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authorFlorian Müllner <fmuellner@gnome.org>2018-02-23 17:29:54 +0100
committerFlorian Müllner <fmuellner@gnome.org>2018-02-23 21:31:25 +0100
commitbb5646ac8584efd7956892a5bca32a7838c2c817 (patch)
treef0a6d407f4075461fcb08735a3add9bfd68dc561
parentdbda223858b0670ddbc96dc22de02f1ce305bafb (diff)
downloadgnome-shell-wip/fmuellner/remove-shadow-creation-trap.tar.gz
st: Do not force allocation updates during shadow creationwip/fmuellner/remove-shadow-creation-trap
If an actor is pending a relayout when get_allocation_box() is called, the method forces an allocation update. In case of StWidget, this might then result in a style update and a consecutive invalidation of the shadow spec. A helper method that invalidates one of its parameters as a side effect (and by extension its return value as well) is most unexpected, so cur- rently _st_create_shadow_pipeline_from_actor() poses an easy trap to callers to run into. Remove that trap by calling get_size()/get_position() instead, which don't have the unintended side effect - it is still a good idea to fix callers who were running into this to not waste resources on creating shadows that are invalidated before the next paint, but throwing un- defined behavior at them is harsh ... https://bugzilla.gnome.org/show_bug.cgi?id=788908
-rw-r--r--src/st/st-private.c8
1 files changed, 4 insertions, 4 deletions
diff --git a/src/st/st-private.c b/src/st/st-private.c
index be78833e7..2bdc29b6c 100644
--- a/src/st/st-private.c
+++ b/src/st/st-private.c
@@ -414,11 +414,9 @@ _st_create_shadow_pipeline_from_actor (StShadow *shadow_spec,
ClutterActor *actor)
{
CoglPipeline *shadow_pipeline = NULL;
- ClutterActorBox box;
float width, height;
- clutter_actor_get_allocation_box (actor, &box);
- clutter_actor_box_get_size (&box, &width, &height);
+ clutter_actor_get_size (actor, &width, &height);
if (width == 0 || height == 0)
return NULL;
@@ -441,6 +439,7 @@ _st_create_shadow_pipeline_from_actor (StShadow *shadow_spec,
CoglFramebuffer *fb;
CoglColor clear_color;
CoglError *catch_error = NULL;
+ float x, y;
buffer = cogl_texture_new_with_size (width,
height,
@@ -462,6 +461,7 @@ _st_create_shadow_pipeline_from_actor (StShadow *shadow_spec,
}
cogl_color_init_from_4ub (&clear_color, 0, 0, 0, 0);
+ clutter_actor_get_position (actor, &x, &y);
/* XXX: There's no way to render a ClutterActor to an offscreen
* as it uses the implicit API. */
@@ -470,7 +470,7 @@ _st_create_shadow_pipeline_from_actor (StShadow *shadow_spec,
G_GNUC_END_IGNORE_DEPRECATIONS;
cogl_framebuffer_clear (fb, COGL_BUFFER_BIT_COLOR, &clear_color);
- cogl_framebuffer_translate (fb, -box.x1, -box.y1, 0);
+ cogl_framebuffer_translate (fb, -x, -y, 0);
cogl_framebuffer_orthographic (fb, 0, 0, width, height, 0, 1.0);
clutter_actor_set_opacity_override (actor, 255);