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/*
* Cogl
*
* An object oriented GL/GLES Abstraction/Utility Layer
*
* Copyright (C) 2012 Intel Corporation.
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation; either
* version 2 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library. If not, see
* <http://www.gnu.org/licenses/>.
*
*
*
* Authors:
* Robert Bragg <robert@linux.intel.com>
*/
#ifndef _COGL_TEXTURE_2D_NOP_PRIVATE_H_
#define _COGL_TEXTURE_2D_NOP_PRIVATE_H_
#include "cogl-types.h"
#include "cogl-context-private.h"
#include "cogl-texture.h"
void
_cogl_texture_2d_drm_free (CoglTexture2D *tex_2d);
CoglBool
_cogl_texture_2d_drm_can_create (CoglContext *ctx,
int width,
int height,
CoglPixelFormat internal_format);
void
_cogl_texture_2d_drm_init (CoglTexture2D *tex_2d);
CoglTexture2D *
_cogl_texture_2d_drm_new_with_size (CoglContext *ctx,
int width,
int height,
CoglPixelFormat internal_format,
CoglError **error);
CoglBool
_cogl_texture_2d_drm_allocate (CoglTexture *tex,
CoglError **error);
CoglTexture2D *
_cogl_texture_2d_drm_new_from_bitmap (CoglBitmap *bmp,
CoglPixelFormat internal_format,
CoglError **error);
#if defined (COGL_HAS_EGL_SUPPORT) && defined (EGL_KHR_image_base)
CoglTexture2D *
_cogl_egl_texture_2d_drm_new_from_image (CoglContext *ctx,
int width,
int height,
CoglPixelFormat format,
EGLImageKHR image,
CoglError **error);
#endif
void
_cogl_texture_2d_drm_flush_legacy_texobj_filters (CoglTexture *tex,
GLenum min_filter,
GLenum mag_filter);
void
_cogl_texture_2d_drm_flush_legacy_texobj_wrap_modes (CoglTexture *tex,
GLenum wrap_mode_s,
GLenum wrap_mode_t,
GLenum wrap_mode_p);
void
_cogl_texture_2d_drm_copy_from_framebuffer (CoglTexture2D *tex_2d,
int src_x,
int src_y,
int width,
int height,
CoglFramebuffer *src_fb,
int dst_x,
int dst_y,
int level);
unsigned int
_cogl_texture_2d_drm_get_gl_handle (CoglTexture2D *tex_2d);
void
_cogl_texture_2d_drm_generate_mipmap (CoglTexture2D *tex_2d);
CoglBool
_cogl_texture_2d_drm_copy_from_bitmap (CoglTexture2D *tex_2d,
int src_x,
int src_y,
int width,
int height,
CoglBitmap *bitmap,
int dst_x,
int dst_y,
int level,
CoglError **error);
void
_cogl_texture_2d_drm_get_data (CoglTexture2D *tex_2d,
CoglPixelFormat format,
size_t rowstride,
uint8_t *data);
#endif /* _COGL_TEXTURE_2D_NOP_PRIVATE_H_ */
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