/* Ordered map data type implemented by a binary tree. Copyright (C) 2006-2007, 2009-2023 Free Software Foundation, Inc. Written by Bruno Haible , 2018. This file is free software: you can redistribute it and/or modify it under the terms of the GNU Lesser General Public License as published by the Free Software Foundation; either version 2.1 of the License, or (at your option) any later version. This file is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details. You should have received a copy of the GNU Lesser General Public License along with this program. If not, see . */ #include /* Specification. */ #include "gl_avltree_omap.h" #include /* -------------------------- gl_omap_t Data Type -------------------------- */ /* Parameterization of gl_avltree_ordered.h. */ #define CONTAINER_T gl_omap_t #define CONTAINER_IMPL gl_omap_impl #define CONTAINER_IMPL_BASE gl_omap_impl_base #define NODE_IMPL gl_omap_node_impl #define NODE_T gl_omap_node_t #define NODE_PAYLOAD_FIELDS \ const void *key; \ const void *value; #define NODE_PAYLOAD_PARAMS \ const void *key, const void *value #define NODE_PAYLOAD_ASSIGN(node) \ node->key = key; \ node->value = value; #define NODE_PAYLOAD_DISPOSE(container, node) \ if (container->base.kdispose_fn != NULL) \ container->base.kdispose_fn (node->key); #include "gl_avltree_ordered.h" /* Generic binary tree code. */ #include "gl_anytree_omap.h" /* For debugging. */ extern void gl_avltree_omap_check_invariants (gl_omap_t); void gl_avltree_omap_check_invariants (gl_omap_t map) { size_t counter = 0; if (map->root != NULL) check_invariants (map->root, NULL, &counter); if (!(map->count == counter)) abort (); } const struct gl_omap_implementation gl_avltree_omap_implementation = { gl_tree_nx_create_empty, gl_tree_size, gl_tree_search, gl_tree_search_atleast, gl_tree_nx_getput, gl_tree_getremove, gl_tree_omap_free, gl_tree_iterator, gl_tree_iterator_next, gl_tree_iterator_free };