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-/************************************************************/
-/* THIS FILE IS GENERATED DO NOT EDIT */
-/************************************************************/
-
-/**
- * GModule:
- *
- * The #GModule struct is an opaque data structure to represent a
- * [dynamically-loaded module][glib-Dynamic-Loading-of-Modules].
- * It should only be accessed via the following functions.
- */
-
-
-/**
- * GModuleCheckInit:
- * @module: the #GModule corresponding to the module which has just been loaded
- *
- * Specifies the type of the module initialization function.
- * If a module contains a function named g_module_check_init() it is called
- * automatically when the module is loaded. It is passed the #GModule structure
- * and should return %NULL on success or a string describing the initialization
- * error.
- *
- * Returns: %NULL on success, or a string describing the initialization error
- */
-
-
-/**
- * GModuleUnload:
- * @module: the #GModule about to be unloaded
- *
- * Specifies the type of the module function called when it is unloaded.
- * If a module contains a function named g_module_unload() it is called
- * automatically when the module is unloaded.
- * It is passed the #GModule structure.
- */
-
-
-/**
- * G_MODULE_ERROR:
- *
- * The error domain of the #GModule API.
- *
- * Since: 2.70
- */
-
-
-/**
- * G_MODULE_EXPORT:
- *
- * Used to declare functions exported by libraries or modules.
- *
- * When compiling for Windows, it marks the symbol as `dllexport`.
- *
- * When compiling for Linux and Unices, it marks the symbol as having `default`
- * visibility. This is no-op unless the code is being compiled with a
- * non-default
- * [visibility flag](https://gcc.gnu.org/onlinedocs/gcc/Code-Gen-Options.html#index-fvisibility-1260)
- * such as `hidden`.
- */
-
-
-/**
- * G_MODULE_IMPORT:
- *
- * Used to declare functions imported from modules.
- */
-
-
-/**
- * G_MODULE_SUFFIX:
- *
- * Expands to the proper shared library suffix for the current platform
- * without the leading dot. For most Unices and Linux this is "so", and
- * for Windows this is "dll".
- */
-
-
-/**
- * SECTION:modules
- * @title: Dynamic Loading of Modules
- * @short_description: portable method for dynamically loading 'plug-ins'
- *
- * These functions provide a portable way to dynamically load object files
- * (commonly known as 'plug-ins'). The current implementation supports all
- * systems that provide an implementation of dlopen() (e.g. Linux/Sun), as
- * well as Windows platforms via DLLs.
- *
- * A program which wants to use these functions must be linked to the
- * libraries output by the command `pkg-config --libs gmodule-2.0`.
- *
- * To use them you must first determine whether dynamic loading
- * is supported on the platform by calling g_module_supported().
- * If it is, you can open a module with g_module_open(),
- * find the module's symbols (e.g. function names) with g_module_symbol(),
- * and later close the module with g_module_close().
- * g_module_name() will return the file name of a currently opened module.
- *
- * If any of the above functions fail, the error status can be found with
- * g_module_error().
- *
- * The #GModule implementation features reference counting for opened modules,
- * and supports hook functions within a module which are called when the
- * module is loaded and unloaded (see #GModuleCheckInit and #GModuleUnload).
- *
- * If your module introduces static data to common subsystems in the running
- * program, e.g. through calling
- * `g_quark_from_static_string ("my-module-stuff")`,
- * it must ensure that it is never unloaded, by calling g_module_make_resident().
- *
- * Example: Calling a function defined in a GModule
- * |[<!-- language="C" -->
- * // the function signature for 'say_hello'
- * typedef void (* SayHelloFunc) (const char *message);
- *
- * gboolean
- * just_say_hello (const char *filename, GError **error)
- * {
- * SayHelloFunc say_hello;
- * GModule *module;
- *
- * module = g_module_open (filename, G_MODULE_BIND_LAZY);
- * if (!module)
- * {
- * g_set_error (error, FOO_ERROR, FOO_ERROR_BLAH,
- * "%s", g_module_error ());
- * return FALSE;
- * }
- *
- * if (!g_module_symbol (module, "say_hello", (gpointer *)&say_hello))
- * {
- * g_set_error (error, SAY_ERROR, SAY_ERROR_OPEN,
- * "%s: %s", filename, g_module_error ());
- * if (!g_module_close (module))
- * g_warning ("%s: %s", filename, g_module_error ());
- * return FALSE;
- * }
- *
- * if (say_hello == NULL)
- * {
- * g_set_error (error, SAY_ERROR, SAY_ERROR_OPEN,
- * "symbol say_hello is NULL");
- * if (!g_module_close (module))
- * g_warning ("%s: %s", filename, g_module_error ());
- * return FALSE;
- * }
- *
- * // call our function in the module
- * say_hello ("Hello world!");
- *
- * if (!g_module_close (module))
- * g_warning ("%s: %s", filename, g_module_error ());
- * return TRUE;
- * }
- * ]|
- */
-
-
-/**
- * g_module_build_path:
- * @directory: (nullable): the directory where the module is. This can be
- * %NULL or the empty string to indicate that the standard platform-specific
- * directories will be used, though that is not recommended
- * @module_name: the name of the module
- *
- * A portable way to build the filename of a module. The platform-specific
- * prefix and suffix are added to the filename, if needed, and the result
- * is added to the directory, using the correct separator character.
- *
- * The directory should specify the directory where the module can be found.
- * It can be %NULL or an empty string to indicate that the module is in a
- * standard platform-specific directory, though this is not recommended
- * since the wrong module may be found.
- *
- * For example, calling g_module_build_path() on a Linux system with a
- * @directory of `/lib` and a @module_name of "mylibrary" will return
- * `/lib/libmylibrary.so`. On a Windows system, using `\Windows` as the
- * directory it will return `\Windows\mylibrary.dll`.
- *
- * Returns: the complete path of the module, including the standard library
- * prefix and suffix. This should be freed when no longer needed
- */
-
-
-/**
- * g_module_close:
- * @module: a #GModule to close
- *
- * Closes a module.
- *
- * Returns: %TRUE on success
- */
-
-
-/**
- * g_module_error:
- *
- * Gets a string describing the last module error.
- *
- * Returns: a string describing the last module error
- */
-
-
-/**
- * g_module_make_resident:
- * @module: a #GModule to make permanently resident
- *
- * Ensures that a module will never be unloaded.
- * Any future g_module_close() calls on the module will be ignored.
- */
-
-
-/**
- * g_module_name:
- * @module: a #GModule
- *
- * Returns the filename that the module was opened with.
- *
- * If @module refers to the application itself, "main" is returned.
- *
- * Returns: (transfer none): the filename of the module
- */
-
-
-/**
- * g_module_open:
- * @file_name: (nullable): the name of the file containing the module, or %NULL
- * to obtain a #GModule representing the main program itself
- * @flags: the flags used for opening the module. This can be the
- * logical OR of any of the #GModuleFlags.
- *
- * A thin wrapper function around g_module_open_full()
- *
- * Returns: a #GModule on success, or %NULL on failure
- */
-
-
-/**
- * g_module_open_full:
- * @file_name: (nullable): the name of the file containing the module, or %NULL
- * to obtain a #GModule representing the main program itself
- * @flags: the flags used for opening the module. This can be the
- * logical OR of any of the #GModuleFlags
- * @error: #GError.
- *
- * Opens a module. If the module has already been opened,
- * its reference count is incremented.
- *
- * First of all g_module_open_full() tries to open @file_name as a module.
- * If that fails and @file_name has the ".la"-suffix (and is a libtool
- * archive) it tries to open the corresponding module. If that fails
- * and it doesn't have the proper module suffix for the platform
- * (#G_MODULE_SUFFIX), this suffix will be appended and the corresponding
- * module will be opened. If that fails and @file_name doesn't have the
- * ".la"-suffix, this suffix is appended and g_module_open_full() tries to open
- * the corresponding module. If eventually that fails as well, %NULL is
- * returned.
- *
- * Returns: a #GModule on success, or %NULL on failure
- * Since: 2.70
- */
-
-
-/**
- * g_module_supported:
- *
- * Checks if modules are supported on the current platform.
- *
- * Returns: %TRUE if modules are supported
- */
-
-
-/**
- * g_module_symbol:
- * @module: a #GModule
- * @symbol_name: the name of the symbol to find
- * @symbol: (out): returns the pointer to the symbol value
- *
- * Gets a symbol pointer from a module, such as one exported
- * by #G_MODULE_EXPORT. Note that a valid symbol can be %NULL.
- *
- * Returns: %TRUE on success
- */
-
-
-
-/************************************************************/
-/* THIS FILE IS GENERATED DO NOT EDIT */
-/************************************************************/