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Diffstat (limited to 'examples/egl/cube_texture_and_coords.h')
-rw-r--r-- | examples/egl/cube_texture_and_coords.h | 100 |
1 files changed, 100 insertions, 0 deletions
diff --git a/examples/egl/cube_texture_and_coords.h b/examples/egl/cube_texture_and_coords.h new file mode 100644 index 0000000..663e23b --- /dev/null +++ b/examples/egl/cube_texture_and_coords.h @@ -0,0 +1,100 @@ +/* +Copyright (c) 2012, Broadcom Europe Ltd +All rights reserved. + +Redistribution and use in source and binary forms, with or without +modification, are permitted provided that the following conditions are met: + * Redistributions of source code must retain the above copyright + notice, this list of conditions and the following disclaimer. + * Redistributions in binary form must reproduce the above copyright + notice, this list of conditions and the following disclaimer in the + documentation and/or other materials provided with the distribution. + * Neither the name of the copyright holder nor the + names of its contributors may be used to endorse or promote products + derived from this software without specific prior written permission. + +THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND +ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED +WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE +DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE FOR ANY +DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES +(INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; +LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND +ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT +(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS +SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. +*/ + +// Spatial coordinates for the cube + +static const GLbyte quadx[6*4*3] = { + /* FRONT */ + -10, -10, 10, + 10, -10, 10, + -10, 10, 10, + 10, 10, 10, + + /* BACK */ + -10, -10, -10, + -10, 10, -10, + 10, -10, -10, + 10, 10, -10, + + /* LEFT */ + -10, -10, 10, + -10, 10, 10, + -10, -10, -10, + -10, 10, -10, + + /* RIGHT */ + 10, -10, -10, + 10, 10, -10, + 10, -10, 10, + 10, 10, 10, + + /* TOP */ + -10, 10, 10, + 10, 10, 10, + -10, 10, -10, + 10, 10, -10, + + /* BOTTOM */ + -10, -10, 10, + -10, -10, -10, + 10, -10, 10, + 10, -10, -10, +}; + +/** Texture coordinates for the quad. */ +static const GLfloat texCoords[6 * 4 * 2] = { + 0.f, 0.f, + 1.f, 0.f, + 0.f, 1.f, + 1.f, 1.f, + + 0.f, 0.f, + 1.f, 0.f, + 0.f, 1.f, + 1.f, 1.f, + + 0.f, 0.f, + 1.f, 0.f, + 0.f, 1.f, + 1.f, 1.f, + + 0.f, 0.f, + 1.f, 0.f, + 0.f, 1.f, + 1.f, 1.f, + + 0.f, 0.f, + 1.f, 0.f, + 0.f, 1.f, + 1.f, 1.f, + + 0.f, 0.f, + 1.f, 0.f, + 0.f, 1.f, + 1.f, 1.f, +}; + |