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author | Wim Taymans <wim.taymans@collabora.co.uk> | 2009-04-30 14:20:16 +0200 |
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committer | Wim Taymans <wim.taymans@collabora.co.uk> | 2009-04-30 14:20:16 +0200 |
commit | 5704bc8f89c745a86dbe435a2e2c008c499e8132 (patch) | |
tree | 6ce821567937fbc15ace292e6d60b60231a12b28 /gst/dvdspu/gstdvdspu-render.c | |
parent | f38cb76b5f2db479ab488bc1de2b53b5700f984a (diff) | |
download | gstreamer-plugins-bad-5704bc8f89c745a86dbe435a2e2c008c499e8132.tar.gz |
dvdspu: do some basic clipping
Add some basic clipping of the subtitle region when the subtitle is bigger than
the image we should put it on.
Diffstat (limited to 'gst/dvdspu/gstdvdspu-render.c')
-rw-r--r-- | gst/dvdspu/gstdvdspu-render.c | 66 |
1 files changed, 53 insertions, 13 deletions
diff --git a/gst/dvdspu/gstdvdspu-render.c b/gst/dvdspu/gstdvdspu-render.c index 23a6a0853..e3bae8b61 100644 --- a/gst/dvdspu/gstdvdspu-render.c +++ b/gst/dvdspu/gstdvdspu-render.c @@ -416,13 +416,7 @@ gst_dvd_spu_render_spu (GstDVDSpu * dvdspu, GstBuffer * buf) state->hl_rect.left, state->hl_rect.top, state->hl_rect.right, state->hl_rect.bottom); - /* We start rendering from the first line of the display rect */ - y = state->disp_rect.top; - - /* Update our plane references to the first line of the disp_rect */ - planes[0] += state->Y_stride * y; - planes[1] += state->UV_stride * (y / 2); - planes[2] += state->UV_stride * (y / 2); + GST_DEBUG ("vid_disp %d,%d", state->vid_width, state->vid_height); /* When reading RLE data, we track the offset in nibbles... */ state->cur_offsets[0] = state->pix_data[0] * 2; @@ -442,18 +436,62 @@ gst_dvd_spu_render_spu (GstDVDSpu * dvdspu, GstBuffer * buf) } else state->cur_chg_col = NULL; + /* We start rendering from the first line of the display rect */ + y = state->disp_rect.top; /* start_y is always an even number and we render lines in pairs from there, * accumulating 2 lines of chroma then blending it. We might need to render a * single line at the end if the display rect ends on an even line too. */ last_y = (state->disp_rect.bottom - 1) & ~(0x01); + + /* center the image when display rectangle exceeds the video width */ + if (state->vid_width < state->disp_rect.right) { + gint diff, disp_width; + + disp_width = state->disp_rect.left - state->disp_rect.right; + diff = (disp_width - state->vid_width) / 2; + + /* fixme, this is not used yet */ + state->clip_rect.left = state->disp_rect.left + diff; + state->clip_rect.right = state->disp_rect.right - diff; + + GST_DEBUG ("clipping width to %d,%d", state->clip_rect.left, + state->clip_rect.right); + } else { + state->clip_rect.left = state->disp_rect.left; + state->clip_rect.right = state->disp_rect.right; + } + + /* for the height, chop off the bottom bits of the diplay rectangle because we + * assume the picture is in the lower part. We should better check where it + * is and do something more clever. */ + state->clip_rect.bottom = state->disp_rect.bottom; + if (state->vid_height < state->disp_rect.bottom) { + state->clip_rect.top = state->disp_rect.bottom - state->vid_height; + GST_DEBUG ("clipping height to %d,%d", state->clip_rect.top, + state->clip_rect.bottom); + } else { + state->clip_rect.top = state->disp_rect.top; + /* Update our plane references to the first line of the disp_rect */ + planes[0] += state->Y_stride * y; + planes[1] += state->UV_stride * (y / 2); + planes[2] += state->UV_stride * (y / 2); + } + for (state->cur_Y = y; state->cur_Y <= last_y; state->cur_Y++) { + gboolean clip; + + clip = (state->cur_Y < state->clip_rect.top + || state->cur_Y > state->clip_rect.bottom); + /* Reset the compositing buffer */ dvdspu_clear_comp_buffers (state); /* Render even line */ state->comp_last_x_ptr = state->comp_last_x; dvdspu_render_line (state, planes, &state->cur_offsets[0]); - /* Advance the luminance output pointer */ - planes[0] += state->Y_stride; + if (!clip) { + /* Advance the luminance output pointer */ + planes[0] += state->Y_stride; + } state->cur_Y++; /* Render odd line */ @@ -462,10 +500,12 @@ gst_dvd_spu_render_spu (GstDVDSpu * dvdspu, GstBuffer * buf) /* Blend the accumulated UV compositing buffers onto the output */ dvdspu_blend_comp_buffers (state, planes); - /* Update all the output pointers */ - planes[0] += state->Y_stride; - planes[1] += state->UV_stride; - planes[2] += state->UV_stride; + if (!clip) { + /* Update all the output pointers */ + planes[0] += state->Y_stride; + planes[1] += state->UV_stride; + planes[2] += state->UV_stride; + } } if (state->cur_Y == state->disp_rect.bottom) { g_assert ((state->disp_rect.bottom & 0x01) == 0); |