/* safe-alloc.h: safer memory allocation Copyright (C) 2009-2023 Free Software Foundation, Inc. This file is free software: you can redistribute it and/or modify it under the terms of the GNU Lesser General Public License as published by the Free Software Foundation; either version 2.1 of the License, or (at your option) any later version. This file is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details. You should have received a copy of the GNU Lesser General Public License along with this program. If not, see . */ /* Written by Daniel Berrange and Paul Eggert. */ #ifndef SAFE_ALLOC_H_ #define SAFE_ALLOC_H_ /* This file uses _GL_INLINE_HEADER_BEGIN, _GL_INLINE, _GL_ATTRIBUTE_NODISCARD. */ #if !_GL_CONFIG_H_INCLUDED #error "Please include config.h first." #endif #include _GL_INLINE_HEADER_BEGIN #ifndef SAFE_ALLOC_INLINE # define SAFE_ALLOC_INLINE _GL_INLINE #endif /* Don't call these directly - use the macros below. */ SAFE_ALLOC_INLINE void * safe_alloc_realloc_n (void *ptr, size_t count, size_t size) { if (count == 0 || size == 0) count = size = 1; return reallocarray (ptr, count, size); } _GL_ATTRIBUTE_NODISCARD SAFE_ALLOC_INLINE int safe_alloc_check (void *ptr) { /* Return 0 if the allocation was successful, -1 otherwise. */ return -!ptr; } /** * ALLOC: * @ptr: pointer to allocated memory * * Allocate sizeof *ptr bytes of memory and store * the address of allocated memory in 'ptr'. Fill the * newly allocated memory with zeros. * * Return -1 on failure to allocate, zero on success. */ #define ALLOC(ptr) ALLOC_N (ptr, 1) /** * ALLOC_N: * @ptr: pointer to allocated memory * @count: number of elements to allocate * * Allocate an array of 'count' elements, each sizeof *ptr * bytes long and store the address of allocated memory in * 'ptr'. Fill the newly allocated memory with zeros. * * Return -1 on failure, 0 on success. */ #define ALLOC_N(ptr, count) \ safe_alloc_check ((ptr) = calloc (count, sizeof *(ptr))) /** * ALLOC_N_UNINITIALIZED: * @ptr: pointer to allocated memory * @count: number of elements to allocate * * Allocate an array of 'count' elements, each sizeof *ptr * bytes long and store the address of allocated memory in * 'ptr'. Do not initialize the new memory at all. * * Return -1 on failure to allocate, zero on success. */ #define ALLOC_N_UNINITIALIZED(ptr, count) \ safe_alloc_check ((ptr) = safe_alloc_realloc_n (NULL, count, sizeof *(ptr))) /** * REALLOC_N: * @ptr: pointer to allocated memory * @count: number of elements to allocate * * Re-allocate an array of 'count' elements, each sizeof *ptr * bytes long and store the address of allocated memory in * 'ptr'. Fill the newly allocated memory with zeros. * * Return -1 on failure to reallocate, zero on success. */ #define REALLOC_N(ptr, count) \ safe_alloc_check ((ptr) = safe_alloc_realloc_n (ptr, count, sizeof *(ptr))) /** * FREE: * @ptr: pointer holding address to be freed * * Free the memory stored in 'ptr' and update to point * to NULL. */ #define FREE(ptr) ((void) (free (ptr), (ptr) = NULL)) _GL_INLINE_HEADER_END #endif /* SAFE_ALLOC_H_ */