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import ctypes
import re
import os
from . import cgobject
from .treebuilder import Class, Enum, Function, Interface, Member, Struct
from .odict import odict
# Copied from h2defs.py
_upperstr_pat1 = re.compile(r'([^A-Z])([A-Z])')
_upperstr_pat2 = re.compile(r'([A-Z][A-Z])([A-Z][0-9a-z])')
_upperstr_pat3 = re.compile(r'^([A-Z])([A-Z])')
def to_underscores(name):
"""Converts a typename to the equivalent underscores name.
This is used to form the type conversion macros and enum/flag
name variables"""
name = _upperstr_pat1.sub(r'\1_\2', name)
name = _upperstr_pat2.sub(r'\1_\2', name)
name = _upperstr_pat3.sub(r'\1_\2', name, count=1)
return name
def resolve_libtool(libname):
data = open(libname).read()
pos = data.find('dlname=')
pos2 = data[pos:].find('\n')
real = data[pos:pos+pos2][8:-1]
libname = os.path.join(os.path.dirname(libname),
'.libs', real)
return libname
class GLibEnum(Enum):
def __init__(self, name, members, get_type):
Enum.__init__(self, name, members)
self.get_type = get_type
def __repr__(self):
return '%s(%r, %r, %r)' % (
self.__class__.__name__,
self.name,
self.members,
self.get_type)
class GLibFlags(GLibEnum):
pass
class GLibEnumMember(Member):
def __init__(self, name, value, nick):
Member.__init__(self, name, value)
self.nick = nick
class GLibObject(Class):
def __init__(self, name, parent, methods, get_type):
Class.__init__(self, name, parent, methods)
self.get_type = get_type
class GLibBoxed(Struct):
def __init__(self, name, methods, get_type):
Struct.__init__(self, name)
self.constructors = []
self.methods = []
self.get_type = get_type
class GLibInterface(Interface):
def __init__(self, name, methods, get_type):
Interface.__init__(self, name, methods)
self.get_type = get_type
class GObjectTreeBuilder(object):
def __init__(self, namespace_name):
self._namespace_name = namespace_name
self._output_ns = odict()
self._library = None
# Public API
def get_nodes(self):
return self._output_ns.values()
def load_library(self, libname):
if libname.endswith('.la'):
libname = resolve_libtool(libname)
self._library = ctypes.cdll.LoadLibrary(libname)
def parse(self, nodes):
for node in nodes:
self._parse_node(node)
# Private
def _add_attribute(self, node, replace=False):
node_name = node.name
if node_name in self._output_ns and not replace:
return
self._output_ns[node_name] = node
def _get_attribute(self, name):
return self._output_ns.get(name)
def _strip_namespace(self, name):
# gtk_init_check -> init_check
prefix = self._namespace_name.lower() + '_'
lower = name.lower()
if lower.startswith(prefix):
name = name[len(prefix):]
return name
def _parse_node(self, node):
if isinstance(node, Enum):
self._parse_enum(node)
elif isinstance(node, Function):
self._parse_function(node)
elif isinstance(node, Struct):
self._parse_struct(node)
else:
print 'Unhandled node:', node
def _parse_enum(self, enum):
self._add_attribute(enum)
def _parse_function(self, func):
if self._parse_get_type_function(func):
return
elif self._parse_constructor(func):
return
elif self._parse_method(func):
return
func.name = self._strip_namespace(func.name)
self._add_attribute(func)
def _parse_get_type_function(self, func):
# GType *_get_type(void)
symbol = func.name
if not symbol.endswith('_get_type'):
return False
if func.retval.type != 'GType':
return False
if func.parameters:
return False
func = getattr(self._library, symbol)
func.restype = cgobject.GType
func.argtypes = []
type_id = func()
self._introspect_type(type_id, symbol)
return True
def _parse_method(self, func):
if not func.parameters:
return False
# FIXME: This is hackish, we should preserve the pointer structures
# here, so we can find pointers to objects and not just
# pointers to anything
first_arg = func.parameters[0].type
if first_arg.count('*') != 1:
return False
object_name = first_arg.replace('*', '')
class_ = self._get_attribute(object_name)
if class_ is None or not isinstance(class_, (GLibObject, GLibBoxed)):
return False
# GtkButton -> gtk_button_, so we can figure out the method name
prefix = to_underscores(object_name).lower() + '_'
if not func.name.startswith(prefix):
return False
# Okay, the function is really a method
method = func
# Strip namespace and object prefix: gtk_button_set_text -> set_text
method.name = func.name[len(prefix):]
class_.methods.append(method)
return True
def _parse_constructor(self, func):
# FIXME: This is hackish, we should preserve the pointer structures
# here, so we can find pointers to objects and not just
# pointers to anything
rtype = func.retval.type
if rtype.count('*') != 1:
return False
object_name = rtype.replace('*', '')
class_ = self._get_attribute(object_name)
if class_ is None or not isinstance(class_, (GLibObject, GLibBoxed)):
return False
# GtkButton -> gtk_button_, so we can figure out the constructor name
prefix = to_underscores(object_name).lower() + '_'
if not func.name.startswith(prefix):
return False
# Okay, the function is really a method
constructor = func
# Strip namespace and object prefix: gtk_button_set_text -> set_text
constructor.name = func.name[len(prefix):]
class_.constructors.append(constructor)
return True
def _parse_struct(self, struct):
if (struct.name.startswith('_') or
struct.name.endswith('Iface') or
struct.name.endswith('Class')):
return
self._add_attribute(struct)
def _introspect_type(self, type_id, symbol):
fundamental_type_id = cgobject.type_fundamental(type_id)
if (fundamental_type_id == cgobject.TYPE_ENUM or
fundamental_type_id == cgobject.TYPE_FLAGS):
self._introspect_enum(fundamental_type_id, type_id, symbol)
elif fundamental_type_id == cgobject.TYPE_OBJECT:
self._introspect_object(type_id, symbol)
elif fundamental_type_id == cgobject.TYPE_INTERFACE:
self._introspect_interface(type_id, symbol)
elif fundamental_type_id == cgobject.TYPE_BOXED:
self._introspect_boxed(type_id, symbol)
else:
print 'unhandled GType: %s' % (cgobject.type_name(type_id),)
def _introspect_enum(self, ftype_id, type_id, symbol):
type_class = cgobject.type_class_ref(type_id)
if type_class is None:
return
members = []
for enum_value in type_class.get_values():
members.append(GLibEnumMember(enum_value.value_name,
enum_value.value,
enum_value.value_nick))
klass = (GLibFlags if ftype_id == cgobject.TYPE_FLAGS else GLibEnum)
cenum = klass(cgobject.type_name(type_id), members, symbol)
self._add_attribute(cenum, replace=True)
def _introspect_object(self, type_id, symbol):
type_name = cgobject.type_name(type_id)
parent_name = cgobject.type_name(cgobject.type_parent(type_id))
node = GLibObject(type_name, parent_name, [], symbol)
self._add_attribute(node, replace=True)
def _introspect_interface(self, type_id, symbol):
type_name = cgobject.type_name(type_id)
node = GLibInterface(type_name, [], symbol)
self._add_attribute(node, replace=True)
def _introspect_boxed(self, type_id, symbol):
type_name = cgobject.type_name(type_id)
node = GLibBoxed(type_name, [], symbol)
self._add_attribute(node, replace=True)
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