#ifndef _GL_INO_MAP_H # define _GL_INO_MAP_H # include # define INO_MAP_INSERT_FAILURE ((size_t) -1) struct ino_map *ino_map_alloc (size_t); void ino_map_free (struct ino_map *) _GL_ATTRIBUTE_NONNULL ((1)); size_t ino_map_insert (struct ino_map *, ino_t) _GL_ATTRIBUTE_NONNULL ((1)); #endif