Description: A correct . Files: lib/float.in.h lib/float.c lib/itold.c m4/float_h.m4 Depends-on: gen-header include_next configure.ac: gl_FLOAT_H gl_CONDITIONAL_HEADER([float.h]) AC_PROG_MKDIR_P gl_CONDITIONAL([GL_COND_OBJ_FLOAT], [test $REPLACE_FLOAT_LDBL = 1]) gl_CONDITIONAL([GL_COND_OBJ_ITOLD], [test $REPLACE_ITOLD = 1]) Makefile.am: BUILT_SOURCES += $(FLOAT_H) # We need the following in order to create when the system # doesn't have one that works with the given compiler. if GL_GENERATE_FLOAT_H float.h: float.in.h $(top_builddir)/config.status @NMD@ $(AM_V_GEN)$(MKDIR_P) '%reldir%' $(gl_V_at)$(SED_HEADER_STDOUT) \ -e 's|@''GUARD_PREFIX''@|${gl_include_guard_prefix}|g' \ -e 's|@''INCLUDE_NEXT''@|$(INCLUDE_NEXT)|g' \ -e 's|@''PRAGMA_SYSTEM_HEADER''@|@PRAGMA_SYSTEM_HEADER@|g' \ -e 's|@''PRAGMA_COLUMNS''@|@PRAGMA_COLUMNS@|g' \ -e 's|@''NEXT_FLOAT_H''@|$(NEXT_FLOAT_H)|g' \ -e 's|@''REPLACE_ITOLD''@|$(REPLACE_ITOLD)|g' \ $(srcdir)/float.in.h > $@-t $(AM_V_at)mv $@-t $@ else float.h: $(top_builddir)/config.status rm -f $@ endif MOSTLYCLEANFILES += float.h float.h-t if GL_COND_OBJ_FLOAT lib_SOURCES += float.c endif if GL_COND_OBJ_ITOLD lib_SOURCES += itold.c endif Include: License: LGPLv2+ Maintainer: all