/* Base 2 logarithm. Copyright (C) 2012-2014 Free Software Foundation, Inc. This program is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 3 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . */ #include /* Specification. */ #include #if HAVE_LOG2 float log2f (float x) { return (float) log2 ((double) x); } #else /* Best possible approximation of log(2) as a 'float'. */ #define LOG2 0.693147180559945309417232121458176568075f /* Best possible approximation of 1/log(2) as a 'float'. */ #define LOG2_INVERSE 1.44269504088896340735992468100189213743f /* sqrt(0.5). */ #define SQRT_HALF 0.707106781186547524400844362104849039284f float log2f (float x) { if (isnanf (x)) return x; if (x <= 0.0f) { if (x == 0.0f) /* Return -Infinity. */ return - HUGE_VALF; else { /* Return NaN. */ #if defined _MSC_VER static float zero; return zero / zero; #else return 0.0f / 0.0f; #endif } } /* Decompose x into x = 2^e * y where e is an integer, 1/2 < y < 2. Then log2(x) = e + log2(y) = e + log(y)/log(2). */ { int e; float y; y = frexpf (x, &e); if (y < SQRT_HALF) { y = 2.0f * y; e = e - 1; } return (float) e + logf (y) * LOG2_INVERSE; } } #endif