from width if none
 * specified)
 * @data: the actual pixel data.
 *
 * Sets the pixels in a rectangular subregion of @texture from an in-memory
 * buffer containing pixel data.
 *
 * <note>The region set can't be larger than the source @data</note>
 *
 * Return value: %TRUE if the subregion upload was successful, and
 *   %FALSE otherwise
 */
CoglBool
cogl_texture_set_region (CoglTexture *texture,
                         int src_x,
                         int src_y,
                         int dst_x,
                         int dst_y,
                         unsigned int dst_width,
                         unsigned int dst_height,
                         int width,
                         int height,
                         CoglPixelFormat format,
                         unsigned int rowstride,
                         const uint8_t *data);

#if defined (COGL_ENABLE_EXPERIMENTAL_API)

/**
 * cogl_texture_set_data:
 * @texture a #CoglTexture.
 * @format: the #CoglPixelFormat used in the source @data buffer.
 * @rowstride: rowstride of the source @data buffer (computed from
 *             the texture width and @format if it equals 0)
 * @data: the source data, pointing to the first top-left pixel to set
 * @level: The mipmap level to update (Normally 0 for the largest,
 *         base texture)
 * @error: A #CoglError to return exceptional errors
 *
 * Sets all the pixels for a given mipmap @level by copying the pixel
 * data pointed to by the @data argument into the given @texture.
 *
 * @data should point to the first pixel to copy corresponding
 * to the top left of the mipmap @level being set.
 *
 * If @rowstride equals 0 then it will be automatically calculated
 * from the width of the mipmap level and the bytes-per-pixel for the
 * given @format.
 *
 * A mipmap @level of 0 corresponds to the largest, base image of a
 * texture and @level 1 is half the width and height of level 0. If
 * dividing any dimension of the previous level by two results in a
 * fraction then round the number down (floor()), but clamp to 1
 * something like this:
 *
 * |[
 *  next_width = MAX (1, floor (prev_width));
 * ]|
 *
 * You can determine the number of mipmap levels for a given texture
 * like this:
 *
 * |[
 *  n_levels = 1 + floor (log2 (max_dimension));
 * ]|
 *
 * Where %max_dimension is the larger of cogl_texture_get_width() and
 * cogl_texture_get_height().
 *
 * It is an error to pass a @level number >= the number of levels that
 * @texture can have according to the above calculation.
 *
 * <note>Since the storage for a #CoglTexture is allocated lazily then
 * if the given @texture has not previously been allocated then this
 * api can return %FALSE and throw an exceptional @error if there is
 * not enough memory to allocate storage for @texture.</note>
 *
 * Return value: %TRUE if the data upload was successful, and
 *               %FALSE otherwise
 */
CoglBool
cogl_texture_set_data (CoglTexture *texture,
                       CoglPixelFormat format,
                       int rowstride,
                       const uint8_t *data,
                       int level,
                       CoglError **error);

/**
 * cogl_texture_set_region_from_bitmap:
 * @texture: a #CoglTexture pointer
 * @src_x: upper left coordinate to use from the source bitmap.
 * @src_y: upper left coordinate to use from the source bitmap
 * @dst_x: upper left destination horizontal coordinate.
 * @dst_y: upper left destination vertical coordinate.
 * @dst_width: width of destination region to write. (Must be less
 *   than or equal to the bitmap width)
 * @dst_height: height of destination region to write. (Must be less
 *   than or equal to the bitmap height)
 * @bitmap: The source bitmap to read from
 *
 * Copies a specified source region from @bitmap to the position
 * (@src_x, @src_y) of the given destination texture @handle.
 *
 * <note>The region updated can't be larger than the source
 * bitmap</note>
 *
 * Return value: %TRUE if the subregion upload was successful, and
 *   %FALSE otherwise
 *
 * Since: 1.8
 * Stability: unstable
 */
CoglBool
cogl_texture_set_region_from_bitmap (CoglTexture *texture,
                                     int src_x,
                                     int src_y,
                                     int dst_x,
                                     int dst_y,
                                     unsigned int dst_width,
                                     unsigned int dst_height,
                                     CoglBitmap *bitmap);
#endif

/**
 * cogl_texture_new_from_sub_texture:
 * @full_texture: a #CoglTexture pointer
 * @sub_x: X coordinate of the top-left of the subregion
 * @sub_y: Y coordinate of the top-left of the subregion
 * @sub_width: Width in pixels of the subregion
 * @sub_height: Height in pixels of the subregion
 *
 * Creates a new texture which represents a subregion of another
 * texture. The GL resources will be shared so that no new texture
 * data is actually allocated.
 *
 * Sub textures have undefined behaviour texture coordinates outside
 * of the range [0,1] are used. They also do not work with
 * CoglVertexBuffers.
 *
 * The sub texture will keep a reference to the full texture so you do
 * not need to keep one separately if you only want to use the sub
 * texture.
 *
 * Return value: (transfer full): A newly created #CoglTexture or
 *               %NULL on failure
 * Since: 1.2
 */
CoglTexture *
cogl_texture_new_from_sub_texture (CoglTexture *full_texture,
                                   int sub_x,
                                   int sub_y,
                                   int sub_width,
                                   int sub_height);

/**
 * cogl_texture_allocate:
 * @texture: A #CoglTexture
 * @error: A #CoglError to return exceptional errors or %NULL
 *
 * Explicitly allocates the storage for the given @texture which
 * allows you to be sure that there is enough memory for the
 * texture and if not then the error can be handled gracefully.
 *
 * <note>Normally applications don't need to use this api directly
 * since the texture will be implicitly allocated when data is set on
 * the texture, or if the texture is attached to a #CoglOffscreen
 * framebuffer and rendered too.</note>
 *
 * Return value: %TRUE if the texture was successfully allocated,
 *               otherwise %FALSE and @error will be updated if it
 *               wasn't %NULL.
 */
CoglBool
cogl_texture_allocate (CoglTexture *texture,
                       CoglError **error);

COGL_END_DECLS

#endif /* __COGL_TEXTURE_H__ */