/* Abstract set data type, with out-of-memory checking. Copyright (C) 2009-2023 Free Software Foundation, Inc. Written by Bruno Haible , 2009. This program is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, either version 3 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . */ #ifndef _GL_XSET_H #define _GL_XSET_H /* This file uses _GL_INLINE_HEADER_BEGIN, _GL_INLINE, _GL_ATTRIBUTE_RETURNS_NONNULL. */ #if !_GL_CONFIG_H_INCLUDED #error "Please include config.h first." #endif #include "gl_set.h" #include "xalloc.h" _GL_INLINE_HEADER_BEGIN #ifndef GL_XSET_INLINE # define GL_XSET_INLINE _GL_INLINE #endif #ifdef __cplusplus extern "C" { #endif /* These functions are thin wrappers around the corresponding functions with _nx_ infix from gl_set.h. Upon out-of-memory, they invoke xalloc_die (), instead of returning an error indicator. */ #if 0 /* These are defined inline below. */ extern gl_set_t gl_set_create_empty (gl_set_implementation_t implementation, gl_setelement_equals_fn equals_fn, gl_setelement_hashcode_fn hashcode_fn, gl_setelement_dispose_fn dispose_fn) /*_GL_ATTRIBUTE_DEALLOC (gl_set_free, 1)*/ _GL_ATTRIBUTE_RETURNS_NONNULL; extern bool gl_set_add (gl_set_t set, const void *elt); #endif GL_XSET_INLINE /*_GL_ATTRIBUTE_DEALLOC (gl_set_free, 1)*/ _GL_ATTRIBUTE_RETURNS_NONNULL gl_set_t gl_set_create_empty (gl_set_implementation_t implementation, gl_setelement_equals_fn equals_fn, gl_setelement_hashcode_fn hashcode_fn, gl_setelement_dispose_fn dispose_fn) { gl_set_t result = gl_set_nx_create_empty (implementation, equals_fn, hashcode_fn, dispose_fn); if (result == NULL) xalloc_die (); return result; } GL_XSET_INLINE bool gl_set_add (gl_set_t set, const void *elt) { int result = gl_set_nx_add (set, elt); if (result < 0) xalloc_die (); return result; } #ifdef __cplusplus } #endif _GL_INLINE_HEADER_END #endif /* _GL_XSET_H */