/* Set data type implemented by a hash table. Copyright (C) 2006, 2008-2023 Free Software Foundation, Inc. Written by Bruno Haible , 2018. This program is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, either version 3 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . */ #include /* Specification. */ #include "gl_hash_set.h" #include /* for uintptr_t, SIZE_MAX */ #include #include "xsize.h" /* --------------------------- gl_set_t Data Type --------------------------- */ #include "gl_anyhash1.h" /* Concrete list node implementation, valid for this file only. */ struct gl_list_node_impl { struct gl_hash_entry h; /* hash table entry fields; must be first */ const void *value; }; typedef struct gl_list_node_impl * gl_list_node_t; /* Concrete gl_set_impl type, valid for this file only. */ struct gl_set_impl { struct gl_set_impl_base base; gl_setelement_hashcode_fn hashcode_fn; /* A hash table: managed as an array of collision lists. */ struct gl_hash_entry **table; size_t table_size; /* Number of hash table entries. */ size_t count; }; #define CONTAINER_T gl_set_t #define CONTAINER_COUNT(set) (set)->count #include "gl_anyhash2.h" /* --------------------------- gl_set_t Data Type --------------------------- */ static gl_set_t gl_hash_nx_create_empty (gl_set_implementation_t implementation, gl_setelement_equals_fn equals_fn, gl_setelement_hashcode_fn hashcode_fn, gl_setelement_dispose_fn dispose_fn) { struct gl_set_impl *set = (struct gl_set_impl *) malloc (sizeof (struct gl_set_impl)); if (set == NULL) return NULL; set->base.vtable = implementation; set->base.equals_fn = equals_fn; set->base.dispose_fn = dispose_fn; set->hashcode_fn = hashcode_fn; set->table_size = 11; set->table = (gl_hash_entry_t *) calloc (set->table_size, sizeof (gl_hash_entry_t)); if (set->table == NULL) goto fail; set->count = 0; return set; fail: free (set); return NULL; } static size_t _GL_ATTRIBUTE_PURE gl_hash_size (gl_set_t set) { return set->count; } static bool _GL_ATTRIBUTE_PURE gl_hash_search (gl_set_t set, const void *elt) { size_t hashcode = (set->hashcode_fn != NULL ? set->hashcode_fn (elt) : (size_t)(uintptr_t) elt); size_t bucket = hashcode % set->table_size; gl_setelement_equals_fn equals = set->base.equals_fn; /* Look for a match in the hash bucket. */ gl_list_node_t node; for (node = (gl_list_node_t) set->table[bucket]; node != NULL; node = (gl_list_node_t) node->h.hash_next) if (node->h.hashcode == hashcode && (equals != NULL ? equals (elt, node->value) : elt == node->value)) return true; return false; } static int gl_hash_nx_add (gl_set_t set, const void *elt) { size_t hashcode = (set->hashcode_fn != NULL ? set->hashcode_fn (elt) : (size_t)(uintptr_t) elt); size_t bucket = hashcode % set->table_size; gl_setelement_equals_fn equals = set->base.equals_fn; /* Look for a match in the hash bucket. */ { gl_list_node_t node; for (node = (gl_list_node_t) set->table[bucket]; node != NULL; node = (gl_list_node_t) node->h.hash_next) if (node->h.hashcode == hashcode && (equals != NULL ? equals (elt, node->value) : elt == node->value)) return 0; } /* Allocate a new node. */ gl_list_node_t node = (struct gl_list_node_impl *) malloc (sizeof (struct gl_list_node_impl)); if (node == NULL) return -1; node->value = elt; node->h.hashcode = hashcode; /* Add node to the hash table. */ node->h.hash_next = set->table[bucket]; set->table[bucket] = &node->h; /* Add node to the set. */ set->count++; hash_resize_after_add (set); return 1; } static bool gl_hash_remove (gl_set_t set, const void *elt) { size_t hashcode = (set->hashcode_fn != NULL ? set->hashcode_fn (elt) : (size_t)(uintptr_t) elt); size_t bucket = hashcode % set->table_size; gl_setelement_equals_fn equals = set->base.equals_fn; /* Look for the first match in the hash bucket. */ gl_list_node_t *nodep; for (nodep = (gl_list_node_t *) &set->table[bucket]; *nodep != NULL; nodep = (gl_list_node_t *) &(*nodep)->h.hash_next) { gl_list_node_t node = *nodep; if (node->h.hashcode == hashcode && (equals != NULL ? equals (elt, node->value) : elt == node->value)) { /* Remove node from the hash table. */ *nodep = (gl_list_node_t) node->h.hash_next; /* Remove node from the set. */ set->count--; if (set->base.dispose_fn != NULL) set->base.dispose_fn (node->value); free (node); return true; } } return false; } static void gl_hash_free (gl_set_t set) { if (set->count > 0) { gl_setelement_dispose_fn dispose = set->base.dispose_fn; struct gl_hash_entry **table = set->table; size_t i; for (i = set->table_size; i > 0; ) { gl_hash_entry_t node = table[--i]; while (node != NULL) { gl_hash_entry_t next = node->hash_next; /* Free the entry. */ if (dispose != NULL) dispose (((gl_list_node_t) node)->value); free (node); node = next; } } } free (set->table); free (set); } /* ---------------------- gl_set_iterator_t Data Type ---------------------- */ /* Here we iterate through the hash buckets. Therefore the order in which the elements are returned is unpredictable. */ static gl_set_iterator_t gl_hash_iterator (gl_set_t set) { gl_set_iterator_t result; result.vtable = set->base.vtable; result.set = set; result.p = NULL; /* runs through the nodes of a bucket */ result.i = 0; /* index of the bucket that p points into + 1 */ result.j = set->table_size; #if defined GCC_LINT || defined lint result.q = NULL; result.count = 0; #endif return result; } static bool gl_hash_iterator_next (gl_set_iterator_t *iterator, const void **eltp) { if (iterator->p != NULL) { /* We're traversing a bucket. */ gl_list_node_t node = (gl_list_node_t) iterator->p; *eltp = node->value; iterator->p = (gl_list_node_t) node->h.hash_next; return true; } else { /* Find the next bucket that is not empty. */ size_t j = iterator->j; size_t i = iterator->i; if (i < j) { gl_hash_entry_t *table = iterator->set->table; do { gl_list_node_t node = (gl_list_node_t) table[i++]; if (node != NULL) { *eltp = node->value; iterator->p = (gl_list_node_t) node->h.hash_next; iterator->i = i; return true; } } while (i < j); } /* Here iterator->p is still NULL, and i == j. */ iterator->i = j; return false; } } static void gl_hash_iterator_free (gl_set_iterator_t *iterator) { } const struct gl_set_implementation gl_hash_set_implementation = { gl_hash_nx_create_empty, gl_hash_size, gl_hash_search, gl_hash_nx_add, gl_hash_remove, gl_hash_free, gl_hash_iterator, gl_hash_iterator_next, gl_hash_iterator_free };