/* Sequential list data type implemented by a hash table with a linked list. Copyright (C) 2006, 2008-2023 Free Software Foundation, Inc. Written by Bruno Haible , 2006. This file is free software: you can redistribute it and/or modify it under the terms of the GNU Lesser General Public License as published by the Free Software Foundation; either version 2.1 of the License, or (at your option) any later version. This file is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details. You should have received a copy of the GNU Lesser General Public License along with this program. If not, see . */ #include /* Specification. */ #include "gl_linkedhash_list.h" #include /* for uintptr_t, SIZE_MAX */ #include #include "xsize.h" #define WITH_HASHTABLE 1 /* -------------------------- gl_list_t Data Type -------------------------- */ /* Generic hash-table code. */ #include "gl_anyhash1.h" /* Generic linked list code. */ #include "gl_anylinked_list1.h" /* Generic hash-table code. */ #define CONTAINER_T gl_list_t #define CONTAINER_COUNT(list) (list)->count #include "gl_anyhash2.h" /* Add a node to the hash table structure. */ static void add_to_bucket (gl_list_t list, gl_list_node_t node) { size_t bucket = node->h.hashcode % list->table_size; node->h.hash_next = list->table[bucket]; list->table[bucket] = &node->h; } /* Tell all compilers that the return value is 0. */ #define add_to_bucket(list,node) ((add_to_bucket) (list, node), 0) /* Remove a node from the hash table structure. */ static void remove_from_bucket (gl_list_t list, gl_list_node_t node) { size_t bucket = node->h.hashcode % list->table_size; gl_hash_entry_t *p; for (p = &list->table[bucket]; ; p = &(*p)->hash_next) { if (*p == &node->h) { *p = node->h.hash_next; break; } if (*p == NULL) /* node is not in the right bucket. Did the hash codes change inadvertently? */ abort (); } } /* Generic linked list code. */ #include "gl_anylinked_list2.h" const struct gl_list_implementation gl_linkedhash_list_implementation = { gl_linked_nx_create_empty, gl_linked_nx_create, gl_linked_size, gl_linked_node_value, gl_linked_node_nx_set_value, gl_linked_next_node, gl_linked_previous_node, gl_linked_first_node, gl_linked_last_node, gl_linked_get_at, gl_linked_nx_set_at, gl_linked_search_from_to, gl_linked_indexof_from_to, gl_linked_nx_add_first, gl_linked_nx_add_last, gl_linked_nx_add_before, gl_linked_nx_add_after, gl_linked_nx_add_at, gl_linked_remove_node, gl_linked_remove_at, gl_linked_remove, gl_linked_list_free, gl_linked_iterator, gl_linked_iterator_from_to, gl_linked_iterator_next, gl_linked_iterator_free, gl_linked_sortedlist_search, gl_linked_sortedlist_search_from_to, gl_linked_sortedlist_indexof, gl_linked_sortedlist_indexof_from_to, gl_linked_sortedlist_nx_add, gl_linked_sortedlist_remove };