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authorMatthew Waters <matthew@centricular.com>2014-12-10 12:48:33 +1100
committerMatthew Waters <matthew@centricular.com>2014-12-11 19:41:23 +1100
commit996f19354722826b06f78416fa9ff82970b3516e (patch)
treea58bc68401b8bec9cf477b54259c5b2ee6685966 /tests/examples/gl/sdl/sdlshare.c
parenta344b99c987a393b7ee460cd6c4e7060bbe0f25c (diff)
downloadgstreamer-plugins-bad-996f19354722826b06f78416fa9ff82970b3516e.tar.gz
gl/examples: fixup sdl example for gluPerspective removal
Diffstat (limited to 'tests/examples/gl/sdl/sdlshare.c')
-rw-r--r--tests/examples/gl/sdl/sdlshare.c20
1 files changed, 10 insertions, 10 deletions
diff --git a/tests/examples/gl/sdl/sdlshare.c b/tests/examples/gl/sdl/sdlshare.c
index adfcc6ad6..6f105e69d 100644
--- a/tests/examples/gl/sdl/sdlshare.c
+++ b/tests/examples/gl/sdl/sdlshare.c
@@ -84,17 +84,17 @@ DrawGLScene (GstBuffer * buf)
glClear (GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT); // Clear The Screen And The Depth Buffer
glLoadIdentity (); // Reset The View
- glTranslatef (-1.5f, 0.0f, -6.0f); // Move Left 1.5 Units And Into The Screen 6.0
+ glTranslatef (-0.4f, 0.0f, 0.0f); // Move Left 1.5 Units And Into The Screen 6.0
glRotatef (rtri, 0.0f, 1.0f, 0.0f); // Rotate The Triangle On The Y axis
// draw a triangle (in smooth coloring mode)
glBegin (GL_POLYGON); // start drawing a polygon
glColor3f (1.0f, 0.0f, 0.0f); // Set The Color To Red
- glVertex3f (0.0f, 1.0f, 0.0f); // Top
+ glVertex3f (0.0f, 0.4f, 0.0f); // Top
glColor3f (0.0f, 1.0f, 0.0f); // Set The Color To Green
- glVertex3f (1.0f, -1.0f, 0.0f); // Bottom Right
+ glVertex3f (0.4f, -0.4f, 0.0f); // Bottom Right
glColor3f (0.0f, 0.0f, 1.0f); // Set The Color To Blue
- glVertex3f (-1.0f, -1.0f, 0.0f); // Bottom Left
+ glVertex3f (-0.4f, -0.4f, 0.0f); // Bottom Left
glEnd (); // we're done with the polygon (smooth color interpolation)
glEnable (GL_TEXTURE_2D);
@@ -106,20 +106,20 @@ DrawGLScene (GstBuffer * buf)
glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
glLoadIdentity (); // make sure we're no longer rotated.
- glTranslatef (1.5f, 0.0f, -6.0f); // Move Right 3 Units, and back into the screen 6.0
+ glTranslatef (0.5f, 0.0f, 0.0f); // Move Right 3 Units, and back into the screen 6.0
glRotatef (rquad, 1.0f, 0.0f, 0.0f); // Rotate The Quad On The X axis
// draw a square (quadrilateral)
- glColor3f (0.5f, 0.5f, 1.0f); // set color to a blue shade.
+ glColor3f (0.4f, 0.4f, 1.0f); // set color to a blue shade.
glBegin (GL_QUADS); // start drawing a polygon (4 sided)
glTexCoord3f (0.0f, 1.0f, 0.0f);
- glVertex3f (-1.0f, 1.0f, 0.0f); // Top Left
+ glVertex3f (-0.4f, 0.4f, 0.0f); // Top Left
glTexCoord3f (1.0f, 1.0f, 0.0f);
- glVertex3f (1.0f, 1.0f, 0.0f); // Top Right
+ glVertex3f (0.4f, 0.4f, 0.0f); // Top Right
glTexCoord3f (1.0f, 0.0f, 0.0f);
- glVertex3f (1.0f, -1.0f, 0.0f); // Bottom Right
+ glVertex3f (0.4f, -0.4f, 0.0f); // Bottom Right
glTexCoord3f (0.0f, 0.0f, 0.0f);
- glVertex3f (-1.0f, -1.0f, 0.0f); // Bottom Left
+ glVertex3f (-0.4f, -0.4f, 0.0f); // Bottom Left
glEnd (); // done with the polygon
glBindTexture (GL_TEXTURE_2D, 0);