// Copyright 2013 The Go Authors. All rights reserved. // Use of this source code is governed by a BSD-style // license that can be found in the LICENSE file. package gif import ( "bufio" "compress/lzw" "errors" "image" "image/color" "image/color/palette" "image/draw" "io" ) // Graphic control extension fields. const ( gcLabel = 0xF9 gcBlockSize = 0x04 ) var log2Lookup = [8]int{2, 4, 8, 16, 32, 64, 128, 256} func log2(x int) int { for i, v := range log2Lookup { if x <= v { return i } } return -1 } // Little-endian. func writeUint16(b []uint8, u uint16) { b[0] = uint8(u) b[1] = uint8(u >> 8) } // writer is a buffered writer. type writer interface { Flush() error io.Writer io.ByteWriter } // encoder encodes an image to the GIF format. type encoder struct { // w is the writer to write to. err is the first error encountered during // writing. All attempted writes after the first error become no-ops. w writer err error // g is a reference to the data that is being encoded. g *GIF // buf is a scratch buffer. It must be at least 768 so we can write the color map. buf [1024]byte } // blockWriter writes the block structure of GIF image data, which // comprises (n, (n bytes)) blocks, with 1 <= n <= 255. It is the // writer given to the LZW encoder, which is thus immune to the // blocking. type blockWriter struct { e *encoder } func (b blockWriter) Write(data []byte) (int, error) { if b.e.err != nil { return 0, b.e.err } if len(data) == 0 { return 0, nil } total := 0 for total < len(data) { n := copy(b.e.buf[1:256], data[total:]) total += n b.e.buf[0] = uint8(n) n, b.e.err = b.e.w.Write(b.e.buf[:n+1]) if b.e.err != nil { return 0, b.e.err } } return total, b.e.err } func (e *encoder) flush() { if e.err != nil { return } e.err = e.w.Flush() } func (e *encoder) write(p []byte) { if e.err != nil { return } _, e.err = e.w.Write(p) } func (e *encoder) writeByte(b byte) { if e.err != nil { return } e.err = e.w.WriteByte(b) } func (e *encoder) writeHeader() { if e.err != nil { return } _, e.err = io.WriteString(e.w, "GIF89a") if e.err != nil { return } pm := e.g.Image[0] // Logical screen width and height. writeUint16(e.buf[0:2], uint16(pm.Bounds().Dx())) writeUint16(e.buf[2:4], uint16(pm.Bounds().Dy())) e.write(e.buf[:4]) // All frames have a local color table, so a global color table // is not needed. e.buf[0] = 0x00 e.buf[1] = 0x00 // Background Color Index. e.buf[2] = 0x00 // Pixel Aspect Ratio. e.write(e.buf[:3]) // Add animation info if necessary. if len(e.g.Image) > 1 { e.buf[0] = 0x21 // Extension Introducer. e.buf[1] = 0xff // Application Label. e.buf[2] = 0x0b // Block Size. e.write(e.buf[:3]) _, e.err = io.WriteString(e.w, "NETSCAPE2.0") // Application Identifier. if e.err != nil { return } e.buf[0] = 0x03 // Block Size. e.buf[1] = 0x01 // Sub-block Index. writeUint16(e.buf[2:4], uint16(e.g.LoopCount)) e.buf[4] = 0x00 // Block Terminator. e.write(e.buf[:5]) } } func (e *encoder) writeColorTable(p color.Palette, size int) { if e.err != nil { return } for i := 0; i < log2Lookup[size]; i++ { if i < len(p) { r, g, b, _ := p[i].RGBA() e.buf[3*i+0] = uint8(r >> 8) e.buf[3*i+1] = uint8(g >> 8) e.buf[3*i+2] = uint8(b >> 8) } else { // Pad with black. e.buf[3*i+0] = 0x00 e.buf[3*i+1] = 0x00 e.buf[3*i+2] = 0x00 } } e.write(e.buf[:3*log2Lookup[size]]) } func (e *encoder) writeImageBlock(pm *image.Paletted, delay int) { if e.err != nil { return } if len(pm.Palette) == 0 { e.err = errors.New("gif: cannot encode image block with empty palette") return } b := pm.Bounds() if b.Dx() >= 1<<16 || b.Dy() >= 1<<16 || b.Min.X < 0 || b.Min.X >= 1<<16 || b.Min.Y < 0 || b.Min.Y >= 1<<16 { e.err = errors.New("gif: image block is too large to encode") return } transparentIndex := -1 for i, c := range pm.Palette { if _, _, _, a := c.RGBA(); a == 0 { transparentIndex = i break } } if delay > 0 || transparentIndex != -1 { e.buf[0] = sExtension // Extension Introducer. e.buf[1] = gcLabel // Graphic Control Label. e.buf[2] = gcBlockSize // Block Size. if transparentIndex != -1 { e.buf[3] = 0x01 } else { e.buf[3] = 0x00 } writeUint16(e.buf[4:6], uint16(delay)) // Delay Time (1/100ths of a second) // Transparent color index. if transparentIndex != -1 { e.buf[6] = uint8(transparentIndex) } else { e.buf[6] = 0x00 } e.buf[7] = 0x00 // Block Terminator. e.write(e.buf[:8]) } e.buf[0] = sImageDescriptor writeUint16(e.buf[1:3], uint16(b.Min.X)) writeUint16(e.buf[3:5], uint16(b.Min.Y)) writeUint16(e.buf[5:7], uint16(b.Dx())) writeUint16(e.buf[7:9], uint16(b.Dy())) e.write(e.buf[:9]) paddedSize := log2(len(pm.Palette)) // Size of Local Color Table: 2^(1+n). // Interlacing is not supported. e.writeByte(0x80 | uint8(paddedSize)) // Local Color Table. e.writeColorTable(pm.Palette, paddedSize) litWidth := paddedSize + 1 if litWidth < 2 { litWidth = 2 } e.writeByte(uint8(litWidth)) // LZW Minimum Code Size. lzww := lzw.NewWriter(blockWriter{e: e}, lzw.LSB, litWidth) _, e.err = lzww.Write(pm.Pix) if e.err != nil { lzww.Close() return } lzww.Close() e.writeByte(0x00) // Block Terminator. } // Options are the encoding parameters. type Options struct { // NumColors is the maximum number of colors used in the image. // It ranges from 1 to 256. NumColors int // Quantizer is used to produce a palette with size NumColors. // palette.Plan9 is used in place of a nil Quantizer. Quantizer draw.Quantizer // Drawer is used to convert the source image to the desired palette. // draw.FloydSteinberg is used in place of a nil Drawer. Drawer draw.Drawer } // EncodeAll writes the images in g to w in GIF format with the // given loop count and delay between frames. func EncodeAll(w io.Writer, g *GIF) error { if len(g.Image) == 0 { return errors.New("gif: must provide at least one image") } if len(g.Image) != len(g.Delay) { return errors.New("gif: mismatched image and delay lengths") } if g.LoopCount < 0 { g.LoopCount = 0 } e := encoder{g: g} if ww, ok := w.(writer); ok { e.w = ww } else { e.w = bufio.NewWriter(w) } e.writeHeader() for i, pm := range g.Image { e.writeImageBlock(pm, g.Delay[i]) } e.writeByte(sTrailer) e.flush() return e.err } // Encode writes the Image m to w in GIF format. func Encode(w io.Writer, m image.Image, o *Options) error { // Check for bounds and size restrictions. b := m.Bounds() if b.Dx() >= 1<<16 || b.Dy() >= 1<<16 { return errors.New("gif: image is too large to encode") } opts := Options{} if o != nil { opts = *o } if opts.NumColors < 1 || 256 < opts.NumColors { opts.NumColors = 256 } if opts.Drawer == nil { opts.Drawer = draw.FloydSteinberg } pm, ok := m.(*image.Paletted) if !ok || len(pm.Palette) > opts.NumColors { // TODO: Pick a better sub-sample of the Plan 9 palette. pm = image.NewPaletted(b, palette.Plan9[:opts.NumColors]) if opts.Quantizer != nil { pm.Palette = opts.Quantizer.Quantize(make(color.Palette, 0, opts.NumColors), m) } opts.Drawer.Draw(pm, b, m, image.ZP) } return EncodeAll(w, &GIF{ Image: []*image.Paletted{pm}, Delay: []int{0}, }) }