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author | Matthew Waters <ystreet00@gmail.com> | 2014-03-16 11:23:16 +0100 |
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committer | Matthew Waters <ystreet00@gmail.com> | 2014-03-16 11:23:16 +0100 |
commit | 4bdf5f336a18d0fe7dd4d8311c91e6260e7dfa5d (patch) | |
tree | d19cf1667d6fb4681f20c990e2aee700c4e065d7 /ext/gl/gltestsrc.c | |
parent | 92c784997949c342dfef118b5727895360226fa6 (diff) | |
download | gstreamer-plugins-bad-4bdf5f336a18d0fe7dd4d8311c91e6260e7dfa5d.tar.gz |
move gl elements to ext subdirectory
Diffstat (limited to 'ext/gl/gltestsrc.c')
-rw-r--r-- | ext/gl/gltestsrc.c | 507 |
1 files changed, 507 insertions, 0 deletions
diff --git a/ext/gl/gltestsrc.c b/ext/gl/gltestsrc.c new file mode 100644 index 000000000..db280176a --- /dev/null +++ b/ext/gl/gltestsrc.c @@ -0,0 +1,507 @@ +/* GStreamer + * Copyright (C) <1999> Erik Walthinsen <omega@cse.ogi.edu> + * + * This library is free software; you can redistribute it and/or + * modify it under the terms of the GNU Library General Public + * License as published by the Free Software Foundation; either + * version 2 of the License, or (at your option) any later version. + * + * This library is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU + * Library General Public License for more details. + * + * You should have received a copy of the GNU Library General Public + * License along with this library; if not, write to the + * Free Software Foundation, Inc., 51 Franklin St, Fifth Floor, + * Boston, MA 02110-1301, USA. + */ + +#ifdef HAVE_CONFIG_H +#include "config.h" +#endif + +/* non-GST-specific stuff */ + +#include "gltestsrc.h" + +#include <string.h> +#include <stdlib.h> +#include <math.h> + +#ifndef M_PI +#define M_PI 3.14159265358979323846 +#endif + +enum +{ + COLOR_WHITE = 0, + COLOR_YELLOW, + COLOR_CYAN, + COLOR_GREEN, + COLOR_MAGENTA, + COLOR_RED, + COLOR_BLUE, + COLOR_BLACK, + COLOR_NEG_I, + COLOR_POS_Q, + COLOR_SUPER_BLACK, + COLOR_DARK_GREY +}; + +static const struct vts_color_struct vts_colors[] = { + /* 100% white */ + {255, 128, 128, 255, 255, 255, 255}, + /* yellow */ + {226, 0, 155, 255, 255, 0, 255}, + /* cyan */ + {179, 170, 0, 0, 255, 255, 255}, + /* green */ + {150, 46, 21, 0, 255, 0, 255}, + /* magenta */ + {105, 212, 235, 255, 0, 255, 255}, + /* red */ + {76, 85, 255, 255, 0, 0, 255}, + /* blue */ + {29, 255, 107, 0, 0, 255, 255}, + /* black */ + {16, 128, 128, 0, 0, 0, 255}, + /* -I */ + {16, 198, 21, 0, 0, 128, 255}, + /* +Q */ + {16, 235, 198, 0, 128, 255, 255}, + /* superblack */ + {0, 128, 128, 0, 0, 0, 255}, + /* 5% grey */ + {32, 128, 128, 32, 32, 32, 255}, +}; + +static void +gst_gl_test_src_unicolor (GstGLTestSrc * v, GstBuffer * buffer, int w, + int h, const struct vts_color_struct *color); + +void +gst_gl_test_src_smpte (GstGLTestSrc * v, GstBuffer * buffer, int w, int h) +{ +#if GST_GL_HAVE_OPENGL + int i; + + if (gst_gl_context_get_gl_api (v->context) & GST_GL_API_OPENGL) { + + glClearColor (0.0, 0.0, 0.0, 1.0); + glClear (GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT); + + glDisable (GL_CULL_FACE); + glDisable (GL_TEXTURE_2D); + + glMatrixMode (GL_PROJECTION); + glLoadIdentity (); + + for (i = 0; i < 7; i++) { + glColor4f (vts_colors[i].R * (1 / 255.0f), vts_colors[i].G * (1 / 255.0f), + vts_colors[i].B * (1 / 255.0f), 1.0f); + glBegin (GL_QUADS); + glVertex3f (-1.0f + i * (2.0f / 7.0f), -1.0f + 2.0 * (2.0f / 3.0f), 0); + glVertex3f (-1.0f + (i + 1.0f) * (2.0f / 7.0f), + -1.0f + 2.0f * (2.0f / 3.0f), 0); + glVertex3f (-1.0f + (i + 1.0f) * (2.0f / 7.0f), -1.0f, 0); + glVertex3f (-1.0f + i * (2.0f / 7.0f), -1.0f, 0); + glEnd (); + } + + for (i = 0; i < 7; i++) { + int k; + + if (i & 1) { + k = 7; + } else { + k = 6 - i; + } + + glColor4f (vts_colors[k].R * (1 / 255.0f), vts_colors[k].G * (1 / 255.0f), + vts_colors[k].B * (1 / 255.0f), 1.0f); + glBegin (GL_QUADS); + glVertex3f (-1.0f + i * (2.0f / 7.0f), -1.0f + 2.0f * (3.0f / 4.0f), 0); + glVertex3f (-1.0f + (i + 1) * (2.0f / 7.0f), -1.0f + 2.0f * (3.0f / 4.0f), + 0); + glVertex3f (-1.0f + (i + 1) * (2.0f / 7.0f), -1.0f + 2.0f * (2.0f / 3.0f), + 0); + glVertex3f (-1.0f + i * (2.0f / 7.0f), -1.0f + 2.0f * (2.0f / 3.0f), 0); + glEnd (); + } + + for (i = 0; i < 3; i++) { + int k; + + if (i == 0) { + k = 8; + } else if (i == 1) { + k = 0; + } else { + k = 9; + } + + glColor4f (vts_colors[k].R * (1 / 255.0f), vts_colors[k].G * (1 / 255.0f), + vts_colors[k].B * (1 / 255.0f), 1.0f); + glBegin (GL_QUADS); + glVertex3f (-1.0f + i * (2.0f / 6.0f), -1.0f + 2.0f * 1, 0); + glVertex3f (-1.0f + (i + 1) * (2.0f / 6.0f), -1.0f + 2.0f * 1, 0); + glVertex3f (-1.0f + (i + 1) * (2.0f / 6.0f), -1.0f + 2.0f * (3.0f / 4.0f), + 0); + glVertex3f (-1.0f + i * (2.0f / 6.0f), -1.0f + 2.0f * (3.0f / 4.0f), 0); + glEnd (); + } + + for (i = 0; i < 3; i++) { + int k; + + if (i == 0) { + k = COLOR_SUPER_BLACK; + } else if (i == 1) { + k = COLOR_BLACK; + } else { + k = COLOR_DARK_GREY; + } + + glColor4f (vts_colors[k].R * (1 / 255.0f), vts_colors[k].G * (1 / 255.0f), + vts_colors[k].B * (1 / 255.0f), 1.0f); + glBegin (GL_QUADS); + glVertex3f (-1.0f + 2.0f * (0.5f + i * (1.0f / 12.0f)), -1.0 + 2.0f * 1, + 0); + glVertex3f (-1.0f + 2.0f * (0.5f + (i + 1) * (1.0f / 12.0f)), + -1.0f + 2.0f * 1, 0); + glVertex3f (-1.0f + 2.0f * (0.5f + (i + 1) * (1.0f / 12.0f)), + -1.0f + 2.0f * (3.0f / 4.0f), 0); + glVertex3f (-1.0f + 2.0f * (0.5f + i * (1.0f / 12.0f)), + -1.0f + 2.0f * (3.0f / 4.0f), 0); + glEnd (); + } + + glColor4f (1.0, 1.0, 1.0, 1.0); + glBegin (GL_QUADS); + glVertex3f (-1.0 + 2.0 * (0.75), -1.0 + 2.0 * 1, 0); + glVertex3f (-1.0 + 2.0 * (1.0), -1.0 + 2.0 * 1, 0); + glVertex3f (-1.0 + 2.0 * (1.0), -1.0 + 2.0 * (3.0 / 4.0), 0); + glVertex3f (-1.0 + 2.0 * (0.75), -1.0 + 2.0 * (3.0 / 4.0), 0); + glEnd (); + } +#endif +} + +void +gst_gl_test_src_snow (GstGLTestSrc * v, GstBuffer * buffer, int w, int h) +{ +#if GST_GL_HAVE_OPENGL + if (gst_gl_context_get_gl_api (v->context) & GST_GL_API_OPENGL) { + glClearColor (0.0, 0.0, 0.0, 1.0); + glClear (GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT); + + glMatrixMode (GL_PROJECTION); + glLoadIdentity (); + + glMatrixMode (GL_MODELVIEW); + glLoadIdentity (); + + /* FIXME snow requires a fragment shader. Please write. */ + glColor4f (0.5, 0.5, 0.5, 1.0); + glBegin (GL_QUADS); + glVertex3f (-1.0 + 2.0 * (0.0), -1.0 + 2.0 * 1, 0); + glVertex3f (-1.0 + 2.0 * (1.0), -1.0 + 2.0 * 1, 0); + glVertex3f (-1.0 + 2.0 * (1.0), -1.0 + 2.0 * (0.0), 0); + glVertex3f (-1.0 + 2.0 * (0.0), -1.0 + 2.0 * (0.0), 0); + glEnd (); + } +#endif +} + +static void +gst_gl_test_src_unicolor (GstGLTestSrc * v, GstBuffer * buffer, int w, + int h, const struct vts_color_struct *color) +{ +#if GST_GL_HAVE_OPENGL + if (gst_gl_context_get_gl_api (v->context) & GST_GL_API_OPENGL) { + glClearColor (color->R * (1 / 255.0f), color->G * (1 / 255.0f), + color->B * (1 / 255.0f), 1.0f); + glClear (GL_COLOR_BUFFER_BIT); + } +#endif +} + +void +gst_gl_test_src_black (GstGLTestSrc * v, GstBuffer * buffer, int w, int h) +{ + gst_gl_test_src_unicolor (v, buffer, w, h, vts_colors + COLOR_BLACK); +} + +void +gst_gl_test_src_white (GstGLTestSrc * v, GstBuffer * buffer, int w, int h) +{ + gst_gl_test_src_unicolor (v, buffer, w, h, vts_colors + COLOR_WHITE); +} + +void +gst_gl_test_src_red (GstGLTestSrc * v, GstBuffer * buffer, int w, int h) +{ + gst_gl_test_src_unicolor (v, buffer, w, h, vts_colors + COLOR_RED); +} + +void +gst_gl_test_src_green (GstGLTestSrc * v, GstBuffer * buffer, int w, int h) +{ + gst_gl_test_src_unicolor (v, buffer, w, h, vts_colors + COLOR_GREEN); +} + +void +gst_gl_test_src_blue (GstGLTestSrc * v, GstBuffer * buffer, int w, int h) +{ + gst_gl_test_src_unicolor (v, buffer, w, h, vts_colors + COLOR_BLUE); +} + +void +gst_gl_test_src_checkers1 (GstGLTestSrc * v, GstBuffer * buffer, int w, int h) +{ +#if 0 + int x, y; + paintinfo pi = { NULL, }; + paintinfo *p = π + struct fourcc_list_struct *fourcc; + + p->width = w; + p->height = h; + fourcc = v->fourcc; + if (fourcc == NULL) + return; + + fourcc->paint_setup (p, dest); + p->paint_hline = fourcc->paint_hline; + + for (y = 0; y < h; y++) { + p->color = vts_colors + COLOR_GREEN; + p->paint_hline (p, 0, y, w); + for (x = (y % 2); x < w; x += 2) { + p->color = vts_colors + COLOR_RED; + p->paint_hline (p, x, y, 1); + } + } +#endif +} + +void +gst_gl_test_src_checkers2 (GstGLTestSrc * v, GstBuffer * buffer, int w, int h) +{ +#if 0 + int x, y; + paintinfo pi = { NULL, }; + paintinfo *p = π + struct fourcc_list_struct *fourcc; + + p->width = w; + p->height = h; + fourcc = v->fourcc; + if (fourcc == NULL) + return; + + fourcc->paint_setup (p, dest); + p->paint_hline = fourcc->paint_hline; + + p->color = vts_colors + COLOR_GREEN; + for (y = 0; y < h; y++) { + p->paint_hline (p, 0, y, w); + } + + for (y = 0; y < h; y += 2) { + for (x = ((y % 4) == 0) ? 0 : 2; x < w; x += 4) { + guint len = (x < (w - 1)) ? 2 : (w - x); + + p->color = vts_colors + COLOR_RED; + p->paint_hline (p, x, y + 0, len); + if (G_LIKELY ((y + 1) < h)) { + p->paint_hline (p, x, y + 1, len); + } + } + } +#endif +} + +void +gst_gl_test_src_checkers4 (GstGLTestSrc * v, GstBuffer * buffer, int w, int h) +{ +#if 0 + int x, y; + paintinfo pi = { NULL, }; + paintinfo *p = π + struct fourcc_list_struct *fourcc; + + p->width = w; + p->height = h; + fourcc = v->fourcc; + if (fourcc == NULL) + return; + + fourcc->paint_setup (p, dest); + p->paint_hline = fourcc->paint_hline; + + p->color = vts_colors + COLOR_GREEN; + for (y = 0; y < h; y++) { + p->paint_hline (p, 0, y, w); + } + + for (y = 0; y < h; y += 4) { + for (x = ((y % 8) == 0) ? 0 : 4; x < w; x += 8) { + guint len = (x < (w - 3)) ? 4 : (w - x); + + p->color = vts_colors + COLOR_RED; + p->paint_hline (p, x, y + 0, len); + if (G_LIKELY ((y + 1) < h)) { + p->paint_hline (p, x, y + 1, len); + if (G_LIKELY ((y + 2) < h)) { + p->paint_hline (p, x, y + 2, len); + if (G_LIKELY ((y + 3) < h)) { + p->paint_hline (p, x, y + 3, len); + } + } + } + } + } +#endif +} + +void +gst_gl_test_src_checkers8 (GstGLTestSrc * v, GstBuffer * buffer, int w, int h) +{ +#if 0 + int x, y; + paintinfo pi = { NULL, }; + paintinfo *p = π + struct fourcc_list_struct *fourcc; + + p->width = w; + p->height = h; + fourcc = v->fourcc; + if (fourcc == NULL) + return; + + fourcc->paint_setup (p, dest); + p->paint_hline = fourcc->paint_hline; + + p->color = vts_colors + COLOR_GREEN; + for (y = 0; y < h; y++) { + p->paint_hline (p, 0, y, w); + } + + for (y = 0; y < h; y += 8) { + for (x = ((GST_ROUND_UP_8 (y) % 16) == 0) ? 0 : 8; x < w; x += 16) { + guint len = (x < (w - 7)) ? 8 : (w - x); + + p->color = vts_colors + COLOR_RED; + p->paint_hline (p, x, y + 0, len); + if (G_LIKELY ((y + 1) < h)) { + p->paint_hline (p, x, y + 1, len); + if (G_LIKELY ((y + 2) < h)) { + p->paint_hline (p, x, y + 2, len); + if (G_LIKELY ((y + 3) < h)) { + p->paint_hline (p, x, y + 3, len); + if (G_LIKELY ((y + 4) < h)) { + p->paint_hline (p, x, y + 4, len); + if (G_LIKELY ((y + 5) < h)) { + p->paint_hline (p, x, y + 5, len); + if (G_LIKELY ((y + 6) < h)) { + p->paint_hline (p, x, y + 6, len); + if (G_LIKELY ((y + 7) < h)) { + p->paint_hline (p, x, y + 7, len); + } + } + } + } + } + } + } + } + } +#endif +} + +void +gst_gl_test_src_circular (GstGLTestSrc * v, GstBuffer * buffer, int w, int h) +{ +#if 0 + int i; + int j; + paintinfo pi = { NULL, }; + paintinfo *p = π + struct fourcc_list_struct *fourcc; + struct vts_color_struct color; + static uint8_t sine_array[256]; + static int sine_array_inited = FALSE; + double freq[8]; + +#ifdef SCALE_AMPLITUDE + double ampl[8]; +#endif + int d; + + if (!sine_array_inited) { + for (i = 0; i < 256; i++) { + sine_array[i] = + floor (255 * (0.5 + 0.5 * sin (i * 2 * M_PI / 256)) + 0.5); + } + sine_array_inited = TRUE; + } + + p->width = w; + p->height = h; + fourcc = v->fourcc; + if (fourcc == NULL) + return; + + fourcc->paint_setup (p, dest); + p->paint_hline = fourcc->paint_hline; + + color = vts_colors[COLOR_BLACK]; + p->color = &color; + + for (i = 1; i < 8; i++) { + freq[i] = 200 * pow (2.0, -(i - 1) / 4.0); +#ifdef SCALE_AMPLITUDE + { + double x; + + x = 2 * M_PI * freq[i] / w; + ampl[i] = sin (x) / x; + } +#endif + } + + for (i = 0; i < w; i++) { + for (j = 0; j < h; j++) { + double dist; + int seg; + + dist = + sqrt ((2 * i - w) * (2 * i - w) + (2 * j - h) * (2 * j - + h)) / (2 * w); + seg = floor (dist * 16); + if (seg == 0 || seg >= 8) { + color.Y = 255; + } else { +#ifdef SCALE_AMPLITUDE + double a; +#endif + d = floor (256 * dist * freq[seg] + 0.5); +#ifdef SCALE_AMPLITUDE + a = ampl[seg]; + if (a < 0) + a = 0; + color.Y = 128 + a * (sine_array[d & 0xff] - 128); +#else + color.Y = sine_array[d & 0xff]; +#endif + } + color.R = color.Y; + color.G = color.Y; + color.B = color.Y; + p->paint_hline (p, i, j, 1); + } + } +#endif +} |