summaryrefslogtreecommitdiff
path: root/tests/conform/test-vertex-buffer-mutability.c
blob: c55ee56026728484f4663177bf8eaa066a214084 (plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198

#include <clutter/clutter.h>
#include <cogl/cogl.h>

#include "test-conform-common.h"

/* This test verifies that modifying a vertex buffer works, by updating
 * vertex positions, and deleting and re-adding different color attributes.
 *
 * If you want visual feedback of what this test paints for debugging purposes,
 * then remove the call to clutter_main_quit() in validate_result.
 */

typedef struct _TestState
{
  CoglHandle buffer;
  ClutterGeometry stage_geom;
} TestState;

static void
validate_result (TestState *state)
{
  GLubyte pixel[4];
  GLint y_off = 90;

  /* NB: We ignore the alpha, since we don't know if our render target is
   * RGB or RGBA */

#define RED 0
#define GREEN 1
#define BLUE 2

  /* Should see a red pixel */
  cogl_read_pixels (110, y_off, 1, 1,
                    COGL_READ_PIXELS_COLOR_BUFFER,
                    COGL_PIXEL_FORMAT_RGBA_8888_PRE,
                    pixel);
  if (g_test_verbose ())
    g_print ("pixel 0 = %x, %x, %x\n", pixel[RED], pixel[GREEN], pixel[BLUE]);
  g_assert (pixel[RED] != 0 && pixel[GREEN] == 0 && pixel[BLUE] == 0);

  /* Should see a green pixel */
  cogl_read_pixels (210, y_off, 1, 1,
                    COGL_READ_PIXELS_COLOR_BUFFER,
                    COGL_PIXEL_FORMAT_RGBA_8888_PRE,
                    pixel);
  if (g_test_verbose ())
    g_print ("pixel 1 = %x, %x, %x\n", pixel[RED], pixel[GREEN], pixel[BLUE]);
  g_assert (pixel[RED] == 0 && pixel[GREEN] != 0 && pixel[BLUE] == 0);

#undef RED
#undef GREEN
#undef BLUE

  /* Comment this out if you want visual feedback of what this test
   * paints.
   */
  clutter_main_quit ();
}

static void
on_paint (ClutterActor *actor, TestState *state)
{
  GLfloat triangle_verts[3][2] =
    {
      {100.0, 0.0},
      {200.0, 100.0},
      {100.0, 100.0}
    };
  GLbyte triangle_colors[3][4] =
    {
      {0x00, 0xff, 0x00, 0xff}, /* blue */
      {0x00, 0xff, 0x00, 0x00}, /* transparent blue */
      {0x00, 0xff, 0x00, 0x00}  /* transparent blue */
    };

  /*
   * Draw a red triangle
   */

  cogl_set_source_color4ub (0xff, 0x00, 0x00, 0xff);

  cogl_vertex_buffer_add (state->buffer,
			  "gl_Vertex",
			  2, /* n components */
			  GL_FLOAT,
			  FALSE, /* normalized */
			  0, /* stride */
			  triangle_verts);
  cogl_vertex_buffer_delete (state->buffer, "gl_Color");
  cogl_vertex_buffer_submit (state->buffer);

  cogl_vertex_buffer_draw (state->buffer,
			   GL_TRIANGLE_STRIP, /* mode */
			   0, /* first */
			   3); /* count */

  /*
   * Draw a faded green triangle
   */

  cogl_vertex_buffer_add (state->buffer,
			  "gl_Color",
			  4, /* n components */
			  GL_UNSIGNED_BYTE,
			  FALSE, /* normalized */
			  0, /* stride */
			  triangle_colors);
  cogl_vertex_buffer_submit (state->buffer);

  cogl_translate (100, 0, 0);
  cogl_vertex_buffer_draw (state->buffer,
			   GL_TRIANGLE_STRIP, /* mode */
			   0, /* first */
			   3); /* count */

  validate_result (state);
}

static gboolean
queue_redraw (gpointer stage)
{
  clutter_actor_queue_redraw (CLUTTER_ACTOR (stage));

  return TRUE;
}

void
test_cogl_vertex_buffer_mutability (TestUtilsGTestFixture *fixture,
		                    void *data)
{
  TestState state;
  ClutterActor *stage;
  ClutterColor stage_clr = {0x0, 0x0, 0x0, 0xff};
  ClutterActor *group;
  unsigned int idle_source;

  stage = clutter_stage_get_default ();

  clutter_stage_set_color (CLUTTER_STAGE (stage), &stage_clr);
  clutter_actor_get_geometry (stage, &state.stage_geom);

  group = clutter_group_new ();
  clutter_actor_set_size (group,
			  state.stage_geom.width,
			  state.stage_geom.height);
  clutter_container_add_actor (CLUTTER_CONTAINER (stage), group);

  /* We force continuous redrawing incase someone comments out the
   * clutter_main_quit and wants visual feedback for the test since we
   * wont be doing anything else that will trigger redrawing. */
  idle_source = g_idle_add (queue_redraw, stage);

  g_signal_connect (group, "paint", G_CALLBACK (on_paint), &state);

  {
    GLfloat triangle_verts[3][2] =
      {
	{0.0,	0.0},
	{100.0, 100.0},
	{0.0,	100.0}
      };
    GLbyte triangle_colors[3][4] =
      {
	{0x00, 0x00, 0xff, 0xff}, /* blue */
	{0x00, 0x00, 0xff, 0x00}, /* transparent blue */
	{0x00, 0x00, 0xff, 0x00}  /* transparent blue */
      };
    state.buffer = cogl_vertex_buffer_new (3 /* n vertices */);
    cogl_vertex_buffer_add (state.buffer,
			    "gl_Vertex",
			    2, /* n components */
			    GL_FLOAT,
			    FALSE, /* normalized */
			    0, /* stride */
			    triangle_verts);
    cogl_vertex_buffer_add (state.buffer,
			    "gl_Color",
			    4, /* n components */
			    GL_UNSIGNED_BYTE,
			    FALSE, /* normalized */
			    0, /* stride */
			    triangle_colors);
    cogl_vertex_buffer_submit (state.buffer);
  }

  clutter_actor_show_all (stage);

  clutter_main ();

  cogl_handle_unref (state.buffer);

  g_source_remove (idle_source);

  if (g_test_verbose ())
    g_print ("OK\n");
}