diff options
Diffstat (limited to 'docs/plugins/gst-libav-plugins.args')
-rw-r--r-- | docs/plugins/gst-libav-plugins.args | 420 |
1 files changed, 420 insertions, 0 deletions
diff --git a/docs/plugins/gst-libav-plugins.args b/docs/plugins/gst-libav-plugins.args index 6023fbc..a4328d3 100644 --- a/docs/plugins/gst-libav-plugins.args +++ b/docs/plugins/gst-libav-plugins.args @@ -33629,6 +33629,16 @@ </ARG> <ARG> +<NAME>avdec_ylc::max-threads</NAME> +<TYPE>gint</TYPE> +<RANGE>>= 0</RANGE> +<FLAGS>rw</FLAGS> +<NICK>Maximum decode threads</NICK> +<BLURB>Maximum number of worker threads to spawn. (0 = auto).</BLURB> +<DEFAULT>0</DEFAULT> +</ARG> + +<ARG> <NAME>avdec_truemotion2rt::debug-mv</NAME> <TYPE>gboolean</TYPE> <RANGE></RANGE> @@ -33948,3 +33958,413 @@ <DEFAULT>Normal behavior</DEFAULT> </ARG> +<ARG> +<NAME>avmux_scc::maxdelay</NAME> +<TYPE>gint</TYPE> +<RANGE>>= 0</RANGE> +<FLAGS>rw</FLAGS> +<NICK>maxdelay</NICK> +<BLURB>Set the maximum demux-decode delay (in microseconds).</BLURB> +<DEFAULT>0</DEFAULT> +</ARG> + +<ARG> +<NAME>avmux_scc::preload</NAME> +<TYPE>gint</TYPE> +<RANGE>>= 0</RANGE> +<FLAGS>rw</FLAGS> +<NICK>preload</NICK> +<BLURB>Set the initial demux-decode delay (in microseconds).</BLURB> +<DEFAULT>0</DEFAULT> +</ARG> + +<ARG> +<NAME>avenc_opus::bitrate</NAME> +<TYPE>gint</TYPE> +<RANGE>>= 0</RANGE> +<FLAGS>rw</FLAGS> +<NICK>Bit Rate</NICK> +<BLURB>Target Audio Bitrate.</BLURB> +<DEFAULT>128000</DEFAULT> +</ARG> + +<ARG> +<NAME>avenc_opus::compliance</NAME> +<TYPE>GstFFMpegCompliance</TYPE> +<RANGE></RANGE> +<FLAGS>rw</FLAGS> +<NICK>Compliance</NICK> +<BLURB>Adherence of the encoder to the specifications.</BLURB> +<DEFAULT>Normal behavior</DEFAULT> +</ARG> + +<ARG> +<NAME>avdec_xpm::debug-mv</NAME> +<TYPE>gboolean</TYPE> +<RANGE></RANGE> +<FLAGS>rw</FLAGS> +<NICK>Debug motion vectors</NICK> +<BLURB>Whether libav should print motion vectors on top of the image.</BLURB> +<DEFAULT>FALSE</DEFAULT> +</ARG> + +<ARG> +<NAME>avdec_xpm::direct-rendering</NAME> +<TYPE>gboolean</TYPE> +<RANGE></RANGE> +<FLAGS>rw</FLAGS> +<NICK>Direct Rendering</NICK> +<BLURB>Enable direct rendering.</BLURB> +<DEFAULT>TRUE</DEFAULT> +</ARG> + +<ARG> +<NAME>avdec_xpm::lowres</NAME> +<TYPE>GstLibAVVidDecLowres</TYPE> +<RANGE></RANGE> +<FLAGS>rw</FLAGS> +<NICK>Low resolution</NICK> +<BLURB>At which resolution to decode images.</BLURB> +<DEFAULT>0</DEFAULT> +</ARG> + +<ARG> +<NAME>avdec_xpm::output-corrupt</NAME> +<TYPE>gboolean</TYPE> +<RANGE></RANGE> +<FLAGS>rw</FLAGS> +<NICK>Output corrupt buffers</NICK> +<BLURB>Whether libav should output frames even if corrupted.</BLURB> +<DEFAULT>TRUE</DEFAULT> +</ARG> + +<ARG> +<NAME>avdec_xpm::skip-frame</NAME> +<TYPE>GstLibAVVidDecSkipFrame</TYPE> +<RANGE></RANGE> +<FLAGS>rw</FLAGS> +<NICK>Skip frames</NICK> +<BLURB>Which types of frames to skip during decoding.</BLURB> +<DEFAULT>0</DEFAULT> +</ARG> + +<ARG> +<NAME>avdec_speedhq::debug-mv</NAME> +<TYPE>gboolean</TYPE> +<RANGE></RANGE> +<FLAGS>rw</FLAGS> +<NICK>Debug motion vectors</NICK> +<BLURB>Whether libav should print motion vectors on top of the image.</BLURB> +<DEFAULT>FALSE</DEFAULT> +</ARG> + +<ARG> +<NAME>avdec_speedhq::direct-rendering</NAME> +<TYPE>gboolean</TYPE> +<RANGE></RANGE> +<FLAGS>rw</FLAGS> +<NICK>Direct Rendering</NICK> +<BLURB>Enable direct rendering.</BLURB> +<DEFAULT>TRUE</DEFAULT> +</ARG> + +<ARG> +<NAME>avdec_speedhq::lowres</NAME> +<TYPE>GstLibAVVidDecLowres</TYPE> +<RANGE></RANGE> +<FLAGS>rw</FLAGS> +<NICK>Low resolution</NICK> +<BLURB>At which resolution to decode images.</BLURB> +<DEFAULT>0</DEFAULT> +</ARG> + +<ARG> +<NAME>avdec_speedhq::output-corrupt</NAME> +<TYPE>gboolean</TYPE> +<RANGE></RANGE> +<FLAGS>rw</FLAGS> +<NICK>Output corrupt buffers</NICK> +<BLURB>Whether libav should output frames even if corrupted.</BLURB> +<DEFAULT>TRUE</DEFAULT> +</ARG> + +<ARG> +<NAME>avdec_speedhq::skip-frame</NAME> +<TYPE>GstLibAVVidDecSkipFrame</TYPE> +<RANGE></RANGE> +<FLAGS>rw</FLAGS> +<NICK>Skip frames</NICK> +<BLURB>Which types of frames to skip during decoding.</BLURB> +<DEFAULT>0</DEFAULT> +</ARG> + +<ARG> +<NAME>avdec_scpr::debug-mv</NAME> +<TYPE>gboolean</TYPE> +<RANGE></RANGE> +<FLAGS>rw</FLAGS> +<NICK>Debug motion vectors</NICK> +<BLURB>Whether libav should print motion vectors on top of the image.</BLURB> +<DEFAULT>FALSE</DEFAULT> +</ARG> + +<ARG> +<NAME>avdec_scpr::direct-rendering</NAME> +<TYPE>gboolean</TYPE> +<RANGE></RANGE> +<FLAGS>rw</FLAGS> +<NICK>Direct Rendering</NICK> +<BLURB>Enable direct rendering.</BLURB> +<DEFAULT>TRUE</DEFAULT> +</ARG> + +<ARG> +<NAME>avdec_scpr::lowres</NAME> +<TYPE>GstLibAVVidDecLowres</TYPE> +<RANGE></RANGE> +<FLAGS>rw</FLAGS> +<NICK>Low resolution</NICK> +<BLURB>At which resolution to decode images.</BLURB> +<DEFAULT>0</DEFAULT> +</ARG> + +<ARG> +<NAME>avdec_scpr::output-corrupt</NAME> +<TYPE>gboolean</TYPE> +<RANGE></RANGE> +<FLAGS>rw</FLAGS> +<NICK>Output corrupt buffers</NICK> +<BLURB>Whether libav should output frames even if corrupted.</BLURB> +<DEFAULT>TRUE</DEFAULT> +</ARG> + +<ARG> +<NAME>avdec_scpr::skip-frame</NAME> +<TYPE>GstLibAVVidDecSkipFrame</TYPE> +<RANGE></RANGE> +<FLAGS>rw</FLAGS> +<NICK>Skip frames</NICK> +<BLURB>Which types of frames to skip during decoding.</BLURB> +<DEFAULT>0</DEFAULT> +</ARG> + +<ARG> +<NAME>avdec_psd::debug-mv</NAME> +<TYPE>gboolean</TYPE> +<RANGE></RANGE> +<FLAGS>rw</FLAGS> +<NICK>Debug motion vectors</NICK> +<BLURB>Whether libav should print motion vectors on top of the image.</BLURB> +<DEFAULT>FALSE</DEFAULT> +</ARG> + +<ARG> +<NAME>avdec_psd::direct-rendering</NAME> +<TYPE>gboolean</TYPE> +<RANGE></RANGE> +<FLAGS>rw</FLAGS> +<NICK>Direct Rendering</NICK> +<BLURB>Enable direct rendering.</BLURB> +<DEFAULT>TRUE</DEFAULT> +</ARG> + +<ARG> +<NAME>avdec_psd::lowres</NAME> +<TYPE>GstLibAVVidDecLowres</TYPE> +<RANGE></RANGE> +<FLAGS>rw</FLAGS> +<NICK>Low resolution</NICK> +<BLURB>At which resolution to decode images.</BLURB> +<DEFAULT>0</DEFAULT> +</ARG> + +<ARG> +<NAME>avdec_psd::max-threads</NAME> +<TYPE>gint</TYPE> +<RANGE>>= 0</RANGE> +<FLAGS>rw</FLAGS> +<NICK>Maximum decode threads</NICK> +<BLURB>Maximum number of worker threads to spawn. (0 = auto).</BLURB> +<DEFAULT>0</DEFAULT> +</ARG> + +<ARG> +<NAME>avdec_psd::output-corrupt</NAME> +<TYPE>gboolean</TYPE> +<RANGE></RANGE> +<FLAGS>rw</FLAGS> +<NICK>Output corrupt buffers</NICK> +<BLURB>Whether libav should output frames even if corrupted.</BLURB> +<DEFAULT>TRUE</DEFAULT> +</ARG> + +<ARG> +<NAME>avdec_psd::skip-frame</NAME> +<TYPE>GstLibAVVidDecSkipFrame</TYPE> +<RANGE></RANGE> +<FLAGS>rw</FLAGS> +<NICK>Skip frames</NICK> +<BLURB>Which types of frames to skip during decoding.</BLURB> +<DEFAULT>0</DEFAULT> +</ARG> + +<ARG> +<NAME>avdec_pixlet::debug-mv</NAME> +<TYPE>gboolean</TYPE> +<RANGE></RANGE> +<FLAGS>rw</FLAGS> +<NICK>Debug motion vectors</NICK> +<BLURB>Whether libav should print motion vectors on top of the image.</BLURB> +<DEFAULT>FALSE</DEFAULT> +</ARG> + +<ARG> +<NAME>avdec_pixlet::direct-rendering</NAME> +<TYPE>gboolean</TYPE> +<RANGE></RANGE> +<FLAGS>rw</FLAGS> +<NICK>Direct Rendering</NICK> +<BLURB>Enable direct rendering.</BLURB> +<DEFAULT>TRUE</DEFAULT> +</ARG> + +<ARG> +<NAME>avdec_pixlet::lowres</NAME> +<TYPE>GstLibAVVidDecLowres</TYPE> +<RANGE></RANGE> +<FLAGS>rw</FLAGS> +<NICK>Low resolution</NICK> +<BLURB>At which resolution to decode images.</BLURB> +<DEFAULT>0</DEFAULT> +</ARG> + +<ARG> +<NAME>avdec_pixlet::max-threads</NAME> +<TYPE>gint</TYPE> +<RANGE>>= 0</RANGE> +<FLAGS>rw</FLAGS> +<NICK>Maximum decode threads</NICK> +<BLURB>Maximum number of worker threads to spawn. (0 = auto).</BLURB> +<DEFAULT>0</DEFAULT> +</ARG> + +<ARG> +<NAME>avdec_pixlet::output-corrupt</NAME> +<TYPE>gboolean</TYPE> +<RANGE></RANGE> +<FLAGS>rw</FLAGS> +<NICK>Output corrupt buffers</NICK> +<BLURB>Whether libav should output frames even if corrupted.</BLURB> +<DEFAULT>TRUE</DEFAULT> +</ARG> + +<ARG> +<NAME>avdec_pixlet::skip-frame</NAME> +<TYPE>GstLibAVVidDecSkipFrame</TYPE> +<RANGE></RANGE> +<FLAGS>rw</FLAGS> +<NICK>Skip frames</NICK> +<BLURB>Which types of frames to skip during decoding.</BLURB> +<DEFAULT>0</DEFAULT> +</ARG> + +<ARG> +<NAME>avdec_fmvc::debug-mv</NAME> +<TYPE>gboolean</TYPE> +<RANGE></RANGE> +<FLAGS>rw</FLAGS> +<NICK>Debug motion vectors</NICK> +<BLURB>Whether libav should print motion vectors on top of the image.</BLURB> +<DEFAULT>FALSE</DEFAULT> +</ARG> + +<ARG> +<NAME>avdec_fmvc::direct-rendering</NAME> +<TYPE>gboolean</TYPE> +<RANGE></RANGE> +<FLAGS>rw</FLAGS> +<NICK>Direct Rendering</NICK> +<BLURB>Enable direct rendering.</BLURB> +<DEFAULT>TRUE</DEFAULT> +</ARG> + +<ARG> +<NAME>avdec_fmvc::lowres</NAME> +<TYPE>GstLibAVVidDecLowres</TYPE> +<RANGE></RANGE> +<FLAGS>rw</FLAGS> +<NICK>Low resolution</NICK> +<BLURB>At which resolution to decode images.</BLURB> +<DEFAULT>0</DEFAULT> +</ARG> + +<ARG> +<NAME>avdec_fmvc::output-corrupt</NAME> +<TYPE>gboolean</TYPE> +<RANGE></RANGE> +<FLAGS>rw</FLAGS> +<NICK>Output corrupt buffers</NICK> +<BLURB>Whether libav should output frames even if corrupted.</BLURB> +<DEFAULT>TRUE</DEFAULT> +</ARG> + +<ARG> +<NAME>avdec_fmvc::skip-frame</NAME> +<TYPE>GstLibAVVidDecSkipFrame</TYPE> +<RANGE></RANGE> +<FLAGS>rw</FLAGS> +<NICK>Skip frames</NICK> +<BLURB>Which types of frames to skip during decoding.</BLURB> +<DEFAULT>0</DEFAULT> +</ARG> + +<ARG> +<NAME>avdec_clearvideo::debug-mv</NAME> +<TYPE>gboolean</TYPE> +<RANGE></RANGE> +<FLAGS>rw</FLAGS> +<NICK>Debug motion vectors</NICK> +<BLURB>Whether libav should print motion vectors on top of the image.</BLURB> +<DEFAULT>FALSE</DEFAULT> +</ARG> + +<ARG> +<NAME>avdec_clearvideo::direct-rendering</NAME> +<TYPE>gboolean</TYPE> +<RANGE></RANGE> +<FLAGS>rw</FLAGS> +<NICK>Direct Rendering</NICK> +<BLURB>Enable direct rendering.</BLURB> +<DEFAULT>TRUE</DEFAULT> +</ARG> + +<ARG> +<NAME>avdec_clearvideo::lowres</NAME> +<TYPE>GstLibAVVidDecLowres</TYPE> +<RANGE></RANGE> +<FLAGS>rw</FLAGS> +<NICK>Low resolution</NICK> +<BLURB>At which resolution to decode images.</BLURB> +<DEFAULT>0</DEFAULT> +</ARG> + +<ARG> +<NAME>avdec_clearvideo::output-corrupt</NAME> +<TYPE>gboolean</TYPE> +<RANGE></RANGE> +<FLAGS>rw</FLAGS> +<NICK>Output corrupt buffers</NICK> +<BLURB>Whether libav should output frames even if corrupted.</BLURB> +<DEFAULT>TRUE</DEFAULT> +</ARG> + +<ARG> +<NAME>avdec_clearvideo::skip-frame</NAME> +<TYPE>GstLibAVVidDecSkipFrame</TYPE> +<RANGE></RANGE> +<FLAGS>rw</FLAGS> +<NICK>Skip frames</NICK> +<BLURB>Which types of frames to skip during decoding.</BLURB> +<DEFAULT>0</DEFAULT> +</ARG> + |