1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
420
421
422
423
424
425
426
427
428
429
430
431
432
433
434
435
436
437
438
439
440
441
442
443
444
445
446
447
448
449
450
451
452
453
454
455
456
457
458
459
460
461
462
463
464
465
466
467
468
469
470
471
472
473
474
475
476
477
478
479
480
481
482
483
484
485
486
487
488
489
490
491
492
493
494
495
496
497
498
499
500
501
502
503
504
505
506
507
508
509
510
511
512
513
514
515
516
517
518
519
520
521
522
523
524
525
526
527
528
529
530
531
532
533
534
535
536
537
538
539
540
541
542
543
544
545
546
547
548
549
550
551
552
553
554
555
556
557
558
559
560
561
562
563
564
565
566
567
568
569
570
571
572
573
574
575
576
577
578
579
580
581
582
583
584
585
586
587
588
589
590
591
592
593
594
595
596
597
598
599
600
601
602
603
604
605
606
607
608
609
610
611
612
613
614
615
616
617
618
619
620
621
622
623
624
625
626
627
628
629
630
631
632
633
634
635
636
637
638
639
640
641
642
643
644
645
646
647
648
649
650
651
652
653
654
655
656
657
658
659
660
661
662
663
664
665
666
667
668
669
670
671
672
673
674
675
676
677
678
679
680
681
682
683
684
685
686
|
default namespace core = "http://www.gtk.org/introspection/core/1.0"
namespace c = "http://www.gtk.org/introspection/c/1.0"
namespace glib = "http://www.gtk.org/introspection/glib/1.0"
grammar {
start = Repository
## Root node of a GIR repository. It contains namespaces, which can in turn be implemented in several libraries
Repository =
element repository {
## version number of the repository
attribute version { xsd:string }?,
## prefixes to filter out from C identifiers for data structures and types. For example, GtkWindow will be Window. If c:symbol-prefixes is not used, then this element is used for both
attribute c:identifier-prefixes { xsd:string }?,
## prefixes to filter out from C functions. For example, gtk_window_new will loose gtk_
attribute c:symbol-prefixes { xsd:string }?,
# Other elements a repository can contain
(Include*
& CInclude*
& Package*
& Namespace*)
}
## Namespace which maps metadata entries to C functionality. This a similar concept to namespace in C++, but for GObject-based C libraries
Namespace =
element namespace {
## name of the namespace. For example, 'Gtk'
attribute name { xsd:string }?,
## version number of the namespace
attribute version { xsd:string }?,
## prefixes to filter out from C identifiers for data structures and types. For example, GtkWindow will be Window. If c:symbol-prefixes is not used, then this element is used for both
attribute c:identifier-prefixes { xsd:string }?,
## prefixes to filter out from C functions. For example, gtk_window_new will loose gtk_
attribute c:symbol-prefixes { xsd:string }?,
## Deprecated: the same as c:identifier-prefixes. Only used for backward compatibility
attribute c:prefix { xsd:string }?,
## Path to the shared library implementing the namespace. It can be a comma-separated list, with relative path only
attribute shared-library { xsd:string }?,
# Other elements a namespace can contain
(Alias*
& Class*
& Interface*
& Record*
& Enum*
& Function*
& Union*
& BitField*
& Callback*
& Constant*
& Annotation*
& Boxed*)
}
Annotation =
## element defining an annotation from the source code, usually a user-defined annotation associated to a parameter or a return value
element attribute {
## name of the attribute
attribute name { xsd:string },
## value of the attribute
attribute value { xsd:string }
}
CInclude =
## Dependant C header file which should be included in C programs
element c:include {
## File name of the C header file. The path can be relative.
attribute name { xsd:string },
empty
}
Include =
## Dependant namespace to include with the current namespace. For example, Gtk will need the namespace GLib
element include {
## name of the dependant namespace to include
attribute name { xsd:string },
## version of the dependant namespace to use
attribute version { xsd:string }?,
empty
}
Package =
## Deprecated: package name containing the library
element package {
## name of the package
attribute name { xsd:string },
empty
}
Alias =
## Type's name substitution, representing a typedef in C
element alias {
# Attributes of an Alias (see definition below)
Info.attrs,
## the new name or typedef'd name
attribute name { xsd:string },
## the corresponding C type's name
attribute c:type { xsd:string },
# Other elements an alias can contain
(Info.elements
& Type)
}
Interface =
## Abstract interface to other classes
element interface {
# Attributes of an Interface (see definition below)
Info.attrs,
## name of the interface
attribute name { xsd:string },
## Type name compatible with the GObject type system
attribute glib:type-name { xsd:string },
## Function to get the GObject compatible type of the interface
attribute glib:get-type { xsd:string },
## prefix to filter out from C functions. For example, gtk_window_new will loose gtk_
attribute c:symbol-prefix { xsd:string }?,
## Corresponding C type
attribute c:type { xsd:string }?,
## GObject compatible C structure defining the Interface
attribute glib:type-struct { xsd:string }?,
# Other elements an interface can contain
(Info.elements
& Prerequisite*
& Implements*
& Function*
& Constructor?
& Method*
& VirtualMethod*
& Field*
& Property*
& Signal*
& Callback*
& Constant*)
}
Class =
## GObject inherited class definition
element class {
Info.attrs,
## Name of the class
attribute name { xsd:string },
## GObject compatible type name of the class
attribute glib:type-name { xsd:string },
## Function to get the GObject compatible type of the class
attribute glib:get-type { xsd:string },
## Name of the parent class if any
attribute parent { xsd:string }?,
## GObject compatible C structure defining the class
attribute glib:type-struct { xsd:string }?,
## GObject compatible function to reference or increase the reference count of the class
attribute glib:ref-func { xsd:string }?,
## GObject compatible function to unreference or decrease the reference count of the class
attribute glib:unref-func { xsd:string }?,
## GObject compatible function to set a value of a property of the class
attribute glib:set-value-func { xsd:string }?,
## GObject compatible function to get a value of a property of the class
attribute glib:get-value-func { xsd:string }?,
## C type of the class
attribute c:type { xsd:string }?,
## prefix to filter out from C functions. For example, gtk_window_new will loose gtk_
attribute c:symbol-prefix { xsd:string }?,
## Binary attribute to declare the class abstract or not
attribute abstract { "0" | "1" }?,
## Binary attribute to declare the class fundamental or not (top-level class which do not derives from any other type)
attribute glib:fundamental { "0" | "1" }?,
# Other elements a class can contain
(Info.elements
& Implements*
& Constructor*
& Method*
& Function*
& VirtualMethod*
& Field*
& Property*
& Signal*
& Union*
& Constant*
& Record*
& Callback*)
}
Boxed =
## Boxed type (wrapper to opaque C structures registered by the type system)
element glib:boxed {
Info.attrs,
## GObject compatible type name of the boxed type
attribute glib:name { xsd:string },
## prefix to filter out from C functions. For example, gtk_window_new will loose gtk_
attribute c:symbol-prefix { xsd:string }?,
## GObject compatible type name of the boxed type
attribute glib:type-name { xsd:string }?,
## Function to get the GObject compatible type of the boxed type
attribute glib:get-type { xsd:string }?,
# Other elements a Boxed type can contain
(Info.elements
& Function*)
}
Record =
## Record definition, equivalent to a C struct, that is a simple structure, not a class
element record {
Info.attrs,
## name of the record
attribute name { xsd:string },
## Corresponding C type of the record
attribute c:type { xsd:string }?,
## Binary attribute to tell if the record is disguised, that is where the c:type is a typedef that doesn't look like a pointer, but is internally
attribute disguised { "0" | "1" }?,
## GObject compatible C type of the record
attribute glib:type-name { xsd:string }?,
## Function to get the GObject compatible type of the record
attribute glib:get-type { xsd:string }?,
## prefix to filter out from C functions. For example, gtk_window_new will loose gtk_
attribute c:symbol-prefix { xsd:string }?,
## Binary attribute to tell if the record is foreign, that is it is not available in a g-i supported library
attribute foreign { "0" | "1" }?,
## Name of the GObject compatible gtype this record represents. If empty, this record will be hidden from generated public APIs.
attribute glib:is-gtype-struct-for { xsd:string }?,
# Other elements a record can contain
# mandatory
(Info.elements
& Field*
& Function*
& Union*
& Method*
& Constructor*
& Property*)
}
# Some base information for most elements like version, deprecation, stability, if they are introspectable or not, etc...
Info.attrs = (
## Binary attribute which is "0" (false) if the element is not introspectable. It doesn't exist in the bindings, due in general to missing information in the annotations in the original C code
attribute introspectable { "0" | "1" }?,
## Binary attribute which is "1" (true) if the element has been deprecated
attribute deprecated { xsd:string }?,
## Version number from which this element is deprecated
attribute deprecated-version { xsd:string }?,
## version number of an element
attribute version { xsd:string }?,
## give the statibility status of the element. Can take the values "Stable", "Unstable" or "Private"
attribute stability { xsd:string }?
)
# Documentation of elements
DocElements = (
## Version of the documentation
element doc-version {
## Preserve the original formatting of the documentation from the source code
attribute xml:space { "preserve" }?,
## Preserve the original formatting of the documentation from the source code. Recommended to use this instead of xml:space
attribute xml:whitespace { "preserve" }?,
## the text of the version of the documentation
text
}?
## give the stability of the documentation
& element doc-stability {
## Preserve the original formatting of the documentation from the source code
attribute xml:space { "preserve" }?,
## Preserve the original formatting of the documentation from the source code. Recommended to use this instead of xml:space
attribute xml:whitespace { "preserve" }?,
## a text value about the stability of the documentation. Usually a simple description like stable or unstable
text
}?
## documentation of an element
& element doc {
## Preserve the original formatting of the documentation from the source code
attribute xml:space { "preserve" }?,
## Keep the whitespace as they were in the source code
attribute xml:whitespace { "preserve" }?,
## The file containing this documentation
attribute filename { xsd:string },
## The first line of the documentation in the source code
attribute line { xsd:string },
## The first column of the documentation in the source code
attribute column { xsd:string },
## the text of the documentation
text
}?
## Deprecated documentation of an element. Kept for historical reasons in general
& element doc-deprecated {
## Preserve the original formatting of the documentation from the source code
attribute xml:space { "preserve" }?,
## Keep the whitespace as they were in the source code
attribute xml:whitespace { "preserve" }?,
## the text of the deprecated documentation
text
}?
## Position of the documentation in the original source code
& element source-position {
## File name of the source of the documentation
attribute filename { xsd:string },
## The first line of the documentation in the source code
attribute line { xsd:string },
## The first column of the documentation in the source code
attribute column { xsd:string },
}?
)
# Information about elements can be a documentation of annotations
Info.elements = (
DocElements
& Annotation*
)
Constant =
## A constant entity, similar to const variable in C
element constant {
Info.attrs,
## name of the constant
attribute name { xsd:string },
## value of the constant
attribute value { xsd:string },
## corresponding C type of the constant in C
attribute c:type { xsd:string }?,
## corresponding C identifier in the source code
attribute c:identifier { xsd:string }?,
# Other elements a record can contain
(Info.elements
& AnyType?)
}
Property =
## Property, that is a variable or members with getter and setter functions
element property {
Info.attrs,
## name of the property
attribute name { xsd:string },
## Binary attribute, true if the property is writeable, that is it has a setter function
attribute writable { "0" | "1" }?,
## Binary attribute, true if the property is readable, that is it has a getter function
attribute readable { "0" | "1" }?,
## Binary attribute, true if the property will be set upon construction
attribute construct { "0" | "1" }?,
## Binary attribute, true if the property can only be set upon construction
attribute construct-only { "0" | "1" }?,
# Define the transfer of ownership of the property element
TransferOwnership?,
# Other elements a property can contain
(Info.elements
& AnyType)
}
Signal =
## A signal as defined in the GObject system (https://developer.gnome.org/gobject/stable/signal.html)
element glib:signal {
Info.attrs,
## name of the signal
attribute name { xsd:string },
## Binary attribute, true if the signal has a detailed parameter (https://developer.gnome.org/gobject/stable/signal.html#signal-detail# and https://developer.gnome.org/gobject/unstable/gobject-Signals.html#GSignalFlags)
attribute detailed { "0" | "1" }?,
## When to run the signal during the 5 steps of signal emission (https://developer.gnome.org/gobject/stable/signal.html#signal-emission and https://developer.gnome.org/gobject/unstable/gobject-Signals.html#GSignalFlags)
attribute when { "first" | "last" | "cleanup" }?,
## Binary attribute, true if the signal can be freely emitted on alive objects from user code (https://developer.gnome.org/gobject/unstable/gobject-Signals.html#GSignalFlags)
attribute action { "0" | "1" }?,
## Binary attribute, true if no emission hooks are supported for this signal (https://developer.gnome.org/gobject/unstable/gobject-Signals.html#GSignalFlags)
attribute no-hooks { "0" | "1" }?,
## Binary attribute, true if signals emitted for an object while currently being in emission for this very object will not be emitted recursively, but instead cause the first emission to be restarted (https://developer.gnome.org/gobject/unstable/gobject-Signals.html#GSignalFlags)
attribute no-recurse { "0" | "1" }?,
# Other elements a property can contain
(Info.elements
& Callable.params?
& Callable.return?)
}
Field =
## A field of struct of union structure, that is a C bit field, that is a fixed length in bits variable
element field {
Info.attrs,
## name of the field
attribute name { xsd:string },
## Binary attribute, true if the field is writeable
attribute writable { "0" | "1" }?,
## Binary attribute, true if the field is readable
attribute readable { "0" | "1" }?,
## Binary attribute, true if the field is private to the structure or has public ("0") visibility
attribute private { "0" | "1" }?,
## number of bits of the field
attribute bits { xsd:integer }?,
# Other elements a property can contain
(Info.elements
& (Callback | AnyType))
}
Callback =
## A callback closure, that is a function called when a signal is emitted (as an answer to that signal)
element callback {
Info.attrs,
## name of the callback
attribute name { xsd:string },
## the C type returned by the callback closure (i.e. function)
attribute c:type { xsd:string }?,
## Binary attribute, true if the callback can throw an error
attribute throws { "0" | "1" }?,
# Other elements a property can contain
(Info.elements
& Callable.params?
& Callable.return?)
}
Implements =
## Give the name of the interface it implements. This element is generally used within a class element
element implements {
## name of the interface implemented by a class
attribute name { xsd:string }
}
Prerequisite =
## Interface which is pre-required to implement another interface. This node is generally using within an interface element
element prerequisite {
## name of the required interface
attribute name { xsd:string }
}
# A generic grammar element to represent either a simple Type or an Array of the same Type
AnyType = (Type | ArrayType)
Type =
# A simple type of data (as opposed to an array)
element type {
## name of the type
attribute name { xsd:string }?,
## the C representation of the type
attribute c:type { xsd:string }?,
## Binary attribute which is "0" (false) if the element is not introspectable. It doesn't exist in the bindings, due in general to missing information in the annotations in the original C code
attribute introspectable { "0" | "1" }?,
(DocElements & AnyType*)
}
ArrayType =
## An array type of data where each element is of the same type
element array {
## name of the array type
attribute name { xsd:string }?,
## Binary attribute, true if the last element of the array is zero. For example, in an array of pointers, the last pointer would be NULL
attribute zero-terminated { "0" | "1" }?,
## size of an array of predetermined fixed size. For example a C array declared as char arr[5].
attribute fixed-size { xsd:integer }?,
## Binary attribute which is "0" (false) if the element is not introspectable. It doesn't exist in the bindings, due in general to missing information in the annotations in the original C code
attribute introspectable { "0" | "1" }?,
## the initial length of the array. If the value is 0 (zero) it means the length is unknown (as it is the case with zero-terminated arrays)
attribute length { xsd:integer }?,
## the C representation of the array type
attribute c:type { xsd:string }?,
# Type of the values contained in the array
AnyType
}
TransferOwnership =
## attributes used by many elements for the transfer of ownership, with for example, a returned value. "none" if the recipient does not own the value, "container" if the recipient owns the container but not the value (for arrays or lists for example) , "full" the recipient owns the entire value. For details, see https://wiki.gnome.org/Projects/GObjectIntrospection/Annotations#Memory_and_lifecycle_management
attribute transfer-ownership { "none" | "container" | "full" }
Constructor =
## A constructor of a class
element constructor {
Callable.attrs,
(Info.elements
& Callable.params?
& Callable.return?)
}
## Attributes of a Callable (functions, callbacks, closures, etc...)
Callable.attrs = (
Info.attrs,
## name of the Callable
attribute name { xsd:string },
# C identifier in the source code of the Callable
attribute c:identifier { xsd:string }?,
## Callable it is shadowed by. For example, in C++, only one version of an overloaded callable will appear
attribute shadowed-by { xsd:string }?,
## Callable it shadows. For example, in C++, only one version of an overloaded callable will appear
attribute shadows { xsd:string }?,
## Binary attribute, true if the callable can throw an error
attribute throws { "0" | "1" }?,
## if for backward compatibility reason the callable has a name in the source code but should be known by another one, this attribute contains the new name
attribute moved-to { xsd:string }?
)
VarArgs =
## an element, usually found in a parameter element for variadic parameter in a function or callable
element varargs {
empty
}
# Refer to https://wiki.gnome.org/Projects/GObjectIntrospection/Annotations#Support_for_GObject_closures
Callable.params =
## parameters element of a callable, that is in general parameters of a function or similar
element parameters {
## parameter element of a list of parameters
element parameter {
## name of the parameter
attribute name { xsd:string }?,
## Binary attribute, true if the parameter can have a null value
attribute nullable { "0" | "1" }?,
## Deprecated. Replaced by nullable and optional
attribute allow-none { "0" | "1" }?,
## Binary attribute which is "0" (false) if the element is not introspectable. It doesn't exist in the bindings, due in general to missing information in the annotations in the original C code
attribute introspectable { "0" | "1" }?,
## the parameter is a user_data for callbacks. The value points to a different parameter that is the actual callback
attribute closure { xsd:integer }?,
## the parameter is a destroy_data for callbacks. The value points to a different parameter that is the actual callback
attribute destroy { xsd:integer }?,
## the parameter is a callback, the value indicates the lifetime of the call. For language bindings which want to know when the resources required to do the call can be freed. "notified" valid until a GDestroyNotify argument is called, "async" only valid for the duration of the first callback invocationi (can only be called once), "call" only valid for the duration of the call, can be called multiple times during the call.
attribute scope { "notified" | "async" | "call" }?,
## direction of the parameter. "in" goes into the callable, "out" for output parameters from the callable (reference in C++, var in Pascal, etc...), "inout" for both (like a pre-allocated structure which will be filled-in by the callable)
attribute direction { "out" | "in" | "inout" }?,
## Binary attribute, true if the caller should allocate the parameter before calling the callable
attribute caller-allocates { "0" | "1" }?,
## Binary attribute, true if the parameter is optional
attribute optional { "0" | "1" }?,
## Binary attribute, true if the parameter can be omitted from the introspected output
attribute skip { "0" | "1" }?,
TransferOwnership?,
(DocElements
& (AnyType | VarArgs))
}*
## instance-parameter is a parameter of a C function which is an instance of an existing object. So the callable is surely a method of a class, and this parameter points to the instance of the object. In C++, this would be equivalent to the pointer this which is not passed to the method, in Python it's equivalent to self.
& element instance-parameter {
## name of the instance-parameter
attribute name { xsd:string },
## Binary attribute, true if the parameter can have a null value
attribute nullable { "0" | "1" }?,
## Deprecated. Replaced by nullable and optional
attribute allow-none { "0" | "1" }?,
## direction of the parameter. "in" goes into the callable, "out" for output parameters from the callable (reference in C++, var in Pascal, etc...), "inout" for both (like a pre-allocated structure which will be filled-in by the callable)
attribute direction { "out" | "in" | "inout" }?,
## Binary attribute, true if the caller should allocate the parameter before calling the callable
attribute caller-allocates { "0" | "1" }?,
TransferOwnership?,
(DocElements
& Type)
}?
}
Callable.return =
## return value of a callable
element return-value {
## Binary attribute which is "0" (false) if the element is not introspectable. It doesn't exist in the bindings, due in general to missing information in the annotations in the original C code
attribute introspectable { "0" | "1" }?,
## Binary attribute, true if the parameter can have a null value
attribute nullable { "0" | "1" }?,
## the parameter is a user_data for callbacks. The value points to a different parameter that is the actual callback
attribute closure { xsd:integer }?,
## the parameter is a callback, the value indicates the lifetime of the call. For language bindings which want to know when the resources required to do the call can be freed. "notified" valid until a GDestroyNotify argument is called, "async" only valid for the duration of the first callback invocationi (can only be called once), "call" only valid for the duration of the call, can be called multiple times during the call.
attribute scope { "notified" | "async" | "call" }?,
## the parameter is a destroy_data for callbacks. The value points to a different parameter that is the actual callback
attribute destroy { xsd:integer }?,
## Binary attribute, true if the parameter can be omitted from the introspected output
attribute skip { "0" | "1" }?,
## Deprecated. Replaced by nullable and optional
attribute allow-none { "0" | "1" }?,
TransferOwnership?,
(DocElements
& AnyType)
}
Function =
## element defining a standalone function (as usual in most programming languages)
element function {
Callable.attrs,
(Callable.params?
& Callable.return?
& DocElements)
}
Method =
## element defining a method from a class
element method {
Callable.attrs,
(Info.elements
& Callable.params?
& Callable.return?)
}
VirtualMethod =
## element defining a virtual method from a class, concept similar to C++
element virtual-method {
Callable.attrs,
## name of the callable called when invoking this virtual method
attribute invoker { xsd:string }?,
(Info.elements
& Callable.params?
& Callable.return?)
}
Union =
## element defining a type of data being a union of type, similar to union in C/C++ but extended with fields and methods
element union {
Info.attrs,
## name of the union
attribute name { xsd:string }?,
## C type defining the union
attribute c:type { xsd:string }?,
## prefix to filter out from C functions. For example, gtk_window_new will loose gtk_
attribute c:symbol-prefix { xsd:string }?,
## GObject compatible type name
attribute glib:type-name { xsd:string }?,
## function to retrieve the GObject compatible type of the element
attribute glib:get-type { xsd:string }?,
(Info.elements
& Field*
& Constructor*
& Method*
& Function*
& Record*)
}
BitField =
## element defining a bit field (as in C)
element bitfield {
Info.attrs,
## name of the bit field
attribute name { xsd:string },
## corresponding C type of the bit field type
attribute c:type { xsd:string },
## GObject compatible type name
attribute glib:type-name { xsd:string }?,
## function to retrieve the GObject compatible type of the element
attribute glib:get-type { xsd:string }?,
(Info.elements
& Member*
& Function*)
}
Enum =
## element defining a enumeration type similar to enum in C/C++
element enumeration {
Info.attrs,
## name of the enumeration
attribute name { xsd:string },
## corresponding C type of the enumeration type
attribute c:type { xsd:string },
## GObject compatible type name
attribute glib:type-name { xsd:string }?,
## function to retrieve the GObject compatible type of the element
attribute glib:get-type { xsd:string }?,
## Error domain of the enumeration, usually a string which can then be converted to a GQuark
attribute glib:error-domain { xsd:string }?,
(Info.elements
& Member*
& Function*)
}
Member =
## element defining a member of a bit field or an enumeration
element member {
Info.attrs,
## name of the member
attribute name { xsd:string },
## value of the member
attribute value { xsd:string },
## corresponding C type of the member
attribute c:identifier { xsd:string },
## short nickname of the member
attribute glib:nick { xsd:string }?,
Info.elements
}
}
|