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author | Sebastian Dröge <sebastian.droege@collabora.co.uk> | 2012-09-20 17:22:13 +0200 |
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committer | Sebastian Dröge <sebastian.droege@collabora.co.uk> | 2012-10-18 14:35:12 +0200 |
commit | 9e23d0fc8738d53fb25c407d28da9a2778d073e0 (patch) | |
tree | a2627f7fc64dd99777b8e67182cf9f89ad3b5f3e | |
parent | d42d5e113960b37a92ab61c43410646e171edd52 (diff) | |
download | gstreamer-plugins-bad-9e23d0fc8738d53fb25c407d28da9a2778d073e0.tar.gz |
eglglessink: Rename shader variables to make more sense
-rw-r--r-- | ext/eglgles/gsteglglessink.c | 13 |
1 files changed, 7 insertions, 6 deletions
diff --git a/ext/eglgles/gsteglglessink.c b/ext/eglgles/gsteglglessink.c index 9b5b1425d..b05177c26 100644 --- a/ext/eglgles/gsteglglessink.c +++ b/ext/eglgles/gsteglglessink.c @@ -138,7 +138,7 @@ static PFNGLEGLIMAGETARGETTEXTURE2DOESPROC my_glEGLImageTargetTexture2DOES; #endif /* *INDENT-OFF* */ -static const char *vert_prog = { +static const char *vert_COPY_prog = { "attribute vec3 position;" "varying vec2 opos;" "void main(void)" @@ -148,7 +148,7 @@ static const char *vert_prog = { "}" }; -static const char *frag_prog = { +static const char *frag_COPY_prog = { "precision mediump float;" "varying vec2 opos;" "uniform sampler2D tex;" @@ -177,7 +177,8 @@ static const char *frag_AYUV_prog = { " g=y-0.39173*u-0.81290*v;" " b=y+2.017*u;" " gl_FragColor=vec4(r,g,b,1.0);" - "}" }; + "}" +}; /* *INDENT-ON* */ /* Input capabilities. @@ -1253,9 +1254,9 @@ gst_eglglessink_init_egl_surface (GstEglGlesSink * eglglessink) } verthandle = glCreateShader (GL_VERTEX_SHADER); - GST_DEBUG_OBJECT (eglglessink, "sending %s to handle %d", vert_prog, + GST_DEBUG_OBJECT (eglglessink, "sending %s to handle %d", vert_COPY_prog, verthandle); - glShaderSource (verthandle, 1, &vert_prog, NULL); + glShaderSource (verthandle, 1, &vert_COPY_prog, NULL); if (got_gl_error ("glShaderSource vertex")) goto HANDLE_ERROR; @@ -1280,7 +1281,7 @@ gst_eglglessink_init_egl_surface (GstEglGlesSink * eglglessink) if (eglglessink->format == GST_VIDEO_FORMAT_AYUV) glShaderSource (fraghandle, 1, &frag_AYUV_prog, NULL); else - glShaderSource (fraghandle, 1, &frag_prog, NULL); + glShaderSource (fraghandle, 1, &frag_COPY_prog, NULL); if (got_gl_error ("glShaderSource fragment")) goto HANDLE_ERROR; |