summaryrefslogtreecommitdiff
path: root/cogl/cogl.c
blob: f1d24565346d816d38b6355fc08d96b801c4a398 (plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
420
421
422
423
424
425
426
427
428
429
430
431
432
433
434
435
436
437
438
439
440
441
442
443
444
445
446
447
448
449
450
451
452
453
454
455
456
457
458
459
460
461
462
463
464
465
466
467
468
469
470
471
472
473
474
475
476
477
478
479
480
481
482
483
484
485
486
487
488
489
490
491
492
493
494
495
496
497
498
499
500
501
502
503
504
505
506
507
508
509
510
511
512
513
514
515
516
517
518
519
520
521
522
523
524
525
526
527
528
529
530
531
532
533
534
535
536
537
538
539
540
541
542
543
544
545
546
547
548
549
550
551
552
553
554
555
556
557
558
559
560
561
562
563
564
565
566
567
568
569
570
571
572
573
574
575
576
577
578
579
580
581
582
583
584
585
586
587
588
589
590
591
592
593
594
595
596
597
598
599
600
601
602
603
604
605
606
607
608
609
610
611
612
613
614
615
616
617
618
619
620
621
622
623
624
625
626
627
628
629
630
631
632
633
634
635
636
637
638
639
640
641
642
643
644
645
646
647
648
649
650
651
652
653
654
655
656
657
658
659
660
661
662
663
664
665
666
667
668
669
670
671
672
673
674
675
676
677
678
679
680
681
682
683
684
685
686
687
688
689
690
691
692
693
694
695
696
697
698
699
700
701
702
703
704
705
706
707
708
709
710
711
712
713
714
715
716
717
718
719
720
721
722
723
724
725
726
727
728
729
730
731
732
733
734
735
736
737
738
739
740
741
742
743
744
745
746
747
748
749
750
751
752
753
754
755
756
757
758
759
760
761
762
763
764
765
766
767
768
769
770
771
772
773
774
775
776
777
778
779
780
781
782
783
784
785
786
787
788
789
790
791
792
793
794
795
796
797
798
799
800
801
802
803
804
805
806
807
808
809
810
811
812
813
814
815
816
817
818
819
820
821
822
823
824
825
826
827
828
829
830
831
832
833
834
835
836
837
838
839
840
841
842
843
844
845
846
847
848
849
850
851
852
853
854
855
856
857
858
859
860
861
862
863
864
865
866
867
868
869
870
871
872
873
874
875
876
877
878
879
880
881
882
883
884
885
886
887
888
889
890
891
892
893
894
895
896
897
898
899
900
901
902
903
904
905
906
907
908
909
910
911
912
913
914
915
916
917
918
919
920
921
922
923
924
925
926
927
928
929
930
931
932
933
934
935
936
937
938
939
940
941
942
943
944
945
946
947
948
949
950
951
952
953
954
955
956
957
958
959
960
961
962
963
964
965
966
967
968
969
970
971
972
973
974
975
976
977
978
979
980
981
982
983
984
985
986
987
988
989
990
991
992
993
994
995
996
997
998
999
1000
1001
1002
1003
1004
1005
1006
/*
 * Cogl
 *
 * An object oriented GL/GLES Abstraction/Utility Layer
 *
 * Copyright (C) 2007,2008,2009,2010 Intel Corporation.
 *
 * This library is free software; you can redistribute it and/or
 * modify it under the terms of the GNU Lesser General Public
 * License as published by the Free Software Foundation; either
 * version 2 of the License, or (at your option) any later version.
 *
 * This library is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
 * Lesser General Public License for more details.
 *
 * You should have received a copy of the GNU Lesser General Public
 * License along with this library. If not, see <http://www.gnu.org/licenses/>.
 *
 *
 */

#ifdef HAVE_CONFIG_H
#include "config.h"
#endif

#include "cogl.h"

#include <string.h>
#include <math.h>
#include <stdlib.h>
#include <glib/gi18n-lib.h>

#include "cogl-debug.h"
#include "cogl-internal.h"
#include "cogl-util.h"
#include "cogl-context-private.h"
#include "cogl-pipeline-private.h"
#include "cogl-pipeline-opengl-private.h"
#include "cogl-winsys-private.h"
#include "cogl-framebuffer-private.h"
#include "cogl-matrix-private.h"
#include "cogl-journal-private.h"
#include "cogl-bitmap-private.h"
#include "cogl-texture-private.h"
#include "cogl-texture-driver.h"
#include "cogl-attribute-private.h"
#include "cogl-framebuffer-private.h"
#include "cogl-renderer-private.h"
#include "cogl-config-private.h"
#include "cogl-private.h"

#ifndef GL_PACK_INVERT_MESA
#define GL_PACK_INVERT_MESA 0x8758
#endif

#ifdef COGL_GL_DEBUG
/* GL error to string conversion */
static const struct {
  GLuint error_code;
  const char *error_string;
} gl_errors[] = {
  { GL_NO_ERROR,          "No error" },
  { GL_INVALID_ENUM,      "Invalid enumeration value" },
  { GL_INVALID_VALUE,     "Invalid value" },
  { GL_INVALID_OPERATION, "Invalid operation" },
#ifdef HAVE_COGL_GL
  { GL_STACK_OVERFLOW,    "Stack overflow" },
  { GL_STACK_UNDERFLOW,   "Stack underflow" },
#endif
  { GL_OUT_OF_MEMORY,     "Out of memory" },

#ifdef GL_INVALID_FRAMEBUFFER_OPERATION_EXT
  { GL_INVALID_FRAMEBUFFER_OPERATION_EXT, "Invalid framebuffer operation" }
#endif
};

static const unsigned int n_gl_errors = G_N_ELEMENTS (gl_errors);

const char *
cogl_gl_error_to_string (GLenum error_code)
{
  int i;

  for (i = 0; i < n_gl_errors; i++)
    {
      if (gl_errors[i].error_code == error_code)
        return gl_errors[i].error_string;
    }

  return "Unknown GL error";
}
#endif /* COGL_GL_DEBUG */

CoglFuncPtr
cogl_get_proc_address (const char* name)
{
  _COGL_GET_CONTEXT (ctx, NULL);

  return _cogl_renderer_get_proc_address (ctx->display->renderer, name);
}

gboolean
_cogl_check_extension (const char *name, const gchar *ext)
{
  char *end;
  int name_len, n;

  if (name == NULL || ext == NULL)
    return FALSE;

  end = (char*)(ext + strlen(ext));

  name_len = strlen(name);

  while (ext < end)
    {
      n = strcspn(ext, " ");

      if ((name_len == n) && (!strncmp(name, ext, n)))
	return TRUE;
      ext += (n + 1);
    }

  return FALSE;
}

/* XXX: This has been deprecated as public API */
gboolean
cogl_check_extension (const char *name, const char *ext)
{
  return _cogl_check_extension (name, ext);
}

/* XXX: it's expected that we'll deprecated this with
 * cogl_framebuffer_clear at some point. */
void
cogl_clear (const CoglColor *color, unsigned long buffers)
{
  cogl_framebuffer_clear (cogl_get_draw_framebuffer (), buffers, color);
}

/* XXX: This API has been deprecated */
void
cogl_set_depth_test_enabled (gboolean setting)
{
  _COGL_GET_CONTEXT (ctx, NO_RETVAL);

  if (ctx->legacy_depth_test_enabled == setting)
    return;

  ctx->legacy_depth_test_enabled = setting;
  if (ctx->legacy_depth_test_enabled)
    ctx->legacy_state_set++;
  else
    ctx->legacy_state_set--;
}

/* XXX: This API has been deprecated */
gboolean
cogl_get_depth_test_enabled (void)
{
  _COGL_GET_CONTEXT (ctx, FALSE);
  return ctx->legacy_depth_test_enabled;
}

void
cogl_set_backface_culling_enabled (gboolean setting)
{
  _COGL_GET_CONTEXT (ctx, NO_RETVAL);

  if (ctx->legacy_backface_culling_enabled == setting)
    return;

  ctx->legacy_backface_culling_enabled = setting;

  if (ctx->legacy_backface_culling_enabled)
    ctx->legacy_state_set++;
  else
    ctx->legacy_state_set--;
}

gboolean
cogl_get_backface_culling_enabled (void)
{
  _COGL_GET_CONTEXT (ctx, FALSE);

  return ctx->legacy_backface_culling_enabled;
}

void
cogl_set_source_color (const CoglColor *color)
{
  CoglPipeline *pipeline;

  _COGL_GET_CONTEXT (ctx, NO_RETVAL);

  if (cogl_color_get_alpha_byte (color) == 0xff)
    {
      cogl_pipeline_set_color (ctx->opaque_color_pipeline, color);
      pipeline = ctx->opaque_color_pipeline;
    }
  else
    {
      CoglColor premultiplied = *color;
      cogl_color_premultiply (&premultiplied);
      cogl_pipeline_set_color (ctx->blended_color_pipeline, &premultiplied);
      pipeline = ctx->blended_color_pipeline;
    }

  cogl_set_source (pipeline);
}

void
cogl_set_viewport (int x,
                   int y,
                   int width,
                   int height)
{
  CoglFramebuffer *framebuffer;

  _COGL_GET_CONTEXT (ctx, NO_RETVAL);

  framebuffer = cogl_get_draw_framebuffer ();

  cogl_framebuffer_set_viewport (framebuffer,
                                 x,
                                 y,
                                 width,
                                 height);
}

/* XXX: This should be deprecated, and we should expose a way to also
 * specify an x and y viewport offset */
void
cogl_viewport (unsigned int width,
	       unsigned int height)
{
  cogl_set_viewport (0, 0, width, height);
}

CoglFeatureFlags
cogl_get_features (void)
{
  _COGL_GET_CONTEXT (ctx, 0);

  return ctx->feature_flags;
}

gboolean
cogl_features_available (CoglFeatureFlags features)
{
  _COGL_GET_CONTEXT (ctx, 0);

  return (ctx->feature_flags & features) == features;
}

gboolean
cogl_has_feature (CoglContext *ctx, CoglFeatureID feature)
{
  return COGL_FLAGS_GET (ctx->features, feature);
}

gboolean
cogl_has_features (CoglContext *ctx, ...)
{
  va_list args;
  CoglFeatureID feature;

  va_start (args, ctx);
  while ((feature = va_arg (args, CoglFeatureID)))
    if (!cogl_has_feature (ctx, feature))
      return FALSE;
  va_end (args);

  return TRUE;
}

void
cogl_foreach_feature (CoglContext *ctx,
                      CoglFeatureCallback callback,
                      void *user_data)
{
  int i;
  for (i = 0; i < _COGL_N_FEATURE_IDS; i++)
    if (COGL_FLAGS_GET (ctx->features, i))
      callback (i, user_data);
}

/* XXX: This function should either be replaced with one returning
 * integers, or removed/deprecated and make the
 * _cogl_framebuffer_get_viewport* functions public.
 */
void
cogl_get_viewport (float viewport[4])
{
  CoglFramebuffer *framebuffer;

  _COGL_GET_CONTEXT (ctx, NO_RETVAL);

  framebuffer = cogl_get_draw_framebuffer ();
  cogl_framebuffer_get_viewport4fv (framebuffer, viewport);
}

void
cogl_get_bitmasks (int *red,
                   int *green,
                   int *blue,
                   int *alpha)
{
  CoglFramebuffer *framebuffer;

  framebuffer = cogl_get_draw_framebuffer ();

  if (red)
    *red = cogl_framebuffer_get_red_bits (framebuffer);

  if (green)
    *green = cogl_framebuffer_get_green_bits (framebuffer);

  if (blue)
    *blue = cogl_framebuffer_get_blue_bits (framebuffer);

  if (alpha)
    *alpha = cogl_framebuffer_get_alpha_bits (framebuffer);
}

void
cogl_set_fog (const CoglColor *fog_color,
              CoglFogMode      mode,
              float            density,
              float            z_near,
              float            z_far)
{
  _COGL_GET_CONTEXT (ctx, NO_RETVAL);

  if (ctx->legacy_fog_state.enabled == FALSE)
    ctx->legacy_state_set++;

  ctx->legacy_fog_state.enabled = TRUE;
  ctx->legacy_fog_state.color = *fog_color;
  ctx->legacy_fog_state.mode = mode;
  ctx->legacy_fog_state.density = density;
  ctx->legacy_fog_state.z_near = z_near;
  ctx->legacy_fog_state.z_far = z_far;
}

void
cogl_disable_fog (void)
{
  _COGL_GET_CONTEXT (ctx, NO_RETVAL);

  if (ctx->legacy_fog_state.enabled == TRUE)
    ctx->legacy_state_set--;

  ctx->legacy_fog_state.enabled = FALSE;
}

void
cogl_flush (void)
{
  GList *l;

  _COGL_GET_CONTEXT (ctx, NO_RETVAL);

  for (l = ctx->framebuffers; l; l = l->next)
    _cogl_framebuffer_flush_journal (l->data);
}

void
_cogl_read_pixels_with_rowstride (int x,
                                  int y,
                                  int width,
                                  int height,
                                  CoglReadPixelsFlags source,
                                  CoglPixelFormat format,
                                  guint8 *pixels,
                                  int rowstride)
{
  CoglFramebuffer *framebuffer = _cogl_get_read_framebuffer ();
  int              framebuffer_height;
  int              bpp;
  CoglBitmap      *bmp;
  GLenum           gl_intformat;
  GLenum           gl_format;
  GLenum           gl_type;
  CoglPixelFormat  bmp_format;
  gboolean         pack_invert_set;

  _COGL_GET_CONTEXT (ctx, NO_RETVAL);

  _COGL_RETURN_IF_FAIL (source == COGL_READ_PIXELS_COLOR_BUFFER);

  if (width == 1 && height == 1 && !framebuffer->clear_clip_dirty)
    {
      /* If everything drawn so far for this frame is still in the
       * Journal then if all of the rectangles only have a flat
       * opaque color we have a fast-path for reading a single pixel
       * that avoids the relatively high cost of flushing primitives
       * to be drawn on the GPU (considering how simple the geometry
       * is in this case) and then blocking on the long GPU pipelines
       * for the result.
       */
      if (_cogl_framebuffer_try_fast_read_pixel (framebuffer,
                                                 x, y, source, format,
                                                 pixels))
        return;
    }

  /* make sure any batched primitives get emitted to the GL driver
   * before issuing our read pixels...
   *
   * XXX: Note we currently use cogl_flush to ensure *all* journals
   * are flushed here and not _cogl_journal_flush because we don't
   * track the dependencies between framebuffers so we don't know if
   * the current framebuffer depends on the contents of other
   * framebuffers which could also have associated journal entries.
   */
  cogl_flush ();

  _cogl_framebuffer_flush_state (cogl_get_draw_framebuffer (),
                                 framebuffer,
                                 COGL_FRAMEBUFFER_STATE_BIND);

  framebuffer_height = cogl_framebuffer_get_height (framebuffer);

  /* The y co-ordinate should be given in OpenGL's coordinate system
   * so 0 is the bottom row
   *
   * NB: all offscreen rendering is done upside down so no conversion
   * is necissary in this case.
   */
  if (!_cogl_framebuffer_is_flipped (framebuffer))
    y = framebuffer_height - y - height;

  /* Initialise the CoglBitmap */
  bpp = _cogl_get_format_bpp (format);
  bmp_format = format;

  if ((format & COGL_A_BIT))
    {
      /* We match the premultiplied state of the target buffer to the
       * premultiplied state of the framebuffer so that it will get
       * converted to the right format below */

      if ((framebuffer->format & COGL_PREMULT_BIT))
        bmp_format |= COGL_PREMULT_BIT;
      else
        bmp_format &= ~COGL_PREMULT_BIT;
    }

  bmp = _cogl_bitmap_new_from_data (pixels,
                                    bmp_format, width, height, rowstride,
                                    NULL, NULL);

  ctx->texture_driver->pixel_format_to_gl (format,
                                           &gl_intformat,
                                           &gl_format,
                                           &gl_type);

  /* NB: All offscreen rendering is done upside down so there is no need
   * to flip in this case... */
  if ((ctx->private_feature_flags & COGL_PRIVATE_FEATURE_MESA_PACK_INVERT) &&
      !_cogl_framebuffer_is_flipped (framebuffer))
    {
      GE (ctx, glPixelStorei (GL_PACK_INVERT_MESA, TRUE));
      pack_invert_set = TRUE;
    }
  else
    pack_invert_set = FALSE;

  /* Under GLES only GL_RGBA with GL_UNSIGNED_BYTE as well as an
     implementation specific format under
     GL_IMPLEMENTATION_COLOR_READ_FORMAT_OES and
     GL_IMPLEMENTATION_COLOR_READ_TYPE_OES is supported. We could try
     to be more clever and check if the requested type matches that
     but we would need some reliable functions to convert from GL
     types to Cogl types. For now, lets just always read in
     GL_RGBA/GL_UNSIGNED_BYTE and convert if necessary. We also need
     to use this intermediate buffer if the rowstride has padding
     because GLES does not support setting GL_ROW_LENGTH */
  if (ctx->driver != COGL_DRIVER_GL &&
      (gl_format != GL_RGBA || gl_type != GL_UNSIGNED_BYTE ||
       rowstride != 4 * width))
    {
      CoglBitmap *tmp_bmp, *dst_bmp;
      guint8 *tmp_data = g_malloc (width * height * 4);

      tmp_bmp = _cogl_bitmap_new_from_data (tmp_data,
                                            COGL_PIXEL_FORMAT_RGBA_8888 |
                                            (bmp_format & COGL_PREMULT_BIT),
                                            width, height, 4 * width,
                                            (CoglBitmapDestroyNotify) g_free,
                                            NULL);

      ctx->texture_driver->prep_gl_for_pixels_download (4 * width, 4);

      GE( ctx, glReadPixels (x, y, width, height,
                             GL_RGBA, GL_UNSIGNED_BYTE,
                             tmp_data) );

      /* CoglBitmap doesn't currently have a way to convert without
         allocating its own buffer so we have to copy the data
         again */
      if ((dst_bmp = _cogl_bitmap_convert_format_and_premult (tmp_bmp,
                                                              format)))
        {
          _cogl_bitmap_copy_subregion (dst_bmp,
                                       bmp,
                                       0, 0,
                                       0, 0,
                                       width, height);
          cogl_object_unref (dst_bmp);
        }
      else
        {
          /* FIXME: there's no way to report an error here so we'll
             just have to leave the data initialised */
        }

      cogl_object_unref (tmp_bmp);
    }
  else
    {
      ctx->texture_driver->prep_gl_for_pixels_download (rowstride, bpp);

      GE( ctx, glReadPixels (x, y, width, height, gl_format, gl_type, pixels) );

      /* Convert to the premult format specified by the caller
         in-place. This will do nothing if the premult status is already
         correct. */
      _cogl_bitmap_convert_premult_status (bmp, format);
    }

  /* Currently this function owns the pack_invert state and we don't want this
   * to interfere with other Cogl components so all other code can assume that
   * we leave the pack_invert state off. */
  if (pack_invert_set)
    GE (ctx, glPixelStorei (GL_PACK_INVERT_MESA, FALSE));

  /* NB: All offscreen rendering is done upside down so there is no need
   * to flip in this case... */
  if (!_cogl_framebuffer_is_flipped (framebuffer) && !pack_invert_set)
    {
      guint8 *temprow = g_alloca (rowstride * sizeof (guint8));

      /* vertically flip the buffer in-place */
      for (y = 0; y < height / 2; y++)
        {
          if (y != height - y - 1) /* skip center row */
            {
              memcpy (temprow,
                      pixels + y * rowstride, rowstride);
              memcpy (pixels + y * rowstride,
                      pixels + (height - y - 1) * rowstride, rowstride);
              memcpy (pixels + (height - y - 1) * rowstride,
                      temprow,
                      rowstride);
            }
        }
    }

  cogl_object_unref (bmp);
}

void
cogl_read_pixels (int x,
                  int y,
                  int width,
                  int height,
                  CoglReadPixelsFlags source,
                  CoglPixelFormat format,
                  guint8 *pixels)
{
  _cogl_read_pixels_with_rowstride (x, y, width, height,
                                    source, format, pixels,
                                    /* rowstride */
                                    _cogl_get_format_bpp (format) * width);
}

void
cogl_begin_gl (void)
{
  CoglPipeline *pipeline;

  _COGL_GET_CONTEXT (ctx, NO_RETVAL);

  if (ctx->in_begin_gl_block)
    {
      static gboolean shown = FALSE;
      if (!shown)
        g_warning ("You should not nest cogl_begin_gl/cogl_end_gl blocks");
      shown = TRUE;
      return;
    }
  ctx->in_begin_gl_block = TRUE;

  /* Flush all batched primitives */
  cogl_flush ();

  /* Flush framebuffer state, including clip state, modelview and
   * projection matrix state
   *
   * NB: _cogl_framebuffer_flush_state may disrupt various state (such
   * as the pipeline state) when flushing the clip stack, so should
   * always be done first when preparing to draw. */
  _cogl_framebuffer_flush_state (cogl_get_draw_framebuffer (),
                                 _cogl_get_read_framebuffer (),
                                 COGL_FRAMEBUFFER_STATE_ALL);

  /* Setup the state for the current pipeline */

  /* We considered flushing a specific, minimal pipeline here to try and
   * simplify the GL state, but decided to avoid special cases and second
   * guessing what would be actually helpful.
   *
   * A user should instead call cogl_set_source_color4ub() before
   * cogl_begin_gl() to simplify the state flushed.
   *
   * XXX: note defining n_tex_coord_attribs using
   * cogl_pipeline_get_n_layers is a hack, but the problem is that
   * n_tex_coord_attribs is usually defined when drawing a primitive
   * which isn't happening here.
   *
   * Maybe it would be more useful if this code did flush the
   * opaque_color_pipeline and then call into cogl-pipeline-opengl.c to then
   * restore all state for the material's backend back to default OpenGL
   * values.
   */
  pipeline = cogl_get_source ();
  _cogl_pipeline_flush_gl_state (pipeline,
                                 FALSE,
                                 cogl_pipeline_get_n_layers (pipeline));

  /* Disable any cached vertex arrays */
  _cogl_attribute_disable_cached_arrays ();
}

void
cogl_end_gl (void)
{
  _COGL_GET_CONTEXT (ctx, NO_RETVAL);

  if (!ctx->in_begin_gl_block)
    {
      static gboolean shown = FALSE;
      if (!shown)
        g_warning ("cogl_end_gl is being called before cogl_begin_gl");
      shown = TRUE;
      return;
    }
  ctx->in_begin_gl_block = FALSE;
}

void
cogl_push_matrix (void)
{
  cogl_framebuffer_push_matrix (cogl_get_draw_framebuffer ());
}

void
cogl_pop_matrix (void)
{
  cogl_framebuffer_pop_matrix (cogl_get_draw_framebuffer ());
}

void
cogl_scale (float x, float y, float z)
{
  cogl_framebuffer_scale (cogl_get_draw_framebuffer (), x, y, z);
}

void
cogl_translate (float x, float y, float z)
{
  cogl_framebuffer_translate (cogl_get_draw_framebuffer (), x, y, z);
}

void
cogl_rotate (float angle, float x, float y, float z)
{
  cogl_framebuffer_rotate (cogl_get_draw_framebuffer (), angle, x, y, z);
}

void
cogl_transform (const CoglMatrix *matrix)
{
  cogl_framebuffer_transform (cogl_get_draw_framebuffer (), matrix);
}

void
cogl_perspective (float fov_y,
		  float aspect,
		  float z_near,
		  float z_far)
{
  cogl_framebuffer_perspective (cogl_get_draw_framebuffer (),
                                fov_y, aspect, z_near, z_far);
}

void
cogl_frustum (float        left,
	      float        right,
	      float        bottom,
	      float        top,
	      float        z_near,
	      float        z_far)
{
  cogl_framebuffer_frustum (cogl_get_draw_framebuffer (),
                            left, right, bottom, top, z_near, z_far);
}

void
cogl_ortho (float left,
	    float right,
	    float bottom,
	    float top,
	    float near,
	    float far)
{
  cogl_framebuffer_orthographic (cogl_get_draw_framebuffer (),
                                 left, top, right, bottom, near, far);
}

void
cogl_get_modelview_matrix (CoglMatrix *matrix)
{
  cogl_framebuffer_get_modelview_matrix (cogl_get_draw_framebuffer (), matrix);
}

void
cogl_set_modelview_matrix (CoglMatrix *matrix)
{
  cogl_framebuffer_set_modelview_matrix (cogl_get_draw_framebuffer (), matrix);
}

void
cogl_get_projection_matrix (CoglMatrix *matrix)
{
  cogl_framebuffer_get_projection_matrix (cogl_get_draw_framebuffer (), matrix);
}

void
cogl_set_projection_matrix (CoglMatrix *matrix)
{
  cogl_framebuffer_set_projection_matrix (cogl_get_draw_framebuffer (), matrix);
}

CoglClipState *
_cogl_get_clip_state (void)
{
  CoglFramebuffer *framebuffer;

  framebuffer = cogl_get_draw_framebuffer ();
  return _cogl_framebuffer_get_clip_state (framebuffer);
}

GQuark
_cogl_driver_error_quark (void)
{
  return g_quark_from_static_string ("cogl-driver-error-quark");
}

typedef struct _CoglSourceState
{
  CoglPipeline *pipeline;
  int push_count;
  /* If this is TRUE then the pipeline will be copied and the legacy
     state will be applied whenever the pipeline is used. This is
     necessary because some internal Cogl code expects to be able to
     push a temporary pipeline to put GL into a known state. For that
     to work it also needs to prevent applying the legacy state */
  gboolean enable_legacy;
} CoglSourceState;

static void
_push_source_real (CoglPipeline *pipeline, gboolean enable_legacy)
{
  CoglSourceState *top = g_slice_new (CoglSourceState);
  _COGL_GET_CONTEXT (ctx, NO_RETVAL);

  top->pipeline = cogl_object_ref (pipeline);
  top->enable_legacy = enable_legacy;
  top->push_count = 1;

  ctx->source_stack = g_list_prepend (ctx->source_stack, top);
}

/* FIXME: This should take a context pointer for Cogl 2.0 Technically
 * we could make it so we can retrieve a context reference from the
 * pipeline, but this would not by symmetric with cogl_pop_source. */
void
cogl_push_source (void *material_or_pipeline)
{
  CoglPipeline *pipeline = COGL_PIPELINE (material_or_pipeline);

  _COGL_RETURN_IF_FAIL (cogl_is_pipeline (pipeline));

  _cogl_push_source (pipeline, TRUE);
}

/* This internal version of cogl_push_source is the same except it
   never applies the legacy state. Some parts of Cogl use this
   internally to set a temporary pipeline with a known state */
void
_cogl_push_source (CoglPipeline *pipeline, gboolean enable_legacy)
{
  CoglSourceState *top;

  _COGL_GET_CONTEXT (ctx, NO_RETVAL);

  _COGL_RETURN_IF_FAIL (cogl_is_pipeline (pipeline));

  if (ctx->source_stack)
    {
      top = ctx->source_stack->data;
      if (top->pipeline == pipeline && top->enable_legacy == enable_legacy)
        {
          top->push_count++;
          return;
        }
      else
        _push_source_real (pipeline, enable_legacy);
    }
  else
    _push_source_real (pipeline, enable_legacy);
}

/* FIXME: This needs to take a context pointer for Cogl 2.0 */
void
cogl_pop_source (void)
{
  CoglSourceState *top;

  _COGL_GET_CONTEXT (ctx, NO_RETVAL);

  _COGL_RETURN_IF_FAIL (ctx->source_stack);

  top = ctx->source_stack->data;
  top->push_count--;
  if (top->push_count == 0)
    {
      cogl_object_unref (top->pipeline);
      g_slice_free (CoglSourceState, top);
      ctx->source_stack = g_list_delete_link (ctx->source_stack,
                                              ctx->source_stack);
    }
}

/* FIXME: This needs to take a context pointer for Cogl 2.0 */
void *
cogl_get_source (void)
{
  CoglSourceState *top;

  _COGL_GET_CONTEXT (ctx, NULL);

  _COGL_RETURN_VAL_IF_FAIL (ctx->source_stack, NULL);

  top = ctx->source_stack->data;
  return top->pipeline;
}

gboolean
_cogl_get_enable_legacy_state (void)
{
  CoglSourceState *top;

  _COGL_GET_CONTEXT (ctx, FALSE);

  _COGL_RETURN_VAL_IF_FAIL (ctx->source_stack, FALSE);

  top = ctx->source_stack->data;
  return top->enable_legacy;
}

void
cogl_set_source (void *material_or_pipeline)
{
  CoglSourceState *top;
  CoglPipeline *pipeline = COGL_PIPELINE (material_or_pipeline);

  _COGL_GET_CONTEXT (ctx, NO_RETVAL);

  _COGL_RETURN_IF_FAIL (cogl_is_pipeline (pipeline));
  _COGL_RETURN_IF_FAIL (ctx->source_stack);

  top = ctx->source_stack->data;
  if (top->pipeline == pipeline && top->enable_legacy)
    return;

  if (top->push_count == 1)
    {
      /* NB: top->pipeline may be only thing keeping pipeline
       * alive currently so ref pipeline first... */
      cogl_object_ref (pipeline);
      cogl_object_unref (top->pipeline);
      top->pipeline = pipeline;
      top->enable_legacy = TRUE;
    }
  else
    {
      top->push_count--;
      cogl_push_source (pipeline);
    }
}

void
cogl_set_source_texture (CoglTexture *texture)
{
  _COGL_GET_CONTEXT (ctx, NO_RETVAL);

  _COGL_RETURN_IF_FAIL (texture != NULL);

  cogl_pipeline_set_layer_texture (ctx->texture_pipeline, 0, texture);
  cogl_set_source (ctx->texture_pipeline);
}

void
cogl_set_source_color4ub (guint8 red,
                          guint8 green,
                          guint8 blue,
                          guint8 alpha)
{
  CoglColor c = { 0, };

  cogl_color_init_from_4ub (&c, red, green, blue, alpha);
  cogl_set_source_color (&c);
}

void
cogl_set_source_color4f (float red,
                         float green,
                         float blue,
                         float alpha)
{
  CoglColor c = { 0, };

  cogl_color_init_from_4f (&c, red, green, blue, alpha);
  cogl_set_source_color (&c);
}

/* Scale from OpenGL normalized device coordinates (ranging from -1 to 1)
 * to Cogl window/framebuffer coordinates (ranging from 0 to buffer-size) with
 * (0,0) being top left. */
#define VIEWPORT_TRANSFORM_X(x, vp_origin_x, vp_width) \
    (  ( ((x) + 1.0) * ((vp_width) / 2.0) ) + (vp_origin_x)  )
/* Note: for Y we first flip all coordinates around the X axis while in
 * normalized device coodinates */
#define VIEWPORT_TRANSFORM_Y(y, vp_origin_y, vp_height) \
    (  ( ((-(y)) + 1.0) * ((vp_height) / 2.0) ) + (vp_origin_y)  )

/* Transform a homogeneous vertex position from model space to Cogl
 * window coordinates (with 0,0 being top left) */
void
_cogl_transform_point (const CoglMatrix *matrix_mv,
                       const CoglMatrix *matrix_p,
                       const float *viewport,
                       float *x,
                       float *y)
{
  float z = 0;
  float w = 1;

  /* Apply the modelview matrix transform */
  cogl_matrix_transform_point (matrix_mv, x, y, &z, &w);

  /* Apply the projection matrix transform */
  cogl_matrix_transform_point (matrix_p, x, y, &z, &w);

  /* Perform perspective division */
  *x /= w;
  *y /= w;

  /* Apply viewport transform */
  *x = VIEWPORT_TRANSFORM_X (*x, viewport[0], viewport[2]);
  *y = VIEWPORT_TRANSFORM_Y (*y, viewport[1], viewport[3]);
}

#undef VIEWPORT_TRANSFORM_X
#undef VIEWPORT_TRANSFORM_Y

GQuark
_cogl_error_quark (void)
{
  return g_quark_from_static_string ("cogl-error-quark");
}

void
_cogl_init (void)
{
  static gsize init_status = 0;

  if (g_once_init_enter (&init_status))
    {
      bindtextdomain (GETTEXT_PACKAGE, COGL_LOCALEDIR);
      bind_textdomain_codeset (GETTEXT_PACKAGE, "UTF-8");

      g_type_init ();

      _cogl_config_read ();
      _cogl_debug_check_environment ();
      g_once_init_leave (&init_status, 1);
    }
}