/* Sequential list data type implemented by a binary tree. Copyright (C) 2006-2007, 2009-2023 Free Software Foundation, Inc. Written by Bruno Haible , 2006. This file is free software: you can redistribute it and/or modify it under the terms of the GNU Lesser General Public License as published by the Free Software Foundation; either version 2.1 of the License, or (at your option) any later version. This file is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details. You should have received a copy of the GNU Lesser General Public License along with this program. If not, see . */ /* Common code of gl_avltree_list.c and gl_avltreehash_list.c. */ /* -------------------------- gl_list_t Data Type -------------------------- */ /* Creates a subtree for count >= 1 elements. Its height is h where 2^(h-1) <= count <= 2^h - 1. Returns NULL upon out-of-memory. */ static gl_list_node_t create_subtree_with_contents (size_t count, const void **contents) { size_t half1 = (count - 1) / 2; size_t half2 = count / 2; /* Note: half1 + half2 = count - 1. */ gl_list_node_t node = (struct gl_list_node_impl *) malloc (sizeof (struct gl_list_node_impl)); if (node == NULL) return NULL; if (half1 > 0) { node->left = create_subtree_with_contents (half1, contents); if (node->left == NULL) goto fail1; node->left->parent = node; } else node->left = NULL; node->value = contents[half1]; if (half2 > 0) { node->right = create_subtree_with_contents (half2, contents + half1 + 1); if (node->right == NULL) goto fail2; node->right->parent = node; } else node->right = NULL; /* balance is 0, except when count is a power of two and > 1. Reason: half1 <= half2 <= half1 + 1, and the two branches can have different heights only if half1 = 2^h - 1 and half2 = 2^h; in this case, count = half1 + half2 + 1 = 2^(h+1). */ node->balance = (count > 1 && (count & (count - 1)) == 0 ? 1 : 0); node->branch_size = count; return node; fail2: if (node->left != NULL) free_subtree (node->left); fail1: free (node); return NULL; } static gl_list_t gl_tree_nx_create (gl_list_implementation_t implementation, gl_listelement_equals_fn equals_fn, gl_listelement_hashcode_fn hashcode_fn, gl_listelement_dispose_fn dispose_fn, bool allow_duplicates, size_t count, const void **contents) { struct gl_list_impl *list = (struct gl_list_impl *) malloc (sizeof (struct gl_list_impl)); if (list == NULL) return NULL; list->base.vtable = implementation; list->base.equals_fn = equals_fn; list->base.hashcode_fn = hashcode_fn; list->base.dispose_fn = dispose_fn; list->base.allow_duplicates = allow_duplicates; #if WITH_HASHTABLE { size_t estimate = xsum (count, count / 2); /* 1.5 * count */ if (estimate < 10) estimate = 10; list->table_size = next_prime (estimate); if (size_overflow_p (xtimes (list->table_size, sizeof (gl_hash_entry_t)))) goto fail1; list->table = (gl_hash_entry_t *) calloc (list->table_size, sizeof (gl_hash_entry_t)); if (list->table == NULL) goto fail1; } #endif if (count > 0) { list->root = create_subtree_with_contents (count, contents); if (list->root == NULL) goto fail2; list->root->parent = NULL; #if WITH_HASHTABLE /* Now that the tree is built, node_position() works. Now we can add the nodes to the hash table. */ if (add_nodes_to_buckets (list) < 0) goto fail3; #endif } else list->root = NULL; return list; #if WITH_HASHTABLE fail3: free_subtree (list->root); #endif fail2: #if WITH_HASHTABLE free (list->table); fail1: #endif free (list); return NULL; } /* Ensures the tree is balanced, after an insertion or deletion operation. The height of NODE is incremented by HEIGHT_DIFF (1 or -1). PARENT = NODE->parent. (NODE can also be NULL. But PARENT is non-NULL.) Rotation operations are performed starting at PARENT (not NODE itself!). */ static void rebalance (gl_list_t list, gl_list_node_t node, int height_diff, gl_list_node_t parent) { for (;;) { gl_list_node_t child; int previous_balance; int balance_diff; gl_list_node_t nodeleft; gl_list_node_t noderight; child = node; node = parent; previous_balance = node->balance; /* The balance of NODE is incremented by BALANCE_DIFF: +1 if the right branch's height has increased by 1 or the left branch's height has decreased by 1, -1 if the right branch's height has decreased by 1 or the left branch's height has increased by 1, 0 if no height change. */ if (node->left != NULL || node->right != NULL) balance_diff = (child == node->right ? height_diff : -height_diff); else /* Special case where above formula doesn't work, because the caller didn't tell whether node's left or right branch shrunk from height 1 to NULL. */ balance_diff = - previous_balance; node->balance += balance_diff; if (balance_diff == previous_balance) { /* node->balance is outside the range [-1,1]. Must rotate. */ gl_list_node_t *nodep; if (node->parent == NULL) /* node == list->root */ nodep = &list->root; else if (node->parent->left == node) nodep = &node->parent->left; else if (node->parent->right == node) nodep = &node->parent->right; else abort (); nodeleft = node->left; noderight = node->right; if (balance_diff < 0) { /* node->balance = -2. The subtree is heavier on the left side. Rotate from left to right: * / \ h+2 h */ gl_list_node_t nodeleftleft = nodeleft->left; gl_list_node_t nodeleftright = nodeleft->right; if (nodeleft->balance <= 0) { /* * h+2|h+3 / \ / \ h+2 h --> / h+1|h+2 / \ | / \ h+1 h|h+1 h+1 h|h+1 h */ node->left = nodeleftright; nodeleft->right = node; nodeleft->parent = node->parent; node->parent = nodeleft; if (nodeleftright != NULL) nodeleftright->parent = node; nodeleft->balance += 1; node->balance = - nodeleft->balance; node->branch_size = (nodeleftright != NULL ? nodeleftright->branch_size : 0) + 1 + (noderight != NULL ? noderight->branch_size : 0); nodeleft->branch_size = nodeleftleft->branch_size + 1 + node->branch_size; *nodep = nodeleft; height_diff = (height_diff < 0 ? /* noderight's height had been decremented from h+1 to h. The subtree's height changes from h+3 to h+2|h+3. */ nodeleft->balance - 1 : /* nodeleft's height had been incremented from h+1 to h+2. The subtree's height changes from h+2 to h+2|h+3. */ nodeleft->balance); } else { /* * h+2 / \ / \ h+2 h --> h+1 h+1 / \ / \ / \ h h+1 h L R h / \ L R */ gl_list_node_t L = nodeleft->right = nodeleftright->left; gl_list_node_t R = node->left = nodeleftright->right; nodeleftright->left = nodeleft; nodeleftright->right = node; nodeleftright->parent = node->parent; if (L != NULL) L->parent = nodeleft; if (R != NULL) R->parent = node; nodeleft->parent = nodeleftright; node->parent = nodeleftright; nodeleft->balance = (nodeleftright->balance > 0 ? -1 : 0); node->balance = (nodeleftright->balance < 0 ? 1 : 0); nodeleftright->balance = 0; nodeleft->branch_size = (nodeleft->left != NULL ? nodeleft->left->branch_size : 0) + 1 + (nodeleft->right != NULL ? nodeleft->right->branch_size : 0); node->branch_size = (node->left != NULL ? node->left->branch_size : 0) + 1 + (node->right != NULL ? node->right->branch_size : 0); nodeleftright->branch_size = nodeleft->branch_size + 1 + node->branch_size; *nodep = nodeleftright; height_diff = (height_diff < 0 ? /* noderight's height had been decremented from h+1 to h. The subtree's height changes from h+3 to h+2. */ -1 : /* nodeleft's height had been incremented from h+1 to h+2. The subtree's height changes from h+2 to h+2. */ 0); } } else { /* node->balance = 2. The subtree is heavier on the right side. Rotate from right to left: * / \ h h+2 */ gl_list_node_t noderightleft = noderight->left; gl_list_node_t noderightright = noderight->right; if (noderight->balance >= 0) { /* * h+2|h+3 / \ / \ h h+2 --> h+1|h+2 \ / \ / \ | h|h+1 h+1 h h|h+1 h+1 */ node->right = noderightleft; noderight->left = node; noderight->parent = node->parent; node->parent = noderight; if (noderightleft != NULL) noderightleft->parent = node; noderight->balance -= 1; node->balance = - noderight->balance; node->branch_size = (nodeleft != NULL ? nodeleft->branch_size : 0) + 1 + (noderightleft != NULL ? noderightleft->branch_size : 0); noderight->branch_size = node->branch_size + 1 + noderightright->branch_size; *nodep = noderight; height_diff = (height_diff < 0 ? /* nodeleft's height had been decremented from h+1 to h. The subtree's height changes from h+3 to h+2|h+3. */ - noderight->balance - 1 : /* noderight's height had been incremented from h+1 to h+2. The subtree's height changes from h+2 to h+2|h+3. */ - noderight->balance); } else { /* * h+2 / \ / \ h h+2 --> h+1 h+1 / \ / \ / \ h+1 h h L R h / \ L R */ gl_list_node_t L = node->right = noderightleft->left; gl_list_node_t R = noderight->left = noderightleft->right; noderightleft->left = node; noderightleft->right = noderight; noderightleft->parent = node->parent; if (L != NULL) L->parent = node; if (R != NULL) R->parent = noderight; node->parent = noderightleft; noderight->parent = noderightleft; node->balance = (noderightleft->balance > 0 ? -1 : 0); noderight->balance = (noderightleft->balance < 0 ? 1 : 0); noderightleft->balance = 0; node->branch_size = (node->left != NULL ? node->left->branch_size : 0) + 1 + (node->right != NULL ? node->right->branch_size : 0); noderight->branch_size = (noderight->left != NULL ? noderight->left->branch_size : 0) + 1 + (noderight->right != NULL ? noderight->right->branch_size : 0); noderightleft->branch_size = node->branch_size + 1 + noderight->branch_size; *nodep = noderightleft; height_diff = (height_diff < 0 ? /* nodeleft's height had been decremented from h+1 to h. The subtree's height changes from h+3 to h+2. */ -1 : /* noderight's height had been incremented from h+1 to h+2. The subtree's height changes from h+2 to h+2. */ 0); } } node = *nodep; } else { /* No rotation needed. Only propagation of the height change to the next higher level. */ if (height_diff < 0) height_diff = (previous_balance == 0 ? 0 : -1); else height_diff = (node->balance == 0 ? 0 : 1); } if (height_diff == 0) break; parent = node->parent; if (parent == NULL) break; } } static void gl_tree_remove_node_from_tree (gl_list_t list, gl_list_node_t node) { gl_list_node_t parent = node->parent; if (node->left == NULL) { /* Replace node with node->right. */ gl_list_node_t child = node->right; if (child != NULL) child->parent = parent; if (parent == NULL) list->root = child; else { if (parent->left == node) parent->left = child; else /* parent->right == node */ parent->right = child; /* Update branch_size fields of the parent nodes. */ { gl_list_node_t p; for (p = parent; p != NULL; p = p->parent) p->branch_size--; } rebalance (list, child, -1, parent); } } else if (node->right == NULL) { /* It is not absolutely necessary to treat this case. But the more general case below is more complicated, hence slower. */ /* Replace node with node->left. */ gl_list_node_t child = node->left; child->parent = parent; if (parent == NULL) list->root = child; else { if (parent->left == node) parent->left = child; else /* parent->right == node */ parent->right = child; /* Update branch_size fields of the parent nodes. */ { gl_list_node_t p; for (p = parent; p != NULL; p = p->parent) p->branch_size--; } rebalance (list, child, -1, parent); } } else { /* Replace node with the rightmost element of the node->left subtree. */ gl_list_node_t subst; gl_list_node_t subst_parent; gl_list_node_t child; for (subst = node->left; subst->right != NULL; ) subst = subst->right; subst_parent = subst->parent; child = subst->left; /* The case subst_parent == node is special: If we do nothing special, we get confusion about node->left, subst->left and child->parent. subst_parent == node <==> The 'for' loop above terminated immediately. <==> subst == subst_parent->left [otherwise subst == subst_parent->right] In this case, we would need to first set child->parent = node; node->left = child; and later - when we copy subst into node's position - again child->parent = subst; subst->left = child; Altogether a no-op. */ if (subst_parent != node) { if (child != NULL) child->parent = subst_parent; subst_parent->right = child; } /* Update branch_size fields of the parent nodes. */ { gl_list_node_t p; for (p = subst_parent; p != NULL; p = p->parent) p->branch_size--; } /* Copy subst into node's position. (This is safer than to copy subst's value into node, keep node in place, and free subst.) */ if (subst_parent != node) { subst->left = node->left; subst->left->parent = subst; } subst->right = node->right; subst->right->parent = subst; subst->balance = node->balance; subst->branch_size = node->branch_size; subst->parent = parent; if (parent == NULL) list->root = subst; else if (parent->left == node) parent->left = subst; else /* parent->right == node */ parent->right = subst; /* Rebalancing starts at child's parent, that is subst_parent - except when subst_parent == node. In this case, we need to use its replacement, subst. */ rebalance (list, child, -1, subst_parent != node ? subst_parent : subst); } } static gl_list_node_t gl_tree_nx_add_first (gl_list_t list, const void *elt) { /* Create new node. */ gl_list_node_t new_node = (struct gl_list_node_impl *) malloc (sizeof (struct gl_list_node_impl)); if (new_node == NULL) return NULL; new_node->left = NULL; new_node->right = NULL; new_node->balance = 0; new_node->branch_size = 1; new_node->value = elt; #if WITH_HASHTABLE new_node->h.hashcode = (list->base.hashcode_fn != NULL ? list->base.hashcode_fn (new_node->value) : (size_t)(uintptr_t) new_node->value); #endif /* Add it to the tree. */ if (list->root == NULL) { list->root = new_node; new_node->parent = NULL; } else { gl_list_node_t node; for (node = list->root; node->left != NULL; ) node = node->left; node->left = new_node; new_node->parent = node; node->balance--; /* Update branch_size fields of the parent nodes. */ { gl_list_node_t p; for (p = node; p != NULL; p = p->parent) p->branch_size++; } /* Rebalance. */ if (node->right == NULL && node->parent != NULL) rebalance (list, node, 1, node->parent); } #if WITH_HASHTABLE /* Add node to the hash table. Note that this is only possible _after_ the node has been added to the tree structure, because add_to_bucket() uses node_position(). */ if (add_to_bucket (list, new_node) < 0) { gl_tree_remove_node_from_tree (list, new_node); free (new_node); return NULL; } hash_resize_after_add (list); #endif return new_node; } static gl_list_node_t gl_tree_nx_add_last (gl_list_t list, const void *elt) { /* Create new node. */ gl_list_node_t new_node = (struct gl_list_node_impl *) malloc (sizeof (struct gl_list_node_impl)); if (new_node == NULL) return NULL; new_node->left = NULL; new_node->right = NULL; new_node->balance = 0; new_node->branch_size = 1; new_node->value = elt; #if WITH_HASHTABLE new_node->h.hashcode = (list->base.hashcode_fn != NULL ? list->base.hashcode_fn (new_node->value) : (size_t)(uintptr_t) new_node->value); #endif /* Add it to the tree. */ if (list->root == NULL) { list->root = new_node; new_node->parent = NULL; } else { gl_list_node_t node; for (node = list->root; node->right != NULL; ) node = node->right; node->right = new_node; new_node->parent = node; node->balance++; /* Update branch_size fields of the parent nodes. */ { gl_list_node_t p; for (p = node; p != NULL; p = p->parent) p->branch_size++; } /* Rebalance. */ if (node->left == NULL && node->parent != NULL) rebalance (list, node, 1, node->parent); } #if WITH_HASHTABLE /* Add node to the hash table. Note that this is only possible _after_ the node has been added to the tree structure, because add_to_bucket() uses node_position(). */ if (add_to_bucket (list, new_node) < 0) { gl_tree_remove_node_from_tree (list, new_node); free (new_node); return NULL; } hash_resize_after_add (list); #endif return new_node; } static gl_list_node_t gl_tree_nx_add_before (gl_list_t list, gl_list_node_t node, const void *elt) { /* Create new node. */ gl_list_node_t new_node; bool height_inc; new_node = (struct gl_list_node_impl *) malloc (sizeof (struct gl_list_node_impl)); if (new_node == NULL) return NULL; new_node->left = NULL; new_node->right = NULL; new_node->balance = 0; new_node->branch_size = 1; new_node->value = elt; #if WITH_HASHTABLE new_node->h.hashcode = (list->base.hashcode_fn != NULL ? list->base.hashcode_fn (new_node->value) : (size_t)(uintptr_t) new_node->value); #endif /* Add it to the tree. */ if (node->left == NULL) { node->left = new_node; node->balance--; height_inc = (node->right == NULL); } else { for (node = node->left; node->right != NULL; ) node = node->right; node->right = new_node; node->balance++; height_inc = (node->left == NULL); } new_node->parent = node; /* Update branch_size fields of the parent nodes. */ { gl_list_node_t p; for (p = node; p != NULL; p = p->parent) p->branch_size++; } /* Rebalance. */ if (height_inc && node->parent != NULL) rebalance (list, node, 1, node->parent); #if WITH_HASHTABLE /* Add node to the hash table. Note that this is only possible _after_ the node has been added to the tree structure, because add_to_bucket() uses node_position(). */ if (add_to_bucket (list, new_node) < 0) { gl_tree_remove_node_from_tree (list, new_node); free (new_node); return NULL; } hash_resize_after_add (list); #endif return new_node; } static gl_list_node_t gl_tree_nx_add_after (gl_list_t list, gl_list_node_t node, const void *elt) { /* Create new node. */ gl_list_node_t new_node; bool height_inc; new_node = (struct gl_list_node_impl *) malloc (sizeof (struct gl_list_node_impl)); if (new_node == NULL) return NULL; new_node->left = NULL; new_node->right = NULL; new_node->balance = 0; new_node->branch_size = 1; new_node->value = elt; #if WITH_HASHTABLE new_node->h.hashcode = (list->base.hashcode_fn != NULL ? list->base.hashcode_fn (new_node->value) : (size_t)(uintptr_t) new_node->value); #endif /* Add it to the tree. */ if (node->right == NULL) { node->right = new_node; node->balance++; height_inc = (node->left == NULL); } else { for (node = node->right; node->left != NULL; ) node = node->left; node->left = new_node; node->balance--; height_inc = (node->right == NULL); } new_node->parent = node; /* Update branch_size fields of the parent nodes. */ { gl_list_node_t p; for (p = node; p != NULL; p = p->parent) p->branch_size++; } /* Rebalance. */ if (height_inc && node->parent != NULL) rebalance (list, node, 1, node->parent); #if WITH_HASHTABLE /* Add node to the hash table. Note that this is only possible _after_ the node has been added to the tree structure, because add_to_bucket() uses node_position(). */ if (add_to_bucket (list, new_node) < 0) { gl_tree_remove_node_from_tree (list, new_node); free (new_node); return NULL; } hash_resize_after_add (list); #endif return new_node; }