/* Memory allocation with expensive empty allocations. Copyright (C) 2003, 2008, 2010-2023 Free Software Foundation, Inc. Written by Bruno Haible , 2003, based on prior work by Jim Meyering. This program is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, either version 3 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . */ #ifndef _EEALLOC_H #define _EEALLOC_H /* malloc() and realloc() are allowed to return NULL when asked to allocate a memory block of 0 bytes; this is not an out-of-memory condition. (See ISO C 99 section 7.20.3.) In some places, this is not welcome, because it requires extra checking (so as not to confuse a zero-sized allocation with an out-of-memory condition). This file provides malloc()/realloc() workalikes which return non-NULL pointers for succeeding zero-sized allocations. GNU libc already defines malloc() and realloc() this way; on such platforms the workalikes are aliased to the original malloc()/realloc() functions. */ /* This file uses _GL_INLINE_HEADER_BEGIN, _GL_INLINE, _GL_ATTRIBUTE_ALLOC_SIZE, _GL_ATTRIBUTE_MALLOC. */ #if !_GL_CONFIG_H_INCLUDED #error "Please include config.h first." #endif #include _GL_INLINE_HEADER_BEGIN #ifndef EEALLOC_INLINE # define EEALLOC_INLINE _GL_INLINE #endif #if MALLOC_0_IS_NONNULL # define eemalloc malloc #else EEALLOC_INLINE void *eemalloc (size_t n) _GL_ATTRIBUTE_MALLOC _GL_ATTRIBUTE_ALLOC_SIZE ((1)) _GL_ATTRIBUTE_DEALLOC_FREE; EEALLOC_INLINE void * eemalloc (size_t n) { /* If n is zero, allocate a 1-byte block. */ if (n == 0) n = 1; return malloc (n); } #endif #if REALLOC_0_IS_NONNULL # define eerealloc realloc #else EEALLOC_INLINE void *eerealloc (void *p, size_t n) _GL_ATTRIBUTE_ALLOC_SIZE ((2)); EEALLOC_INLINE void * eerealloc (void *p, size_t n) { /* If n is zero, allocate or keep a 1-byte block. */ if (n == 0) n = 1; return realloc (p, n); } #endif /* Maybe we should also define variants eenmalloc (size_t n, size_t s) - behaves like eemalloc (n * s) eezalloc (size_t n) - like eemalloc followed by memset 0 eecalloc (size_t n, size_t s) - like eemalloc (n * s) followed by memset 0 eenrealloc (void *p, size_t n, size_t s) - like eerealloc (p, n * s) If this would be useful in your application. please speak up. */ _GL_INLINE_HEADER_END #endif /* _EEALLOC_H */