/* Provide a replacement for the POSIX nanosleep function. Copyright (C) 1999-2000, 2002, 2004-2023 Free Software Foundation, Inc. This file is free software: you can redistribute it and/or modify it under the terms of the GNU Lesser General Public License as published by the Free Software Foundation; either version 2.1 of the License, or (at your option) any later version. This file is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details. You should have received a copy of the GNU Lesser General Public License along with this program. If not, see . */ /* written by Jim Meyering and Bruno Haible for the native Windows part */ #include #include #include "intprops.h" #include #include #include #include #include #include enum { BILLION = 1000 * 1000 * 1000 }; #if HAVE_BUG_BIG_NANOSLEEP int nanosleep (const struct timespec *requested_delay, struct timespec *remaining_delay) # undef nanosleep { /* nanosleep mishandles large sleeps due to internal overflow problems. The worst known case of this is Linux 2.6.9 with glibc 2.3.4, which can't sleep more than 24.85 days (2^31 milliseconds). Similarly, cygwin 1.5.x, which can't sleep more than 49.7 days (2^32 milliseconds). Solve this by breaking the sleep up into smaller chunks. */ if (requested_delay->tv_nsec < 0 || BILLION <= requested_delay->tv_nsec) { errno = EINVAL; return -1; } { /* Verify that time_t is large enough. */ static_assert (TYPE_MAXIMUM (time_t) / 24 / 24 / 60 / 60); const time_t limit = 24 * 24 * 60 * 60; time_t seconds = requested_delay->tv_sec; struct timespec intermediate = *requested_delay; while (limit < seconds) { int result; intermediate.tv_sec = limit; result = nanosleep (&intermediate, remaining_delay); seconds -= limit; if (result) { if (remaining_delay) remaining_delay->tv_sec += seconds; return result; } intermediate.tv_nsec = 0; } intermediate.tv_sec = seconds; return nanosleep (&intermediate, remaining_delay); } } #elif defined _WIN32 && ! defined __CYGWIN__ /* Native Windows platforms. */ # define WIN32_LEAN_AND_MEAN # include /* The Windows API function Sleep() has a resolution of about 15 ms and takes at least 5 ms to execute. We use this function for longer time periods. Additionally, we use busy-looping over short time periods, to get a resolution of about 0.01 ms. In order to measure such short timespans, we use the QueryPerformanceCounter() function. */ int nanosleep (const struct timespec *requested_delay, struct timespec *remaining_delay) { static bool initialized; /* Number of performance counter increments per nanosecond, or zero if it could not be determined. */ static double ticks_per_nanosecond; if (requested_delay->tv_nsec < 0 || BILLION <= requested_delay->tv_nsec) { errno = EINVAL; return -1; } /* For requested delays of one second or more, 15ms resolution is sufficient. */ if (requested_delay->tv_sec == 0) { if (!initialized) { /* Initialize ticks_per_nanosecond. */ LARGE_INTEGER ticks_per_second; if (QueryPerformanceFrequency (&ticks_per_second)) ticks_per_nanosecond = (double) ticks_per_second.QuadPart / 1000000000.0; initialized = true; } if (ticks_per_nanosecond) { /* QueryPerformanceFrequency worked. We can use QueryPerformanceCounter. Use a combination of Sleep and busy-looping. */ /* Number of milliseconds to pass to the Sleep function. Since Sleep can take up to 8 ms less or 8 ms more than requested (or maybe more if the system is loaded), we subtract 10 ms. */ int sleep_millis = (int) requested_delay->tv_nsec / 1000000 - 10; /* Determine how many ticks to delay. */ LONGLONG wait_ticks = requested_delay->tv_nsec * ticks_per_nanosecond; /* Start. */ LARGE_INTEGER counter_before; if (QueryPerformanceCounter (&counter_before)) { /* Wait until the performance counter has reached this value. We don't need to worry about overflow, because the performance counter is reset at reboot, and with a frequency of 3.6E6 ticks per second 63 bits suffice for over 80000 years. */ LONGLONG wait_until = counter_before.QuadPart + wait_ticks; /* Use Sleep for the longest part. */ if (sleep_millis > 0) Sleep (sleep_millis); /* Busy-loop for the rest. */ for (;;) { LARGE_INTEGER counter_after; if (!QueryPerformanceCounter (&counter_after)) /* QueryPerformanceCounter failed, but succeeded earlier. Should not happen. */ break; if (counter_after.QuadPart >= wait_until) /* The requested time has elapsed. */ break; } goto done; } } } /* Implementation for long delays and as fallback. */ Sleep (requested_delay->tv_sec * 1000 + requested_delay->tv_nsec / 1000000); done: /* Sleep is not interruptible. So there is no remaining delay. */ if (remaining_delay != NULL) { remaining_delay->tv_sec = 0; remaining_delay->tv_nsec = 0; } return 0; } #else /* Other platforms lacking nanosleep. It's not clear whether these are still practical porting targets. For now, just fall back on pselect. */ /* Suspend execution for at least *REQUESTED_DELAY seconds. The *REMAINING_DELAY part isn't implemented yet. */ int nanosleep (const struct timespec *requested_delay, struct timespec *remaining_delay) { return pselect (0, NULL, NULL, NULL, requested_delay, NULL); } #endif