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diff --git a/examples/egl/cube_texture_and_coords.h b/examples/egl/cube_texture_and_coords.h
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+/*
+Copyright (c) 2012, Broadcom Europe Ltd
+All rights reserved.
+
+Redistribution and use in source and binary forms, with or without
+modification, are permitted provided that the following conditions are met:
+ * Redistributions of source code must retain the above copyright
+ notice, this list of conditions and the following disclaimer.
+ * Redistributions in binary form must reproduce the above copyright
+ notice, this list of conditions and the following disclaimer in the
+ documentation and/or other materials provided with the distribution.
+ * Neither the name of the copyright holder nor the
+ names of its contributors may be used to endorse or promote products
+ derived from this software without specific prior written permission.
+
+THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND
+ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
+WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
+DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE FOR ANY
+DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
+(INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
+LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
+ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
+(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
+SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
+*/
+
+// Spatial coordinates for the cube
+
+static const GLbyte quadx[6*4*3] = {
+ /* FRONT */
+ -10, -10, 10,
+ 10, -10, 10,
+ -10, 10, 10,
+ 10, 10, 10,
+
+ /* BACK */
+ -10, -10, -10,
+ -10, 10, -10,
+ 10, -10, -10,
+ 10, 10, -10,
+
+ /* LEFT */
+ -10, -10, 10,
+ -10, 10, 10,
+ -10, -10, -10,
+ -10, 10, -10,
+
+ /* RIGHT */
+ 10, -10, -10,
+ 10, 10, -10,
+ 10, -10, 10,
+ 10, 10, 10,
+
+ /* TOP */
+ -10, 10, 10,
+ 10, 10, 10,
+ -10, 10, -10,
+ 10, 10, -10,
+
+ /* BOTTOM */
+ -10, -10, 10,
+ -10, -10, -10,
+ 10, -10, 10,
+ 10, -10, -10,
+};
+
+/** Texture coordinates for the quad. */
+static const GLfloat texCoords[6 * 4 * 2] = {
+ 0.f, 0.f,
+ 1.f, 0.f,
+ 0.f, 1.f,
+ 1.f, 1.f,
+
+ 0.f, 0.f,
+ 1.f, 0.f,
+ 0.f, 1.f,
+ 1.f, 1.f,
+
+ 0.f, 0.f,
+ 1.f, 0.f,
+ 0.f, 1.f,
+ 1.f, 1.f,
+
+ 0.f, 0.f,
+ 1.f, 0.f,
+ 0.f, 1.f,
+ 1.f, 1.f,
+
+ 0.f, 0.f,
+ 1.f, 0.f,
+ 0.f, 1.f,
+ 1.f, 1.f,
+
+ 0.f, 0.f,
+ 1.f, 0.f,
+ 0.f, 1.f,
+ 1.f, 1.f,
+};
+