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authorMatthew Waters <matthew@centricular.com>2015-12-14 13:43:59 +1100
committerMatthew Waters <matthew@centricular.com>2015-12-14 16:35:32 +1100
commit2b7495bbc1ee60c0fa52c980daf440d45ae48d37 (patch)
tree7d6fc31ce976609988065d7439b51469eefc14a8 /gst-libs
parent6cf8da132b6eb75084871ac4409356be62537b2f (diff)
downloadgstreamer-plugins-bad-2b7495bbc1ee60c0fa52c980daf440d45ae48d37.tar.gz
glmemory: base classify and add the pbo memory on top
The base class is useful for having multiple backing memory types other than the default. e.g. IOSurface, EGLImage, dmabuf? The PBO transfer logic is now inside GstGLMemoryPBO which uses GstGLBuffer to manage the PBO memory. This also moves the format utility functions into their own file.
Diffstat (limited to 'gst-libs')
-rw-r--r--gst-libs/gst/gl/Makefile.am4
-rw-r--r--gst-libs/gst/gl/gl.h2
-rw-r--r--gst-libs/gst/gl/gstgl_fwd.h8
-rw-r--r--gst-libs/gst/gl/gstglbufferpool.c19
-rw-r--r--gst-libs/gst/gl/gstglcolorconvert.c9
-rw-r--r--gst-libs/gst/gl/gstgldisplay.c2
-rw-r--r--gst-libs/gst/gl/gstglformat.c358
-rw-r--r--gst-libs/gst/gl/gstglformat.h58
-rw-r--r--gst-libs/gst/gl/gstglmemory.c1357
-rw-r--r--gst-libs/gst/gl/gstglmemory.h223
-rw-r--r--gst-libs/gst/gl/gstglmemorypbo.c1030
-rw-r--r--gst-libs/gst/gl/gstglmemorypbo.h139
-rw-r--r--gst-libs/gst/gl/gstgloverlaycompositor.c6
-rw-r--r--gst-libs/gst/gl/gstglupload.c34
-rw-r--r--gst-libs/gst/gl/gstglviewconvert.c10
15 files changed, 1973 insertions, 1286 deletions
diff --git a/gst-libs/gst/gl/Makefile.am b/gst-libs/gst/gl/Makefile.am
index bc83ce387..77baef79c 100644
--- a/gst-libs/gst/gl/Makefile.am
+++ b/gst-libs/gst/gl/Makefile.am
@@ -16,8 +16,10 @@ libgstgl_@GST_API_VERSION@_la_SOURCES = \
gstglbasememory.c \
gstglbuffer.c \
gstglmemory.c \
+ gstglmemorypbo.c \
gstglbufferpool.c \
gstglfilter.c \
+ gstglformat.c \
gstglbasefilter.c \
gstglshader.c \
gstglshaderstrings.c \
@@ -46,8 +48,10 @@ libgstgl_@GST_API_VERSION@include_HEADERS = \
gstglbasememory.h \
gstglbuffer.h \
gstglmemory.h \
+ gstglmemorypbo.h \
gstglbufferpool.h \
gstglfilter.h \
+ gstglformat.h \
gstglbasefilter.h \
gstglshader.h \
gstglshaderstrings.h \
diff --git a/gst-libs/gst/gl/gl.h b/gst-libs/gst/gl/gl.h
index 44dbbecf5..ae05c499e 100644
--- a/gst-libs/gst/gl/gl.h
+++ b/gst-libs/gst/gl/gl.h
@@ -33,6 +33,7 @@
#include <gst/gl/gstglcontext.h>
#include <gst/gl/gstgldebug.h>
#include <gst/gl/gstglfeature.h>
+#include <gst/gl/gstglformat.h>
#include <gst/gl/gstglutils.h>
#include <gst/gl/gstglwindow.h>
#include <gst/gl/gstglslstage.h>
@@ -44,6 +45,7 @@
#include <gst/gl/gstglbasememory.h>
#include <gst/gl/gstglbuffer.h>
#include <gst/gl/gstglmemory.h>
+#include <gst/gl/gstglmemorypbo.h>
#include <gst/gl/gstglbufferpool.h>
#include <gst/gl/gstglframebuffer.h>
#include <gst/gl/gstglbasefilter.h>
diff --git a/gst-libs/gst/gl/gstgl_fwd.h b/gst-libs/gst/gl/gstgl_fwd.h
index 0f45d0ee1..860483d12 100644
--- a/gst-libs/gst/gl/gstgl_fwd.h
+++ b/gst-libs/gst/gl/gstgl_fwd.h
@@ -52,8 +52,12 @@ typedef struct _GstGLBufferAllocator GstGLBufferAllocator;
typedef struct _GstGLBufferAllocatorClass GstGLBufferAllocatorClass;
typedef struct _GstGLMemory GstGLMemory;
-typedef struct _GstGLAllocator GstGLAllocator;
-typedef struct _GstGLAllocatorClass GstGLAllocatorClass;
+typedef struct _GstGLMemoryAllocator GstGLMemoryAllocator;
+typedef struct _GstGLMemoryAllocatorClass GstGLMemoryAllocatorClass;
+
+typedef struct _GstGLMemoryPBO GstGLMemoryPBO;
+typedef struct _GstGLMemoryPBOAllocator GstGLMemoryPBOAllocator;
+typedef struct _GstGLMemoryPBOAllocatorClass GstGLMemoryPBOAllocatorClass;
typedef struct _GstGLSLStage GstGLSLStage;
typedef struct _GstGLSLStagePrivate GstGLSLStagePrivate;
diff --git a/gst-libs/gst/gl/gstglbufferpool.c b/gst-libs/gst/gl/gstglbufferpool.c
index 12261f036..a2de0cfc7 100644
--- a/gst-libs/gst/gl/gstglbufferpool.c
+++ b/gst-libs/gst/gl/gstglbufferpool.c
@@ -120,10 +120,7 @@ gst_gl_buffer_pool_set_config (GstBufferPool * pool, GstStructure * config)
if (priv->allocator)
gst_object_unref (priv->allocator);
- if (!allocator) {
- gst_gl_memory_init ();
- priv->allocator = gst_allocator_find (GST_GL_MEMORY_ALLOCATOR);
- } else {
+ if (allocator) {
priv->allocator = gst_object_ref (allocator);
}
@@ -142,12 +139,14 @@ gst_gl_buffer_pool_set_config (GstBufferPool * pool, GstStructure * config)
GST_BUFFER_POOL_OPTION_GL_SYNC_META);
#if GST_GL_HAVE_PLATFORM_EGL
- g_assert (priv->allocator != NULL);
- priv->want_eglimage =
- (g_strcmp0 (priv->allocator->mem_type, GST_EGL_IMAGE_MEMORY_TYPE) == 0);
-#else
- priv->want_eglimage = FALSE;
+ if (priv->allocator) {
+ priv->want_eglimage =
+ (g_strcmp0 (priv->allocator->mem_type, GST_EGL_IMAGE_MEMORY_TYPE) == 0);
+ } else
#endif
+ {
+ priv->want_eglimage = FALSE;
+ }
max_align = alloc_params.align;
@@ -299,7 +298,7 @@ gst_gl_buffer_pool_alloc (GstBufferPool * pool, GstBuffer ** buffer,
}
#endif
- if (!gst_gl_memory_setup_buffer (glpool->context, priv->tex_target,
+ if (!gst_gl_memory_pbo_setup_buffer (glpool->context, priv->tex_target,
&priv->params, info, valign, buf))
goto mem_create_failed;
diff --git a/gst-libs/gst/gl/gstglcolorconvert.c b/gst-libs/gst/gl/gstglcolorconvert.c
index 9fd640e5b..eaf1ad71b 100644
--- a/gst-libs/gst/gl/gstglcolorconvert.c
+++ b/gst-libs/gst/gl/gstglcolorconvert.c
@@ -2013,7 +2013,7 @@ _do_convert_one_view (GstGLContext * context, GstGLColorConvert * convert,
if (!convert->priv->out_tex[j])
convert->priv->out_tex[j] =
- (GstGLMemory *) gst_gl_memory_alloc (context,
+ (GstGLMemory *) gst_gl_memory_pbo_alloc (context,
convert->priv->to_texture_target, NULL, &temp_info, 0, NULL);
} else {
convert->priv->out_tex[j] = out_tex;
@@ -2069,10 +2069,9 @@ out:
res = FALSE;
continue;
}
- gst_gl_memory_copy_into_texture (convert->priv->out_tex[j],
+ gst_gl_memory_copy_into (convert->priv->out_tex[j],
out_tex->tex_id, convert->priv->to_texture_target, out_tex->tex_type,
- mem_width, mem_height, GST_VIDEO_INFO_PLANE_STRIDE (&out_tex->info,
- out_tex->plane), FALSE);
+ mem_width, mem_height);
gst_memory_unmap ((GstMemory *) convert->priv->out_tex[j], &from_info);
gst_memory_unmap ((GstMemory *) out_tex, &to_info);
} else {
@@ -2120,7 +2119,7 @@ _do_convert (GstGLContext * context, GstGLColorConvert * convert)
gst_gl_sync_meta_wait (sync_meta, convert->context);
convert->outbuf = gst_buffer_new ();
- if (!gst_gl_memory_setup_buffer (convert->context,
+ if (!gst_gl_memory_pbo_setup_buffer (convert->context,
convert->priv->to_texture_target, NULL, &convert->out_info, NULL,
convert->outbuf)) {
convert->priv->result = FALSE;
diff --git a/gst-libs/gst/gl/gstgldisplay.c b/gst-libs/gst/gl/gstgldisplay.c
index 10e9ef78e..79c173662 100644
--- a/gst-libs/gst/gl/gstgldisplay.c
+++ b/gst-libs/gst/gl/gstgldisplay.c
@@ -140,8 +140,8 @@ gst_gl_display_init (GstGLDisplay * display)
GST_TRACE ("init %p", display);
gst_gl_base_buffer_init_once ();
- gst_gl_memory_init ();
gst_gl_buffer_init_once ();
+ gst_gl_memory_pbo_init_once ();
#if GST_GL_HAVE_PLATFORM_EGL
gst_egl_image_memory_init ();
diff --git a/gst-libs/gst/gl/gstglformat.c b/gst-libs/gst/gl/gstglformat.c
new file mode 100644
index 000000000..6d9f4a908
--- /dev/null
+++ b/gst-libs/gst/gl/gstglformat.c
@@ -0,0 +1,358 @@
+/*
+ * GStreamer
+ * Copyright (C) 2015 Matthew Waters <matthew@centricular.com>
+ *
+ * This library is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU Library General Public
+ * License as published by the Free Software Foundation; either
+ * version 2 of the License, or (at your option) any later version.
+ *
+ * This library is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
+ * Library General Public License for more details.
+ *
+ * You should have received a copy of the GNU Library General Public
+ * License along with this library; if not, write to the
+ * Free Software Foundation, Inc., 51 Franklin St, Fifth Floor,
+ * Boston, MA 02110-1301, USA.
+ */
+
+#ifdef HAVE_CONFIG_H
+#include "config.h"
+#endif
+
+#include <gst/gl/gstglformat.h>
+#include <gst/gl/gstglcontext.h>
+
+#define USING_OPENGL(context) (gst_gl_context_check_gl_version (context, GST_GL_API_OPENGL, 1, 0))
+#define USING_OPENGL3(context) (gst_gl_context_check_gl_version (context, GST_GL_API_OPENGL3, 3, 1))
+#define USING_GLES(context) (gst_gl_context_check_gl_version (context, GST_GL_API_GLES, 1, 0))
+#define USING_GLES2(context) (gst_gl_context_check_gl_version (context, GST_GL_API_GLES2, 2, 0))
+#define USING_GLES3(context) (gst_gl_context_check_gl_version (context, GST_GL_API_GLES2, 3, 0))
+
+#ifndef GL_RGBA8
+#define GL_RGBA8 0x8058
+#endif
+#ifndef GL_RED
+#define GL_RED 0x1903
+#endif
+#ifndef GL_RG
+#define GL_RG 0x8227
+#endif
+#ifndef GL_R8
+#define GL_R8 0x8229
+#endif
+#ifndef GL_RG8
+#define GL_RG8 0x822B
+#endif
+
+static inline guint
+_gl_format_n_components (guint format)
+{
+ switch (format) {
+ case GST_VIDEO_GL_TEXTURE_TYPE_RGBA:
+ case GL_RGBA:
+ return 4;
+ case GST_VIDEO_GL_TEXTURE_TYPE_RGB:
+ case GST_VIDEO_GL_TEXTURE_TYPE_RGB16:
+ case GL_RGB:
+ return 3;
+ case GST_VIDEO_GL_TEXTURE_TYPE_LUMINANCE_ALPHA:
+ case GST_VIDEO_GL_TEXTURE_TYPE_RG:
+ case GL_LUMINANCE_ALPHA:
+ case GL_RG:
+ return 2;
+ case GST_VIDEO_GL_TEXTURE_TYPE_LUMINANCE:
+ case GST_VIDEO_GL_TEXTURE_TYPE_R:
+ case GL_LUMINANCE:
+ case GL_RED:
+ return 1;
+ default:
+ return 0;
+ }
+}
+
+static inline guint
+_gl_type_n_components (guint type)
+{
+ switch (type) {
+ case GL_UNSIGNED_BYTE:
+ return 1;
+ case GL_UNSIGNED_SHORT_5_6_5:
+ return 3;
+ default:
+ g_assert_not_reached ();
+ return 0;
+ }
+}
+
+static inline guint
+_gl_type_n_bytes (guint type)
+{
+ switch (type) {
+ case GL_UNSIGNED_BYTE:
+ return 1;
+ case GL_UNSIGNED_SHORT_5_6_5:
+ return 2;
+ default:
+ g_assert_not_reached ();
+ return 0;
+ }
+}
+
+guint
+gst_gl_format_type_n_bytes (guint format, guint type)
+{
+ return _gl_format_n_components (format) / _gl_type_n_components (type) *
+ _gl_type_n_bytes (type);
+}
+
+guint
+gst_gl_texture_type_n_bytes (GstVideoGLTextureType tex_format)
+{
+ guint format, type;
+
+ format = gst_gl_format_from_gl_texture_type (tex_format);
+ type = GL_UNSIGNED_BYTE;
+ if (tex_format == GST_VIDEO_GL_TEXTURE_TYPE_RGB16)
+ type = GL_UNSIGNED_SHORT_5_6_5;
+
+ return gst_gl_format_type_n_bytes (format, type);
+}
+
+guint
+gst_gl_format_from_gl_texture_type (GstVideoGLTextureType tex_format)
+{
+ switch (tex_format) {
+ case GST_VIDEO_GL_TEXTURE_TYPE_LUMINANCE_ALPHA:
+ return GL_LUMINANCE_ALPHA;
+ case GST_VIDEO_GL_TEXTURE_TYPE_LUMINANCE:
+ return GL_LUMINANCE;
+ case GST_VIDEO_GL_TEXTURE_TYPE_RGBA:
+ return GL_RGBA;
+ case GST_VIDEO_GL_TEXTURE_TYPE_RGB:
+ case GST_VIDEO_GL_TEXTURE_TYPE_RGB16:
+ return GL_RGB;
+ case GST_VIDEO_GL_TEXTURE_TYPE_RG:
+ return GL_RG;
+ case GST_VIDEO_GL_TEXTURE_TYPE_R:
+ return GL_RED;
+ default:
+ return GST_VIDEO_GL_TEXTURE_TYPE_RGBA;
+ }
+}
+
+GstVideoGLTextureType
+gst_gl_texture_type_from_format (GstGLContext * context,
+ GstVideoFormat v_format, guint plane)
+{
+ gboolean texture_rg =
+ gst_gl_context_check_feature (context, "GL_EXT_texture_rg")
+ || gst_gl_context_check_gl_version (context, GST_GL_API_GLES2, 3, 0)
+ || gst_gl_context_check_feature (context, "GL_ARB_texture_rg")
+ || gst_gl_context_check_gl_version (context, GST_GL_API_OPENGL3, 3, 0);
+ guint n_plane_components;
+
+ switch (v_format) {
+ case GST_VIDEO_FORMAT_RGBx:
+ case GST_VIDEO_FORMAT_BGRx:
+ case GST_VIDEO_FORMAT_xRGB:
+ case GST_VIDEO_FORMAT_xBGR:
+ case GST_VIDEO_FORMAT_RGBA:
+ case GST_VIDEO_FORMAT_BGRA:
+ case GST_VIDEO_FORMAT_ARGB:
+ case GST_VIDEO_FORMAT_ABGR:
+ case GST_VIDEO_FORMAT_AYUV:
+ n_plane_components = 4;
+ break;
+ case GST_VIDEO_FORMAT_RGB:
+ case GST_VIDEO_FORMAT_BGR:
+ n_plane_components = 3;
+ break;
+ case GST_VIDEO_FORMAT_RGB16:
+ case GST_VIDEO_FORMAT_BGR16:
+ return GST_VIDEO_GL_TEXTURE_TYPE_RGB16;
+ case GST_VIDEO_FORMAT_GRAY16_BE:
+ case GST_VIDEO_FORMAT_GRAY16_LE:
+ case GST_VIDEO_FORMAT_YUY2:
+ case GST_VIDEO_FORMAT_UYVY:
+ n_plane_components = 2;
+ break;
+ case GST_VIDEO_FORMAT_NV12:
+ case GST_VIDEO_FORMAT_NV21:
+ n_plane_components = plane == 0 ? 1 : 2;
+ break;
+ case GST_VIDEO_FORMAT_GRAY8:
+ case GST_VIDEO_FORMAT_Y444:
+ case GST_VIDEO_FORMAT_Y42B:
+ case GST_VIDEO_FORMAT_Y41B:
+ case GST_VIDEO_FORMAT_I420:
+ case GST_VIDEO_FORMAT_YV12:
+ n_plane_components = 1;
+ break;
+ default:
+ n_plane_components = 4;
+ g_assert_not_reached ();
+ break;
+ }
+
+ switch (n_plane_components) {
+ case 4:
+ return GST_VIDEO_GL_TEXTURE_TYPE_RGBA;
+ break;
+ case 3:
+ return GST_VIDEO_GL_TEXTURE_TYPE_RGB;
+ break;
+ case 2:
+ return texture_rg ? GST_VIDEO_GL_TEXTURE_TYPE_RG :
+ GST_VIDEO_GL_TEXTURE_TYPE_LUMINANCE_ALPHA;
+ break;
+ case 1:
+ return texture_rg ? GST_VIDEO_GL_TEXTURE_TYPE_R :
+ GST_VIDEO_GL_TEXTURE_TYPE_LUMINANCE;
+ break;
+ default:
+ g_assert_not_reached ();
+ break;
+ }
+
+ return GST_VIDEO_GL_TEXTURE_TYPE_RGBA;
+}
+
+guint
+gst_gl_sized_gl_format_from_gl_format_type (GstGLContext * context,
+ guint format, guint type)
+{
+ gboolean ext_texture_rg =
+ gst_gl_context_check_feature (context, "GL_EXT_texture_rg");
+
+ switch (format) {
+ case GL_RGBA:
+ switch (type) {
+ case GL_UNSIGNED_BYTE:
+ return USING_GLES2 (context)
+ && !USING_GLES3 (context) ? GL_RGBA : GL_RGBA8;
+ break;
+ }
+ break;
+ case GL_RGB:
+ switch (type) {
+ case GL_UNSIGNED_BYTE:
+ return GL_RGB8;
+ break;
+ case GL_UNSIGNED_SHORT_5_6_5:
+ return GL_RGB;
+ break;
+ }
+ break;
+ case GL_RG:
+ switch (type) {
+ case GL_UNSIGNED_BYTE:
+ if (!USING_GLES3 (context) && USING_GLES2 (context) && ext_texture_rg)
+ return GL_RG;
+ return GL_RG8;
+ break;
+ }
+ break;
+ case GL_RED:
+ switch (type) {
+ case GL_UNSIGNED_BYTE:
+ if (!USING_GLES3 (context) && USING_GLES2 (context) && ext_texture_rg)
+ return GL_RED;
+ return GL_R8;
+ break;
+ }
+ break;
+ case GL_LUMINANCE:
+ return GL_LUMINANCE;
+ break;
+ case GL_LUMINANCE_ALPHA:
+ return GL_LUMINANCE_ALPHA;
+ break;
+ case GL_ALPHA:
+ return GL_ALPHA;
+ break;
+ default:
+ break;
+ }
+
+ g_assert_not_reached ();
+ return 0;
+}
+
+const gchar *
+gst_gl_texture_target_to_string (GstGLTextureTarget target)
+{
+ switch (target) {
+ case GST_GL_TEXTURE_TARGET_2D:
+ return GST_GL_TEXTURE_TARGET_2D_STR;
+ case GST_GL_TEXTURE_TARGET_RECTANGLE:
+ return GST_GL_TEXTURE_TARGET_RECTANGLE_STR;
+ case GST_GL_TEXTURE_TARGET_EXTERNAL_OES:
+ return GST_GL_TEXTURE_TARGET_EXTERNAL_OES_STR;
+ default:
+ return NULL;
+ }
+}
+
+GstGLTextureTarget
+gst_gl_texture_target_from_string (const gchar * str)
+{
+ if (!str)
+ return GST_GL_TEXTURE_TARGET_NONE;
+
+ if (g_strcmp0 (str, GST_GL_TEXTURE_TARGET_2D_STR) == 0)
+ return GST_GL_TEXTURE_TARGET_2D;
+ if (g_strcmp0 (str, GST_GL_TEXTURE_TARGET_RECTANGLE_STR) == 0)
+ return GST_GL_TEXTURE_TARGET_RECTANGLE;
+ if (g_strcmp0 (str, GST_GL_TEXTURE_TARGET_EXTERNAL_OES_STR) == 0)
+ return GST_GL_TEXTURE_TARGET_EXTERNAL_OES;
+
+ return GST_GL_TEXTURE_TARGET_NONE;
+}
+
+guint
+gst_gl_texture_target_to_gl (GstGLTextureTarget target)
+{
+ switch (target) {
+ case GST_GL_TEXTURE_TARGET_2D:
+ return GL_TEXTURE_2D;
+ case GST_GL_TEXTURE_TARGET_RECTANGLE:
+ return GL_TEXTURE_RECTANGLE;
+ case GST_GL_TEXTURE_TARGET_EXTERNAL_OES:
+ return GL_TEXTURE_EXTERNAL_OES;
+ default:
+ return 0;
+ }
+}
+
+GstGLTextureTarget
+gst_gl_texture_target_from_gl (guint target)
+{
+ switch (target) {
+ case GL_TEXTURE_2D:
+ return GST_GL_TEXTURE_TARGET_2D;
+ case GL_TEXTURE_RECTANGLE:
+ return GST_GL_TEXTURE_TARGET_RECTANGLE;
+ case GL_TEXTURE_EXTERNAL_OES:
+ return GST_GL_TEXTURE_TARGET_EXTERNAL_OES;
+ default:
+ return GST_GL_TEXTURE_TARGET_NONE;
+ }
+}
+
+const gchar *
+gst_gl_texture_target_to_buffer_pool_option (GstGLTextureTarget target)
+{
+ switch (target) {
+ case GST_GL_TEXTURE_TARGET_2D:
+ return GST_BUFFER_POOL_OPTION_GL_TEXTURE_TARGET_2D;
+ case GST_GL_TEXTURE_TARGET_RECTANGLE:
+ return GST_BUFFER_POOL_OPTION_GL_TEXTURE_TARGET_RECTANGLE;
+ case GST_GL_TEXTURE_TARGET_EXTERNAL_OES:
+ return GST_BUFFER_POOL_OPTION_GL_TEXTURE_TARGET_EXTERNAL_OES;
+ default:
+ return NULL;
+ }
+}
diff --git a/gst-libs/gst/gl/gstglformat.h b/gst-libs/gst/gl/gstglformat.h
new file mode 100644
index 000000000..c8e67645f
--- /dev/null
+++ b/gst-libs/gst/gl/gstglformat.h
@@ -0,0 +1,58 @@
+/*
+ * GStreamer
+ * Copyright (C) 2015 Matthew Waters <matthew@centricular.com>
+ *
+ * This library is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU Library General Public
+ * License as published by the Free Software Foundation; either
+ * version 2 of the License, or (at your option) any later version.
+ *
+ * This library is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
+ * Library General Public License for more details.
+ *
+ * You should have received a copy of the GNU Library General Public
+ * License along with this library; if not, write to the
+ * Free Software Foundation, Inc., 51 Franklin St, Fifth Floor,
+ * Boston, MA 02110-1301, USA.
+ */
+
+#ifndef _GST_GL_FORMAT_H_
+#define _GST_GL_FORMAT_H_
+
+#include <gst/gst.h>
+
+#include <gst/gl/gstgl_fwd.h>
+#include <gst/video/video.h>
+
+#define GST_GL_TEXTURE_TARGET_2D_STR "2D"
+#define GST_GL_TEXTURE_TARGET_RECTANGLE_STR "rectangle"
+#define GST_GL_TEXTURE_TARGET_EXTERNAL_OES_STR "external-oes"
+
+#define GST_BUFFER_POOL_OPTION_GL_TEXTURE_TARGET_2D "GstBufferPoolOptionGLTextureTarget2D"
+#define GST_BUFFER_POOL_OPTION_GL_TEXTURE_TARGET_RECTANGLE "GstBufferPoolOptionGLTextureTargetRectangle"
+#define GST_BUFFER_POOL_OPTION_GL_TEXTURE_TARGET_EXTERNAL_OES "GstBufferPoolOptionGLTextureTargetExternalOES"
+
+G_BEGIN_DECLS
+
+guint gst_gl_format_type_n_bytes (guint format,
+ guint type);
+guint gst_gl_texture_type_n_bytes (GstVideoGLTextureType tex_format);
+guint gst_gl_format_from_gl_texture_type (GstVideoGLTextureType tex_format);
+GstVideoGLTextureType gst_gl_texture_type_from_format (GstGLContext * context,
+ GstVideoFormat v_format,
+ guint plane);
+guint gst_gl_sized_gl_format_from_gl_format_type (GstGLContext * context,
+ guint format,
+ guint type);
+
+GstGLTextureTarget gst_gl_texture_target_from_string (const gchar * str);
+const gchar * gst_gl_texture_target_to_string (GstGLTextureTarget target);
+guint gst_gl_texture_target_to_gl (GstGLTextureTarget target);
+GstGLTextureTarget gst_gl_texture_target_from_gl (guint target);
+const gchar * gst_gl_texture_target_to_buffer_pool_option (GstGLTextureTarget target);
+
+G_END_DECLS
+
+#endif /* _GST_GL_FORMAT_H_ */
diff --git a/gst-libs/gst/gl/gstglmemory.c b/gst-libs/gst/gl/gstglmemory.c
index c8bd9179f..51930cf55 100644
--- a/gst-libs/gst/gl/gstglmemory.c
+++ b/gst-libs/gst/gl/gstglmemory.c
@@ -1,6 +1,6 @@
/*
* GStreamer
- * Copyright (C) 2012 Matthew Waters <ystreet00@gmail.com>
+ * Copyright (C) 2015 Matthew Waters <matthew@centricular.com>
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Library General Public
@@ -26,8 +26,8 @@
#include <gst/video/video.h>
-#include "gstglmemory.h"
-#include "gstglutils.h"
+#include <gst/gl/gstglbasememory.h>
+#include <gst/gl/gstglmemory.h>
/**
* SECTION:gstglmemory
@@ -60,50 +60,10 @@
#define GL_MEM_HEIGHT(gl_mem) _get_plane_height (&gl_mem->info, gl_mem->plane)
#define GL_MEM_STRIDE(gl_mem) GST_VIDEO_INFO_PLANE_STRIDE (&gl_mem->info, gl_mem->plane)
-#define CONTEXT_SUPPORTS_PBO_UPLOAD(context) \
- (gst_gl_context_check_gl_version (context, \
- GST_GL_API_OPENGL | GST_GL_API_OPENGL3, 2, 1) \
- || gst_gl_context_check_gl_version (context, GST_GL_API_GLES2, 3, 0))
-#define CONTEXT_SUPPORTS_PBO_DOWNLOAD(context) \
- (gst_gl_context_check_gl_version (context, \
- GST_GL_API_OPENGL | GST_GL_API_OPENGL3 | GST_GL_API_GLES2, 3, 0))
-
GST_DEBUG_CATEGORY_STATIC (GST_CAT_GL_MEMORY);
#define GST_CAT_DEFAULT GST_CAT_GL_MEMORY
-static GstAllocator *_gl_allocator;
-
/* compatability definitions... */
-#ifndef GL_RGBA8
-#define GL_RGBA8 0x8058
-#endif
-#ifndef GL_RED
-#define GL_RED 0x1903
-#endif
-#ifndef GL_RG
-#define GL_RG 0x8227
-#endif
-#ifndef GL_R8
-#define GL_R8 0x8229
-#endif
-#ifndef GL_RG8
-#define GL_RG8 0x822B
-#endif
-#ifndef GL_PIXEL_PACK_BUFFER
-#define GL_PIXEL_PACK_BUFFER 0x88EB
-#endif
-#ifndef GL_PIXEL_UNPACK_BUFFER
-#define GL_PIXEL_UNPACK_BUFFER 0x88EC
-#endif
-#ifndef GL_STREAM_READ
-#define GL_STREAM_READ 0x88E1
-#endif
-#ifndef GL_STREAM_DRAW
-#define GL_STREAM_DRAW 0x88E0
-#endif
-#ifndef GL_STREAM_COPY
-#define GL_STREAM_COPY 0x88E2
-#endif
#ifndef GL_UNPACK_ROW_LENGTH
#define GL_UNPACK_ROW_LENGTH 0x0CF2
#endif
@@ -115,8 +75,8 @@ static GstAllocator *_gl_allocator;
#define GL_TEXTURE_EXTERNAL_OES 0x8D65
#endif
-G_DEFINE_TYPE (GstGLAllocator, gst_gl_allocator,
- GST_TYPE_GL_BASE_BUFFER_ALLOCATOR);
+G_DEFINE_ABSTRACT_TYPE (GstGLMemoryAllocator, gst_gl_memory_allocator,
+ GST_TYPE_GL_BASE_MEMORY_ALLOCATOR);
typedef struct
{
@@ -124,9 +84,8 @@ typedef struct
GstGLMemory *src;
GstVideoGLTextureType out_format;
guint out_width, out_height;
- guint out_stride;
- gboolean respecify;
GstGLTextureTarget tex_target;
+ GstVideoGLTextureType tex_type;
/* inout */
guint tex_id;
/* out */
@@ -134,316 +93,6 @@ typedef struct
} GstGLMemoryCopyParams;
static inline guint
-_gl_format_n_components (guint format)
-{
- switch (format) {
- case GST_VIDEO_GL_TEXTURE_TYPE_RGBA:
- case GL_RGBA:
- return 4;
- case GST_VIDEO_GL_TEXTURE_TYPE_RGB:
- case GST_VIDEO_GL_TEXTURE_TYPE_RGB16:
- case GL_RGB:
- return 3;
- case GST_VIDEO_GL_TEXTURE_TYPE_LUMINANCE_ALPHA:
- case GST_VIDEO_GL_TEXTURE_TYPE_RG:
- case GL_LUMINANCE_ALPHA:
- case GL_RG:
- return 2;
- case GST_VIDEO_GL_TEXTURE_TYPE_LUMINANCE:
- case GST_VIDEO_GL_TEXTURE_TYPE_R:
- case GL_LUMINANCE:
- case GL_RED:
- return 1;
- default:
- return 0;
- }
-}
-
-static inline guint
-_gl_type_n_components (guint type)
-{
- switch (type) {
- case GL_UNSIGNED_BYTE:
- return 1;
- case GL_UNSIGNED_SHORT_5_6_5:
- return 3;
- default:
- g_assert_not_reached ();
- return 0;
- }
-}
-
-static inline guint
-_gl_type_n_bytes (guint type)
-{
- switch (type) {
- case GL_UNSIGNED_BYTE:
- return 1;
- case GL_UNSIGNED_SHORT_5_6_5:
- return 2;
- default:
- g_assert_not_reached ();
- return 0;
- }
-}
-
-static inline guint
-_gl_format_type_n_bytes (guint format, guint type)
-{
- return _gl_format_n_components (format) / _gl_type_n_components (type) *
- _gl_type_n_bytes (type);
-}
-
-static inline guint
-_gl_texture_type_n_bytes (GstVideoGLTextureType tex_format)
-{
- guint format, type;
-
- format = gst_gl_format_from_gl_texture_type (tex_format);
- type = GL_UNSIGNED_BYTE;
- if (tex_format == GST_VIDEO_GL_TEXTURE_TYPE_RGB16)
- type = GL_UNSIGNED_SHORT_5_6_5;
-
- return _gl_format_type_n_bytes (format, type);
-}
-
-guint
-gst_gl_format_from_gl_texture_type (GstVideoGLTextureType tex_format)
-{
- switch (tex_format) {
- case GST_VIDEO_GL_TEXTURE_TYPE_LUMINANCE_ALPHA:
- return GL_LUMINANCE_ALPHA;
- case GST_VIDEO_GL_TEXTURE_TYPE_LUMINANCE:
- return GL_LUMINANCE;
- case GST_VIDEO_GL_TEXTURE_TYPE_RGBA:
- return GL_RGBA;
- case GST_VIDEO_GL_TEXTURE_TYPE_RGB:
- case GST_VIDEO_GL_TEXTURE_TYPE_RGB16:
- return GL_RGB;
- case GST_VIDEO_GL_TEXTURE_TYPE_RG:
- return GL_RG;
- case GST_VIDEO_GL_TEXTURE_TYPE_R:
- return GL_RED;
- default:
- return GST_VIDEO_GL_TEXTURE_TYPE_RGBA;
- }
-}
-
-GstVideoGLTextureType
-gst_gl_texture_type_from_format (GstGLContext * context,
- GstVideoFormat v_format, guint plane)
-{
- gboolean texture_rg =
- gst_gl_context_check_feature (context, "GL_EXT_texture_rg")
- || gst_gl_context_check_gl_version (context, GST_GL_API_GLES2, 3, 0)
- || gst_gl_context_check_feature (context, "GL_ARB_texture_rg")
- || gst_gl_context_check_gl_version (context, GST_GL_API_OPENGL3, 3, 0);
- guint n_plane_components;
-
- switch (v_format) {
- case GST_VIDEO_FORMAT_RGBx:
- case GST_VIDEO_FORMAT_BGRx:
- case GST_VIDEO_FORMAT_xRGB:
- case GST_VIDEO_FORMAT_xBGR:
- case GST_VIDEO_FORMAT_RGBA:
- case GST_VIDEO_FORMAT_BGRA:
- case GST_VIDEO_FORMAT_ARGB:
- case GST_VIDEO_FORMAT_ABGR:
- case GST_VIDEO_FORMAT_AYUV:
- n_plane_components = 4;
- break;
- case GST_VIDEO_FORMAT_RGB:
- case GST_VIDEO_FORMAT_BGR:
- n_plane_components = 3;
- break;
- case GST_VIDEO_FORMAT_RGB16:
- case GST_VIDEO_FORMAT_BGR16:
- return GST_VIDEO_GL_TEXTURE_TYPE_RGB16;
- case GST_VIDEO_FORMAT_GRAY16_BE:
- case GST_VIDEO_FORMAT_GRAY16_LE:
- case GST_VIDEO_FORMAT_YUY2:
- case GST_VIDEO_FORMAT_UYVY:
- n_plane_components = 2;
- break;
- case GST_VIDEO_FORMAT_NV12:
- case GST_VIDEO_FORMAT_NV21:
- n_plane_components = plane == 0 ? 1 : 2;
- break;
- case GST_VIDEO_FORMAT_GRAY8:
- case GST_VIDEO_FORMAT_Y444:
- case GST_VIDEO_FORMAT_Y42B:
- case GST_VIDEO_FORMAT_Y41B:
- case GST_VIDEO_FORMAT_I420:
- case GST_VIDEO_FORMAT_YV12:
- n_plane_components = 1;
- break;
- default:
- n_plane_components = 4;
- g_assert_not_reached ();
- break;
- }
-
- switch (n_plane_components) {
- case 4:
- return GST_VIDEO_GL_TEXTURE_TYPE_RGBA;
- break;
- case 3:
- return GST_VIDEO_GL_TEXTURE_TYPE_RGB;
- break;
- case 2:
- return texture_rg ? GST_VIDEO_GL_TEXTURE_TYPE_RG :
- GST_VIDEO_GL_TEXTURE_TYPE_LUMINANCE_ALPHA;
- break;
- case 1:
- return texture_rg ? GST_VIDEO_GL_TEXTURE_TYPE_R :
- GST_VIDEO_GL_TEXTURE_TYPE_LUMINANCE;
- break;
- default:
- g_assert_not_reached ();
- break;
- }
-
- return GST_VIDEO_GL_TEXTURE_TYPE_RGBA;
-}
-
-guint
-gst_gl_sized_gl_format_from_gl_format_type (GstGLContext * context,
- guint format, guint type)
-{
- gboolean ext_texture_rg =
- gst_gl_context_check_feature (context, "GL_EXT_texture_rg");
-
- switch (format) {
- case GL_RGBA:
- switch (type) {
- case GL_UNSIGNED_BYTE:
- return USING_GLES2 (context)
- && !USING_GLES3 (context) ? GL_RGBA : GL_RGBA8;
- break;
- }
- break;
- case GL_RGB:
- switch (type) {
- case GL_UNSIGNED_BYTE:
- return GL_RGB8;
- break;
- case GL_UNSIGNED_SHORT_5_6_5:
- return GL_RGB;
- break;
- }
- break;
- case GL_RG:
- switch (type) {
- case GL_UNSIGNED_BYTE:
- if (!USING_GLES3 (context) && USING_GLES2 (context) && ext_texture_rg)
- return GL_RG;
- return GL_RG8;
- break;
- }
- break;
- case GL_RED:
- switch (type) {
- case GL_UNSIGNED_BYTE:
- if (!USING_GLES3 (context) && USING_GLES2 (context) && ext_texture_rg)
- return GL_RED;
- return GL_R8;
- break;
- }
- break;
- case GL_LUMINANCE:
- return GL_LUMINANCE;
- break;
- case GL_LUMINANCE_ALPHA:
- return GL_LUMINANCE_ALPHA;
- break;
- case GL_ALPHA:
- return GL_ALPHA;
- break;
- default:
- break;
- }
-
- g_assert_not_reached ();
- return 0;
-}
-
-const gchar *
-gst_gl_texture_target_to_string (GstGLTextureTarget target)
-{
- switch (target) {
- case GST_GL_TEXTURE_TARGET_2D:
- return GST_GL_TEXTURE_TARGET_2D_STR;
- case GST_GL_TEXTURE_TARGET_RECTANGLE:
- return GST_GL_TEXTURE_TARGET_RECTANGLE_STR;
- case GST_GL_TEXTURE_TARGET_EXTERNAL_OES:
- return GST_GL_TEXTURE_TARGET_EXTERNAL_OES_STR;
- default:
- return NULL;
- }
-}
-
-GstGLTextureTarget
-gst_gl_texture_target_from_string (const gchar * str)
-{
- if (!str)
- return GST_GL_TEXTURE_TARGET_NONE;
-
- if (g_strcmp0 (str, GST_GL_TEXTURE_TARGET_2D_STR) == 0)
- return GST_GL_TEXTURE_TARGET_2D;
- if (g_strcmp0 (str, GST_GL_TEXTURE_TARGET_RECTANGLE_STR) == 0)
- return GST_GL_TEXTURE_TARGET_RECTANGLE;
- if (g_strcmp0 (str, GST_GL_TEXTURE_TARGET_EXTERNAL_OES_STR) == 0)
- return GST_GL_TEXTURE_TARGET_EXTERNAL_OES;
-
- return GST_GL_TEXTURE_TARGET_NONE;
-}
-
-guint
-gst_gl_texture_target_to_gl (GstGLTextureTarget target)
-{
- switch (target) {
- case GST_GL_TEXTURE_TARGET_2D:
- return GL_TEXTURE_2D;
- case GST_GL_TEXTURE_TARGET_RECTANGLE:
- return GL_TEXTURE_RECTANGLE;
- case GST_GL_TEXTURE_TARGET_EXTERNAL_OES:
- return GL_TEXTURE_EXTERNAL_OES;
- default:
- return 0;
- }
-}
-
-GstGLTextureTarget
-gst_gl_texture_target_from_gl (guint target)
-{
- switch (target) {
- case GL_TEXTURE_2D:
- return GST_GL_TEXTURE_TARGET_2D;
- case GL_TEXTURE_RECTANGLE:
- return GST_GL_TEXTURE_TARGET_RECTANGLE;
- case GL_TEXTURE_EXTERNAL_OES:
- return GST_GL_TEXTURE_TARGET_EXTERNAL_OES;
- default:
- return GST_GL_TEXTURE_TARGET_NONE;
- }
-}
-
-const gchar *
-gst_gl_texture_target_to_buffer_pool_option (GstGLTextureTarget target)
-{
- switch (target) {
- case GST_GL_TEXTURE_TARGET_2D:
- return GST_BUFFER_POOL_OPTION_GL_TEXTURE_TARGET_2D;
- case GST_GL_TEXTURE_TARGET_RECTANGLE:
- return GST_BUFFER_POOL_OPTION_GL_TEXTURE_TARGET_RECTANGLE;
- case GST_GL_TEXTURE_TARGET_EXTERNAL_OES:
- return GST_BUFFER_POOL_OPTION_GL_TEXTURE_TARGET_EXTERNAL_OES;
- default:
- return NULL;
- }
-}
-
-static inline guint
_get_plane_width (GstVideoInfo * info, guint plane)
{
if (GST_VIDEO_INFO_IS_YUV (info))
@@ -467,96 +116,6 @@ _get_plane_height (GstVideoInfo * info, guint plane)
return GST_VIDEO_INFO_HEIGHT (info);
}
-typedef struct _GenTexture
-{
- guint width, height;
- GLenum gl_target;
- GLenum gl_format;
- GLenum gl_type;
- guint result;
-} GenTexture;
-
-/* find the difference between the start of the plane and where the video
- * data starts in the plane */
-static gsize
-_find_plane_frame_start (GstGLMemory * gl_mem)
-{
- gsize plane_start;
- gint i;
-
- /* find the start of the plane data including padding */
- plane_start = 0;
- for (i = 0; i < gl_mem->plane; i++) {
- plane_start +=
- gst_gl_get_plane_data_size (&gl_mem->info, &gl_mem->valign, i);
- }
-
- /* offset between the plane data start and where the video frame starts */
- return (GST_VIDEO_INFO_PLANE_OFFSET (&gl_mem->info,
- gl_mem->plane)) - plane_start + gl_mem->mem.mem.offset;
-}
-
-static void
-_upload_memory (GstGLMemory * gl_mem, GstMapInfo * info, gsize maxsize)
-{
- GstGLContext *context = gl_mem->mem.context;
- const GstGLFuncs *gl;
- GLenum gl_format, gl_type, gl_target;
- gpointer data;
- gsize plane_start;
-
- if ((gl_mem->transfer_state & GST_GL_MEMORY_TRANSFER_NEED_UPLOAD) == 0)
- return;
-
- gl = context->gl_vtable;
-
- gl_type = GL_UNSIGNED_BYTE;
- if (gl_mem->tex_type == GST_VIDEO_GL_TEXTURE_TYPE_RGB16)
- gl_type = GL_UNSIGNED_SHORT_5_6_5;
-
- gl_format = gst_gl_format_from_gl_texture_type (gl_mem->tex_type);
- gl_target = gst_gl_texture_target_to_gl (gl_mem->tex_target);
-
- if (USING_OPENGL (context) || USING_GLES3 (context)
- || USING_OPENGL3 (context)) {
- gl->PixelStorei (GL_UNPACK_ROW_LENGTH, gl_mem->unpack_length);
- } else if (USING_GLES2 (context)) {
- gl->PixelStorei (GL_UNPACK_ALIGNMENT, gl_mem->unpack_length);
- }
-
- GST_LOG ("upload for texture id:%u, with pbo %u %ux%u",
- gl_mem->tex_id, gl_mem->mem.id, gl_mem->tex_width,
- GL_MEM_HEIGHT (gl_mem));
-
- /* find the start of the plane data including padding */
- plane_start = _find_plane_frame_start (gl_mem);
-
- if (gl_mem->mem.id && CONTEXT_SUPPORTS_PBO_UPLOAD (context)) {
- gl->BindBuffer (GL_PIXEL_UNPACK_BUFFER, gl_mem->mem.id);
- data = (void *) plane_start;
- } else {
- data = (gpointer) ((gintptr) plane_start + (gintptr) gl_mem->mem.data);
- }
-
- gl->BindTexture (gl_target, gl_mem->tex_id);
- gl->TexSubImage2D (gl_target, 0, 0, 0, gl_mem->tex_width,
- GL_MEM_HEIGHT (gl_mem), gl_format, gl_type, data);
-
- if (gl_mem->mem.id && CONTEXT_SUPPORTS_PBO_UPLOAD (context))
- gl->BindBuffer (GL_PIXEL_UNPACK_BUFFER, 0);
-
- /* Reset to default values */
- if (USING_OPENGL (context) || USING_GLES3 (context)) {
- gl->PixelStorei (GL_UNPACK_ROW_LENGTH, 0);
- } else if (USING_GLES2 (context)) {
- gl->PixelStorei (GL_UNPACK_ALIGNMENT, 4);
- }
-
- gl->BindTexture (gl_target, 0);
-
- gl_mem->transfer_state &= ~GST_GL_MEMORY_TRANSFER_NEED_UPLOAD;
-}
-
static inline void
_calculate_unpack_length (GstGLMemory * gl_mem, GstGLContext * context)
{
@@ -567,7 +126,7 @@ _calculate_unpack_length (GstGLMemory * gl_mem, GstGLContext * context)
gl_mem->unpack_length = 1;
gl_mem->tex_width = GL_MEM_WIDTH (gl_mem);
- n_gl_bytes = _gl_texture_type_n_bytes (gl_mem->tex_type);
+ n_gl_bytes = gst_gl_texture_type_n_bytes (gl_mem->tex_type);
if (n_gl_bytes == 0) {
GST_ERROR ("Unsupported texture type %d", gl_mem->tex_type);
return;
@@ -585,8 +144,8 @@ _calculate_unpack_length (GstGLMemory * gl_mem, GstGLContext * context)
((GL_MEM_WIDTH (gl_mem) * n_gl_bytes) + j - 1) & ~(j - 1);
if (round_up_j == GL_MEM_STRIDE (gl_mem)) {
- GST_LOG ("Found alignment of %u based on width "
- "(with plane width:%u, plane stride:%u and pixel stride:%u. "
+ GST_CAT_LOG (GST_CAT_GL_MEMORY, "Found alignment of %u based on "
+ "width (with plane width:%u, plane stride:%u and pixel stride:%u. "
"RU%u(%u*%u) = %u)", j, GL_MEM_WIDTH (gl_mem),
GL_MEM_STRIDE (gl_mem), n_gl_bytes, j, GL_MEM_WIDTH (gl_mem),
n_gl_bytes, round_up_j);
@@ -608,8 +167,8 @@ _calculate_unpack_length (GstGLMemory * gl_mem, GstGLContext * context)
guint round_up_j = ((GL_MEM_STRIDE (gl_mem)) + j - 1) & ~(j - 1);
if (round_up_j == (GL_MEM_STRIDE (gl_mem))) {
- GST_LOG ("Found alignment of %u based on "
- "stride (with plane stride:%u and pixel stride:%u. "
+ GST_CAT_LOG (GST_CAT_GL_MEMORY, "Found alignment of %u based "
+ "on stride (with plane stride:%u and pixel stride:%u. "
"RU%u(%u) = %u)", j, GL_MEM_STRIDE (gl_mem), n_gl_bytes, j,
GL_MEM_STRIDE (gl_mem), round_up_j);
@@ -624,11 +183,10 @@ _calculate_unpack_length (GstGLMemory * gl_mem, GstGLContext * context)
}
if (j < n_gl_bytes) {
- GST_ERROR
- ("Failed to find matching alignment. Image may "
- "look corrupted. plane width:%u, plane stride:%u and pixel "
- "stride:%u", GL_MEM_WIDTH (gl_mem), GL_MEM_STRIDE (gl_mem),
- n_gl_bytes);
+ GST_CAT_ERROR (GST_CAT_GL_MEMORY, "Failed to find matching "
+ "alignment. Image may look corrupted. plane width:%u, "
+ "plane stride:%u and pixel stride:%u", GL_MEM_WIDTH (gl_mem),
+ GL_MEM_STRIDE (gl_mem), n_gl_bytes);
}
}
}
@@ -670,10 +228,9 @@ _new_texture (GstGLContext * context, guint target, guint internal_format,
}
static gboolean
-_gl_mem_create (GstGLMemory * gl_mem, GError ** error)
+_gl_tex_create (GstGLMemory * gl_mem, GError ** error)
{
GstGLContext *context = gl_mem->mem.context;
- const GstGLFuncs *gl = context->gl_vtable;
GLenum internal_format;
GLenum tex_format;
GLenum tex_type;
@@ -683,9 +240,6 @@ _gl_mem_create (GstGLMemory * gl_mem, GError ** error)
if (gl_mem->tex_type == GST_VIDEO_GL_TEXTURE_TYPE_RGB16)
tex_type = GL_UNSIGNED_SHORT_5_6_5;
- GST_TRACE ("Generating texture format:%u type:%u dimensions:%ux%u",
- tex_format, tex_type, gl_mem->tex_width, GL_MEM_HEIGHT (gl_mem));
-
internal_format =
gst_gl_sized_gl_format_from_gl_format_type (context, tex_format,
tex_type);
@@ -695,31 +249,20 @@ _gl_mem_create (GstGLMemory * gl_mem, GError ** error)
_new_texture (context, gst_gl_texture_target_to_gl (gl_mem->tex_target),
internal_format, tex_format, tex_type, gl_mem->tex_width,
GL_MEM_HEIGHT (gl_mem));
- }
- GST_LOG ("generated texture id:%d", gl_mem->tex_id);
-
- if (USING_OPENGL (context) || USING_OPENGL3 (context)
- || USING_GLES3 (context)) {
- /* FIXME: lazy init this for resource constrained platforms
- * Will need to fix pbo detection based on the existence of the mem.id then */
- gl->GenBuffers (1, &gl_mem->mem.id);
- gl->BindBuffer (GL_PIXEL_UNPACK_BUFFER, gl_mem->mem.id);
- gl->BufferData (GL_PIXEL_UNPACK_BUFFER, gl_mem->mem.mem.maxsize, NULL,
- GL_STREAM_DRAW);
- gl->BindBuffer (GL_PIXEL_UNPACK_BUFFER, 0);
- GST_LOG ("generated pbo %u", gl_mem->mem.id);
+ GST_TRACE ("Generating texture id:%u format:%u type:%u dimensions:%ux%u",
+ gl_mem->tex_id, tex_format, tex_type, gl_mem->tex_width,
+ GL_MEM_HEIGHT (gl_mem));
}
return TRUE;
}
-static void
-_gl_mem_init (GstGLMemory * mem, GstAllocator * allocator, GstMemory * parent,
- GstGLContext * context, GstGLTextureTarget target,
- GstAllocationParams * params, GstVideoInfo * info,
- GstVideoAlignment * valign, guint plane, gpointer user_data,
- GDestroyNotify notify)
+void
+gst_gl_memory_init (GstGLMemory * mem, GstAllocator * allocator,
+ GstMemory * parent, GstGLContext * context, GstGLTextureTarget target,
+ GstAllocationParams * params, GstVideoInfo * info, guint plane,
+ GstVideoAlignment * valign, GDestroyNotify notify, gpointer user_data)
{
const gchar *target_str;
gsize size;
@@ -749,47 +292,27 @@ _gl_mem_init (GstGLMemory * mem, GstAllocator * allocator, GstMemory * parent,
size = gst_gl_get_plane_data_size (info, valign, plane);
- /* we always operate on 2D textures unless we're dealing with wrapped textures */
mem->tex_target = target;
mem->tex_type =
gst_gl_texture_type_from_format (context, GST_VIDEO_INFO_FORMAT (info),
plane);
mem->plane = plane;
- mem->notify = notify;
- mem->user_data = user_data;
_calculate_unpack_length (mem, context);
- /* calls _gl_mem_create() */
- gst_gl_base_buffer_init ((GstGLBaseBuffer *) mem, allocator, parent, context,
- params, size);
+ gst_gl_base_memory_init ((GstGLBaseMemory *) mem, allocator, parent, context,
+ params, size, notify, user_data);
target_str = gst_gl_texture_target_to_string (target);
- GST_DEBUG ("new GL texture context:%" GST_PTR_FORMAT " memory:%p target:%s "
- "format:%u dimensions:%ux%u stride:%u size:%" G_GSIZE_FORMAT, context,
- mem, target_str, mem->tex_type, mem->tex_width, GL_MEM_HEIGHT (mem),
- GL_MEM_STRIDE (mem), mem->mem.mem.size);
-}
-
-static GstGLMemory *
-_gl_mem_new (GstAllocator * allocator, GstMemory * parent,
- GstGLContext * context, GstGLTextureTarget target,
- GstAllocationParams * params, GstVideoInfo * info,
- GstVideoAlignment * valign, guint plane, gpointer user_data,
- GDestroyNotify notify)
-{
- GstGLMemory *mem;
- mem = g_slice_new0 (GstGLMemory);
- mem->texture_wrapped = FALSE;
-
- _gl_mem_init (mem, allocator, parent, context, target, params, info, valign,
- plane, user_data, notify);
-
- return mem;
+ GST_CAT_DEBUG (GST_CAT_GL_MEMORY, "new GL texture context:%"
+ GST_PTR_FORMAT " memory:%p target:%s format:%u dimensions:%ux%u "
+ "stride:%u size:%" G_GSIZE_FORMAT, context, mem, target_str,
+ mem->tex_type, mem->tex_width, GL_MEM_HEIGHT (mem), GL_MEM_STRIDE (mem),
+ mem->mem.mem.size);
}
-static gboolean
-_gl_mem_read_pixels (GstGLMemory * gl_mem, gpointer read_pointer)
+gboolean
+gst_gl_memory_read_pixels (GstGLMemory * gl_mem, gpointer read_pointer)
{
GstGLContext *context = gl_mem->mem.context;
const GstGLFuncs *gl = context->gl_vtable;
@@ -825,64 +348,8 @@ _gl_mem_read_pixels (GstGLMemory * gl_mem, gpointer read_pointer)
return TRUE;
}
-static gboolean
-_read_pixels_to_pbo (GstGLMemory * gl_mem)
-{
- const GstGLFuncs *gl = gl_mem->mem.context->gl_vtable;
-
- if (!gl_mem->mem.id || !CONTEXT_SUPPORTS_PBO_DOWNLOAD (gl_mem->mem.context)
- || gl_mem->tex_type == GST_VIDEO_GL_TEXTURE_TYPE_LUMINANCE
- || gl_mem->tex_type == GST_VIDEO_GL_TEXTURE_TYPE_LUMINANCE_ALPHA)
- /* unsupported */
- return FALSE;
-
- if (gl_mem->transfer_state & GST_GL_MEMORY_TRANSFER_NEED_DOWNLOAD) {
- /* copy texture data into into the pbo and map that */
- gsize plane_start = _find_plane_frame_start (gl_mem);
-
- gl->BindBuffer (GL_PIXEL_PACK_BUFFER, gl_mem->mem.id);
-
- if (!_gl_mem_read_pixels (gl_mem, (gpointer) plane_start)) {
- gl->BindBuffer (GL_PIXEL_PACK_BUFFER, 0);
- return FALSE;
- }
-
- gl->BindBuffer (GL_PIXEL_PACK_BUFFER, 0);
- gl_mem->transfer_state &= ~GST_GL_MEMORY_TRANSFER_NEED_DOWNLOAD;
- }
-
- return TRUE;
-}
-
-static gpointer
-_pbo_download_transfer (GstGLMemory * gl_mem, GstMapInfo * info, gsize size)
-{
- GstGLBaseBufferAllocatorClass *alloc_class;
- gpointer data = NULL;
-
- alloc_class =
- GST_GL_BASE_BUFFER_ALLOCATOR_CLASS (gst_gl_allocator_parent_class);
-
- /* texture -> pbo */
- if (info->flags & GST_MAP_READ
- && gl_mem->transfer_state & GST_GL_MEMORY_TRANSFER_NEED_DOWNLOAD) {
- GST_CAT_TRACE (GST_CAT_GL_MEMORY, "attempting download of texture %u "
- "using pbo %u", gl_mem->tex_id, gl_mem->mem.id);
-
- if (!_read_pixels_to_pbo (gl_mem))
- return NULL;
- }
-
- /* get a cpu accessible mapping from the pbo */
- gl_mem->mem.target = GL_PIXEL_PACK_BUFFER;
- /* pbo -> data */
- data = alloc_class->map_buffer ((GstGLBaseBuffer *) gl_mem, info, size);
-
- return data;
-}
-
static gpointer
-_gl_mem_download_get_tex_image (GstGLMemory * gl_mem, GstMapInfo * info,
+_gl_tex_download_get_tex_image (GstGLMemory * gl_mem, GstMapInfo * info,
gsize size)
{
GstGLContext *context = gl_mem->mem.context;
@@ -900,7 +367,8 @@ _gl_mem_download_get_tex_image (GstGLMemory * gl_mem, GstMapInfo * info,
return NULL;
if (info->flags & GST_MAP_READ
- && gl_mem->transfer_state & GST_GL_MEMORY_TRANSFER_NEED_DOWNLOAD) {
+ && GST_MEMORY_FLAG_IS_SET (gl_mem,
+ GST_GL_BASE_MEMORY_TRANSFER_NEED_DOWNLOAD)) {
guint format, type;
guint target;
@@ -922,17 +390,19 @@ _gl_mem_download_get_tex_image (GstGLMemory * gl_mem, GstMapInfo * info,
}
static gpointer
-_gl_mem_download_read_pixels (GstGLMemory * gl_mem, GstMapInfo * info,
+_gl_tex_download_read_pixels (GstGLMemory * gl_mem, GstMapInfo * info,
gsize size)
{
if (size != -1 && size != ((GstMemory *) gl_mem)->maxsize)
return NULL;
if (info->flags & GST_MAP_READ
- && gl_mem->transfer_state & GST_GL_MEMORY_TRANSFER_NEED_DOWNLOAD) {
- GST_CAT_TRACE (GST_CAT_GL_MEMORY, "attempting download of texture %u "
- "using glReadPixels", gl_mem->tex_id);
- if (!_gl_mem_read_pixels (gl_mem, gl_mem->mem.data))
+ && GST_MEMORY_FLAG_IS_SET (gl_mem,
+ GST_GL_BASE_MEMORY_TRANSFER_NEED_DOWNLOAD)) {
+ GST_CAT_TRACE (GST_CAT_GL_MEMORY,
+ "attempting download of texture %u " "using glReadPixels",
+ gl_mem->tex_id);
+ if (!gst_gl_memory_read_pixels (gl_mem, gl_mem->mem.data))
return NULL;
}
@@ -940,410 +410,297 @@ _gl_mem_download_read_pixels (GstGLMemory * gl_mem, GstMapInfo * info,
}
static gpointer
-_gl_mem_map_cpu_access (GstGLMemory * gl_mem, GstMapInfo * info, gsize size)
+_gl_tex_map_cpu_access (GstGLMemory * gl_mem, GstMapInfo * info, gsize size)
{
gpointer data = NULL;
- gst_gl_base_buffer_alloc_data ((GstGLBaseBuffer *) gl_mem);
+ if (!gst_gl_base_memory_alloc_data (GST_GL_BASE_MEMORY_CAST (gl_mem)))
+ return NULL;
- if (!data && gl_mem->mem.id
- && CONTEXT_SUPPORTS_PBO_DOWNLOAD (gl_mem->mem.context))
- data = _pbo_download_transfer (gl_mem, info, size);
if (!data)
- data = _gl_mem_download_get_tex_image (gl_mem, info, size);
+ data = _gl_tex_download_get_tex_image (gl_mem, info, size);
if (!data)
- data = _gl_mem_download_read_pixels (gl_mem, info, size);
+ data = _gl_tex_download_read_pixels (gl_mem, info, size);
return data;
}
-static gpointer
-_gl_mem_map_buffer (GstGLMemory * gl_mem, GstMapInfo * info, gsize maxsize)
+static void
+_upload_cpu_write (GstGLMemory * gl_mem, GstMapInfo * info, gsize maxsize)
{
- GstGLBaseBufferAllocatorClass *alloc_class;
+ GstGLContext *context = gl_mem->mem.context;
+ const GstGLFuncs *gl;
+ GLenum gl_format, gl_type, gl_target;
gpointer data;
+ gsize plane_start;
- alloc_class =
- GST_GL_BASE_BUFFER_ALLOCATOR_CLASS (gst_gl_allocator_parent_class);
+ if (!GST_MEMORY_FLAG_IS_SET (gl_mem, GST_GL_BASE_MEMORY_TRANSFER_NEED_UPLOAD))
+ return;
- if ((info->flags & GST_MAP_GL) == GST_MAP_GL) {
- if (gl_mem->tex_target == GST_GL_TEXTURE_TARGET_EXTERNAL_OES)
- return &gl_mem->tex_id;
+ gl = context->gl_vtable;
- if ((info->flags & GST_MAP_READ) == GST_MAP_READ) {
- GST_TRACE ("mapping GL texture:%u for reading", gl_mem->tex_id);
+ gl_type = GL_UNSIGNED_BYTE;
+ if (gl_mem->tex_type == GST_VIDEO_GL_TEXTURE_TYPE_RGB16)
+ gl_type = GL_UNSIGNED_SHORT_5_6_5;
- if (gl_mem->mem.id && CONTEXT_SUPPORTS_PBO_UPLOAD (gl_mem->mem.context)) {
- gl_mem->mem.target = GL_PIXEL_UNPACK_BUFFER;
- /* data -> pbo */
- alloc_class->map_buffer ((GstGLBaseBuffer *) gl_mem, info, maxsize);
- }
- /* pbo -> texture */
- _upload_memory (gl_mem, info, maxsize);
- }
+ gl_format = gst_gl_format_from_gl_texture_type (gl_mem->tex_type);
+ gl_target = gst_gl_texture_target_to_gl (gl_mem->tex_target);
- if ((info->flags & GST_MAP_WRITE) == GST_MAP_WRITE) {
- GST_TRACE ("mapping GL texture:%u for writing", gl_mem->tex_id);
- gl_mem->transfer_state |= GST_GL_MEMORY_TRANSFER_NEED_DOWNLOAD;
- }
- gl_mem->transfer_state &= ~GST_GL_MEMORY_TRANSFER_NEED_UPLOAD;
+ if (USING_OPENGL (context) || USING_GLES3 (context)
+ || USING_OPENGL3 (context)) {
+ gl->PixelStorei (GL_UNPACK_ROW_LENGTH, gl_mem->unpack_length);
+ } else if (USING_GLES2 (context)) {
+ gl->PixelStorei (GL_UNPACK_ALIGNMENT, gl_mem->unpack_length);
+ }
+
+ GST_CAT_LOG (GST_CAT_GL_MEMORY, "upload for texture id:%u, %ux%u",
+ gl_mem->tex_id, gl_mem->tex_width, GL_MEM_HEIGHT (gl_mem));
- data = &gl_mem->tex_id;
+ /* find the start of the plane data including padding */
+ plane_start =
+ gst_gl_get_plane_start (&gl_mem->info, &gl_mem->valign,
+ gl_mem->plane) + gl_mem->mem.mem.offset;
+
+ data = (gpointer) ((gintptr) plane_start + (gintptr) gl_mem->mem.data);
+
+ gl->BindTexture (gl_target, gl_mem->tex_id);
+ gl->TexSubImage2D (gl_target, 0, 0, 0, gl_mem->tex_width,
+ GL_MEM_HEIGHT (gl_mem), gl_format, gl_type, data);
+
+ /* Reset to default values */
+ if (USING_OPENGL (context) || USING_GLES3 (context)) {
+ gl->PixelStorei (GL_UNPACK_ROW_LENGTH, 0);
+ } else if (USING_GLES2 (context)) {
+ gl->PixelStorei (GL_UNPACK_ALIGNMENT, 4);
+ }
+
+ gl->BindTexture (gl_target, 0);
+}
+
+static gpointer
+_default_gl_tex_map (GstGLMemory * gl_mem, GstMapInfo * info, gsize size)
+{
+ if ((info->flags & GST_MAP_GL) == GST_MAP_GL) {
+ _upload_cpu_write (gl_mem, info, size);
+ return &gl_mem->tex_id;
+ } else {
+ return _gl_tex_map_cpu_access (gl_mem, info, size);
+ }
+}
+
+static gpointer
+_gl_tex_map (GstGLMemory * gl_mem, GstMapInfo * info, gsize maxsize)
+{
+ GstGLMemoryAllocatorClass *alloc_class;
+ gpointer data;
+
+ alloc_class = GST_GL_MEMORY_ALLOCATOR_GET_CLASS (gl_mem->mem.mem.allocator);
+
+ if ((info->flags & GST_MAP_GL) == GST_MAP_GL) {
+ if (gl_mem->tex_target == GST_GL_TEXTURE_TARGET_EXTERNAL_OES)
+ return &gl_mem->tex_id;
} else { /* not GL */
if (gl_mem->tex_target == GST_GL_TEXTURE_TARGET_EXTERNAL_OES) {
GST_CAT_ERROR (GST_CAT_GL_MEMORY, "Cannot map External OES textures");
return NULL;
}
-
- data = _gl_mem_map_cpu_access (gl_mem, info, maxsize);
- if (info->flags & GST_MAP_WRITE)
- gl_mem->transfer_state |= GST_GL_MEMORY_TRANSFER_NEED_UPLOAD;
- gl_mem->transfer_state &= ~GST_GL_MEMORY_TRANSFER_NEED_DOWNLOAD;
}
+ g_return_val_if_fail (alloc_class->map != NULL, NULL);
+ data = alloc_class->map (GST_GL_BASE_MEMORY_CAST (gl_mem), info, maxsize);
+
return data;
}
static void
-_gl_mem_unmap_cpu_access (GstGLMemory * gl_mem, GstMapInfo * info)
+_default_gl_tex_unmap (GstGLMemory * gl_mem, GstMapInfo * info)
{
- GstGLBaseBufferAllocatorClass *alloc_class;
- const GstGLFuncs *gl;
-
- alloc_class =
- GST_GL_BASE_BUFFER_ALLOCATOR_CLASS (gst_gl_allocator_parent_class);
- gl = gl_mem->mem.context->gl_vtable;
-
- if (!gl_mem->mem.id)
- /* PBO's not supported */
- return;
-
- gl_mem->mem.target = GL_PIXEL_PACK_BUFFER;
- alloc_class->unmap_buffer ((GstGLBaseBuffer *) gl_mem, info);
- gl->BindBuffer (GL_PIXEL_PACK_BUFFER, 0);
}
static void
-_gl_mem_unmap_buffer (GstGLMemory * gl_mem, GstMapInfo * info)
+_gl_tex_unmap (GstGLMemory * gl_mem, GstMapInfo * info)
{
- if ((info->flags & GST_MAP_GL) == 0) {
- _gl_mem_unmap_cpu_access (gl_mem, info);
- if (info->flags & GST_MAP_WRITE)
- gl_mem->transfer_state |= GST_GL_MEMORY_TRANSFER_NEED_UPLOAD;
- } else {
- if (info->flags & GST_MAP_WRITE)
- gl_mem->transfer_state |= GST_GL_MEMORY_TRANSFER_NEED_DOWNLOAD;
- }
+ GstGLMemoryAllocatorClass *alloc_class;
+
+ alloc_class = GST_GL_MEMORY_ALLOCATOR_GET_CLASS (gl_mem->mem.mem.allocator);
+ g_return_if_fail (alloc_class->unmap != NULL);
+
+ alloc_class->unmap (GST_GL_BASE_MEMORY_CAST (gl_mem), info);
}
-static void
-_gl_mem_copy_thread (GstGLContext * context, gpointer data)
+gboolean
+gst_gl_memory_copy_teximage (GstGLMemory * src, guint tex_id,
+ GstGLTextureTarget out_target, GstVideoGLTextureType out_tex_type,
+ gint out_width, gint out_height)
{
const GstGLFuncs *gl;
- GstGLMemoryCopyParams *copy_params;
- GstGLMemory *src;
- guint tex_id;
- guint out_tex_target;
- GLuint fboId;
- gsize out_width, out_height, out_stride;
- GLuint out_gl_format, out_gl_type;
- GLuint in_gl_format, in_gl_type;
- gsize in_size, out_size;
-
- copy_params = (GstGLMemoryCopyParams *) data;
- src = copy_params->src;
- tex_id = copy_params->tex_id;
- out_tex_target = gst_gl_texture_target_to_gl (copy_params->tex_target);
- out_width = copy_params->out_width;
- out_height = copy_params->out_height;
- out_stride = copy_params->out_stride;
+ guint out_gl_format, out_tex_target;
+ GstMapInfo sinfo;
+ guint src_tex_id;
+ guint fbo;
- gl = context->gl_vtable;
- out_gl_format = gst_gl_format_from_gl_texture_type (copy_params->out_format);
- out_gl_type = GL_UNSIGNED_BYTE;
- if (copy_params->out_format == GST_VIDEO_GL_TEXTURE_TYPE_RGB16)
- out_gl_type = GL_UNSIGNED_SHORT_5_6_5;
- in_gl_format = gst_gl_format_from_gl_texture_type (src->tex_type);
- in_gl_type = GL_UNSIGNED_BYTE;
- if (src->tex_type == GST_VIDEO_GL_TEXTURE_TYPE_RGB16)
- in_gl_type = GL_UNSIGNED_SHORT_5_6_5;
+ gl = src->mem.context->gl_vtable;
+ out_tex_target = gst_gl_texture_target_to_gl (out_target);
+ out_gl_format = gst_gl_format_from_gl_texture_type (out_tex_type);
if (!gl->GenFramebuffers) {
- gst_gl_context_set_error (context,
- "Context, EXT_framebuffer_object not supported");
+ GST_CAT_ERROR (GST_CAT_GL_MEMORY, "Framebuffer objects not supported");
goto error;
}
- in_size = GL_MEM_HEIGHT (src) * GL_MEM_STRIDE (src);
- out_size = out_height * out_stride;
-
- if (copy_params->respecify) {
- if (in_size != out_size) {
- GST_ERROR ("Cannot copy between textures with backing data of different"
- "sizes. input %" G_GSIZE_FORMAT " output %" G_GSIZE_FORMAT, in_size,
- out_size);
- goto error;
- }
- }
-
- if (!tex_id) {
- guint internal_format;
- guint out_gl_type;
-
- out_gl_type = GL_UNSIGNED_BYTE;
- if (copy_params->out_format == GST_VIDEO_GL_TEXTURE_TYPE_RGB16)
- out_gl_type = GL_UNSIGNED_SHORT_5_6_5;
-
- internal_format =
- gst_gl_sized_gl_format_from_gl_format_type (context, out_gl_format,
- out_gl_type);
-
- tex_id =
- _new_texture (context, out_tex_target,
- internal_format, out_gl_format, out_gl_type, copy_params->out_width,
- copy_params->out_height);
- }
-
- if (!tex_id) {
- GST_WARNING ("Could not create GL texture with context:%p", context);
+ if (!gst_memory_map (GST_MEMORY_CAST (src), &sinfo,
+ GST_MAP_READ | GST_MAP_GL)) {
+ GST_CAT_ERROR (GST_CAT_GL_MEMORY,
+ "Failed to map source memory for copying");
+ goto error;
}
+ src_tex_id = *(guint *) sinfo.data;
- GST_LOG ("copying memory %p, tex %u into texture %i",
- src, src->tex_id, tex_id);
+ GST_CAT_LOG (GST_CAT_GL_MEMORY, "copying memory %p, tex %u into "
+ "texture %i", src, src_tex_id, tex_id);
/* FIXME: try and avoid creating and destroying fbo's every copy... */
/* create a framebuffer object */
- gl->GenFramebuffers (1, &fboId);
- gl->BindFramebuffer (GL_FRAMEBUFFER, fboId);
+ gl->GenFramebuffers (1, &fbo);
+ gl->BindFramebuffer (GL_FRAMEBUFFER, fbo);
gl->FramebufferTexture2D (GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0,
- gst_gl_texture_target_to_gl (src->tex_target), src->tex_id, 0);
+ gst_gl_texture_target_to_gl (src->tex_target), src_tex_id, 0);
// if (!gst_gl_context_check_framebuffer_status (src->context))
// goto fbo_error;
gl->BindTexture (out_tex_target, tex_id);
- if (copy_params->respecify) {
- if (!gl->GenBuffers || !src->mem.id) {
- gst_gl_context_set_error (context, "Cannot reinterpret texture contents "
- "without pixel buffer objects");
- gl->BindTexture (out_tex_target, 0);
- goto fbo_error;
- }
-
- if (gst_gl_context_get_gl_api (context) & GST_GL_API_GLES2
- && (in_gl_format != GL_RGBA || in_gl_type != GL_UNSIGNED_BYTE)) {
- gst_gl_context_set_error (context, "Cannot copy non RGBA/UNSIGNED_BYTE "
- "textures on GLES2");
- gl->BindTexture (out_tex_target, 0);
- goto fbo_error;
- }
-
- GST_TRACE ("copying texture data with size of %u*%u*%u",
- _gl_format_type_n_bytes (in_gl_format, in_gl_type), src->tex_width,
- GL_MEM_HEIGHT (src));
-
- /* copy tex */
- gl->BindBuffer (GL_PIXEL_PACK_BUFFER, src->mem.id);
- gl->BufferData (GL_PIXEL_PACK_BUFFER, in_size, NULL, GL_STREAM_COPY);
- gl->ReadPixels (0, 0, src->tex_width, GL_MEM_HEIGHT (src), in_gl_format,
- in_gl_type, 0);
- gl->BindBuffer (GL_PIXEL_PACK_BUFFER, 0);
-
- gl->BindBuffer (GL_PIXEL_UNPACK_BUFFER, src->mem.id);
- gl->TexSubImage2D (out_tex_target, 0, 0, 0, out_width, out_height,
- out_gl_format, out_gl_type, 0);
-
- gl->BindBuffer (GL_PIXEL_UNPACK_BUFFER, 0);
- } else { /* different sizes */
- gl->CopyTexImage2D (out_tex_target, 0, out_gl_format, 0, 0, out_width,
- out_height, 0);
- }
+ gl->CopyTexImage2D (out_tex_target, 0, out_gl_format, 0, 0, out_width,
+ out_height, 0);
gl->BindTexture (out_tex_target, 0);
gl->BindFramebuffer (GL_FRAMEBUFFER, 0);
- gl->DeleteFramebuffers (1, &fboId);
-
- copy_params->tex_id = tex_id;
- copy_params->result = TRUE;
-
- return;
+ gl->DeleteFramebuffers (1, &fbo);
-/* ERRORS */
-fbo_error:
- {
- gl->DeleteFramebuffers (1, &fboId);
+ gst_memory_unmap (GST_MEMORY_CAST (src), &sinfo);
- copy_params->tex_id = 0;
- copy_params->result = FALSE;
- return;
- }
+ return TRUE;
error:
- {
- copy_params->result = FALSE;
- return;
- }
+ return FALSE;
}
-static GstMemory *
-_gl_mem_copy (GstGLMemory * src, gssize offset, gssize size)
+static void
+_gl_tex_copy_thread (GstGLContext * context, gpointer data)
{
- GstGLAllocator *allocator = (GstGLAllocator *) src->mem.mem.allocator;
- GstMemory *ret = NULL;
+ GstGLMemoryCopyParams *copy_params;
- if (src->tex_target == GST_GL_TEXTURE_TARGET_EXTERNAL_OES) {
- GST_CAT_ERROR (GST_CAT_GL_MEMORY, "Cannot copy External OES textures");
- return NULL;
+ copy_params = (GstGLMemoryCopyParams *) data;
+
+ if (!copy_params->tex_id) {
+ guint internal_format, out_gl_format, out_gl_type, out_tex_target;
+
+ out_tex_target = gst_gl_texture_target_to_gl (copy_params->tex_target);
+ out_gl_format =
+ gst_gl_format_from_gl_texture_type (copy_params->src->tex_type);
+ out_gl_type = GL_UNSIGNED_BYTE;
+ if (copy_params->out_format == GST_VIDEO_GL_TEXTURE_TYPE_RGB16)
+ out_gl_type = GL_UNSIGNED_SHORT_5_6_5;
+
+ internal_format =
+ gst_gl_sized_gl_format_from_gl_format_type (context, out_gl_format,
+ out_gl_type);
+
+ copy_params->tex_id =
+ _new_texture (context, out_tex_target,
+ internal_format, out_gl_format, out_gl_type, copy_params->out_width,
+ copy_params->out_height);
}
- /* If not doing a full copy, then copy to sysmem, the 2D represention of the
- * texture would become wrong */
- if (offset > 0 || size < src->mem.mem.size) {
- ret = allocator->fallback_mem_copy (&src->mem.mem, offset, size);
- } else if (GST_MEMORY_FLAG_IS_SET (src, GST_GL_BASE_BUFFER_FLAG_NEED_UPLOAD)) {
- GstAllocationParams params = { 0, src->mem.mem.align, 0, 0 };
- GstGLMemory *dest;
+ copy_params->result = gst_gl_memory_copy_teximage (copy_params->src,
+ copy_params->tex_id, copy_params->tex_target, copy_params->tex_type,
+ copy_params->out_width, copy_params->out_height);
+}
- dest = _gl_mem_new (src->mem.mem.allocator, NULL, src->mem.context,
- src->tex_target, &params, &src->info, &src->valign, src->plane, NULL,
- NULL);
- dest = (GstGLMemory *) gst_gl_base_buffer_alloc_data ((GstGLBaseBuffer *)
- dest);
+static GstMemory *
+_default_gl_tex_copy (GstGLMemory * src, gssize offset, gssize size)
+{
+ return NULL;
+}
- if (dest == NULL) {
- GST_WARNING ("Could not copy GL Memory");
- goto done;
- }
+static GstMemory *
+_gl_tex_copy (GstGLMemory * src, gssize offset, gssize size)
+{
+ GstGLMemoryAllocatorClass *alloc_class;
- memcpy (dest->mem.data, (guint8 *) src->mem.data + src->mem.mem.offset,
- src->mem.mem.size);
- GST_MINI_OBJECT_FLAG_SET (dest, GST_GL_BASE_BUFFER_FLAG_NEED_UPLOAD);
- dest->transfer_state |= GST_GL_MEMORY_TRANSFER_NEED_UPLOAD;
- ret = (GstMemory *) dest;
- } else {
- GstAllocationParams params = { 0, src->mem.mem.align, 0, 0 };
- GstGLMemoryCopyParams copy_params;
- GstGLMemory *dest;
-
- copy_params.src = src;
- copy_params.tex_id = 0;
- copy_params.out_format = src->tex_type;
- copy_params.tex_target = src->tex_target;
- copy_params.out_width = src->tex_width;
- copy_params.out_height = GL_MEM_HEIGHT (src);
- copy_params.out_stride = GL_MEM_STRIDE (src);
- copy_params.respecify = FALSE;
-
- _gl_mem_copy_thread (src->mem.context, &copy_params);
-
- if (!copy_params.result) {
- GST_WARNING ("Could not copy GL Memory");
- goto done;
- }
+ alloc_class = GST_GL_MEMORY_ALLOCATOR_GET_CLASS (src->mem.mem.allocator);
- dest = g_slice_new0 (GstGLMemory);
- /* don't create our own texture */
- dest->texture_wrapped = TRUE;
- _gl_mem_init (dest, src->mem.mem.allocator, NULL, src->mem.context,
- src->tex_target, &params, &src->info, &src->valign, src->plane, NULL,
- NULL);
- dest->texture_wrapped = FALSE;
-
- dest->tex_id = copy_params.tex_id;
- dest->tex_target = copy_params.tex_target;
- dest = (GstGLMemory *) gst_gl_base_buffer_alloc_data ((GstGLBaseBuffer *)
- dest);
- GST_MINI_OBJECT_FLAG_SET (dest, GST_GL_BASE_BUFFER_FLAG_NEED_DOWNLOAD);
- dest->transfer_state |= GST_GL_MEMORY_TRANSFER_NEED_DOWNLOAD;
- ret = (GstMemory *) dest;
+ if (src->tex_target == GST_GL_TEXTURE_TARGET_EXTERNAL_OES) {
+ GST_CAT_ERROR (GST_CAT_GL_MEMORY, "Cannot copy External OES textures");
+ return NULL;
}
-done:
- return ret;
+ g_return_val_if_fail (alloc_class->copy, NULL);
+ return (GstMemory *) alloc_class->copy (GST_GL_BASE_MEMORY_CAST (src), offset,
+ size);
}
static GstMemory *
-_gl_mem_alloc (GstAllocator * allocator, gsize size,
+_gl_tex_alloc (GstAllocator * allocator, gsize size,
GstAllocationParams * params)
{
- g_warning ("use gst_gl_memory_alloc () to allocate from this "
- "GstGLMemory allocator");
+ g_warning ("Subclass needs to override GstAllocatorClass::alloc");
return NULL;
}
static void
-_gl_mem_destroy (GstGLMemory * gl_mem)
+_gl_tex_destroy (GstGLMemory * gl_mem)
{
const GstGLFuncs *gl = gl_mem->mem.context->gl_vtable;
if (gl_mem->tex_id && !gl_mem->texture_wrapped)
gl->DeleteTextures (1, &gl_mem->tex_id);
-
- if (gl_mem->mem.id)
- gl->DeleteBuffers (1, &gl_mem->mem.id);
-}
-
-static void
-_gl_mem_free (GstAllocator * allocator, GstMemory * mem)
-{
- GstGLMemory *gl_mem = (GstGLMemory *) mem;
-
- GST_ALLOCATOR_CLASS (gst_gl_allocator_parent_class)->free (allocator, mem);
-
- if (gl_mem->notify)
- gl_mem->notify (gl_mem->user_data);
-
- g_slice_free (GstGLMemory, gl_mem);
}
static void
-gst_gl_allocator_class_init (GstGLAllocatorClass * klass)
+gst_gl_memory_allocator_class_init (GstGLMemoryAllocatorClass * klass)
{
- GstGLBaseBufferAllocatorClass *gl_base;
+ GstGLBaseMemoryAllocatorClass *gl_base;
GstAllocatorClass *allocator_class;
- gl_base = (GstGLBaseBufferAllocatorClass *) klass;
+ gl_base = (GstGLBaseMemoryAllocatorClass *) klass;
allocator_class = (GstAllocatorClass *) klass;
- gl_base->create = (GstGLBaseBufferAllocatorCreateFunction) _gl_mem_create;
- gl_base->map_buffer =
- (GstGLBaseBufferAllocatorMapBufferFunction) _gl_mem_map_buffer;
- gl_base->unmap_buffer =
- (GstGLBaseBufferAllocatorUnmapBufferFunction) _gl_mem_unmap_buffer;
- gl_base->copy = (GstGLBaseBufferAllocatorCopyFunction) _gl_mem_copy;
- gl_base->destroy = (GstGLBaseBufferAllocatorDestroyFunction) _gl_mem_destroy;
+ klass->map = (GstGLBaseMemoryAllocatorMapFunction) _default_gl_tex_map;
+ klass->unmap = (GstGLBaseMemoryAllocatorUnmapFunction) _default_gl_tex_unmap;
+ klass->copy = (GstGLBaseMemoryAllocatorCopyFunction) _default_gl_tex_copy;
+
+ gl_base->create = (GstGLBaseMemoryAllocatorCreateFunction) _gl_tex_create;
+ gl_base->map = (GstGLBaseMemoryAllocatorMapFunction) _gl_tex_map;
+ gl_base->unmap = (GstGLBaseMemoryAllocatorUnmapFunction) _gl_tex_unmap;
+ gl_base->copy = (GstGLBaseMemoryAllocatorCopyFunction) _gl_tex_copy;
+ gl_base->destroy = (GstGLBaseMemoryAllocatorDestroyFunction) _gl_tex_destroy;
- allocator_class->alloc = _gl_mem_alloc;
- allocator_class->free = _gl_mem_free;
+ allocator_class->alloc = _gl_tex_alloc;
}
static void
-gst_gl_allocator_init (GstGLAllocator * allocator)
+gst_gl_memory_allocator_init (GstGLMemoryAllocator * allocator)
{
GstAllocator *alloc = GST_ALLOCATOR_CAST (allocator);
- /* Keep the fallback copy function around, we will need it when copying with
- * at an offset or smaller size */
- allocator->fallback_mem_copy = alloc->mem_copy;
-
- alloc->mem_type = GST_GL_MEMORY_ALLOCATOR;
+ alloc->mem_type = GST_GL_MEMORY_ALLOCATOR_NAME;
GST_OBJECT_FLAG_SET (allocator, GST_ALLOCATOR_FLAG_CUSTOM_ALLOC);
}
/**
- * gst_gl_memory_copy_into_texture:
+ * gst_gl_memory_copy_into:
* @gl_mem:a #GstGLMemory
* @tex_id:OpenGL texture id
- * @tex_type: a #GstVideoGLTextureType
+ * @taget: the #GstGLTextureTarget
+ * @tex_type: the #GstVideoGLTextureType
* @width: width of @tex_id
* @height: height of @tex_id
- * @stride: stride of the backing texture data
- * @respecify: whether to copy the data or copy per texel
*
* Copies @gl_mem into the texture specfified by @tex_id. The format of @tex_id
* is specified by @tex_type, @width and @height.
@@ -1362,216 +719,81 @@ gst_gl_allocator_init (GstGLAllocator * allocator)
* Returns: Whether the copy suceeded
*/
gboolean
-gst_gl_memory_copy_into_texture (GstGLMemory * gl_mem, guint tex_id,
+gst_gl_memory_copy_into (GstGLMemory * gl_mem, guint tex_id,
GstGLTextureTarget target, GstVideoGLTextureType tex_type, gint width,
- gint height, gint stride, gboolean respecify)
+ gint height)
{
GstGLMemoryCopyParams copy_params;
copy_params.src = gl_mem;
- copy_params.tex_target = target;
copy_params.tex_id = tex_id;
- copy_params.out_format = tex_type;
+ copy_params.tex_target = target;
+ copy_params.tex_type = tex_type;
copy_params.out_width = width;
copy_params.out_height = height;
- copy_params.out_stride = stride;
- copy_params.respecify = respecify;
- gst_gl_context_thread_add (gl_mem->mem.context, _gl_mem_copy_thread,
+ gst_gl_context_thread_add (gl_mem->mem.context, _gl_tex_copy_thread,
&copy_params);
return copy_params.result;
}
-/**
- * gst_gl_memory_wrapped_texture:
- * @context: a #GstGLContext
- * @texture_id: the GL texture handle
- * @texture_target: the GL texture target
- * @info: the #GstVideoInfo of the memory
- * @plane: The plane this memory will represent
- * @user_data: user data
- * @notify: Destroy callback for the user data
- *
- * Wraps a texture handle into a #GstGLMemory.
- *
- * Returns: a newly allocated #GstGLMemory
- */
-GstGLMemory *
-gst_gl_memory_wrapped_texture (GstGLContext * context,
- guint texture_id, GstGLTextureTarget target,
- GstVideoInfo * info, guint plane, GstVideoAlignment * valign,
- gpointer user_data, GDestroyNotify notify)
-{
- GstGLMemory *mem;
-
- mem = g_slice_new0 (GstGLMemory);
-
- mem->tex_id = texture_id;
- mem->texture_wrapped = TRUE;
-
- _gl_mem_init (mem, _gl_allocator, NULL, context, target, NULL, info, valign,
- plane, user_data, notify);
-
- mem = (GstGLMemory *) gst_gl_base_buffer_alloc_data ((GstGLBaseBuffer *) mem);
- GST_MINI_OBJECT_FLAG_SET (mem, GST_GL_BASE_BUFFER_FLAG_NEED_DOWNLOAD);
- mem->transfer_state |= GST_GL_MEMORY_TRANSFER_NEED_DOWNLOAD;
-
- return mem;
-}
-
-/**
- * gst_gl_memory_alloc:
- * @context:a #GstGLContext
- * @params: a #GstAllocationParams
- * @info: the #GstVideoInfo of the memory
- * @plane: the plane this memory will represent
- * @valign: the #GstVideoAlignment applied to @info
- *
- * Allocated a new #GstGlMemory.
- *
- * Returns: a #GstMemory object with a GL texture specified by @vinfo
- * from @context
- */
-GstMemory *
-gst_gl_memory_alloc (GstGLContext * context, GstGLTextureTarget target,
- GstAllocationParams * params, GstVideoInfo * info, guint plane,
- GstVideoAlignment * valign)
-{
- GstGLMemory *mem;
-
- mem =
- _gl_mem_new (_gl_allocator, NULL, context, target, params, info, valign,
- plane, NULL, NULL);
- mem = (GstGLMemory *) gst_gl_base_buffer_alloc_data ((GstGLBaseBuffer *) mem);
-
- return (GstMemory *) mem;
-}
-
-/**
- * gst_gl_memory_wrapped:
- * @context:a #GstGLContext
- * @info: the #GstVideoInfo of the memory and data
- * @plane: the plane this memory will represent
- * @valign: the #GstVideoAlignment applied to @info
- * @data: the data to wrap
- * @user_data: data called with for @notify
- * @notify: function called with @user_data when @data needs to be freed
- *
- * Wrapped @data into a #GstGLMemory. This version will account for padding
- * added to the allocation and expressed through @valign.
- *
- * Returns: a #GstGLMemory object with a GL texture specified by @v_info
- * from @context and contents specified by @data
- */
-GstGLMemory *
-gst_gl_memory_wrapped (GstGLContext * context, GstGLTextureTarget target,
- GstVideoInfo * info, guint plane, GstVideoAlignment * valign, gpointer data,
- gpointer user_data, GDestroyNotify notify)
-{
- GstGLMemory *mem;
-
- mem = _gl_mem_new (_gl_allocator, NULL, context, target, NULL, info, valign,
- plane, user_data, notify);
- if (!mem)
- return NULL;
-
- mem->mem.data = data;
-
- GST_MINI_OBJECT_FLAG_SET (mem, GST_GL_BASE_BUFFER_FLAG_NEED_UPLOAD);
- mem->transfer_state |= GST_GL_MEMORY_TRANSFER_NEED_UPLOAD;
-
- return mem;
-}
-
-static void
-_download_transfer (GstGLContext * context, GstGLMemory * gl_mem)
+gint
+gst_gl_memory_get_texture_width (GstGLMemory * gl_mem)
{
- GstGLBaseBuffer *mem = (GstGLBaseBuffer *) gl_mem;
+ g_return_val_if_fail (gst_is_gl_memory ((GstMemory *) gl_mem), 0);
- g_mutex_lock (&mem->lock);
- if (_read_pixels_to_pbo (gl_mem))
- GST_CAT_TRACE (GST_CAT_GL_MEMORY, "optimistic download of texture %u "
- "using pbo %u", gl_mem->tex_id, gl_mem->mem.id);
- g_mutex_unlock (&mem->lock);
+ return gl_mem->tex_width;
}
-void
-gst_gl_memory_download_transfer (GstGLMemory * gl_mem)
+gint
+gst_gl_memory_get_texture_height (GstGLMemory * gl_mem)
{
- g_return_if_fail (gst_is_gl_memory ((GstMemory *) gl_mem));
-
- gst_gl_context_thread_add (gl_mem->mem.context,
- (GstGLContextThreadFunc) _download_transfer, gl_mem);
-}
+ g_return_val_if_fail (gst_is_gl_memory ((GstMemory *) gl_mem), 0);
-static void
-_upload_transfer (GstGLContext * context, GstGLMemory * gl_mem)
-{
- GstGLBaseBufferAllocatorClass *alloc_class;
- GstGLBaseBuffer *mem = (GstGLBaseBuffer *) gl_mem;
- GstMapInfo info;
-
- alloc_class =
- GST_GL_BASE_BUFFER_ALLOCATOR_CLASS (gst_gl_allocator_parent_class);
-
- info.flags = GST_MAP_READ | GST_MAP_GL;
- info.memory = (GstMemory *) mem;
- /* from gst_memory_map() */
- info.size = mem->mem.size;
- info.maxsize = mem->mem.maxsize - mem->mem.offset;
-
- g_mutex_lock (&mem->lock);
- mem->target = GL_PIXEL_UNPACK_BUFFER;
- alloc_class->map_buffer (mem, &info, mem->mem.maxsize);
- alloc_class->unmap_buffer (mem, &info);
- g_mutex_unlock (&mem->lock);
+ return _get_plane_height (&gl_mem->info, gl_mem->plane);
}
-void
-gst_gl_memory_upload_transfer (GstGLMemory * gl_mem)
+GstVideoGLTextureType
+gst_gl_memory_get_texture_type (GstGLMemory * gl_mem)
{
- g_return_if_fail (gst_is_gl_memory ((GstMemory *) gl_mem));
+ g_return_val_if_fail (gst_is_gl_memory ((GstMemory *) gl_mem), 0);
- if (CONTEXT_SUPPORTS_PBO_UPLOAD (gl_mem->mem.context))
- gst_gl_context_thread_add (gl_mem->mem.context,
- (GstGLContextThreadFunc) _upload_transfer, gl_mem);
+ return gl_mem->tex_type;
}
-gint
-gst_gl_memory_get_texture_width (GstGLMemory * gl_mem)
+GstGLTextureTarget
+gst_gl_memory_get_texture_target (GstGLMemory * gl_mem)
{
g_return_val_if_fail (gst_is_gl_memory ((GstMemory *) gl_mem), 0);
- return gl_mem->tex_width;
+ return gl_mem->tex_target;
}
-gint
-gst_gl_memory_get_texture_height (GstGLMemory * gl_mem)
+guint
+gst_gl_memory_get_texture_id (GstGLMemory * gl_mem)
{
g_return_val_if_fail (gst_is_gl_memory ((GstMemory *) gl_mem), 0);
- return _get_plane_height (&gl_mem->info, gl_mem->plane);
+ return gl_mem->tex_id;
}
/**
- * gst_gl_memory_init:
+ * gst_gl_memory_init_once:
*
- * Initializes the GL Memory allocator. It is safe to call this function
+ * Initializes the GL Base Texture allocator. It is safe to call this function
* multiple times. This must be called before any other GstGLMemory operation.
*/
void
-gst_gl_memory_init (void)
+gst_gl_memory_init_once (void)
{
static volatile gsize _init = 0;
if (g_once_init_enter (&_init)) {
- GST_DEBUG_CATEGORY_INIT (GST_CAT_GL_MEMORY, "glmemory", 0, "OpenGL Memory");
-
- _gl_allocator = g_object_new (gst_gl_allocator_get_type (), NULL);
+ gst_gl_base_memory_init_once ();
- gst_allocator_register (GST_GL_MEMORY_ALLOCATOR,
- gst_object_ref (_gl_allocator));
+ GST_DEBUG_CATEGORY_INIT (GST_CAT_GL_MEMORY, "glbasetexture", 0,
+ "OpenGL Base Texture Memory");
g_once_init_leave (&_init, 1);
}
}
@@ -1586,87 +808,6 @@ gboolean
gst_is_gl_memory (GstMemory * mem)
{
return mem != NULL && mem->allocator != NULL
- && g_type_is_a (G_OBJECT_TYPE (mem->allocator), GST_TYPE_GL_ALLOCATOR);
-}
-
-/**
- * gst_gl_memory_setup_buffer:
- * @context: a #GstGLContext
- * @params: a #GstAllocationParams
- * @info: a #GstVideoInfo
- * @valign: the #GstVideoAlignment applied to @info
- * @buffer: a #GstBuffer
- *
- * Adds the required #GstGLMemory<!-- -->s with the correct configuration to
- * @buffer based on @info. This version handles padding through @valign.
- *
- * Returns: whether the memory's were sucessfully added.
- */
-gboolean
-gst_gl_memory_setup_buffer (GstGLContext * context, GstGLTextureTarget target,
- GstAllocationParams * params, GstVideoInfo * info,
- GstVideoAlignment * valign, GstBuffer * buffer)
-{
- GstGLMemory *gl_mem[GST_VIDEO_MAX_PLANES] = { NULL, };
- guint n_mem, i, v, views;
-
- n_mem = GST_VIDEO_INFO_N_PLANES (info);
-
- if (GST_VIDEO_INFO_MULTIVIEW_MODE (info) ==
- GST_VIDEO_MULTIVIEW_MODE_SEPARATED)
- views = info->views;
- else
- views = 1;
-
- for (v = 0; v < views; v++) {
- for (i = 0; i < n_mem; i++) {
- gl_mem[i] =
- (GstGLMemory *) gst_gl_memory_alloc (context, target, params, info, i,
- valign);
- if (gl_mem[i] == NULL)
- return FALSE;
-
- gst_buffer_append_memory (buffer, (GstMemory *) gl_mem[i]);
- }
-
- gst_buffer_add_video_meta_full (buffer, v,
- GST_VIDEO_INFO_FORMAT (info), GST_VIDEO_INFO_WIDTH (info),
- GST_VIDEO_INFO_HEIGHT (info), n_mem, info->offset, info->stride);
- }
-
- return TRUE;
-}
-
-/**
- * gst_gl_memory_setup_wrapped:
- * @context: a #GstGLContext
- * @info: a #GstVideoInfo
- * @valign: a #GstVideoInfo
- * @data: a list of per plane data pointers
- * @textures: (transfer out): a list of #GstGLMemory
- * @user_data: user data for the destroy function
- * @notify: A function called each time a memory is freed
- *
- * Wraps per plane data pointer in @data into the corresponding entry in
- * @textures based on @info and padding from @valign. Note that the @notify
- * will be called as many time as there is planes.
- *
- * Returns: whether the memory's were sucessfully created.
- */
-gboolean
-gst_gl_memory_setup_wrapped (GstGLContext * context, GstGLTextureTarget target,
- GstVideoInfo * info, GstVideoAlignment * valign,
- gpointer data[GST_VIDEO_MAX_PLANES],
- GstGLMemory * textures[GST_VIDEO_MAX_PLANES], gpointer user_data,
- GDestroyNotify notify)
-{
- gint i;
-
- for (i = 0; i < GST_VIDEO_INFO_N_PLANES (info); i++) {
- textures[i] =
- (GstGLMemory *) gst_gl_memory_wrapped (context, target, info, i, valign,
- data[i], user_data, notify);
- }
-
- return TRUE;
+ && g_type_is_a (G_OBJECT_TYPE (mem->allocator),
+ GST_TYPE_GL_MEMORY_ALLOCATOR);
}
diff --git a/gst-libs/gst/gl/gstglmemory.h b/gst-libs/gst/gl/gstglmemory.h
index fe8593d99..de026971c 100644
--- a/gst-libs/gst/gl/gstglmemory.h
+++ b/gst-libs/gst/gl/gstglmemory.h
@@ -1,6 +1,6 @@
/*
* GStreamer
- * Copyright (C) 2012 Matthew Waters <ystreet00@gmail.com>
+ * Copyright (C) 2015 Matthew Waters <matthew@centricular.com>
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Library General Public
@@ -26,39 +26,27 @@
#include <gst/gstmemory.h>
#include <gst/video/video.h>
-#include <gst/gl/gstglbasebuffer.h>
-#include <gst/gl/gl.h>
+#include <gst/gl/gstglbasememory.h>
G_BEGIN_DECLS
-#define GST_TYPE_GL_ALLOCATOR (gst_gl_allocator_get_type())
-GType gst_gl_allocator_get_type(void);
+#define GST_TYPE_GL_MEMORY_ALLOCATOR (gst_gl_memory_allocator_get_type())
+GType gst_gl_memory_allocator_get_type(void);
-#define GST_IS_GL_ALLOCATOR(obj) (G_TYPE_CHECK_INSTANCE_TYPE ((obj), GST_TYPE_GL_ALLOCATOR))
-#define GST_IS_GL_ALLOCATOR_CLASS(klass) (G_TYPE_CHECK_CLASS_TYPE ((klass), GST_TYPE_GL_ALLOCATOR))
-#define GST_GL_ALLOCATOR_GET_CLASS(obj) (G_TYPE_INSTANCE_GET_CLASS ((obj), GST_TYPE_GL_ALLOCATOR, GstGLAllocatorClass))
-#define GST_GL_ALLOCATOR(obj) (G_TYPE_CHECK_INSTANCE_CAST ((obj), GST_TYPE_GL_ALLOCATOR, GstGLAllocator))
-#define GST_GL_ALLOCATOR_CLASS(klass) (G_TYPE_CHECK_CLASS_CAST ((klass), GST_TYPE_GL_ALLOCATOR, GstGLAllocatorClass))
-#define GST_GL_ALLOCATOR_CAST(obj) ((GstGLAllocator *)(obj))
+#define GST_IS_GL_MEMORY_ALLOCATOR(obj) (G_TYPE_CHECK_INSTANCE_TYPE ((obj), GST_TYPE_GL_MEMORY_ALLOCATOR))
+#define GST_IS_GL_MEMORY_ALLOCATOR_CLASS(klass) (G_TYPE_CHECK_CLASS_TYPE ((klass), GST_TYPE_GL_MEMORY_ALLOCATOR))
+#define GST_GL_MEMORY_ALLOCATOR_GET_CLASS(obj) (G_TYPE_INSTANCE_GET_CLASS ((obj), GST_TYPE_GL_MEMORY_ALLOCATOR, GstGLMemoryAllocatorClass))
+#define GST_GL_MEMORY_ALLOCATOR(obj) (G_TYPE_CHECK_INSTANCE_CAST ((obj), GST_TYPE_GL_MEMORY_ALLOCATOR, GstGLMemoryAllocator))
+#define GST_GL_MEMORY_ALLOCATOR_CLASS(klass) (G_TYPE_CHECK_CLASS_CAST ((klass), GST_TYPE_GL_MEMORY_ALLOCATOR, GstGLMemoryAllocatorClass))
+#define GST_GL_MEMORY_ALLOCATOR_CAST(obj) ((GstGLMemoryAllocator *)(obj))
-typedef enum _GstGLMemoryTransfer
-{
- /* force a transfer between the texture and the PBO (if available) */
- GST_GL_MEMORY_TRANSFER_NEED_UPLOAD = (1 << 0),
- GST_GL_MEMORY_TRANSFER_NEED_DOWNLOAD = (1 << 1),
-} GstGLMemoryTransfer;
-
-#define GST_GL_MEMORY_ADD_TRANSFER(mem,state) ((GstGLMemory *)mem)->transfer_state |= state
-
-#define GST_GL_TEXTURE_TARGET_2D_STR "2D"
-#define GST_GL_TEXTURE_TARGET_RECTANGLE_STR "rectangle"
-#define GST_GL_TEXTURE_TARGET_EXTERNAL_OES_STR "external-oes"
+#define GST_GL_MEMORY_CAST(obj) ((GstGLMemory *) obj)
-#define GST_BUFFER_POOL_OPTION_GL_TEXTURE_TARGET_2D "GstBufferPoolOptionGLTextureTarget2D"
-#define GST_BUFFER_POOL_OPTION_GL_TEXTURE_TARGET_RECTANGLE "GstBufferPoolOptionGLTextureTargetRectangle"
-#define GST_BUFFER_POOL_OPTION_GL_TEXTURE_TARGET_EXTERNAL_OES "GstBufferPoolOptionGLTextureTargetExternalOES"
-
-const gchar * gst_gl_texture_target_to_buffer_pool_option (GstGLTextureTarget target);
+#define GST_CAPS_FEATURE_MEMORY_GL_MEMORY "memory:GLMemory"
+#define GST_GL_MEMORY_VIDEO_FORMATS_STR \
+ "{ RGBA, BGRA, RGBx, BGRx, ARGB, ABGR, xRGB, xBGR, RGB, BGR, RGB16, BGR16, " \
+ "AYUV, I420, YV12, NV12, NV21, YUY2, UYVY, Y41B, Y42B, Y444, " \
+ "GRAY8, GRAY16_LE, GRAY16_BE }"
/**
* GstGLMemory:
@@ -76,129 +64,92 @@ const gchar * gst_gl_texture_target_to_buffer_pool_option (GstGLTextureTarget ta
*/
struct _GstGLMemory
{
- GstGLBaseBuffer mem;
-
- guint tex_id;
- GstGLTextureTarget tex_target;
- GstVideoGLTextureType tex_type;
- GstVideoInfo info;
- GstVideoAlignment valign;
- guint plane;
- gfloat tex_scaling[2];
-
- /* <private> */
- GstGLMemoryTransfer transfer_state;
- gboolean texture_wrapped;
- GDestroyNotify notify;
- gpointer user_data;
- guint unpack_length;
- guint tex_width;
+ GstGLBaseMemory mem;
+
+ guint tex_id;
+ GstGLTextureTarget tex_target;
+ GstVideoGLTextureType tex_type;
+ GstVideoInfo info;
+ GstVideoAlignment valign;
+ guint plane;
+ gfloat tex_scaling[2];
+
+ /* <protected> */
+ gboolean texture_wrapped;
+ guint unpack_length;
+ guint tex_width;
};
-#define GST_CAPS_FEATURE_MEMORY_GL_MEMORY "memory:GLMemory"
-#define GST_GL_MEMORY_VIDEO_FORMATS_STR \
- "{ RGBA, BGRA, RGBx, BGRx, ARGB, ABGR, xRGB, xBGR, RGB, BGR, RGB16, BGR16, " \
- "AYUV, I420, YV12, NV12, NV21, YUY2, UYVY, Y41B, Y42B, Y444, " \
- "GRAY8, GRAY16_LE, GRAY16_BE }"
-
/**
- * GST_GL_MEMORY_ALLOCATOR:
+ * GstGLMemoryAllocator
*
- * The name of the GL memory allocator
+ * Opaque #GstGLMemoryAllocator struct
*/
-#define GST_GL_MEMORY_ALLOCATOR "GLMemory"
-
-void gst_gl_memory_init (void);
-gboolean gst_is_gl_memory (GstMemory * mem);
-
-GstMemory * gst_gl_memory_alloc (GstGLContext * context,
- GstGLTextureTarget target,
- GstAllocationParams *params,
- GstVideoInfo * info,
- guint plane,
- GstVideoAlignment *valign);
-GstGLMemory * gst_gl_memory_wrapped (GstGLContext * context,
- GstGLTextureTarget target,
- GstVideoInfo * info,
- guint plane,
- GstVideoAlignment *valign,
- gpointer data,
- gpointer user_data,
- GDestroyNotify notify);
-GstGLMemory * gst_gl_memory_wrapped_texture (GstGLContext * context,
- guint texture_id,
- GstGLTextureTarget target,
- GstVideoInfo * info,
- guint plane,
- GstVideoAlignment *valign,
- gpointer user_data,
- GDestroyNotify notify);
-
-void gst_gl_memory_download_transfer (GstGLMemory * gl_mem);
-void gst_gl_memory_upload_transfer (GstGLMemory * gl_mem);
-
-gboolean gst_gl_memory_copy_into_texture (GstGLMemory *gl_mem,
- guint tex_id,
- GstGLTextureTarget target,
- GstVideoGLTextureType tex_type,
- gint width,
- gint height,
- gint stride,
- gboolean respecify);
-
-gboolean gst_gl_memory_setup_buffer (GstGLContext * context,
- GstGLTextureTarget target,
- GstAllocationParams * params,
- GstVideoInfo * info,
- GstVideoAlignment *valign,
- GstBuffer * buffer);
-gboolean gst_gl_memory_setup_wrapped (GstGLContext * context,
- GstGLTextureTarget target,
- GstVideoInfo * info,
- GstVideoAlignment *valign,
- gpointer data[GST_VIDEO_MAX_PLANES],
- GstGLMemory *textures[GST_VIDEO_MAX_PLANES],
- gpointer user_data,
- GDestroyNotify notify);
-
-gint gst_gl_memory_get_texture_width (GstGLMemory * gl_mem);
-gint gst_gl_memory_get_texture_height (GstGLMemory * gl_mem);
-
-/* utility functions */
-GstVideoGLTextureType gst_gl_texture_type_from_format (GstGLContext *context,
- GstVideoFormat v_format,
- guint plane);
-guint gst_gl_format_from_gl_texture_type (GstVideoGLTextureType tex_format);
-guint gst_gl_sized_gl_format_from_gl_format_type (GstGLContext * context,
- guint format,
- guint type);
-
-const gchar * gst_gl_texture_target_to_string (GstGLTextureTarget target);
-GstGLTextureTarget gst_gl_texture_target_from_string (const gchar * str);
-GstGLTextureTarget gst_gl_texture_target_from_gl (guint target);
-guint gst_gl_texture_target_to_gl (GstGLTextureTarget target);
-
+struct _GstGLMemoryAllocator
+{
+ GstGLBaseMemoryAllocator parent;
+};
/**
- * GstGLAllocator
+ * GstGLMemoryAllocatorClass:
*
- * Opaque #GstGLAllocator struct
+ * The #GstGLMemoryAllocatorClass only contains private data
*/
-struct _GstGLAllocator
+struct _GstGLMemoryAllocatorClass
{
- GstGLBaseBufferAllocator parent;
- GstMemoryCopyFunction fallback_mem_copy;
+ GstGLBaseMemoryAllocatorClass parent_class;
+
+ GstGLBaseMemoryAllocatorMapFunction map;
+ GstGLBaseMemoryAllocatorCopyFunction copy;
+ GstGLBaseMemoryAllocatorUnmapFunction unmap;
};
+#include <gst/gl/gstglbasememory.h>
+
/**
- * GstGLAllocatorClass:
+ * GST_GL_MEMORY_ALLOCATOR_NAME:
*
- * The #GstGLAllocatorClass only contains private data
+ * The name of the GL memory allocator
*/
-struct _GstGLAllocatorClass
-{
- GstGLBaseBufferAllocatorClass parent_class;
-};
+#define GST_GL_MEMORY_ALLOCATOR_NAME "GLMemory"
+
+void gst_gl_memory_init_once (void);
+gboolean gst_is_gl_memory (GstMemory * mem);
+
+void gst_gl_memory_init (GstGLMemory * mem,
+ GstAllocator * allocator,
+ GstMemory * parent,
+ GstGLContext * context,
+ GstGLTextureTarget target,
+ GstAllocationParams *params,
+ GstVideoInfo * info,
+ guint plane,
+ GstVideoAlignment *valign,
+ GDestroyNotify notify,
+ gpointer user_data);
+
+gboolean gst_gl_memory_copy_into (GstGLMemory *gl_mem,
+ guint tex_id,
+ GstGLTextureTarget target,
+ GstVideoGLTextureType tex_type,
+ gint width,
+ gint height);
+gboolean gst_gl_memory_copy_teximage (GstGLMemory * src,
+ guint tex_id,
+ GstGLTextureTarget out_target,
+ GstVideoGLTextureType out_tex_type,
+ gint width,
+ gint height);
+
+gboolean gst_gl_memory_read_pixels (GstGLMemory * gl_mem,
+ gpointer read_pointer);
+
+/* accessors */
+gint gst_gl_memory_get_texture_width (GstGLMemory * gl_mem);
+gint gst_gl_memory_get_texture_height (GstGLMemory * gl_mem);
+GstVideoGLTextureType gst_gl_memory_get_texture_type (GstGLMemory * gl_mem);
+GstGLTextureTarget gst_gl_memory_get_texture_target (GstGLMemory * gl_mem);
+guint gst_gl_memory_get_texture_id (GstGLMemory * gl_mem);
G_END_DECLS
diff --git a/gst-libs/gst/gl/gstglmemorypbo.c b/gst-libs/gst/gl/gstglmemorypbo.c
new file mode 100644
index 000000000..6ef0e3968
--- /dev/null
+++ b/gst-libs/gst/gl/gstglmemorypbo.c
@@ -0,0 +1,1030 @@
+/*
+ * GStreamer
+ * Copyright (C) 2012 Matthew Waters <ystreet00@gmail.com>
+ * Copyright (C) 2015 Matthew Waters <matthew@centricular.com>
+ *
+ * This library is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU Library General Public
+ * License as published by the Free Software Foundation; either
+ * version 2 of the License, or (at your option) any later version.
+ *
+ * This library is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
+ * Library General Public License for more details.
+ *
+ * You should have received a copy of the GNU Library General Public
+ * License along with this library; if not, write to the
+ * Free Software Foundation, Inc., 51 Franklin St, Fifth Floor,
+ * Boston, MA 02110-1301, USA.
+ */
+
+#ifdef HAVE_CONFIG_H
+#include "config.h"
+#endif
+
+#include <string.h>
+
+#include <gst/video/video.h>
+
+#include <gst/gl/gstglmemorypbo.h>
+
+/**
+ * SECTION:gstglmemorypbo
+ * @short_description: memory subclass for GL textures
+ * @see_also: #GstMemory, #GstAllocator, #GstGLBufferPool
+ *
+ * GstGLMemoryPBO is a #GstGLMemory subclass providing support for the mapping of
+ * GL textures.
+ *
+ * #GstGLMemoryPBO is created through gst_gl_memory_pbo_alloc() or system memory can
+ * be wrapped through gst_gl_memory_pbo_wrapped().
+ *
+ * Data is uploaded or downloaded from the GPU as is necessary.
+ */
+
+/* Implementation notes
+ *
+ * PBO transfer's are implemented using GstGLBuffer. We just need to
+ * ensure that the texture data is written/read to/from before/after calling
+ * map (mem->pbo, READ) which performs the pbo buffer transfer.
+ */
+
+#define USING_OPENGL(context) (gst_gl_context_check_gl_version (context, GST_GL_API_OPENGL, 1, 0))
+#define USING_OPENGL3(context) (gst_gl_context_check_gl_version (context, GST_GL_API_OPENGL3, 3, 1))
+#define USING_GLES(context) (gst_gl_context_check_gl_version (context, GST_GL_API_GLES, 1, 0))
+#define USING_GLES2(context) (gst_gl_context_check_gl_version (context, GST_GL_API_GLES2, 2, 0))
+#define USING_GLES3(context) (gst_gl_context_check_gl_version (context, GST_GL_API_GLES2, 3, 0))
+
+#define GL_MEM_WIDTH(gl_mem) _get_plane_width (&gl_mem->mem.info, gl_mem->mem.plane)
+#define GL_MEM_HEIGHT(gl_mem) _get_plane_height (&gl_mem->mem.info, gl_mem->mem.plane)
+#define GL_MEM_STRIDE(gl_mem) GST_VIDEO_INFO_PLANE_STRIDE (&gl_mem->mem.info, gl_mem->mem.plane)
+
+#define CONTEXT_SUPPORTS_PBO_UPLOAD(context) \
+ (gst_gl_context_check_gl_version (context, \
+ GST_GL_API_OPENGL | GST_GL_API_OPENGL3, 2, 1) \
+ || gst_gl_context_check_gl_version (context, GST_GL_API_GLES2, 3, 0))
+#define CONTEXT_SUPPORTS_PBO_DOWNLOAD(context) \
+ (gst_gl_context_check_gl_version (context, \
+ GST_GL_API_OPENGL | GST_GL_API_OPENGL3 | GST_GL_API_GLES2, 3, 0))
+
+GST_DEBUG_CATEGORY_STATIC (GST_CAT_GL_MEMORY);
+#define GST_CAT_DEFAULT GST_CAT_GL_MEMORY
+
+static GstAllocator *_gl_allocator;
+
+/* compatability definitions... */
+#ifndef GL_PIXEL_PACK_BUFFER
+#define GL_PIXEL_PACK_BUFFER 0x88EB
+#endif
+#ifndef GL_PIXEL_UNPACK_BUFFER
+#define GL_PIXEL_UNPACK_BUFFER 0x88EC
+#endif
+#ifndef GL_STREAM_READ
+#define GL_STREAM_READ 0x88E1
+#endif
+#ifndef GL_STREAM_DRAW
+#define GL_STREAM_DRAW 0x88E0
+#endif
+#ifndef GL_STREAM_COPY
+#define GL_STREAM_COPY 0x88E2
+#endif
+#ifndef GL_UNPACK_ROW_LENGTH
+#define GL_UNPACK_ROW_LENGTH 0x0CF2
+#endif
+
+#ifndef GL_TEXTURE_RECTANGLE
+#define GL_TEXTURE_RECTANGLE 0x84F5
+#endif
+#ifndef GL_TEXTURE_EXTERNAL_OES
+#define GL_TEXTURE_EXTERNAL_OES 0x8D65
+#endif
+
+#define parent_class gst_gl_memory_pbo_allocator_parent_class
+G_DEFINE_TYPE (GstGLMemoryPBOAllocator, gst_gl_memory_pbo_allocator,
+ GST_TYPE_GL_MEMORY_ALLOCATOR);
+
+typedef struct
+{
+ /* in */
+ GstGLMemoryPBO *src;
+ GstVideoGLTextureType out_format;
+ guint out_width, out_height;
+ guint out_stride;
+ gboolean respecify;
+ GstGLTextureTarget tex_target;
+ /* inout */
+ guint tex_id;
+ /* out */
+ gboolean result;
+} GstGLMemoryPBOCopyParams;
+
+static inline guint
+_get_plane_width (GstVideoInfo * info, guint plane)
+{
+ if (GST_VIDEO_INFO_IS_YUV (info))
+ /* For now component width and plane width are the same and the
+ * plane-component mapping matches
+ */
+ return GST_VIDEO_INFO_COMP_WIDTH (info, plane);
+ else /* RGB, GRAY */
+ return GST_VIDEO_INFO_WIDTH (info);
+}
+
+static inline guint
+_get_plane_height (GstVideoInfo * info, guint plane)
+{
+ if (GST_VIDEO_INFO_IS_YUV (info))
+ /* For now component width and plane width are the same and the
+ * plane-component mapping matches
+ */
+ return GST_VIDEO_INFO_COMP_HEIGHT (info, plane);
+ else /* RGB, GRAY */
+ return GST_VIDEO_INFO_HEIGHT (info);
+}
+
+static void
+_upload_pbo_memory (GstGLMemoryPBO * gl_mem, GstMapInfo * info,
+ GstGLBuffer * pbo, GstMapInfo * pbo_info)
+{
+ GstGLContext *context = gl_mem->mem.mem.context;
+ const GstGLFuncs *gl;
+ guint gl_format, gl_type, gl_target;
+ guint pbo_id;
+ gsize plane_start;
+
+ if (!GST_MEMORY_FLAG_IS_SET (gl_mem, GST_GL_BASE_MEMORY_TRANSFER_NEED_UPLOAD))
+ return;
+
+ g_return_if_fail (CONTEXT_SUPPORTS_PBO_UPLOAD (context));
+
+ gl = context->gl_vtable;
+ pbo_id = *(guint *) pbo_info->data;
+
+ gl_type = GL_UNSIGNED_BYTE;
+ if (gl_mem->mem.tex_type == GST_VIDEO_GL_TEXTURE_TYPE_RGB16)
+ gl_type = GL_UNSIGNED_SHORT_5_6_5;
+
+ gl_format = gst_gl_format_from_gl_texture_type (gl_mem->mem.tex_type);
+ gl_target = gst_gl_texture_target_to_gl (gl_mem->mem.tex_target);
+
+ if (USING_OPENGL (context) || USING_GLES3 (context)
+ || USING_OPENGL3 (context)) {
+ gl->PixelStorei (GL_UNPACK_ROW_LENGTH, gl_mem->mem.unpack_length);
+ } else if (USING_GLES2 (context)) {
+ gl->PixelStorei (GL_UNPACK_ALIGNMENT, gl_mem->mem.unpack_length);
+ }
+
+ GST_CAT_LOG (GST_CAT_GL_MEMORY, "upload for texture id:%u, with pbo %u %ux%u",
+ gl_mem->mem.tex_id, pbo_id, gl_mem->mem.tex_width,
+ GL_MEM_HEIGHT (gl_mem));
+
+ /* find the start of the plane data including padding */
+ plane_start =
+ gst_gl_get_plane_start (&gl_mem->mem.info, &gl_mem->mem.valign,
+ gl_mem->mem.plane) + GST_MEMORY_CAST (gl_mem)->offset;
+
+ gl->BindBuffer (GL_PIXEL_UNPACK_BUFFER, pbo_id);
+ gl->BindTexture (gl_target, gl_mem->mem.tex_id);
+ gl->TexSubImage2D (gl_target, 0, 0, 0, gl_mem->mem.tex_width,
+ GL_MEM_HEIGHT (gl_mem), gl_format, gl_type, (void *) plane_start);
+ gl->BindBuffer (GL_PIXEL_UNPACK_BUFFER, 0);
+ gl->BindTexture (gl_target, 0);
+
+ /* Reset to default values */
+ if (USING_OPENGL (context) || USING_GLES3 (context)) {
+ gl->PixelStorei (GL_UNPACK_ROW_LENGTH, 0);
+ } else if (USING_GLES2 (context)) {
+ gl->PixelStorei (GL_UNPACK_ALIGNMENT, 4);
+ }
+}
+
+static guint
+_new_texture (GstGLContext * context, guint target, guint internal_format,
+ guint format, guint type, guint width, guint height)
+{
+ const GstGLFuncs *gl = context->gl_vtable;
+ guint tex_id;
+
+ gl->GenTextures (1, &tex_id);
+ gl->BindTexture (target, tex_id);
+ if (target == GL_TEXTURE_2D || target == GL_TEXTURE_RECTANGLE)
+ gl->TexImage2D (target, 0, internal_format, width, height, 0, format, type,
+ NULL);
+
+ gl->TexParameteri (target, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
+ gl->TexParameteri (target, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
+ gl->TexParameteri (target, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
+ gl->TexParameteri (target, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
+
+ gl->BindTexture (target, 0);
+
+ return tex_id;
+}
+
+static gboolean
+_gl_mem_create (GstGLMemoryPBO * gl_mem, GError ** error)
+{
+ GstGLContext *context = gl_mem->mem.mem.context;
+ GstGLBaseMemoryAllocatorClass *alloc_class;
+
+ alloc_class = GST_GL_BASE_MEMORY_ALLOCATOR_CLASS (parent_class);
+ if (!alloc_class->create ((GstGLBaseMemory *) gl_mem, error))
+ return FALSE;
+
+ if (USING_OPENGL (context) || USING_OPENGL3 (context)
+ || USING_GLES3 (context)) {
+ GstAllocationParams params = { 0, GST_MEMORY_CAST (gl_mem)->align, 0, 0 };
+
+ /* FIXME: lazy init this for resource constrained platforms
+ * Will need to fix pbo detection based on the existence of the mem.id then */
+ gl_mem->pbo = gst_gl_buffer_alloc (context, GL_PIXEL_UNPACK_BUFFER,
+ GL_STREAM_DRAW, &params, GST_MEMORY_CAST (gl_mem)->size);
+ GST_CAT_LOG (GST_CAT_GL_MEMORY, "generated pbo %u", gl_mem->pbo->id);
+ }
+
+ return TRUE;
+}
+
+static void
+_gl_mem_init (GstGLMemoryPBO * mem, GstAllocator * allocator,
+ GstMemory * parent, GstGLContext * context, GstGLTextureTarget target,
+ GstAllocationParams * params, GstVideoInfo * info,
+ GstVideoAlignment * valign, guint plane, gpointer user_data,
+ GDestroyNotify notify)
+{
+ gst_gl_memory_init ((GstGLMemory *) mem, allocator, parent,
+ context, target, params, info, plane, valign, notify, user_data);
+}
+
+static GstGLMemoryPBO *
+_gl_mem_new (GstAllocator * allocator, GstMemory * parent,
+ GstGLContext * context, GstGLTextureTarget target,
+ GstAllocationParams * params, GstVideoInfo * info,
+ GstVideoAlignment * valign, guint plane, gpointer user_data,
+ GDestroyNotify notify)
+{
+ GstGLMemoryPBO *mem;
+ mem = g_slice_new0 (GstGLMemoryPBO);
+ mem->mem.texture_wrapped = FALSE;
+
+ _gl_mem_init (mem, allocator, parent, context, target, params, info, valign,
+ plane, user_data, notify);
+
+ return mem;
+}
+
+static gboolean
+_read_pixels_to_pbo (GstGLMemoryPBO * gl_mem)
+{
+ if (!gl_mem->pbo || !CONTEXT_SUPPORTS_PBO_DOWNLOAD (gl_mem->mem.mem.context)
+ || gl_mem->mem.tex_type == GST_VIDEO_GL_TEXTURE_TYPE_LUMINANCE
+ || gl_mem->mem.tex_type == GST_VIDEO_GL_TEXTURE_TYPE_LUMINANCE_ALPHA)
+ /* unsupported */
+ return FALSE;
+
+ if (GST_MEMORY_FLAG_IS_SET (gl_mem,
+ GST_GL_BASE_MEMORY_TRANSFER_NEED_DOWNLOAD)) {
+ /* copy texture data into into the pbo and map that */
+ gsize plane_start;
+ GstMapInfo pbo_info;
+
+ plane_start =
+ gst_gl_get_plane_start (&gl_mem->mem.info, &gl_mem->mem.valign,
+ gl_mem->mem.plane) + GST_MEMORY_CAST (gl_mem)->offset;
+
+ gl_mem->pbo->target = GL_PIXEL_PACK_BUFFER;
+ if (!gst_memory_map (GST_MEMORY_CAST (gl_mem->pbo), &pbo_info,
+ GST_MAP_WRITE | GST_MAP_GL)) {
+ GST_CAT_ERROR (GST_CAT_GL_MEMORY, "Failed to map pbo for writing");
+ return FALSE;
+ }
+
+ if (!gst_gl_memory_read_pixels ((GstGLMemory *) gl_mem,
+ (gpointer) plane_start)) {
+ gst_memory_unmap (GST_MEMORY_CAST (gl_mem->pbo), &pbo_info);
+ return FALSE;
+ }
+
+ gst_memory_unmap (GST_MEMORY_CAST (gl_mem->pbo), &pbo_info);
+ }
+
+ return TRUE;
+}
+
+static gpointer
+_pbo_download_transfer (GstGLMemoryPBO * gl_mem, GstMapInfo * info, gsize size)
+{
+ GstMapInfo *pbo_info;
+
+ /* texture -> pbo */
+ if (info->flags & GST_MAP_READ
+ && GST_MEMORY_FLAG_IS_SET (gl_mem,
+ GST_GL_BASE_MEMORY_TRANSFER_NEED_DOWNLOAD)) {
+ GST_CAT_TRACE (GST_CAT_GL_MEMORY,
+ "attempting download of texture %u " "using pbo %u", gl_mem->mem.tex_id,
+ gl_mem->pbo->id);
+
+ if (!_read_pixels_to_pbo (gl_mem))
+ return NULL;
+ }
+
+ pbo_info = g_new0 (GstMapInfo, 1);
+
+ /* pbo -> data */
+ gl_mem->pbo->target = GL_PIXEL_PACK_BUFFER;
+ /* get a cpu accessible mapping from the pbo */
+ if (!gst_memory_map (GST_MEMORY_CAST (gl_mem->pbo), pbo_info, info->flags)) {
+ GST_CAT_ERROR (GST_CAT_GL_MEMORY, "Failed to map pbo");
+ g_free (pbo_info);
+ return NULL;
+ }
+ info->user_data[0] = pbo_info;
+
+ return pbo_info->data;
+}
+
+static gpointer
+_gl_mem_map_cpu_access (GstGLMemoryPBO * gl_mem, GstMapInfo * info, gsize size)
+{
+ gpointer data = NULL;
+
+ gst_gl_base_memory_alloc_data ((GstGLBaseMemory *) gl_mem);
+
+ if (!data && gl_mem->pbo
+ && CONTEXT_SUPPORTS_PBO_DOWNLOAD (gl_mem->mem.mem.context))
+ data = _pbo_download_transfer (gl_mem, info, size);
+
+ if (!data) {
+ GstGLMemoryAllocatorClass *alloc_class;
+
+ alloc_class = GST_GL_MEMORY_ALLOCATOR_CLASS (parent_class);
+
+ data = alloc_class->map ((GstGLBaseMemory *) gl_mem, info, size);
+ }
+
+ return data;
+}
+
+static gpointer
+_gl_mem_map_gpu_access (GstGLMemoryPBO * gl_mem, GstMapInfo * info, gsize size)
+{
+ gpointer data = &gl_mem->mem.tex_id;
+
+ if ((info->flags & GST_MAP_READ) == GST_MAP_READ) {
+ if (gl_mem->pbo && CONTEXT_SUPPORTS_PBO_UPLOAD (gl_mem->mem.mem.context)) {
+ GstMapInfo pbo_info;
+
+ /* data -> pbo */
+ if (!gst_memory_map (GST_MEMORY_CAST (gl_mem->pbo), &pbo_info,
+ GST_MAP_READ | GST_MAP_GL)) {
+ GST_CAT_ERROR (GST_CAT_GL_MEMORY, "Failed to map pbo");
+ return NULL;
+ }
+
+ /* pbo -> texture */
+ _upload_pbo_memory (gl_mem, info, gl_mem->pbo, &pbo_info);
+
+ gst_memory_unmap (GST_MEMORY_CAST (gl_mem->pbo), &pbo_info);
+ } else {
+ GstGLMemoryAllocatorClass *alloc_class;
+
+ alloc_class = GST_GL_MEMORY_ALLOCATOR_CLASS (parent_class);
+
+ data = alloc_class->map ((GstGLBaseMemory *) gl_mem, info, size);
+ }
+ }
+
+ return data;
+}
+
+static gpointer
+_gl_mem_map (GstGLMemoryPBO * gl_mem, GstMapInfo * info, gsize maxsize)
+{
+ gpointer data;
+
+ if ((info->flags & GST_MAP_GL) == GST_MAP_GL) {
+ if (gl_mem->mem.tex_target == GST_GL_TEXTURE_TARGET_EXTERNAL_OES)
+ return &gl_mem->mem.tex_id;
+
+ data = _gl_mem_map_gpu_access (gl_mem, info, maxsize);
+ } else { /* not GL */
+ if (gl_mem->mem.tex_target == GST_GL_TEXTURE_TARGET_EXTERNAL_OES) {
+ GST_CAT_ERROR (GST_CAT_GL_MEMORY, "Cannot map External OES textures");
+ return NULL;
+ }
+
+ data = _gl_mem_map_cpu_access (gl_mem, info, maxsize);
+ }
+
+ return data;
+}
+
+static void
+_gl_mem_unmap_cpu_access (GstGLMemoryPBO * gl_mem, GstMapInfo * info)
+{
+ if (!gl_mem->pbo || !CONTEXT_SUPPORTS_PBO_DOWNLOAD (gl_mem->mem.mem.context))
+ /* PBO's not supported */
+ return;
+
+ gl_mem->pbo->target = GL_PIXEL_PACK_BUFFER;
+ gst_memory_unmap (GST_MEMORY_CAST (gl_mem->pbo),
+ (GstMapInfo *) info->user_data[0]);
+ g_free (info->user_data[0]);
+}
+
+static void
+_gl_mem_unmap (GstGLMemoryPBO * gl_mem, GstMapInfo * info)
+{
+ if ((info->flags & GST_MAP_GL) == 0) {
+ _gl_mem_unmap_cpu_access (gl_mem, info);
+ }
+}
+
+static void
+_gl_mem_copy_thread (GstGLContext * context, gpointer data)
+{
+ const GstGLFuncs *gl;
+ GstGLMemoryPBOCopyParams *copy_params;
+ GstGLMemoryPBO *src;
+ guint tex_id;
+ guint out_tex_target;
+ GLuint fboId;
+ gsize out_width, out_height, out_stride;
+ GLuint out_gl_format, out_gl_type;
+ GLuint in_gl_format, in_gl_type;
+ gsize in_size, out_size;
+
+ copy_params = (GstGLMemoryPBOCopyParams *) data;
+ src = copy_params->src;
+ tex_id = copy_params->tex_id;
+ out_tex_target = gst_gl_texture_target_to_gl (copy_params->tex_target);
+ out_width = copy_params->out_width;
+ out_height = copy_params->out_height;
+ out_stride = copy_params->out_stride;
+
+ gl = context->gl_vtable;
+ out_gl_format = gst_gl_format_from_gl_texture_type (copy_params->out_format);
+ out_gl_type = GL_UNSIGNED_BYTE;
+ if (copy_params->out_format == GST_VIDEO_GL_TEXTURE_TYPE_RGB16)
+ out_gl_type = GL_UNSIGNED_SHORT_5_6_5;
+ in_gl_format = gst_gl_format_from_gl_texture_type (src->mem.tex_type);
+ in_gl_type = GL_UNSIGNED_BYTE;
+ if (src->mem.tex_type == GST_VIDEO_GL_TEXTURE_TYPE_RGB16)
+ in_gl_type = GL_UNSIGNED_SHORT_5_6_5;
+
+ if (!gl->GenFramebuffers) {
+ gst_gl_context_set_error (context,
+ "Context, EXT_framebuffer_object not supported");
+ goto error;
+ }
+
+ in_size = GL_MEM_HEIGHT (src) * GL_MEM_STRIDE (src);
+ out_size = out_height * out_stride;
+
+ if (copy_params->respecify) {
+ if (in_size != out_size) {
+ GST_ERROR ("Cannot copy between textures with backing data of different"
+ "sizes. input %" G_GSIZE_FORMAT " output %" G_GSIZE_FORMAT, in_size,
+ out_size);
+ goto error;
+ }
+ }
+
+ if (!tex_id) {
+ guint internal_format;
+ guint out_gl_type;
+
+ out_gl_type = GL_UNSIGNED_BYTE;
+ if (copy_params->out_format == GST_VIDEO_GL_TEXTURE_TYPE_RGB16)
+ out_gl_type = GL_UNSIGNED_SHORT_5_6_5;
+
+ internal_format =
+ gst_gl_sized_gl_format_from_gl_format_type (context, out_gl_format,
+ out_gl_type);
+
+ tex_id =
+ _new_texture (context, out_tex_target,
+ internal_format, out_gl_format, out_gl_type, copy_params->out_width,
+ copy_params->out_height);
+ }
+
+ if (!tex_id) {
+ GST_WARNING ("Could not create GL texture with context:%p", context);
+ }
+
+ GST_LOG ("copying memory %p, tex %u into texture %i",
+ src, src->mem.tex_id, tex_id);
+
+ /* FIXME: try and avoid creating and destroying fbo's every copy... */
+ /* create a framebuffer object */
+ gl->GenFramebuffers (1, &fboId);
+ gl->BindFramebuffer (GL_FRAMEBUFFER, fboId);
+
+ gl->FramebufferTexture2D (GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0,
+ gst_gl_texture_target_to_gl (src->mem.tex_target), src->mem.tex_id, 0);
+
+// if (!gst_gl_context_check_framebuffer_status (src->mem.mem.context))
+// goto fbo_error;
+
+ gl->BindTexture (out_tex_target, tex_id);
+ if (copy_params->respecify) {
+ GstMapInfo pbo_info;
+
+ if (!gl->GenBuffers || !src->pbo) {
+ gst_gl_context_set_error (context, "Cannot reinterpret texture contents "
+ "without pixel buffer objects");
+ gl->BindTexture (out_tex_target, 0);
+ goto fbo_error;
+ }
+
+ if (gst_gl_context_get_gl_api (context) & GST_GL_API_GLES2
+ && (in_gl_format != GL_RGBA || in_gl_type != GL_UNSIGNED_BYTE)) {
+ gst_gl_context_set_error (context, "Cannot copy non RGBA/UNSIGNED_BYTE "
+ "textures on GLES2");
+ gl->BindTexture (out_tex_target, 0);
+ goto fbo_error;
+ }
+
+ GST_TRACE ("copying texture data with size of %u*%u*%u",
+ gst_gl_format_type_n_bytes (in_gl_format, in_gl_type),
+ src->mem.tex_width, GL_MEM_HEIGHT (src));
+
+ /* copy tex */
+ _read_pixels_to_pbo (src);
+
+ src->pbo->target = GL_PIXEL_UNPACK_BUFFER;
+ if (!gst_memory_map (GST_MEMORY_CAST (src->pbo), &pbo_info,
+ GST_MAP_READ | GST_MAP_GL)) {
+ GST_CAT_ERROR (GST_CAT_GL_MEMORY, "Failed to map pbo for reading");
+ goto fbo_error;
+ }
+ gl->TexSubImage2D (out_tex_target, 0, 0, 0, out_width, out_height,
+ out_gl_format, out_gl_type, 0);
+ gst_memory_unmap (GST_MEMORY_CAST (src->pbo), &pbo_info);
+ } else { /* different sizes */
+ gst_gl_memory_copy_teximage (GST_GL_MEMORY_CAST (src),
+ tex_id, copy_params->tex_target, copy_params->out_format, out_width,
+ out_height);
+ }
+
+ gl->BindTexture (out_tex_target, 0);
+ gl->BindFramebuffer (GL_FRAMEBUFFER, 0);
+
+ gl->DeleteFramebuffers (1, &fboId);
+
+ copy_params->tex_id = tex_id;
+ copy_params->result = TRUE;
+
+ return;
+
+/* ERRORS */
+fbo_error:
+ {
+ gl->DeleteFramebuffers (1, &fboId);
+
+ copy_params->tex_id = 0;
+ copy_params->result = FALSE;
+ return;
+ }
+
+error:
+ {
+ copy_params->result = FALSE;
+ return;
+ }
+}
+
+static GstMemory *
+_gl_mem_copy (GstGLMemoryPBO * src, gssize offset, gssize size)
+{
+ GstAllocationParams params = { 0, GST_MEMORY_CAST (src)->align, 0, 0 };
+ GstGLBaseMemoryAllocator *base_mem_allocator;
+ GstAllocator *allocator;
+ GstMemory *dest = NULL;
+
+ allocator = GST_MEMORY_CAST (src)->allocator;
+ base_mem_allocator = (GstGLBaseMemoryAllocator *) allocator;
+
+ if (src->mem.tex_target == GST_GL_TEXTURE_TARGET_EXTERNAL_OES) {
+ GST_CAT_ERROR (GST_CAT_GL_MEMORY, "Cannot copy External OES textures");
+ return NULL;
+ }
+
+ /* If not doing a full copy, then copy to sysmem, the 2D represention of the
+ * texture would become wrong */
+ if (offset > 0 || size < GST_MEMORY_CAST (src)->size) {
+ return base_mem_allocator->fallback_mem_copy (GST_MEMORY_CAST (src), offset,
+ size);
+ }
+
+ dest = (GstMemory *) _gl_mem_new (allocator, NULL, src->mem.mem.context,
+ src->mem.tex_target, &params, &src->mem.info, &src->mem.valign,
+ src->mem.plane, NULL, NULL);
+
+ if (GST_MEMORY_FLAG_IS_SET (src, GST_GL_BASE_MEMORY_TRANSFER_NEED_UPLOAD)) {
+ if (!gst_gl_base_memory_memcpy ((GstGLBaseMemory *) src,
+ (GstGLBaseMemory *) dest, offset, size)) {
+ GST_CAT_WARNING (GST_CAT_GL_MEMORY, "Could not copy GL Memory");
+ gst_memory_unref (GST_MEMORY_CAST (dest));
+ return NULL;
+ }
+ } else {
+ GstMapInfo dinfo;
+
+ if (!gst_memory_map (GST_MEMORY_CAST (dest), &dinfo,
+ GST_MAP_WRITE | GST_MAP_GL)) {
+ GST_CAT_WARNING (GST_CAT_GL_MEMORY,
+ "Failed not map destination " "for writing");
+ gst_memory_unref (GST_MEMORY_CAST (dest));
+ return NULL;
+ }
+
+ if (!gst_gl_memory_copy_into ((GstGLMemory *) src,
+ ((GstGLMemory *) dest)->tex_id, src->mem.tex_target,
+ src->mem.tex_type, src->mem.tex_width, GL_MEM_HEIGHT (src))) {
+ GST_CAT_WARNING (GST_CAT_GL_MEMORY, "Could not copy GL Memory");
+ gst_memory_unmap (GST_MEMORY_CAST (dest), &dinfo);
+ gst_memory_unref (GST_MEMORY_CAST (dest));
+ return NULL;
+ }
+
+ gst_memory_unmap (GST_MEMORY_CAST (dest), &dinfo);
+ }
+
+ return dest;
+}
+
+static GstMemory *
+_gl_mem_alloc (GstAllocator * allocator, gsize size,
+ GstAllocationParams * params)
+{
+ g_warning ("use gst_gl_memory_pbo_alloc () to allocate from this "
+ "GstGLMemoryPBO allocator");
+
+ return NULL;
+}
+
+static void
+_gl_mem_destroy (GstGLMemoryPBO * gl_mem)
+{
+ if (gl_mem->pbo)
+ gst_memory_unref (GST_MEMORY_CAST (gl_mem->pbo));
+ gl_mem->pbo = NULL;
+
+ GST_GL_BASE_MEMORY_ALLOCATOR_CLASS (parent_class)->destroy ((GstGLBaseMemory
+ *) gl_mem);
+}
+
+static void
+_gl_mem_free (GstAllocator * allocator, GstMemory * mem)
+{
+ GST_ALLOCATOR_CLASS (parent_class)->free (allocator, mem);
+}
+
+static void
+gst_gl_memory_pbo_allocator_class_init (GstGLMemoryPBOAllocatorClass * klass)
+{
+ GstGLBaseMemoryAllocatorClass *gl_base;
+ GstGLMemoryAllocatorClass *gl_tex;
+ GstAllocatorClass *allocator_class;
+
+ gl_tex = (GstGLMemoryAllocatorClass *) klass;
+ gl_base = (GstGLBaseMemoryAllocatorClass *) klass;
+ allocator_class = (GstAllocatorClass *) klass;
+
+ gl_base->create = (GstGLBaseMemoryAllocatorCreateFunction) _gl_mem_create;
+ gl_tex->map = (GstGLBaseMemoryAllocatorMapFunction) _gl_mem_map;
+ gl_tex->unmap = (GstGLBaseMemoryAllocatorUnmapFunction) _gl_mem_unmap;
+ gl_tex->copy = (GstGLBaseMemoryAllocatorCopyFunction) _gl_mem_copy;
+ gl_base->destroy = (GstGLBaseMemoryAllocatorDestroyFunction) _gl_mem_destroy;
+
+ allocator_class->alloc = _gl_mem_alloc;
+ allocator_class->free = _gl_mem_free;
+}
+
+static void
+gst_gl_memory_pbo_allocator_init (GstGLMemoryPBOAllocator * allocator)
+{
+ GstAllocator *alloc = GST_ALLOCATOR_CAST (allocator);
+
+ alloc->mem_type = GST_GL_MEMORY_PBO_ALLOCATOR_NAME;
+
+ GST_OBJECT_FLAG_SET (allocator, GST_ALLOCATOR_FLAG_CUSTOM_ALLOC);
+}
+
+/**
+ * gst_gl_memory_pbo_copy_into_texture:
+ * @gl_mem:a #GstGLMemoryPBO
+ * @tex_id:OpenGL texture id
+ * @tex_type: a #GstVideoGLTextureType
+ * @width: width of @tex_id
+ * @height: height of @tex_id
+ * @stride: stride of the backing texture data
+ * @respecify: whether to copy the data or copy per texel
+ *
+ * Copies @gl_mem into the texture specfified by @tex_id. The format of @tex_id
+ * is specified by @tex_type, @width and @height.
+ *
+ * If @respecify is %TRUE, then the copy is performed in terms of the texture
+ * data. This is useful for splitting RGBA textures into RG or R textures or
+ * vice versa. The requirement for this to succeed is that the backing texture
+ * data must be the same size, i.e. say a RGBA8 texture is converted into a RG8
+ * texture, then the RG texture must have twice as many pixels available for
+ * output as the RGBA texture.
+ *
+ * Otherwise, if @respecify is %FALSE, then the copy is performed per texel
+ * using glCopyTexImage. See the OpenGL specification for details on the
+ * mappings between texture formats.
+ *
+ * Returns: Whether the copy suceeded
+ */
+gboolean
+gst_gl_memory_pbo_copy_into_texture (GstGLMemoryPBO * gl_mem, guint tex_id,
+ GstGLTextureTarget target, GstVideoGLTextureType tex_type, gint width,
+ gint height, gint stride, gboolean respecify)
+{
+ GstGLMemoryPBOCopyParams copy_params;
+
+ copy_params.src = gl_mem;
+ copy_params.tex_target = target;
+ copy_params.tex_id = tex_id;
+ copy_params.out_format = tex_type;
+ copy_params.out_width = width;
+ copy_params.out_height = height;
+ copy_params.out_stride = stride;
+ copy_params.respecify = respecify;
+
+ gst_gl_context_thread_add (gl_mem->mem.mem.context, _gl_mem_copy_thread,
+ &copy_params);
+
+ return copy_params.result;
+}
+
+/**
+ * gst_gl_memory_pbo_wrapped_texture:
+ * @context: a #GstGLContext
+ * @texture_id: the GL texture handle
+ * @texture_target: the GL texture target
+ * @info: the #GstVideoInfo of the memory
+ * @plane: The plane this memory will represent
+ * @user_data: user data
+ * @notify: Destroy callback for the user data
+ *
+ * Wraps a texture handle into a #GstGLMemoryPBO.
+ *
+ * Returns: a newly allocated #GstGLMemoryPBO
+ */
+GstGLMemoryPBO *
+gst_gl_memory_pbo_wrapped_texture (GstGLContext * context,
+ guint texture_id, GstGLTextureTarget target,
+ GstVideoInfo * info, guint plane, GstVideoAlignment * valign,
+ gpointer user_data, GDestroyNotify notify)
+{
+ GstGLMemoryPBO *mem;
+
+ mem = g_slice_new0 (GstGLMemoryPBO);
+
+ mem->mem.tex_id = texture_id;
+ mem->mem.texture_wrapped = TRUE;
+
+ _gl_mem_init (mem, _gl_allocator, NULL, context, target, NULL, info, valign,
+ plane, user_data, notify);
+
+ GST_MINI_OBJECT_FLAG_SET (mem, GST_GL_BASE_MEMORY_TRANSFER_NEED_DOWNLOAD);
+
+ return mem;
+}
+
+/**
+ * gst_gl_memory_pbo_alloc:
+ * @context:a #GstGLContext
+ * @params: a #GstAllocationParams
+ * @info: the #GstVideoInfo of the memory
+ * @plane: the plane this memory will represent
+ * @valign: the #GstVideoAlignment applied to @info
+ *
+ * Allocated a new #GstGlMemory.
+ *
+ * Returns: a #GstMemory object with a GL texture specified by @vinfo
+ * from @context
+ */
+GstMemory *
+gst_gl_memory_pbo_alloc (GstGLContext * context, GstGLTextureTarget target,
+ GstAllocationParams * params, GstVideoInfo * info, guint plane,
+ GstVideoAlignment * valign)
+{
+ GstGLMemoryPBO *mem;
+
+ mem =
+ _gl_mem_new (_gl_allocator, NULL, context, target, params, info, valign,
+ plane, NULL, NULL);
+
+ return (GstMemory *) mem;
+}
+
+/**
+ * gst_gl_memory_pbo_wrapped:
+ * @context:a #GstGLContext
+ * @info: the #GstVideoInfo of the memory and data
+ * @plane: the plane this memory will represent
+ * @valign: the #GstVideoAlignment applied to @info
+ * @data: the data to wrap
+ * @user_data: data called with for @notify
+ * @notify: function called with @user_data when @data needs to be freed
+ *
+ * Wrapped @data into a #GstGLMemoryPBO. This version will account for padding
+ * added to the allocation and expressed through @valign.
+ *
+ * Returns: a #GstGLMemoryPBO object with a GL texture specified by @v_info
+ * from @context and contents specified by @data
+ */
+GstGLMemoryPBO *
+gst_gl_memory_pbo_wrapped (GstGLContext * context, GstGLTextureTarget target,
+ GstVideoInfo * info, guint plane, GstVideoAlignment * valign, gpointer data,
+ gpointer user_data, GDestroyNotify notify)
+{
+ GstGLMemoryPBO *mem;
+
+ mem = _gl_mem_new (_gl_allocator, NULL, context, target, NULL, info, valign,
+ plane, user_data, notify);
+ if (!mem)
+ return NULL;
+
+ mem->pbo->mem.data = data;
+
+ GST_MINI_OBJECT_FLAG_SET (mem, GST_GL_BASE_MEMORY_TRANSFER_NEED_UPLOAD);
+ if (mem->pbo)
+ GST_MINI_OBJECT_FLAG_SET (mem->pbo,
+ GST_GL_BASE_MEMORY_TRANSFER_NEED_UPLOAD);
+
+ return mem;
+}
+
+static void
+_download_transfer (GstGLContext * context, GstGLMemoryPBO * gl_mem)
+{
+ GstGLBaseMemory *mem = (GstGLBaseMemory *) gl_mem;
+
+ g_mutex_lock (&mem->lock);
+ if (_read_pixels_to_pbo (gl_mem))
+ GST_CAT_TRACE (GST_CAT_GL_MEMORY, "optimistic download of texture %u "
+ "using pbo %u", gl_mem->mem.tex_id, gl_mem->pbo->id);
+ g_mutex_unlock (&mem->lock);
+}
+
+void
+gst_gl_memory_pbo_download_transfer (GstGLMemoryPBO * gl_mem)
+{
+ g_return_if_fail (gst_is_gl_memory ((GstMemory *) gl_mem));
+
+ gst_gl_context_thread_add (gl_mem->mem.mem.context,
+ (GstGLContextThreadFunc) _download_transfer, gl_mem);
+}
+
+static void
+_upload_transfer (GstGLContext * context, GstGLMemoryPBO * gl_mem)
+{
+ GstGLBaseMemory *mem = (GstGLBaseMemory *) gl_mem;
+ GstMapInfo info;
+
+ g_mutex_lock (&mem->lock);
+ gl_mem->pbo->target = GL_PIXEL_UNPACK_BUFFER;
+ if (!gst_memory_map (GST_MEMORY_CAST (gl_mem->pbo), &info,
+ GST_MAP_READ | GST_MAP_GL)) {
+ GST_CAT_WARNING (GST_CAT_GL_MEMORY, "Failed to map pbo for reading");
+ } else {
+ gst_memory_unmap (GST_MEMORY_CAST (gl_mem->pbo), &info);
+ }
+ g_mutex_unlock (&mem->lock);
+}
+
+void
+gst_gl_memory_pbo_upload_transfer (GstGLMemoryPBO * gl_mem)
+{
+ g_return_if_fail (gst_is_gl_memory ((GstMemory *) gl_mem));
+
+ if (gl_mem->pbo && CONTEXT_SUPPORTS_PBO_UPLOAD (gl_mem->mem.mem.context))
+ gst_gl_context_thread_add (gl_mem->mem.mem.context,
+ (GstGLContextThreadFunc) _upload_transfer, gl_mem);
+}
+
+/**
+ * gst_gl_memory_pbo_init:
+ *
+ * Initializes the GL Memory allocator. It is safe to call this function
+ * multiple times. This must be called before any other GstGLMemoryPBO operation.
+ */
+void
+gst_gl_memory_pbo_init_once (void)
+{
+ static volatile gsize _init = 0;
+
+ if (g_once_init_enter (&_init)) {
+ gst_gl_memory_init_once ();
+
+ GST_DEBUG_CATEGORY_INIT (GST_CAT_GL_MEMORY, "glmemory", 0, "OpenGL Memory");
+
+ _gl_allocator = g_object_new (GST_TYPE_GL_MEMORY_PBO_ALLOCATOR, NULL);
+
+ gst_allocator_register (GST_GL_MEMORY_PBO_ALLOCATOR_NAME,
+ gst_object_ref (_gl_allocator));
+ g_once_init_leave (&_init, 1);
+ }
+}
+
+/**
+ * gst_is_gl_memory:
+ * @mem:a #GstMemory
+ *
+ * Returns: whether the memory at @mem is a #GstGLMemoryPBO
+ */
+gboolean
+gst_is_gl_memory_pbo (GstMemory * mem)
+{
+ return mem != NULL && mem->allocator != NULL
+ && g_type_is_a (G_OBJECT_TYPE (mem->allocator),
+ GST_TYPE_GL_MEMORY_PBO_ALLOCATOR);
+}
+
+/**
+ * gst_gl_memory_pbo_setup_buffer:
+ * @context: a #GstGLContext
+ * @params: a #GstAllocationParams
+ * @info: a #GstVideoInfo
+ * @valign: the #GstVideoAlignment applied to @info
+ * @buffer: a #GstBuffer
+ *
+ * Adds the required #GstGLMemoryPBO<!-- -->s with the correct configuration to
+ * @buffer based on @info. This version handles padding through @valign.
+ *
+ * Returns: whether the memory's were sucessfully added.
+ */
+gboolean
+gst_gl_memory_pbo_setup_buffer (GstGLContext * context,
+ GstGLTextureTarget target, GstAllocationParams * params,
+ GstVideoInfo * info, GstVideoAlignment * valign, GstBuffer * buffer)
+{
+ GstGLMemoryPBO *gl_mem[GST_VIDEO_MAX_PLANES] = { NULL, };
+ guint n_mem, i, v, views;
+
+ n_mem = GST_VIDEO_INFO_N_PLANES (info);
+
+ if (GST_VIDEO_INFO_MULTIVIEW_MODE (info) ==
+ GST_VIDEO_MULTIVIEW_MODE_SEPARATED)
+ views = info->views;
+ else
+ views = 1;
+
+ for (v = 0; v < views; v++) {
+ for (i = 0; i < n_mem; i++) {
+ gl_mem[i] =
+ (GstGLMemoryPBO *) gst_gl_memory_pbo_alloc (context, target, params,
+ info, i, valign);
+ if (gl_mem[i] == NULL)
+ return FALSE;
+
+ gst_buffer_append_memory (buffer, (GstMemory *) gl_mem[i]);
+ }
+
+ gst_buffer_add_video_meta_full (buffer, v,
+ GST_VIDEO_INFO_FORMAT (info), GST_VIDEO_INFO_WIDTH (info),
+ GST_VIDEO_INFO_HEIGHT (info), n_mem, info->offset, info->stride);
+ }
+
+ return TRUE;
+}
+
+/**
+ * gst_gl_memory_pbo_setup_wrapped:
+ * @context: a #GstGLContext
+ * @info: a #GstVideoInfo
+ * @valign: a #GstVideoInfo
+ * @data: a list of per plane data pointers
+ * @textures: (transfer out): a list of #GstGLMemoryPBO
+ * @user_data: user data for the destroy function
+ * @notify: A function called each time a memory is freed
+ *
+ * Wraps per plane data pointer in @data into the corresponding entry in
+ * @textures based on @info and padding from @valign. Note that the @notify
+ * will be called as many time as there is planes.
+ *
+ * Returns: whether the memory's were sucessfully created.
+ */
+gboolean
+gst_gl_memory_pbo_setup_wrapped (GstGLContext * context,
+ GstGLTextureTarget target, GstVideoInfo * info, GstVideoAlignment * valign,
+ gpointer data[GST_VIDEO_MAX_PLANES],
+ GstGLMemoryPBO * textures[GST_VIDEO_MAX_PLANES], gpointer user_data,
+ GDestroyNotify notify)
+{
+ gint i;
+
+ for (i = 0; i < GST_VIDEO_INFO_N_PLANES (info); i++) {
+ textures[i] =
+ (GstGLMemoryPBO *) gst_gl_memory_pbo_wrapped (context, target, info, i,
+ valign, data[i], user_data, notify);
+ }
+
+ return TRUE;
+}
diff --git a/gst-libs/gst/gl/gstglmemorypbo.h b/gst-libs/gst/gl/gstglmemorypbo.h
new file mode 100644
index 000000000..335354a49
--- /dev/null
+++ b/gst-libs/gst/gl/gstglmemorypbo.h
@@ -0,0 +1,139 @@
+/*
+ * GStreamer
+ * Copyright (C) 2012 Matthew Waters <ystreet00@gmail.com>
+ * Copyright (C) 2015 Matthew Waters <matthew@centricular.com>
+ *
+ * This library is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU Library General Public
+ * License as published by the Free Software Foundation; either
+ * version 2 of the License, or (at your option) any later version.
+ *
+ * This library is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
+ * Library General Public License for more details.
+ *
+ * You should have received a copy of the GNU Library General Public
+ * License along with this library; if not, write to the
+ * Free Software Foundation, Inc., 51 Franklin St, Fifth Floor,
+ * Boston, MA 02110-1301, USA.
+ */
+
+#ifndef _GST_GL_MEMORY_PBO_H_
+#define _GST_GL_MEMORY_PBO_H_
+
+#include <gst/gst.h>
+#include <gst/gstallocator.h>
+#include <gst/gstmemory.h>
+#include <gst/video/video.h>
+
+#include <gst/gl/gstglmemory.h>
+
+G_BEGIN_DECLS
+
+#define GST_TYPE_GL_MEMORY_PBO_ALLOCATOR (gst_gl_memory_pbo_allocator_get_type())
+GType gst_gl_memory_pbo_allocator_get_type(void);
+
+#define GST_IS_GL_MEMORY_PBO_ALLOCATOR(obj) (G_TYPE_CHECK_INSTANCE_TYPE ((obj), GST_TYPE_GL_MEMORY_PBO_ALLOCATOR))
+#define GST_IS_GL_MEMORY_PBO_ALLOCATOR_CLASS(klass) (G_TYPE_CHECK_CLASS_TYPE ((klass), GST_TYPE_GL_MEMORY_PBO_ALLOCATOR))
+#define GST_GL_MEMORY_PBO_ALLOCATOR_GET_CLASS(obj) (G_TYPE_INSTANCE_GET_CLASS ((obj), GST_TYPE_GL_MEMORY_PBO_ALLOCATOR, GstGLMemoryPBOAllocatorClass))
+#define GST_GL_MEMORY_PBO_ALLOCATOR(obj) (G_TYPE_CHECK_INSTANCE_CAST ((obj), GST_TYPE_GL_MEMORY_PBO_ALLOCATOR, GstGLMemoryPBOAllocator))
+#define GST_GL_MEMORY_PBO_ALLOCATOR_CLASS(klass) (G_TYPE_CHECK_CLASS_CAST ((klass), GST_TYPE_GL_MEMORY_PBO_ALLOCATOR, GstGLAllocatorClass))
+#define GST_GL_MEMORY_PBO_ALLOCATOR_CAST(obj) ((GstGLMemoryPBOAllocator *)(obj))
+
+/**
+ * GstGLMemoryPBO:
+ *
+ * Private instance
+ */
+struct _GstGLMemoryPBO
+{
+ GstGLMemory mem;
+
+ /* <private> */
+ GstGLBuffer *pbo;
+};
+
+/**
+ * GST_GL_MEMORY_PBO_ALLOCATOR:
+ *
+ * The name of the GL Memory PBO allocator
+ */
+#define GST_GL_MEMORY_PBO_ALLOCATOR_NAME "GLMemoryPBO"
+
+void gst_gl_memory_pbo_init_once (void);
+gboolean gst_is_gl_memory_pbo (GstMemory * mem);
+
+GstMemory * gst_gl_memory_pbo_alloc (GstGLContext * context,
+ GstGLTextureTarget target,
+ GstAllocationParams *params,
+ GstVideoInfo * info,
+ guint plane,
+ GstVideoAlignment *valign);
+GstGLMemoryPBO * gst_gl_memory_pbo_wrapped (GstGLContext * context,
+ GstGLTextureTarget target,
+ GstVideoInfo * info,
+ guint plane,
+ GstVideoAlignment *valign,
+ gpointer data,
+ gpointer user_data,
+ GDestroyNotify notify);
+GstGLMemoryPBO * gst_gl_memory_pbo_wrapped_texture (GstGLContext * context,
+ guint texture_id,
+ GstGLTextureTarget target,
+ GstVideoInfo * info,
+ guint plane,
+ GstVideoAlignment *valign,
+ gpointer user_data,
+ GDestroyNotify notify);
+
+void gst_gl_memory_pbo_download_transfer (GstGLMemoryPBO * gl_mem);
+void gst_gl_memory_pbo_upload_transfer (GstGLMemoryPBO * gl_mem);
+
+gboolean gst_gl_memory_pbo_copy_into_texture (GstGLMemoryPBO *gl_mem,
+ guint tex_id,
+ GstGLTextureTarget target,
+ GstVideoGLTextureType tex_type,
+ gint width,
+ gint height,
+ gint stride,
+ gboolean respecify);
+
+gboolean gst_gl_memory_pbo_setup_buffer (GstGLContext * context,
+ GstGLTextureTarget target,
+ GstAllocationParams * params,
+ GstVideoInfo * info,
+ GstVideoAlignment *valign,
+ GstBuffer * buffer);
+gboolean gst_gl_memory_pbo_setup_wrapped (GstGLContext * context,
+ GstGLTextureTarget target,
+ GstVideoInfo * info,
+ GstVideoAlignment *valign,
+ gpointer data[GST_VIDEO_MAX_PLANES],
+ GstGLMemoryPBO *textures[GST_VIDEO_MAX_PLANES],
+ gpointer user_data,
+ GDestroyNotify notify);
+
+/**
+ * GstGLAllocator
+ *
+ * Opaque #GstGLAllocator struct
+ */
+struct _GstGLMemoryPBOAllocator
+{
+ GstGLMemoryAllocator parent;
+};
+
+/**
+ * GstGLAllocatorClass:
+ *
+ * The #GstGLAllocatorClass only contains private data
+ */
+struct _GstGLMemoryPBOAllocatorClass
+{
+ GstGLMemoryAllocatorClass parent_class;
+};
+
+G_END_DECLS
+
+#endif /* _GST_GL_MEMORY_PBO_H_ */
diff --git a/gst-libs/gst/gl/gstgloverlaycompositor.c b/gst-libs/gst/gl/gstgloverlaycompositor.c
index a3f906d1f..b62e396ef 100644
--- a/gst-libs/gst/gl/gstgloverlaycompositor.c
+++ b/gst-libs/gst/gl/gstgloverlaycompositor.c
@@ -347,9 +347,9 @@ gst_gl_composition_overlay_upload (GstGLCompositionOverlay * overlay,
gst_gl_composition_overlay_add_transformation (overlay, buf);
comp_gl_memory =
- gst_gl_memory_wrapped (overlay->context, GST_GL_TEXTURE_TARGET_2D,
- &comp_frame->info, 0, NULL, comp_frame->data[0], comp_frame,
- _video_frame_unmap_and_free);
+ (GstGLMemory *) gst_gl_memory_pbo_wrapped (overlay->context,
+ GST_GL_TEXTURE_TARGET_2D, &comp_frame->info, 0, NULL,
+ comp_frame->data[0], comp_frame, _video_frame_unmap_and_free);
overlay_buffer = gst_buffer_new ();
gst_buffer_append_memory (overlay_buffer, (GstMemory *) comp_gl_memory);
diff --git a/gst-libs/gst/gl/gstglupload.c b/gst-libs/gst/gl/gstglupload.c
index ed5c09178..51ac1ba79 100644
--- a/gst-libs/gst/gl/gstglupload.c
+++ b/gst-libs/gst/gl/gstglupload.c
@@ -223,7 +223,7 @@ _gl_memory_upload_propose_allocation (gpointer impl, GstQuery * decide_query,
GstAllocationParams params;
gst_allocation_params_init (&params);
- allocator = gst_allocator_find (GST_GL_MEMORY_ALLOCATOR);
+ allocator = gst_allocator_find (GST_GL_MEMORY_ALLOCATOR_NAME);
gst_query_add_allocation_param (query, allocator, &params);
gst_object_unref (allocator);
}
@@ -308,7 +308,8 @@ _gl_memory_upload_perform (gpointer impl, GstBuffer * buffer,
gl_mem->mem.context))
return GST_GL_UPLOAD_UNSHARED_GL_CONTEXT;
- gst_gl_memory_upload_transfer (gl_mem);
+ if (gst_is_gl_memory_pbo (mem))
+ gst_gl_memory_pbo_upload_transfer ((GstGLMemoryPBO *) mem);
}
*outbuf = gst_buffer_ref (buffer);
@@ -460,8 +461,9 @@ _egl_image_upload_perform_gl_thread (GstGLContext * context,
/* FIXME: buffer pool */
*image->outbuf = gst_buffer_new ();
- gst_gl_memory_setup_buffer (image->upload->context, GST_GL_TEXTURE_TARGET_2D,
- NULL, &image->upload->priv->out_info, NULL, *image->outbuf);
+ gst_gl_memory_pbo_setup_buffer (image->upload->context,
+ GST_GL_TEXTURE_TARGET_2D, NULL, &image->upload->priv->out_info, NULL,
+ *image->outbuf);
n = gst_buffer_n_memory (image->buffer);
for (i = 0; i < n; i++) {
@@ -479,8 +481,8 @@ _egl_image_upload_perform_gl_thread (GstGLContext * context,
}
if (GST_IS_GL_BUFFER_POOL (image->buffer->pool))
- gst_gl_buffer_pool_replace_last_buffer (GST_GL_BUFFER_POOL (image->buffer->
- pool), image->buffer);
+ gst_gl_buffer_pool_replace_last_buffer (GST_GL_BUFFER_POOL (image->
+ buffer->pool), image->buffer);
}
static GstGLUploadReturn
@@ -621,11 +623,11 @@ _upload_meta_upload_propose_allocation (gpointer impl, GstQuery * decide_query,
gpointer handle;
gl_apis =
- gst_gl_api_to_string (gst_gl_context_get_gl_api (upload->
- upload->context));
+ gst_gl_api_to_string (gst_gl_context_get_gl_api (upload->upload->
+ context));
platform =
- gst_gl_platform_to_string (gst_gl_context_get_gl_platform
- (upload->upload->context));
+ gst_gl_platform_to_string (gst_gl_context_get_gl_platform (upload->
+ upload->context));
handle = (gpointer) gst_gl_context_get_gl_context (upload->upload->context);
gl_context =
@@ -677,8 +679,9 @@ _upload_meta_upload_perform (gpointer impl, GstBuffer * buffer,
/* FIXME: buffer pool */
*outbuf = gst_buffer_new ();
- gst_gl_memory_setup_buffer (upload->upload->context, GST_GL_TEXTURE_TARGET_2D,
- NULL, &upload->upload->priv->in_info, NULL, *outbuf);
+ gst_gl_memory_pbo_setup_buffer (upload->upload->context,
+ GST_GL_TEXTURE_TARGET_2D, NULL, &upload->upload->priv->in_info, NULL,
+ *outbuf);
for (i = 0; i < GST_GL_UPLOAD_MAX_PLANES; i++) {
guint tex_id = 0;
@@ -872,9 +875,10 @@ _raw_data_upload_perform (gpointer impl, GstBuffer * buffer,
GST_VIDEO_MULTIVIEW_MODE_SEPARATED)
max_planes *= GST_VIDEO_INFO_VIEWS (in_info);
- gst_gl_memory_setup_wrapped (raw->upload->context, GST_GL_TEXTURE_TARGET_2D,
- &raw->upload->priv->in_info, NULL, raw->in_frame->frame.data, in_tex,
- raw->in_frame, (GDestroyNotify) _raw_upload_frame_unref);
+ gst_gl_memory_pbo_setup_wrapped (raw->upload->context,
+ GST_GL_TEXTURE_TARGET_2D, &raw->upload->priv->in_info, NULL,
+ raw->in_frame->frame.data, (GstGLMemoryPBO **) in_tex, raw->in_frame,
+ (GDestroyNotify) _raw_upload_frame_unref);
/* FIXME Use a buffer pool to cache the generated textures */
*outbuf = gst_buffer_new ();
diff --git a/gst-libs/gst/gl/gstglviewconvert.c b/gst-libs/gst/gl/gstglviewconvert.c
index 322ffd656..3f36b408c 100644
--- a/gst-libs/gst/gl/gstglviewconvert.c
+++ b/gst-libs/gst/gl/gstglviewconvert.c
@@ -1892,7 +1892,7 @@ static gboolean
_gen_buffer (GstGLViewConvert * viewconvert, GstBuffer ** target)
{
*target = gst_buffer_new ();
- if (!gst_gl_memory_setup_buffer (viewconvert->context,
+ if (!gst_gl_memory_pbo_setup_buffer (viewconvert->context,
viewconvert->to_texture_target, NULL, &viewconvert->out_info, NULL,
*target)) {
return FALSE;
@@ -2017,7 +2017,7 @@ _do_view_convert (GstGLContext * context, GstGLViewConvert * viewconvert)
* the attachments i.e. the smallest attachment size */
if (!priv->out_tex[j])
priv->out_tex[j] =
- (GstGLMemory *) gst_gl_memory_alloc (context,
+ (GstGLMemory *) gst_gl_memory_pbo_alloc (context,
viewconvert->to_texture_target, NULL, &temp_info, 0, NULL);
} else {
priv->out_tex[j] = out_tex;
@@ -2069,10 +2069,8 @@ out:
res = FALSE;
continue;
}
- gst_gl_memory_copy_into_texture (priv->out_tex[j],
- out_tex->tex_id, viewconvert->to_texture_target, out_tex->tex_type,
- width, height,
- GST_VIDEO_INFO_PLANE_STRIDE (&out_tex->info, out_tex->plane), FALSE);
+ gst_gl_memory_copy_into (priv->out_tex[j], out_tex->tex_id,
+ viewconvert->to_texture_target, out_tex->tex_type, width, height);
gst_memory_unmap ((GstMemory *) out_tex, &to_info);
}