/* Abstract sequential list data type, with out-of-memory checking. Copyright (C) 2009-2023 Free Software Foundation, Inc. Written by Bruno Haible , 2009. This program is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, either version 3 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . */ #ifndef _GL_XLIST_H #define _GL_XLIST_H /* This file uses _GL_INLINE_HEADER_BEGIN, _GL_INLINE, _GL_ATTRIBUTE_RETURNS_NONNULL. */ #if !_GL_CONFIG_H_INCLUDED #error "Please include config.h first." #endif #include "gl_list.h" #include "xalloc.h" _GL_INLINE_HEADER_BEGIN #ifndef GL_XLIST_INLINE # define GL_XLIST_INLINE _GL_INLINE #endif #ifdef __cplusplus extern "C" { #endif /* These functions are thin wrappers around the corresponding functions with _nx_ infix from gl_list.h. Upon out-of-memory, they invoke xalloc_die (), instead of returning an error indicator. */ #if 0 /* These are defined inline below. */ extern gl_list_t gl_list_create_empty (gl_list_implementation_t implementation, gl_listelement_equals_fn equals_fn, gl_listelement_hashcode_fn hashcode_fn, gl_listelement_dispose_fn dispose_fn, bool allow_duplicates) /*_GL_ATTRIBUTE_DEALLOC (gl_list_free, 1)*/ _GL_ATTRIBUTE_RETURNS_NONNULL; extern gl_list_t gl_list_create (gl_list_implementation_t implementation, gl_listelement_equals_fn equals_fn, gl_listelement_hashcode_fn hashcode_fn, gl_listelement_dispose_fn dispose_fn, bool allow_duplicates, size_t count, const void **contents) /*_GL_ATTRIBUTE_DEALLOC (gl_list_free, 1)*/ _GL_ATTRIBUTE_RETURNS_NONNULL; extern void gl_list_node_set_value (gl_list_t list, gl_list_node_t node, const void *elt); extern gl_list_node_t gl_list_set_at (gl_list_t list, size_t position, const void *elt); extern gl_list_node_t gl_list_set_first (gl_list_t list, const void *elt); extern gl_list_node_t gl_list_set_last (gl_list_t list, const void *elt); extern gl_list_node_t gl_list_add_first (gl_list_t list, const void *elt); extern gl_list_node_t gl_list_add_last (gl_list_t list, const void *elt); extern gl_list_node_t gl_list_add_before (gl_list_t list, gl_list_node_t node, const void *elt); extern gl_list_node_t gl_list_add_after (gl_list_t list, gl_list_node_t node, const void *elt); extern gl_list_node_t gl_list_add_at (gl_list_t list, size_t position, const void *elt); extern gl_list_node_t gl_sortedlist_add (gl_list_t list, gl_listelement_compar_fn compar, const void *elt); #endif GL_XLIST_INLINE /*_GL_ATTRIBUTE_DEALLOC (gl_list_free, 1)*/ _GL_ATTRIBUTE_RETURNS_NONNULL gl_list_t gl_list_create_empty (gl_list_implementation_t implementation, gl_listelement_equals_fn equals_fn, gl_listelement_hashcode_fn hashcode_fn, gl_listelement_dispose_fn dispose_fn, bool allow_duplicates) { gl_list_t result = gl_list_nx_create_empty (implementation, equals_fn, hashcode_fn, dispose_fn, allow_duplicates); if (result == NULL) xalloc_die (); return result; } GL_XLIST_INLINE /*_GL_ATTRIBUTE_DEALLOC (gl_list_free, 1)*/ _GL_ATTRIBUTE_RETURNS_NONNULL gl_list_t gl_list_create (gl_list_implementation_t implementation, gl_listelement_equals_fn equals_fn, gl_listelement_hashcode_fn hashcode_fn, gl_listelement_dispose_fn dispose_fn, bool allow_duplicates, size_t count, const void **contents) { gl_list_t result = gl_list_nx_create (implementation, equals_fn, hashcode_fn, dispose_fn, allow_duplicates, count, contents); if (result == NULL) xalloc_die (); return result; } GL_XLIST_INLINE void gl_list_node_set_value (gl_list_t list, gl_list_node_t node, const void *elt) { int result = gl_list_node_nx_set_value (list, node, elt); if (result < 0) xalloc_die (); } GL_XLIST_INLINE gl_list_node_t gl_list_set_at (gl_list_t list, size_t position, const void *elt) { gl_list_node_t result = gl_list_nx_set_at (list, position, elt); if (result == NULL) xalloc_die (); return result; } GL_XLIST_INLINE gl_list_node_t gl_list_set_first (gl_list_t list, const void *elt) { gl_list_node_t result = gl_list_nx_set_first (list, elt); if (result == NULL) xalloc_die (); return result; } GL_XLIST_INLINE gl_list_node_t gl_list_set_last (gl_list_t list, const void *elt) { gl_list_node_t result = gl_list_nx_set_last (list, elt); if (result == NULL) xalloc_die (); return result; } GL_XLIST_INLINE gl_list_node_t gl_list_add_first (gl_list_t list, const void *elt) { gl_list_node_t result = gl_list_nx_add_first (list, elt); if (result == NULL) xalloc_die (); return result; } GL_XLIST_INLINE gl_list_node_t gl_list_add_last (gl_list_t list, const void *elt) { gl_list_node_t result = gl_list_nx_add_last (list, elt); if (result == NULL) xalloc_die (); return result; } GL_XLIST_INLINE gl_list_node_t gl_list_add_before (gl_list_t list, gl_list_node_t node, const void *elt) { gl_list_node_t result = gl_list_nx_add_before (list, node, elt); if (result == NULL) xalloc_die (); return result; } GL_XLIST_INLINE gl_list_node_t gl_list_add_after (gl_list_t list, gl_list_node_t node, const void *elt) { gl_list_node_t result = gl_list_nx_add_after (list, node, elt); if (result == NULL) xalloc_die (); return result; } GL_XLIST_INLINE gl_list_node_t gl_list_add_at (gl_list_t list, size_t position, const void *elt) { gl_list_node_t result = gl_list_nx_add_at (list, position, elt); if (result == NULL) xalloc_die (); return result; } GL_XLIST_INLINE gl_list_node_t gl_sortedlist_add (gl_list_t list, gl_listelement_compar_fn compar, const void *elt) { gl_list_node_t result = gl_sortedlist_nx_add (list, compar, elt); if (result == NULL) xalloc_die (); return result; } #ifdef __cplusplus } #endif _GL_INLINE_HEADER_END #endif /* _GL_XLIST_H */