/* Abstract set data type as a C++ class. Copyright (C) 2006-2023 Free Software Foundation, Inc. Written by Bruno Haible , 2018. This program is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, either version 3 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . */ #ifndef _GL_SET_HH #define _GL_SET_HH #include "gl_set.h" #include "gl_xset.h" #include /* because Gnulib's may '#define free ...' */ /* gl_Set is a C++ wrapper around the gl_set data type. Its element type is 'ELTYPE *'. It is merely a pointer, not a smart pointer. In other words: it does NOT do reference-counting, and the destructor does nothing. */ template class gl_Set; template class gl_Set { public: // ------------------------------ Constructors ------------------------------ gl_Set () : _ptr (NULL) {} /* Creates an empty set. IMPLEMENTATION is one of GL_ARRAY_SET, GL_LINKEDHASH_SET, GL_HASH_SET. EQUALS_FN is an element comparison function or NULL. HASHCODE_FN is an element hash code function or NULL. DISPOSE_FN is an element disposal function or NULL. */ gl_Set (gl_set_implementation_t implementation, bool (*equals_fn) (ELTYPE * /*elt1*/, ELTYPE * /*elt2*/), size_t (*hashcode_fn) (ELTYPE *), void (*dispose_fn) (ELTYPE *)) : _ptr (gl_set_create_empty (implementation, reinterpret_cast(equals_fn), reinterpret_cast(hashcode_fn), reinterpret_cast(dispose_fn))) {} /* Copy constructor. */ gl_Set (const gl_Set& x) { _ptr = x._ptr; } /* Assignment operator. */ gl_Set& operator= (const gl_Set& x) { _ptr = x._ptr; return *this; } // ------------------------------- Destructor ------------------------------- ~gl_Set () { _ptr = NULL; } // ----------------------- Read-only member functions ----------------------- /* Returns the current number of elements in the set. */ size_t size () const { return gl_set_size (_ptr); } /* Searches whether an element is already in the set. Returns true if found, or false if not present in the set. */ bool search (ELTYPE * elt) const { return gl_set_search (_ptr, elt); } // ----------------------- Modifying member functions ----------------------- /* Adds an element to the set. Returns true if it was not already in the set and added, false otherwise. */ bool add (ELTYPE * elt) { return gl_set_add (_ptr, elt); } /* Removes an element from the set. Returns true if it was found and removed. */ bool remove (ELTYPE * elt) { return gl_set_remove (_ptr, elt); } /* Frees the entire set. (But this call does not free the elements of the set. It only invokes the DISPOSE_FN on each of the elements of the set.) */ void free () { gl_set_free (_ptr); _ptr = NULL; } // ------------------------------ Private stuff ------------------------------ private: gl_set_t _ptr; public: // -------------------------------- Iterators -------------------------------- // Only a forward iterator. // Does not implement the STL operations (++, *, and != .end()), but a simpler // interface that needs only one virtual function call per iteration instead // of three. class iterator { public: /* If there is a next element, stores the next element in ELT, advances the iterator and returns true. Otherwise, returns false. */ bool next (ELTYPE *& elt) { const void *next_elt; bool has_next = gl_set_iterator_next (&_state, &next_elt); if (has_next) elt = static_cast(next_elt); return has_next; } ~iterator () { gl_set_iterator_free (&_state); } #if defined __xlC__ || defined __HP_aCC || defined __SUNPRO_CC public: #else private: friend iterator gl_Set::begin (); #endif iterator (gl_set_t ptr) : _state (gl_set_iterator (ptr)) {} private: gl_set_iterator_t _state; }; /* Creates an iterator traversing the set. The set's contents must not be modified while the iterator is in use, except for removing the last returned element. */ iterator begin () { return iterator (_ptr); } }; #endif /* _GL_SET_HH */