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authorSebastian Dröge <sebastian.droege@collabora.co.uk>2012-10-17 15:04:11 +0200
committerSebastian Dröge <sebastian.droege@collabora.co.uk>2012-10-18 14:35:20 +0200
commit9941466ab4472169aeb612b945722cead87a3327 (patch)
treebba24a02a83705cac4d011dd454ae673f24d733d
parenta65ed4d7c14e813c78e80eeb2e4d3bcd607e3b59 (diff)
downloadgstreamer-plugins-bad-9941466ab4472169aeb612b945722cead87a3327.tar.gz
eglglessink: Draw black borders and also use a single GL buffer for all vertices
Fixes weird artifacts outside the video frame on Qualcomm Snapdragon chipsets and should be faster than glClear() on the complete area all the time.
-rw-r--r--ext/eglgles/gsteglglessink.c613
1 files changed, 420 insertions, 193 deletions
diff --git a/ext/eglgles/gsteglglessink.c b/ext/eglgles/gsteglglessink.c
index f47220400..f51c6face 100644
--- a/ext/eglgles/gsteglglessink.c
+++ b/ext/eglgles/gsteglglessink.c
@@ -198,6 +198,23 @@ static const char *vert_COPY_prog = {
"}"
};
+static const char *vert_COPY_prog_no_tex = {
+ "attribute vec3 position;"
+ "void main(void)"
+ "{"
+ " gl_Position = vec4(position, 1.0);"
+ "}"
+};
+
+/* Paint all black */
+static const char *frag_BLACK_prog = {
+ "precision mediump float;"
+ "void main(void)"
+ "{"
+ " gl_FragColor = vec4(0.0, 0.0, 0.0, 1.0);"
+ "}"
+};
+
/* Direct fragments copy */
static const char *frag_COPY_prog = {
"precision mediump float;"
@@ -325,8 +342,9 @@ static GstStaticPadTemplate gst_eglglessink_sink_template_factory =
GST_VIDEO_CAPS_RGBx ";" GST_VIDEO_CAPS_BGRx ";"
GST_VIDEO_CAPS_xRGB ";" GST_VIDEO_CAPS_xBGR ";"
GST_VIDEO_CAPS_YUV
- ("{ AYUV, Y444, I420, YV12, NV12, NV21, YUY2, YVYU, UYVY, Y42B, Y41B }") ";"
- GST_VIDEO_CAPS_RGB ";" GST_VIDEO_CAPS_BGR ";" GST_VIDEO_CAPS_RGB_16));
+ ("{ AYUV, Y444, I420, YV12, NV12, NV21, YUY2, YVYU, UYVY, Y42B, Y41B }")
+ ";" GST_VIDEO_CAPS_RGB ";" GST_VIDEO_CAPS_BGR ";"
+ GST_VIDEO_CAPS_RGB_16));
/* Filter signals and args */
enum
@@ -429,7 +447,7 @@ static void gst_eglglessink_init_egl_exts (GstEglGlesSink * eglglessink);
static gboolean gst_eglglessink_setup_vbo (GstEglGlesSink * eglglessink,
gboolean reset);
static gboolean
-gst_eglglessink_configure_caps (GstEglGlesSink *eglglessink, GstCaps * caps);
+gst_eglglessink_configure_caps (GstEglGlesSink * eglglessink, GstCaps * caps);
static GstFlowReturn gst_eglglessink_render_and_display (GstEglGlesSink * sink,
GstBuffer * buf);
static GstFlowReturn gst_eglglessink_queue_buffer (GstEglGlesSink * sink,
@@ -1073,10 +1091,11 @@ render_thread_func (GstEglGlesSink * eglglessink)
while (gst_data_queue_pop (eglglessink->queue, &item)) {
GstBuffer *buf = NULL;
- GST_DEBUG_OBJECT (eglglessink, "Handling object %" GST_PTR_FORMAT, item->object);
+ GST_DEBUG_OBJECT (eglglessink, "Handling object %" GST_PTR_FORMAT,
+ item->object);
if (item->object) {
- GstCaps * caps;
+ GstCaps *caps;
buf = GST_BUFFER (item->object);
caps = GST_BUFFER_CAPS (buf);
@@ -1092,7 +1111,8 @@ render_thread_func (GstEglGlesSink * eglglessink)
}
}
- eglglessink->last_flow = gst_eglglessink_render_and_display (eglglessink, buf);
+ eglglessink->last_flow =
+ gst_eglglessink_render_and_display (eglglessink, buf);
if (buf) {
g_mutex_lock (eglglessink->render_lock);
g_cond_broadcast (eglglessink->render_cond);
@@ -1115,7 +1135,6 @@ render_thread_func (GstEglGlesSink * eglglessink)
if (eglglessink->have_vbo) {
glDeleteBuffers (1, &eglglessink->eglglesctx.position_buffer);
- glDeleteBuffers (1, &eglglessink->eglglesctx.texpos_buffer);
glDeleteBuffers (1, &eglglessink->eglglesctx.index_buffer);
eglglessink->have_vbo = FALSE;
}
@@ -1127,15 +1146,26 @@ render_thread_func (GstEglGlesSink * eglglessink)
eglglessink->eglglesctx.n_textures = 0;
}
- if (eglglessink->eglglesctx.glslprogram) {
- glDetachShader (eglglessink->eglglesctx.glslprogram,
- eglglessink->eglglesctx.fragshader);
- glDetachShader (eglglessink->eglglesctx.glslprogram,
- eglglessink->eglglesctx.vertshader);
- glDeleteProgram (eglglessink->eglglesctx.glslprogram);
- glDeleteShader (eglglessink->eglglesctx.fragshader);
- glDeleteShader (eglglessink->eglglesctx.vertshader);
- eglglessink->eglglesctx.glslprogram = 0;
+ if (eglglessink->eglglesctx.glslprogram[0]) {
+ glDetachShader (eglglessink->eglglesctx.glslprogram[0],
+ eglglessink->eglglesctx.fragshader[0]);
+ glDetachShader (eglglessink->eglglesctx.glslprogram[0],
+ eglglessink->eglglesctx.vertshader[0]);
+ glDeleteProgram (eglglessink->eglglesctx.glslprogram[0]);
+ glDeleteShader (eglglessink->eglglesctx.fragshader[0]);
+ glDeleteShader (eglglessink->eglglesctx.vertshader[0]);
+ eglglessink->eglglesctx.glslprogram[0] = 0;
+ }
+
+ if (eglglessink->eglglesctx.glslprogram[1]) {
+ glDetachShader (eglglessink->eglglesctx.glslprogram[1],
+ eglglessink->eglglesctx.fragshader[1]);
+ glDetachShader (eglglessink->eglglesctx.glslprogram[1],
+ eglglessink->eglglesctx.vertshader[1]);
+ glDeleteProgram (eglglessink->eglglesctx.glslprogram[1]);
+ glDeleteShader (eglglessink->eglglesctx.fragshader[1]);
+ glDeleteShader (eglglessink->eglglesctx.vertshader[1]);
+ eglglessink->eglglesctx.glslprogram[1] = 0;
}
}
@@ -1341,8 +1371,10 @@ gst_eglglessink_init_egl_exts (GstEglGlesSink * eglglessink)
eglexts = eglQueryString (eglglessink->eglglesctx.display, EGL_EXTENSIONS);
glexts = glGetString (GL_EXTENSIONS);
- GST_DEBUG_OBJECT (eglglessink, "Available EGL extensions: %s\n", GST_STR_NULL (eglexts));
- GST_DEBUG_OBJECT (eglglessink, "Available GLES extensions: %s\n", GST_STR_NULL ((const char *) glexts));
+ GST_DEBUG_OBJECT (eglglessink, "Available EGL extensions: %s\n",
+ GST_STR_NULL (eglexts));
+ GST_DEBUG_OBJECT (eglglessink, "Available GLES extensions: %s\n",
+ GST_STR_NULL ((const char *) glexts));
#ifdef EGL_FAST_RENDERING_POSSIBLE
/* OK Fast rendering should be possible from the declared
@@ -1419,110 +1451,164 @@ SLOW_PATH_SELECTED:
static gboolean
gst_eglglessink_setup_vbo (GstEglGlesSink * eglglessink, gboolean reset)
{
+ gdouble surface_width, surface_height;
+ gdouble x1, x2, y1, y2;
+
GST_INFO_OBJECT (eglglessink, "VBO setup. have_vbo:%d, should reset %d",
eglglessink->have_vbo, reset);
if (eglglessink->have_vbo && reset) {
glDeleteBuffers (1, &eglglessink->eglglesctx.position_buffer);
- glDeleteBuffers (1, &eglglessink->eglglesctx.texpos_buffer);
glDeleteBuffers (1, &eglglessink->eglglesctx.index_buffer);
eglglessink->have_vbo = FALSE;
}
- if (!eglglessink->have_vbo) {
- GST_DEBUG_OBJECT (eglglessink, "Performing VBO setup");
- eglglessink->eglglesctx.position_array[0].x = 1;
- eglglessink->eglglesctx.position_array[0].y = 1;
- eglglessink->eglglesctx.position_array[0].z = 0;
-
- eglglessink->eglglesctx.position_array[1].x = 1;
- eglglessink->eglglesctx.position_array[1].y = -1;
- eglglessink->eglglesctx.position_array[1].z = 0;
-
- eglglessink->eglglesctx.position_array[2].x = -1;
- eglglessink->eglglesctx.position_array[2].y = 1;
- eglglessink->eglglesctx.position_array[2].z = 0;
-
- eglglessink->eglglesctx.position_array[3].x = -1;
- eglglessink->eglglesctx.position_array[3].y = -1;
- eglglessink->eglglesctx.position_array[3].z = 0;
-
- eglglessink->eglglesctx.texpos_array[0].x = 1;
- eglglessink->eglglesctx.texpos_array[0].y = 0;
-
- eglglessink->eglglesctx.texpos_array[1].x = 1;
- eglglessink->eglglesctx.texpos_array[1].y = 1;
-
- eglglessink->eglglesctx.texpos_array[2].x = 0;
- eglglessink->eglglesctx.texpos_array[2].y = 0;
-
- eglglessink->eglglesctx.texpos_array[3].x = 0;
- eglglessink->eglglesctx.texpos_array[3].y = 1;
-
- eglglessink->eglglesctx.index_array[0] = 0;
- eglglessink->eglglesctx.index_array[1] = 1;
- eglglessink->eglglesctx.index_array[2] = 2;
- eglglessink->eglglesctx.index_array[3] = 3;
-
- glGenBuffers (1, &eglglessink->eglglesctx.position_buffer);
- glGenBuffers (1, &eglglessink->eglglesctx.texpos_buffer);
- glGenBuffers (1, &eglglessink->eglglesctx.index_buffer);
- if (got_gl_error ("glGenBuffers"))
- goto HANDLE_ERROR_LOCKED;
-
- glBindBuffer (GL_ARRAY_BUFFER, eglglessink->eglglesctx.position_buffer);
- if (got_gl_error ("glBindBuffer position_buffer"))
- goto HANDLE_ERROR_LOCKED;
-
- glBufferData (GL_ARRAY_BUFFER,
- sizeof (eglglessink->eglglesctx.position_array),
- eglglessink->eglglesctx.position_array, GL_STATIC_DRAW);
- if (got_gl_error ("glBufferData position_buffer"))
- goto HANDLE_ERROR_LOCKED;
-
- glVertexAttribPointer (eglglessink->eglglesctx.position_loc, 3, GL_FLOAT,
- GL_FALSE, 0, 0);
- if (got_gl_error ("glVertexAttribPointer"))
- goto HANDLE_ERROR_LOCKED;
-
- glEnableVertexAttribArray (eglglessink->eglglesctx.position_loc);
- if (got_gl_error ("glEnableVertexAttribArray"))
- goto HANDLE_ERROR_LOCKED;
-
- glBindBuffer (GL_ARRAY_BUFFER, eglglessink->eglglesctx.texpos_buffer);
- if (got_gl_error ("glBindBuffer texpos_buffer"))
- goto HANDLE_ERROR_LOCKED;
-
- glBufferData (GL_ARRAY_BUFFER,
- sizeof (eglglessink->eglglesctx.texpos_array),
- eglglessink->eglglesctx.texpos_array, GL_STATIC_DRAW);
- if (got_gl_error ("glBufferData texpos_buffer"))
- goto HANDLE_ERROR_LOCKED;
-
- glVertexAttribPointer (eglglessink->eglglesctx.texpos_loc, 2, GL_FLOAT,
- GL_FALSE, 0, 0);
- if (got_gl_error ("glVertexAttribPointer"))
- goto HANDLE_ERROR_LOCKED;
-
- glEnableVertexAttribArray (eglglessink->eglglesctx.texpos_loc);
- if (got_gl_error ("glEnableVertexAttribArray"))
- goto HANDLE_ERROR_LOCKED;
-
- glBindBuffer (GL_ELEMENT_ARRAY_BUFFER,
- eglglessink->eglglesctx.index_buffer);
- if (got_gl_error ("glBindBuffer index_buffer"))
- goto HANDLE_ERROR_LOCKED;
-
- glBufferData (GL_ELEMENT_ARRAY_BUFFER,
- sizeof (eglglessink->eglglesctx.index_array),
- eglglessink->eglglesctx.index_array, GL_STATIC_DRAW);
- if (got_gl_error ("glBufferData index_buffer"))
- goto HANDLE_ERROR_LOCKED;
-
- eglglessink->have_vbo = TRUE;
+ surface_width = eglglessink->eglglesctx.surface_width;
+ surface_height = eglglessink->eglglesctx.surface_height;
+
+ GST_DEBUG_OBJECT (eglglessink, "Performing VBO setup");
+
+ x1 = (eglglessink->display_region.x / surface_width) * 2.0 - 1;
+ y1 = (eglglessink->display_region.y / surface_height) * 2.0 - 1;
+ x2 = ((eglglessink->display_region.x +
+ eglglessink->display_region.w) / surface_width) * 2.0 - 1;
+ y2 = ((eglglessink->display_region.y +
+ eglglessink->display_region.h) / surface_height) * 2.0 - 1;
+
+ eglglessink->eglglesctx.position_array[0].x = x2;
+ eglglessink->eglglesctx.position_array[0].y = y2;
+ eglglessink->eglglesctx.position_array[0].z = 0;
+ eglglessink->eglglesctx.position_array[0].a = 1;
+ eglglessink->eglglesctx.position_array[0].b = 0;
+
+ eglglessink->eglglesctx.position_array[1].x = x2;
+ eglglessink->eglglesctx.position_array[1].y = y1;
+ eglglessink->eglglesctx.position_array[1].z = 0;
+ eglglessink->eglglesctx.position_array[1].a = 1;
+ eglglessink->eglglesctx.position_array[1].b = 1;
+
+ eglglessink->eglglesctx.position_array[2].x = x1;
+ eglglessink->eglglesctx.position_array[2].y = y2;
+ eglglessink->eglglesctx.position_array[2].z = 0;
+ eglglessink->eglglesctx.position_array[2].a = 0;
+ eglglessink->eglglesctx.position_array[2].b = 0;
+
+ eglglessink->eglglesctx.position_array[3].x = x1;
+ eglglessink->eglglesctx.position_array[3].y = y1;
+ eglglessink->eglglesctx.position_array[3].z = 0;
+ eglglessink->eglglesctx.position_array[3].a = 0;
+ eglglessink->eglglesctx.position_array[3].b = 1;
+
+ if (eglglessink->display_region.x == 0) {
+ /* Borders top/bottom */
+
+ eglglessink->eglglesctx.position_array[4 + 0].x = 1;
+ eglglessink->eglglesctx.position_array[4 + 0].y = 1;
+ eglglessink->eglglesctx.position_array[4 + 0].z = 0;
+
+ eglglessink->eglglesctx.position_array[4 + 1].x = x2;
+ eglglessink->eglglesctx.position_array[4 + 1].y = y2;
+ eglglessink->eglglesctx.position_array[4 + 1].z = 0;
+
+ eglglessink->eglglesctx.position_array[4 + 2].x = -1;
+ eglglessink->eglglesctx.position_array[4 + 2].y = 1;
+ eglglessink->eglglesctx.position_array[4 + 2].z = 0;
+
+ eglglessink->eglglesctx.position_array[4 + 3].x = x1;
+ eglglessink->eglglesctx.position_array[4 + 3].y = y2;
+ eglglessink->eglglesctx.position_array[4 + 3].z = 0;
+
+ eglglessink->eglglesctx.position_array[8 + 0].x = 1;
+ eglglessink->eglglesctx.position_array[8 + 0].y = y1;
+ eglglessink->eglglesctx.position_array[8 + 0].z = 0;
+
+ eglglessink->eglglesctx.position_array[8 + 1].x = 1;
+ eglglessink->eglglesctx.position_array[8 + 1].y = -1;
+ eglglessink->eglglesctx.position_array[8 + 1].z = 0;
+
+ eglglessink->eglglesctx.position_array[8 + 2].x = x1;
+ eglglessink->eglglesctx.position_array[8 + 2].y = y1;
+ eglglessink->eglglesctx.position_array[8 + 2].z = 0;
+
+ eglglessink->eglglesctx.position_array[8 + 3].x = -1;
+ eglglessink->eglglesctx.position_array[8 + 3].y = -1;
+ eglglessink->eglglesctx.position_array[8 + 3].z = 0;
} else {
- GST_INFO_OBJECT (eglglessink, "Won't perform VBO setup");
- }
+ /* Borders left/right */
+
+ eglglessink->eglglesctx.position_array[4 + 0].x = x1;
+ eglglessink->eglglesctx.position_array[4 + 0].y = 1;
+ eglglessink->eglglesctx.position_array[4 + 0].z = 0;
+
+ eglglessink->eglglesctx.position_array[4 + 1].x = x1;
+ eglglessink->eglglesctx.position_array[4 + 1].y = -1;
+ eglglessink->eglglesctx.position_array[4 + 1].z = 0;
+
+ eglglessink->eglglesctx.position_array[4 + 2].x = -1;
+ eglglessink->eglglesctx.position_array[4 + 2].y = 1;
+ eglglessink->eglglesctx.position_array[4 + 2].z = 0;
+
+ eglglessink->eglglesctx.position_array[4 + 3].x = -1;
+ eglglessink->eglglesctx.position_array[4 + 3].y = -1;
+ eglglessink->eglglesctx.position_array[4 + 3].z = 0;
+
+ eglglessink->eglglesctx.position_array[8 + 0].x = 1;
+ eglglessink->eglglesctx.position_array[8 + 0].y = 1;
+ eglglessink->eglglesctx.position_array[8 + 0].z = 0;
+
+ eglglessink->eglglesctx.position_array[8 + 1].x = 1;
+ eglglessink->eglglesctx.position_array[8 + 1].y = -1;
+ eglglessink->eglglesctx.position_array[8 + 1].z = 0;
+
+ eglglessink->eglglesctx.position_array[8 + 2].x = x2;
+ eglglessink->eglglesctx.position_array[8 + 2].y = y2;
+ eglglessink->eglglesctx.position_array[8 + 2].z = 0;
+
+ eglglessink->eglglesctx.position_array[8 + 3].x = x2;
+ eglglessink->eglglesctx.position_array[8 + 3].y = -1;
+ eglglessink->eglglesctx.position_array[8 + 3].z = 0;
+ }
+
+ eglglessink->eglglesctx.index_array[0] = 0;
+ eglglessink->eglglesctx.index_array[1] = 1;
+ eglglessink->eglglesctx.index_array[2] = 2;
+ eglglessink->eglglesctx.index_array[3] = 3;
+
+ glGenBuffers (1, &eglglessink->eglglesctx.position_buffer);
+ glGenBuffers (1, &eglglessink->eglglesctx.index_buffer);
+ if (got_gl_error ("glGenBuffers"))
+ goto HANDLE_ERROR_LOCKED;
+
+ glBindBuffer (GL_ARRAY_BUFFER, eglglessink->eglglesctx.position_buffer);
+ if (got_gl_error ("glBindBuffer position_buffer"))
+ goto HANDLE_ERROR_LOCKED;
+
+ glBufferData (GL_ARRAY_BUFFER,
+ sizeof (eglglessink->eglglesctx.position_array),
+ eglglessink->eglglesctx.position_array, GL_STATIC_DRAW);
+ if (got_gl_error ("glBufferData position_buffer"))
+ goto HANDLE_ERROR_LOCKED;
+
+ /* Map the texpos already */
+ glUseProgram (eglglessink->eglglesctx.glslprogram[0]);
+ glVertexAttribPointer (eglglessink->eglglesctx.texpos_loc, 2, GL_FLOAT,
+ GL_FALSE, 5 * sizeof (gfloat), (gpointer) (3 * sizeof (gfloat)));
+ if (got_gl_error ("glVertexAttribPointer"))
+ goto HANDLE_ERROR_LOCKED;
+ glUseProgram (0);
+
+ glBindBuffer (GL_ELEMENT_ARRAY_BUFFER, eglglessink->eglglesctx.index_buffer);
+ if (got_gl_error ("glBindBuffer index_buffer"))
+ goto HANDLE_ERROR_LOCKED;
+
+ glBufferData (GL_ELEMENT_ARRAY_BUFFER,
+ sizeof (eglglessink->eglglesctx.index_array),
+ eglglessink->eglglesctx.index_array, GL_STATIC_DRAW);
+ if (got_gl_error ("glBufferData index_buffer"))
+ goto HANDLE_ERROR_LOCKED;
+
+ eglglessink->have_vbo = TRUE;
+ GST_DEBUG_OBJECT (eglglessink, "VBO setup done");
return TRUE;
@@ -1565,23 +1651,25 @@ gst_eglglessink_context_make_current (GstEglGlesSink * eglglessink,
EGLContext *ctx = eglGetCurrentContext ();
if (ctx == eglglessink->eglglesctx.eglcontext) {
- GST_DEBUG_OBJECT (eglglessink, "Already attached the context to thread %p", g_thread_self ());
+ GST_DEBUG_OBJECT (eglglessink,
+ "Already attached the context to thread %p", g_thread_self ());
return TRUE;
}
- GST_DEBUG_OBJECT (eglglessink, "Attaching context to thread %p", g_thread_self ());
+ GST_DEBUG_OBJECT (eglglessink, "Attaching context to thread %p",
+ g_thread_self ());
if (!eglMakeCurrent (eglglessink->eglglesctx.display,
- eglglessink->eglglesctx.surface,
- eglglessink->eglglesctx.surface,
+ eglglessink->eglglesctx.surface, eglglessink->eglglesctx.surface,
eglglessink->eglglesctx.eglcontext)) {
show_egl_error ("eglMakeCurrent");
GST_ERROR_OBJECT (eglglessink, "Couldn't bind context");
return FALSE;
}
} else {
- GST_DEBUG_OBJECT (eglglessink, "Detaching context from thread %p", g_thread_self ());
- if (!eglMakeCurrent (eglglessink->eglglesctx.display,
- EGL_NO_SURFACE, EGL_NO_SURFACE, EGL_NO_CONTEXT)) {
+ GST_DEBUG_OBJECT (eglglessink, "Detaching context from thread %p",
+ g_thread_self ());
+ if (!eglMakeCurrent (eglglessink->eglglesctx.display, EGL_NO_SURFACE,
+ EGL_NO_SURFACE, EGL_NO_CONTEXT)) {
show_egl_error ("eglMakeCurrent");
GST_ERROR_OBJECT (eglglessink, "Couldn't unbind context");
return FALSE;
@@ -1633,12 +1721,11 @@ gst_eglglessink_init_egl_surface (GstEglGlesSink * eglglessink)
eglglessink->eglglesctx.pixel_aspect_ratio = EGL_DISPLAY_SCALING;
} else {
eglQuerySurface (eglglessink->eglglesctx.display,
- eglglessink->eglglesctx.surface, EGL_PIXEL_ASPECT_RATIO,
- &display_par);
- /* Fix for outbound DAR reporting on some implementations not
- * honoring the 'should return w/h * EGL_DISPLAY_SCALING' spec
- * requirement
- */
+ eglglessink->eglglesctx.surface, EGL_PIXEL_ASPECT_RATIO, &display_par);
+ /* Fix for outbound DAR reporting on some implementations not
+ * honoring the 'should return w/h * EGL_DISPLAY_SCALING' spec
+ * requirement
+ */
if (display_par == EGL_UNKNOWN || display_par < EGL_SANE_DAR_MIN ||
display_par > EGL_SANE_DAR_MAX) {
GST_DEBUG_OBJECT (eglglessink, "Nonsensical PAR value returned: %d. "
@@ -1669,37 +1756,39 @@ gst_eglglessink_init_egl_surface (GstEglGlesSink * eglglessink)
goto HANDLE_ERROR;
}
- eglglessink->eglglesctx.vertshader = glCreateShader (GL_VERTEX_SHADER);
+ /* Build shader program for video texture rendering */
+ eglglessink->eglglesctx.vertshader[0] = glCreateShader (GL_VERTEX_SHADER);
GST_DEBUG_OBJECT (eglglessink, "Sending %s to handle %d", vert_COPY_prog,
- eglglessink->eglglesctx.vertshader);
- glShaderSource (eglglessink->eglglesctx.vertshader, 1, &vert_COPY_prog,
+ eglglessink->eglglesctx.vertshader[0]);
+ glShaderSource (eglglessink->eglglesctx.vertshader[0], 1, &vert_COPY_prog,
NULL);
if (got_gl_error ("glShaderSource vertex"))
goto HANDLE_ERROR;
- glCompileShader (eglglessink->eglglesctx.vertshader);
+ glCompileShader (eglglessink->eglglesctx.vertshader[0]);
if (got_gl_error ("glCompileShader vertex"))
goto HANDLE_ERROR;
- glGetShaderiv (eglglessink->eglglesctx.vertshader, GL_COMPILE_STATUS, &test);
+ glGetShaderiv (eglglessink->eglglesctx.vertshader[0], GL_COMPILE_STATUS,
+ &test);
if (test != GL_FALSE)
GST_DEBUG_OBJECT (eglglessink, "Successfully compiled vertex shader");
else {
GST_ERROR_OBJECT (eglglessink, "Couldn't compile vertex shader");
- glGetShaderiv (eglglessink->eglglesctx.vertshader, GL_INFO_LOG_LENGTH,
+ glGetShaderiv (eglglessink->eglglesctx.vertshader[0], GL_INFO_LOG_LENGTH,
&test);
info_log = g_new0 (GLchar, test);
- glGetShaderInfoLog (eglglessink->eglglesctx.vertshader, test, NULL,
+ glGetShaderInfoLog (eglglessink->eglglesctx.vertshader[0], test, NULL,
info_log);
GST_INFO_OBJECT (eglglessink, "Compilation info log:\n%s", info_log);
g_free (info_log);
goto HANDLE_ERROR;
}
- eglglessink->eglglesctx.fragshader = glCreateShader (GL_FRAGMENT_SHADER);
+ eglglessink->eglglesctx.fragshader[0] = glCreateShader (GL_FRAGMENT_SHADER);
switch (eglglessink->format) {
case GST_VIDEO_FORMAT_AYUV:
- glShaderSource (eglglessink->eglglesctx.fragshader, 1, &frag_AYUV_prog,
+ glShaderSource (eglglessink->eglglesctx.fragshader[0], 1, &frag_AYUV_prog,
NULL);
eglglessink->eglglesctx.n_textures = 1;
texnames[0] = "tex";
@@ -1709,7 +1798,7 @@ gst_eglglessink_init_egl_surface (GstEglGlesSink * eglglessink)
case GST_VIDEO_FORMAT_YV12:
case GST_VIDEO_FORMAT_Y42B:
case GST_VIDEO_FORMAT_Y41B:
- glShaderSource (eglglessink->eglglesctx.fragshader, 1,
+ glShaderSource (eglglessink->eglglesctx.fragshader[0], 1,
&frag_PLANAR_YUV_prog, NULL);
eglglessink->eglglesctx.n_textures = 3;
texnames[0] = "Ytex";
@@ -1718,7 +1807,7 @@ gst_eglglessink_init_egl_surface (GstEglGlesSink * eglglessink)
break;
case GST_VIDEO_FORMAT_YUY2:
tmp_prog = g_strdup_printf (frag_YUY2_YVYU_UYVY_prog, 'r', 'g', 'a');
- glShaderSource (eglglessink->eglglesctx.fragshader, 1,
+ glShaderSource (eglglessink->eglglesctx.fragshader[0], 1,
(const GLchar **) &tmp_prog, NULL);
eglglessink->eglglesctx.n_textures = 2;
texnames[0] = "Ytex";
@@ -1726,7 +1815,7 @@ gst_eglglessink_init_egl_surface (GstEglGlesSink * eglglessink)
break;
case GST_VIDEO_FORMAT_YVYU:
tmp_prog = g_strdup_printf (frag_YUY2_YVYU_UYVY_prog, 'r', 'a', 'g');
- glShaderSource (eglglessink->eglglesctx.fragshader, 1,
+ glShaderSource (eglglessink->eglglesctx.fragshader[0], 1,
(const GLchar **) &tmp_prog, NULL);
eglglessink->eglglesctx.n_textures = 2;
texnames[0] = "Ytex";
@@ -1734,7 +1823,7 @@ gst_eglglessink_init_egl_surface (GstEglGlesSink * eglglessink)
break;
case GST_VIDEO_FORMAT_UYVY:
tmp_prog = g_strdup_printf (frag_YUY2_YVYU_UYVY_prog, 'a', 'r', 'b');
- glShaderSource (eglglessink->eglglesctx.fragshader, 1,
+ glShaderSource (eglglessink->eglglesctx.fragshader[0], 1,
(const GLchar **) &tmp_prog, NULL);
eglglessink->eglglesctx.n_textures = 2;
texnames[0] = "Ytex";
@@ -1742,7 +1831,7 @@ gst_eglglessink_init_egl_surface (GstEglGlesSink * eglglessink)
break;
case GST_VIDEO_FORMAT_NV12:
tmp_prog = g_strdup_printf (frag_NV12_NV21_prog, 'r', 'a');
- glShaderSource (eglglessink->eglglesctx.fragshader, 1,
+ glShaderSource (eglglessink->eglglesctx.fragshader[0], 1,
(const GLchar **) &tmp_prog, NULL);
eglglessink->eglglesctx.n_textures = 2;
texnames[0] = "Ytex";
@@ -1750,7 +1839,7 @@ gst_eglglessink_init_egl_surface (GstEglGlesSink * eglglessink)
break;
case GST_VIDEO_FORMAT_NV21:
tmp_prog = g_strdup_printf (frag_NV12_NV21_prog, 'a', 'r');
- glShaderSource (eglglessink->eglglesctx.fragshader, 1,
+ glShaderSource (eglglessink->eglglesctx.fragshader[0], 1,
(const GLchar **) &tmp_prog, NULL);
eglglessink->eglglesctx.n_textures = 2;
texnames[0] = "Ytex";
@@ -1760,7 +1849,7 @@ gst_eglglessink_init_egl_surface (GstEglGlesSink * eglglessink)
case GST_VIDEO_FORMAT_BGRx:
case GST_VIDEO_FORMAT_BGRA:
tmp_prog = g_strdup_printf (frag_REORDER_prog, 'b', 'g', 'r');
- glShaderSource (eglglessink->eglglesctx.fragshader, 1,
+ glShaderSource (eglglessink->eglglesctx.fragshader[0], 1,
(const GLchar **) &tmp_prog, NULL);
eglglessink->eglglesctx.n_textures = 1;
texnames[0] = "tex";
@@ -1768,7 +1857,7 @@ gst_eglglessink_init_egl_surface (GstEglGlesSink * eglglessink)
case GST_VIDEO_FORMAT_xRGB:
case GST_VIDEO_FORMAT_ARGB:
tmp_prog = g_strdup_printf (frag_REORDER_prog, 'g', 'b', 'a');
- glShaderSource (eglglessink->eglglesctx.fragshader, 1,
+ glShaderSource (eglglessink->eglglesctx.fragshader[0], 1,
(const GLchar **) &tmp_prog, NULL);
eglglessink->eglglesctx.n_textures = 1;
texnames[0] = "tex";
@@ -1776,7 +1865,7 @@ gst_eglglessink_init_egl_surface (GstEglGlesSink * eglglessink)
case GST_VIDEO_FORMAT_xBGR:
case GST_VIDEO_FORMAT_ABGR:
tmp_prog = g_strdup_printf (frag_REORDER_prog, 'a', 'b', 'g');
- glShaderSource (eglglessink->eglglesctx.fragshader, 1,
+ glShaderSource (eglglessink->eglglesctx.fragshader[0], 1,
(const GLchar **) &tmp_prog, NULL);
eglglessink->eglglesctx.n_textures = 1;
texnames[0] = "tex";
@@ -1785,7 +1874,7 @@ gst_eglglessink_init_egl_surface (GstEglGlesSink * eglglessink)
case GST_VIDEO_FORMAT_RGBx:
case GST_VIDEO_FORMAT_RGBA:
case GST_VIDEO_FORMAT_RGB16:
- glShaderSource (eglglessink->eglglesctx.fragshader, 1, &frag_COPY_prog,
+ glShaderSource (eglglessink->eglglesctx.fragshader[0], 1, &frag_COPY_prog,
NULL);
eglglessink->eglglesctx.n_textures = 1;
texnames[0] = "tex";
@@ -1798,38 +1887,40 @@ gst_eglglessink_init_egl_surface (GstEglGlesSink * eglglessink)
if (got_gl_error ("glShaderSource fragment"))
goto HANDLE_ERROR;
- glCompileShader (eglglessink->eglglesctx.fragshader);
+ glCompileShader (eglglessink->eglglesctx.fragshader[0]);
if (got_gl_error ("glCompileShader fragment"))
goto HANDLE_ERROR;
- glGetShaderiv (eglglessink->eglglesctx.fragshader, GL_COMPILE_STATUS, &test);
+ glGetShaderiv (eglglessink->eglglesctx.fragshader[0], GL_COMPILE_STATUS,
+ &test);
if (test != GL_FALSE)
GST_DEBUG_OBJECT (eglglessink, "Successfully compiled fragment shader");
else {
GST_ERROR_OBJECT (eglglessink, "Couldn't compile fragment shader");
- glGetShaderiv (eglglessink->eglglesctx.fragshader, GL_INFO_LOG_LENGTH,
+ glGetShaderiv (eglglessink->eglglesctx.fragshader[0], GL_INFO_LOG_LENGTH,
&test);
info_log = g_new0 (GLchar, test);
- glGetShaderInfoLog (eglglessink->eglglesctx.fragshader, test, NULL,
+ glGetShaderInfoLog (eglglessink->eglglesctx.fragshader[0], test, NULL,
info_log);
GST_INFO_OBJECT (eglglessink, "Compilation info log:\n%s", info_log);
g_free (info_log);
goto HANDLE_ERROR;
}
- eglglessink->eglglesctx.glslprogram = glCreateProgram ();
+ eglglessink->eglglesctx.glslprogram[0] = glCreateProgram ();
if (got_gl_error ("glCreateProgram"))
goto HANDLE_ERROR;
- glAttachShader (eglglessink->eglglesctx.glslprogram,
- eglglessink->eglglesctx.vertshader);
+ glAttachShader (eglglessink->eglglesctx.glslprogram[0],
+ eglglessink->eglglesctx.vertshader[0]);
if (got_gl_error ("glAttachShader vertices"))
goto HANDLE_ERROR;
- glAttachShader (eglglessink->eglglesctx.glslprogram,
- eglglessink->eglglesctx.fragshader);
+ glAttachShader (eglglessink->eglglesctx.glslprogram[0],
+ eglglessink->eglglesctx.fragshader[0]);
if (got_gl_error ("glAttachShader fragments"))
goto HANDLE_ERROR;
- glLinkProgram (eglglessink->eglglesctx.glslprogram);
- glGetProgramiv (eglglessink->eglglesctx.glslprogram, GL_LINK_STATUS, &test);
+ glLinkProgram (eglglessink->eglglesctx.glslprogram[0]);
+ glGetProgramiv (eglglessink->eglglesctx.glslprogram[0], GL_LINK_STATUS,
+ &test);
if (test != GL_FALSE)
GST_DEBUG_OBJECT (eglglessink, "GLES: Successfully linked program");
else {
@@ -1837,14 +1928,104 @@ gst_eglglessink_init_egl_surface (GstEglGlesSink * eglglessink)
goto HANDLE_ERROR;
}
- glUseProgram (eglglessink->eglglesctx.glslprogram);
- if (got_gl_error ("glUseProgram"))
+ eglglessink->eglglesctx.position_loc[0] =
+ glGetAttribLocation (eglglessink->eglglesctx.glslprogram[0], "position");
+ eglglessink->eglglesctx.texpos_loc =
+ glGetAttribLocation (eglglessink->eglglesctx.glslprogram[0], "texpos");
+
+ glEnableVertexAttribArray (eglglessink->eglglesctx.position_loc[0]);
+ if (got_gl_error ("glEnableVertexAttribArray"))
goto HANDLE_ERROR;
- eglglessink->eglglesctx.position_loc =
- glGetAttribLocation (eglglessink->eglglesctx.glslprogram, "position");
- eglglessink->eglglesctx.texpos_loc =
- glGetAttribLocation (eglglessink->eglglesctx.glslprogram, "texpos");
+ glEnableVertexAttribArray (eglglessink->eglglesctx.texpos_loc);
+ if (got_gl_error ("glEnableVertexAttribArray"))
+ goto HANDLE_ERROR;
+
+ /* Build shader program for black borders */
+ eglglessink->eglglesctx.vertshader[1] = glCreateShader (GL_VERTEX_SHADER);
+ GST_DEBUG_OBJECT (eglglessink, "Sending %s to handle %d", vert_COPY_prog,
+ eglglessink->eglglesctx.vertshader[1]);
+ glShaderSource (eglglessink->eglglesctx.vertshader[1], 1,
+ &vert_COPY_prog_no_tex, NULL);
+ if (got_gl_error ("glShaderSource vertex"))
+ goto HANDLE_ERROR;
+
+ glCompileShader (eglglessink->eglglesctx.vertshader[1]);
+ if (got_gl_error ("glCompileShader vertex"))
+ goto HANDLE_ERROR;
+
+ glGetShaderiv (eglglessink->eglglesctx.vertshader[1], GL_COMPILE_STATUS,
+ &test);
+ if (test != GL_FALSE)
+ GST_DEBUG_OBJECT (eglglessink, "Successfully compiled vertex shader");
+ else {
+ GST_ERROR_OBJECT (eglglessink, "Couldn't compile vertex shader");
+ glGetShaderiv (eglglessink->eglglesctx.vertshader[1], GL_INFO_LOG_LENGTH,
+ &test);
+ info_log = g_new0 (GLchar, test);
+ glGetShaderInfoLog (eglglessink->eglglesctx.vertshader[1], test, NULL,
+ info_log);
+ GST_INFO_OBJECT (eglglessink, "Compilation info log:\n%s", info_log);
+ g_free (info_log);
+ goto HANDLE_ERROR;
+ }
+
+ eglglessink->eglglesctx.fragshader[1] = glCreateShader (GL_FRAGMENT_SHADER);
+ glShaderSource (eglglessink->eglglesctx.fragshader[1], 1, &frag_BLACK_prog,
+ NULL);
+
+ if (got_gl_error ("glShaderSource fragment"))
+ goto HANDLE_ERROR;
+
+ glCompileShader (eglglessink->eglglesctx.fragshader[1]);
+ if (got_gl_error ("glCompileShader fragment"))
+ goto HANDLE_ERROR;
+
+ glGetShaderiv (eglglessink->eglglesctx.fragshader[1], GL_COMPILE_STATUS,
+ &test);
+ if (test != GL_FALSE)
+ GST_DEBUG_OBJECT (eglglessink, "Successfully compiled fragment shader");
+ else {
+ GST_ERROR_OBJECT (eglglessink, "Couldn't compile fragment shader");
+ glGetShaderiv (eglglessink->eglglesctx.fragshader[1], GL_INFO_LOG_LENGTH,
+ &test);
+ info_log = g_new0 (GLchar, test);
+ glGetShaderInfoLog (eglglessink->eglglesctx.fragshader[1], test, NULL,
+ info_log);
+ GST_INFO_OBJECT (eglglessink, "Compilation info log:\n%s", info_log);
+ g_free (info_log);
+ goto HANDLE_ERROR;
+ }
+
+ eglglessink->eglglesctx.glslprogram[1] = glCreateProgram ();
+ if (got_gl_error ("glCreateProgram"))
+ goto HANDLE_ERROR;
+ glAttachShader (eglglessink->eglglesctx.glslprogram[1],
+ eglglessink->eglglesctx.vertshader[1]);
+ if (got_gl_error ("glAttachShader vertices"))
+ goto HANDLE_ERROR;
+ glAttachShader (eglglessink->eglglesctx.glslprogram[1],
+ eglglessink->eglglesctx.fragshader[1]);
+ if (got_gl_error ("glAttachShader fragments"))
+ goto HANDLE_ERROR;
+ glLinkProgram (eglglessink->eglglesctx.glslprogram[1]);
+ glGetProgramiv (eglglessink->eglglesctx.glslprogram[1], GL_LINK_STATUS,
+ &test);
+ if (test != GL_FALSE)
+ GST_DEBUG_OBJECT (eglglessink, "GLES: Successfully linked program");
+ else {
+ GST_ERROR_OBJECT (eglglessink, "Couldn't link program");
+ goto HANDLE_ERROR;
+ }
+
+ eglglessink->eglglesctx.position_loc[1] =
+ glGetAttribLocation (eglglessink->eglglesctx.glslprogram[1], "position");
+
+ glEnableVertexAttribArray (eglglessink->eglglesctx.position_loc[1]);
+ if (got_gl_error ("glEnableVertexAttribArray"))
+ goto HANDLE_ERROR;
+
+ glUseProgram (eglglessink->eglglesctx.glslprogram[0]);
/* Generate and bind texture */
if (!eglglessink->have_texture) {
@@ -1869,7 +2050,7 @@ gst_eglglessink_init_egl_surface (GstEglGlesSink * eglglessink)
goto HANDLE_ERROR_LOCKED;
eglglessink->eglglesctx.tex_loc[i] =
- glGetUniformLocation (eglglessink->eglglesctx.glslprogram,
+ glGetUniformLocation (eglglessink->eglglesctx.glslprogram[0],
texnames[i]);
glUniform1i (eglglessink->eglglesctx.tex_loc[i], i);
@@ -1888,6 +2069,7 @@ gst_eglglessink_init_egl_surface (GstEglGlesSink * eglglessink)
eglglessink->have_texture = TRUE;
}
+ glUseProgram (0);
g_free (tmp_prog);
@@ -1955,8 +2137,7 @@ gst_eglglessink_choose_config (GstEglGlesSink * eglglessink)
if ((eglChooseConfig (eglglessink->eglglesctx.display,
eglglessink->selected_fmt->attribs,
- &eglglessink->eglglesctx.config, 1,
- &egl_configs)) == EGL_FALSE) {
+ &eglglessink->eglglesctx.config, 1, &egl_configs)) == EGL_FALSE) {
show_egl_error ("eglChooseConfig");
GST_ERROR_OBJECT (eglglessink, "eglChooseConfig failed");
goto HANDLE_EGL_ERROR;
@@ -2041,8 +2222,7 @@ queue_item_destroy (GstDataQueueItem * item)
}
static GstFlowReturn
-gst_eglglessink_queue_buffer (GstEglGlesSink * eglglessink,
- GstBuffer * buf)
+gst_eglglessink_queue_buffer (GstEglGlesSink * eglglessink, GstBuffer * buf)
{
GstDataQueueItem *item = g_slice_new0 (GstDataQueueItem);
@@ -2065,7 +2245,8 @@ gst_eglglessink_queue_buffer (GstEglGlesSink * eglglessink,
if (buf) {
GST_DEBUG_OBJECT (eglglessink, "Waiting for buffer to be rendered");
g_cond_wait (eglglessink->render_cond, eglglessink->render_lock);
- GST_DEBUG_OBJECT (eglglessink, "Buffer rendered: %s", gst_flow_get_name (eglglessink->last_flow));
+ GST_DEBUG_OBJECT (eglglessink, "Buffer rendered: %s",
+ gst_flow_get_name (eglglessink->last_flow));
g_mutex_unlock (eglglessink->render_lock);
}
@@ -2272,8 +2453,7 @@ gst_eglglessink_render_and_display (GstEglGlesSink * eglglessink,
if (!eglglessink->force_aspect_ratio) {
eglglessink->display_region.x = 0;
eglglessink->display_region.y = 0;
- eglglessink->display_region.w =
- eglglessink->eglglesctx.surface_width;
+ eglglessink->display_region.w = eglglessink->eglglesctx.surface_width;
eglglessink->display_region.h =
eglglessink->eglglesctx.surface_height;
} else {
@@ -2311,11 +2491,53 @@ gst_eglglessink_render_and_display (GstEglGlesSink * eglglessink,
&eglglessink->display_region, TRUE);
}
GST_OBJECT_UNLOCK (eglglessink);
- glViewport (eglglessink->display_region.x,
- eglglessink->display_region.y,
- eglglessink->display_region.w, eglglessink->display_region.h);
+
+ glViewport (0, 0,
+ eglglessink->eglglesctx.surface_width,
+ eglglessink->eglglesctx.surface_height);
+
+ if (!gst_eglglessink_setup_vbo (eglglessink, FALSE)) {
+ GST_ERROR_OBJECT (eglglessink, "VBO setup failed");
+ goto HANDLE_ERROR;
+ }
}
+ /* Draw black borders */
+ GST_DEBUG_OBJECT (eglglessink, "Drawing black border 1");
+ glUseProgram (eglglessink->eglglesctx.glslprogram[1]);
+
+ glVertexAttribPointer (eglglessink->eglglesctx.position_loc[1], 3,
+ GL_FLOAT, GL_FALSE, sizeof (coord5),
+ (gpointer) (4 * sizeof (coord5)));
+ if (got_gl_error ("glVertexAttribPointer"))
+ goto HANDLE_ERROR;
+
+ glDrawElements (GL_TRIANGLE_STRIP, 4, GL_UNSIGNED_SHORT, 0);
+ if (got_gl_error ("glDrawElements"))
+ goto HANDLE_ERROR;
+
+ GST_DEBUG_OBJECT (eglglessink, "Drawing black border 2");
+
+ glVertexAttribPointer (eglglessink->eglglesctx.position_loc[1], 3,
+ GL_FLOAT, GL_FALSE, sizeof (coord5),
+ (gpointer) (8 * sizeof (coord5)));
+ if (got_gl_error ("glVertexAttribPointer"))
+ goto HANDLE_ERROR;
+
+ glDrawElements (GL_TRIANGLE_STRIP, 4, GL_UNSIGNED_SHORT, 0);
+ if (got_gl_error ("glDrawElements"))
+ goto HANDLE_ERROR;
+
+ /* Draw video frame */
+ GST_DEBUG_OBJECT (eglglessink, "Drawing video frame");
+ glUseProgram (eglglessink->eglglesctx.glslprogram[0]);
+
+ glVertexAttribPointer (eglglessink->eglglesctx.position_loc[0], 3,
+ GL_FLOAT, GL_FALSE, sizeof (coord5),
+ (gpointer) (0 * sizeof (coord5)));
+ if (got_gl_error ("glVertexAttribPointer"))
+ goto HANDLE_ERROR;
+
glDrawElements (GL_TRIANGLE_STRIP, 4, GL_UNSIGNED_SHORT, 0);
if (got_gl_error ("glDrawElements"))
goto HANDLE_ERROR;
@@ -2381,7 +2603,7 @@ gst_eglglessink_getcaps (GstBaseSink * bsink)
}
static gboolean
-gst_eglglessink_configure_caps (GstEglGlesSink *eglglessink, GstCaps * caps)
+gst_eglglessink_configure_caps (GstEglGlesSink * eglglessink, GstCaps * caps)
{
gboolean ret = TRUE;
gint width, height;
@@ -2431,7 +2653,6 @@ gst_eglglessink_configure_caps (GstEglGlesSink *eglglessink, GstCaps * caps)
if (eglglessink->have_vbo) {
glDeleteBuffers (1, &eglglessink->eglglesctx.position_buffer);
- glDeleteBuffers (1, &eglglessink->eglglesctx.texpos_buffer);
glDeleteBuffers (1, &eglglessink->eglglesctx.index_buffer);
eglglessink->have_vbo = FALSE;
}
@@ -2443,15 +2664,26 @@ gst_eglglessink_configure_caps (GstEglGlesSink *eglglessink, GstCaps * caps)
eglglessink->eglglesctx.n_textures = 0;
}
- if (eglglessink->eglglesctx.glslprogram) {
- glDetachShader (eglglessink->eglglesctx.glslprogram,
- eglglessink->eglglesctx.fragshader);
- glDetachShader (eglglessink->eglglesctx.glslprogram,
- eglglessink->eglglesctx.vertshader);
- glDeleteProgram (eglglessink->eglglesctx.glslprogram);
- glDeleteShader (eglglessink->eglglesctx.fragshader);
- glDeleteShader (eglglessink->eglglesctx.vertshader);
- eglglessink->eglglesctx.glslprogram = 0;
+ if (eglglessink->eglglesctx.glslprogram[0]) {
+ glDetachShader (eglglessink->eglglesctx.glslprogram[0],
+ eglglessink->eglglesctx.fragshader[0]);
+ glDetachShader (eglglessink->eglglesctx.glslprogram[0],
+ eglglessink->eglglesctx.vertshader[0]);
+ glDeleteProgram (eglglessink->eglglesctx.glslprogram[0]);
+ glDeleteShader (eglglessink->eglglesctx.fragshader[0]);
+ glDeleteShader (eglglessink->eglglesctx.vertshader[0]);
+ eglglessink->eglglesctx.glslprogram[0] = 0;
+ }
+
+ if (eglglessink->eglglesctx.glslprogram[1]) {
+ glDetachShader (eglglessink->eglglesctx.glslprogram[1],
+ eglglessink->eglglesctx.fragshader[1]);
+ glDetachShader (eglglessink->eglglesctx.glslprogram[1],
+ eglglessink->eglglesctx.vertshader[1]);
+ glDeleteProgram (eglglessink->eglglesctx.glslprogram[1]);
+ glDeleteShader (eglglessink->eglglesctx.fragshader[1]);
+ glDeleteShader (eglglessink->eglglesctx.vertshader[1]);
+ eglglessink->eglglesctx.glslprogram[1] = 0;
}
}
@@ -2509,7 +2741,8 @@ gst_eglglessink_configure_caps (GstEglGlesSink *eglglessink, GstCaps * caps)
eglglessink->eglglesctx.window = window;
eglglessink->have_window = TRUE;
}
- GST_DEBUG_OBJECT (eglglessink, "Using window handle %p", eglglessink->eglglesctx.window);
+ GST_DEBUG_OBJECT (eglglessink, "Using window handle %p",
+ eglglessink->eglglesctx.window);
eglglessink->eglglesctx.used_window = eglglessink->eglglesctx.window;
GST_OBJECT_UNLOCK (eglglessink);
gst_x_overlay_got_window_handle (GST_X_OVERLAY (eglglessink),
@@ -2522,13 +2755,6 @@ gst_eglglessink_configure_caps (GstEglGlesSink *eglglessink, GstCaps * caps)
}
}
- if (!eglglessink->have_vbo) {
- if (!gst_eglglessink_setup_vbo (eglglessink, FALSE)) {
- GST_ERROR_OBJECT (eglglessink, "VBO setup failed");
- goto HANDLE_ERROR;
- }
- }
-
SUCCEED:
GST_INFO_OBJECT (eglglessink, "Configured caps successfully");
return TRUE;
@@ -2657,7 +2883,7 @@ gst_eglglessink_finalize (GObject * object)
g_cond_free (eglglessink->render_cond);
eglglessink->render_cond = NULL;
if (eglglessink->render_lock);
- g_mutex_free (eglglessink->render_lock);
+ g_mutex_free (eglglessink->render_lock);
eglglessink->render_lock = NULL;
G_OBJECT_CLASS (parent_class)->finalize (object);
@@ -2781,7 +3007,8 @@ gst_eglglessink_class_init (GstEglGlesSinkClass * klass)
}
static gboolean
-queue_check_full_func (GstDataQueue * queue, guint visible, guint bytes, guint64 time, gpointer checkdata)
+queue_check_full_func (GstDataQueue * queue, guint visible, guint bytes,
+ guint64 time, gpointer checkdata)
{
return visible != 0;
}