/* Sequential list data type implemented by a binary tree. Copyright (C) 2006 Free Software Foundation, Inc. Written by Bruno Haible , 2006. This program is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 3 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . */ #include /* Specification. */ #include "gl_avltree_list.h" #include #include "xalloc.h" /* -------------------------- gl_list_t Data Type -------------------------- */ /* Generic AVL tree code. */ #include "gl_anyavltree_list1.h" #include "gl_anyavltree_list2.h" /* Generic binary tree code. */ #include "gl_anytree_list1.h" #include "gl_anytree_list2.h" /* For debugging. */ static unsigned int check_invariants (gl_list_node_t node, gl_list_node_t parent) { unsigned int left_height = (node->left != NULL ? check_invariants (node->left, node) : 0); unsigned int right_height = (node->right != NULL ? check_invariants (node->right, node) : 0); int balance = (int)right_height - (int)left_height; if (!(node->parent == parent)) abort (); if (!(node->branch_size == (node->left != NULL ? node->left->branch_size : 0) + 1 + (node->right != NULL ? node->right->branch_size : 0))) abort (); if (!(balance >= -1 && balance <= 1)) abort (); if (!(node->balance == balance)) abort (); return 1 + (left_height > right_height ? left_height : right_height); } void gl_avltree_list_check_invariants (gl_list_t list) { if (list->root != NULL) check_invariants (list->root, NULL); } const struct gl_list_implementation gl_avltree_list_implementation = { gl_tree_create_empty, gl_tree_create, gl_tree_size, gl_tree_node_value, gl_tree_next_node, gl_tree_previous_node, gl_tree_get_at, gl_tree_set_at, gl_tree_search_from_to, gl_tree_indexof_from_to, gl_tree_add_first, gl_tree_add_last, gl_tree_add_before, gl_tree_add_after, gl_tree_add_at, gl_tree_remove_node, gl_tree_remove_at, gl_tree_remove, gl_tree_list_free, gl_tree_iterator, gl_tree_iterator_from_to, gl_tree_iterator_next, gl_tree_iterator_free, gl_tree_sortedlist_search, gl_tree_sortedlist_search_from_to, gl_tree_sortedlist_indexof, gl_tree_sortedlist_indexof_from_to, gl_tree_sortedlist_add, gl_tree_sortedlist_remove };