diff options
Diffstat (limited to 'docs/plugins/gst-plugins-bad-plugins.args')
-rw-r--r-- | docs/plugins/gst-plugins-bad-plugins.args | 278 |
1 files changed, 274 insertions, 4 deletions
diff --git a/docs/plugins/gst-plugins-bad-plugins.args b/docs/plugins/gst-plugins-bad-plugins.args index 82ccb5155..6baf35e5a 100644 --- a/docs/plugins/gst-plugins-bad-plugins.args +++ b/docs/plugins/gst-plugins-bad-plugins.args @@ -22694,7 +22694,7 @@ <RANGE>>= G_MAXULONG</RANGE> <FLAGS>rw</FLAGS> <NICK>packet alignment</NICK> -<BLURB>Number of packets per buffer (padded with dummy packets on EOS) (-1 = auto, 0 = all available packets).</BLURB> +<BLURB>Number of packets per buffer (padded with dummy packets on EOS) (-1 = auto, 0 = all available packets, 7 for UDP streaming).</BLURB> <DEFAULT>-1</DEFAULT> </ARG> @@ -46264,7 +46264,17 @@ <RANGE></RANGE> <FLAGS>rw</FLAGS> <NICK>Path to the control socket</NICK> -<BLURB>The path to the control socket used to control the shared memory transport.</BLURB> +<BLURB>The path to the control socket used to control the shared memory.</BLURB> +<DEFAULT>NULL</DEFAULT> +</ARG> + +<ARG> +<NAME>GstShmSrc::shm-area-name</NAME> +<TYPE>gchar*</TYPE> +<RANGE></RANGE> +<FLAGS>r</FLAGS> +<NICK>Name of the shared memory area</NICK> +<BLURB>The name of the shared memory area used to get buffers.</BLURB> <DEFAULT>NULL</DEFAULT> </ARG> @@ -46461,7 +46471,7 @@ <ARG> <NAME>GstExclusion::factor</NAME> <TYPE>guint</TYPE> -<RANGE><= 175</RANGE> +<RANGE>[1,175]</RANGE> <FLAGS>rw</FLAGS> <NICK>Factor</NICK> <BLURB>Exclusion factor parameter.</BLURB> @@ -47641,7 +47651,7 @@ <ARG> <NAME>GstFieldAnalysis::block-width</NAME> <TYPE>guint64</TYPE> -<RANGE></RANGE> +<RANGE>>= 1</RANGE> <FLAGS>rw</FLAGS> <NICK>Block width</NICK> <BLURB>Block width for windowed comb detection.</BLURB> @@ -68010,3 +68020,263 @@ Gestures in the defined region of interest will emit messages.</BLURB> <DEFAULT></DEFAULT> </ARG> +<ARG> +<NAME>GstAudioInterleave::channel-positions</NAME> +<TYPE>GValueArray*</TYPE> +<RANGE></RANGE> +<FLAGS>rw</FLAGS> +<NICK>Channel positions</NICK> +<BLURB>Channel positions used on the output.</BLURB> +<DEFAULT></DEFAULT> +</ARG> + +<ARG> +<NAME>GstAudioInterleave::channel-positions-from-input</NAME> +<TYPE>gboolean</TYPE> +<RANGE></RANGE> +<FLAGS>rw</FLAGS> +<NICK>Channel positions from input</NICK> +<BLURB>Take channel positions from the input.</BLURB> +<DEFAULT>TRUE</DEFAULT> +</ARG> + +<ARG> +<NAME>gleffects_xray::hswap</NAME> +<TYPE>gboolean</TYPE> +<RANGE></RANGE> +<FLAGS>rw</FLAGS> +<NICK>Horizontal Swap</NICK> +<BLURB>Switch video texture left to right, useful with webcams.</BLURB> +<DEFAULT>FALSE</DEFAULT> +</ARG> + +<ARG> +<NAME>gleffects_xpro::hswap</NAME> +<TYPE>gboolean</TYPE> +<RANGE></RANGE> +<FLAGS>rw</FLAGS> +<NICK>Horizontal Swap</NICK> +<BLURB>Switch video texture left to right, useful with webcams.</BLURB> +<DEFAULT>FALSE</DEFAULT> +</ARG> + +<ARG> +<NAME>gleffects_twirl::hswap</NAME> +<TYPE>gboolean</TYPE> +<RANGE></RANGE> +<FLAGS>rw</FLAGS> +<NICK>Horizontal Swap</NICK> +<BLURB>Switch video texture left to right, useful with webcams.</BLURB> +<DEFAULT>FALSE</DEFAULT> +</ARG> + +<ARG> +<NAME>gleffects_tunnel::hswap</NAME> +<TYPE>gboolean</TYPE> +<RANGE></RANGE> +<FLAGS>rw</FLAGS> +<NICK>Horizontal Swap</NICK> +<BLURB>Switch video texture left to right, useful with webcams.</BLURB> +<DEFAULT>FALSE</DEFAULT> +</ARG> + +<ARG> +<NAME>gleffects_stretch::hswap</NAME> +<TYPE>gboolean</TYPE> +<RANGE></RANGE> +<FLAGS>rw</FLAGS> +<NICK>Horizontal Swap</NICK> +<BLURB>Switch video texture left to right, useful with webcams.</BLURB> +<DEFAULT>FALSE</DEFAULT> +</ARG> + +<ARG> +<NAME>gleffects_squeeze::hswap</NAME> +<TYPE>gboolean</TYPE> +<RANGE></RANGE> +<FLAGS>rw</FLAGS> +<NICK>Horizontal Swap</NICK> +<BLURB>Switch video texture left to right, useful with webcams.</BLURB> +<DEFAULT>FALSE</DEFAULT> +</ARG> + +<ARG> +<NAME>gleffects_square::hswap</NAME> +<TYPE>gboolean</TYPE> +<RANGE></RANGE> +<FLAGS>rw</FLAGS> +<NICK>Horizontal Swap</NICK> +<BLURB>Switch video texture left to right, useful with webcams.</BLURB> +<DEFAULT>FALSE</DEFAULT> +</ARG> + +<ARG> +<NAME>gleffects_sobel::hswap</NAME> +<TYPE>gboolean</TYPE> +<RANGE></RANGE> +<FLAGS>rw</FLAGS> +<NICK>Horizontal Swap</NICK> +<BLURB>Switch video texture left to right, useful with webcams.</BLURB> +<DEFAULT>FALSE</DEFAULT> +</ARG> + +<ARG> +<NAME>gleffects_sobel::invert</NAME> +<TYPE>gboolean</TYPE> +<RANGE></RANGE> +<FLAGS>rw</FLAGS> +<NICK>Invert the colors for sobel effect</NICK> +<BLURB>Invert colors to get dark edges on bright background when using sobel effect.</BLURB> +<DEFAULT>FALSE</DEFAULT> +</ARG> + +<ARG> +<NAME>gleffects_sin::hswap</NAME> +<TYPE>gboolean</TYPE> +<RANGE></RANGE> +<FLAGS>rw</FLAGS> +<NICK>Horizontal Swap</NICK> +<BLURB>Switch video texture left to right, useful with webcams.</BLURB> +<DEFAULT>FALSE</DEFAULT> +</ARG> + +<ARG> +<NAME>gleffects_sepia::hswap</NAME> +<TYPE>gboolean</TYPE> +<RANGE></RANGE> +<FLAGS>rw</FLAGS> +<NICK>Horizontal Swap</NICK> +<BLURB>Switch video texture left to right, useful with webcams.</BLURB> +<DEFAULT>FALSE</DEFAULT> +</ARG> + +<ARG> +<NAME>gleffects_mirror::hswap</NAME> +<TYPE>gboolean</TYPE> +<RANGE></RANGE> +<FLAGS>rw</FLAGS> +<NICK>Horizontal Swap</NICK> +<BLURB>Switch video texture left to right, useful with webcams.</BLURB> +<DEFAULT>FALSE</DEFAULT> +</ARG> + +<ARG> +<NAME>gleffects_lumaxpro::hswap</NAME> +<TYPE>gboolean</TYPE> +<RANGE></RANGE> +<FLAGS>rw</FLAGS> +<NICK>Horizontal Swap</NICK> +<BLURB>Switch video texture left to right, useful with webcams.</BLURB> +<DEFAULT>FALSE</DEFAULT> +</ARG> + +<ARG> +<NAME>gleffects_laplacian::hswap</NAME> +<TYPE>gboolean</TYPE> +<RANGE></RANGE> +<FLAGS>rw</FLAGS> +<NICK>Horizontal Swap</NICK> +<BLURB>Switch video texture left to right, useful with webcams.</BLURB> +<DEFAULT>FALSE</DEFAULT> +</ARG> + +<ARG> +<NAME>gleffects_laplacian::invert</NAME> +<TYPE>gboolean</TYPE> +<RANGE></RANGE> +<FLAGS>rw</FLAGS> +<NICK>Invert the colors for sobel effect</NICK> +<BLURB>Invert colors to get dark edges on bright background when using sobel effect.</BLURB> +<DEFAULT>FALSE</DEFAULT> +</ARG> + +<ARG> +<NAME>gleffects_identity::hswap</NAME> +<TYPE>gboolean</TYPE> +<RANGE></RANGE> +<FLAGS>rw</FLAGS> +<NICK>Horizontal Swap</NICK> +<BLURB>Switch video texture left to right, useful with webcams.</BLURB> +<DEFAULT>FALSE</DEFAULT> +</ARG> + +<ARG> +<NAME>gleffects_heat::hswap</NAME> +<TYPE>gboolean</TYPE> +<RANGE></RANGE> +<FLAGS>rw</FLAGS> +<NICK>Horizontal Swap</NICK> +<BLURB>Switch video texture left to right, useful with webcams.</BLURB> +<DEFAULT>FALSE</DEFAULT> +</ARG> + +<ARG> +<NAME>gleffects_glow::hswap</NAME> +<TYPE>gboolean</TYPE> +<RANGE></RANGE> +<FLAGS>rw</FLAGS> +<NICK>Horizontal Swap</NICK> +<BLURB>Switch video texture left to right, useful with webcams.</BLURB> +<DEFAULT>FALSE</DEFAULT> +</ARG> + +<ARG> +<NAME>gleffects_fisheye::hswap</NAME> +<TYPE>gboolean</TYPE> +<RANGE></RANGE> +<FLAGS>rw</FLAGS> +<NICK>Horizontal Swap</NICK> +<BLURB>Switch video texture left to right, useful with webcams.</BLURB> +<DEFAULT>FALSE</DEFAULT> +</ARG> + +<ARG> +<NAME>gleffects_bulge::hswap</NAME> +<TYPE>gboolean</TYPE> +<RANGE></RANGE> +<FLAGS>rw</FLAGS> +<NICK>Horizontal Swap</NICK> +<BLURB>Switch video texture left to right, useful with webcams.</BLURB> +<DEFAULT>FALSE</DEFAULT> +</ARG> + +<ARG> +<NAME>gleffects_blur::hswap</NAME> +<TYPE>gboolean</TYPE> +<RANGE></RANGE> +<FLAGS>rw</FLAGS> +<NICK>Horizontal Swap</NICK> +<BLURB>Switch video texture left to right, useful with webcams.</BLURB> +<DEFAULT>FALSE</DEFAULT> +</ARG> + +<ARG> +<NAME>GstGLEffectsGeneric::effect</NAME> +<TYPE>GstGLEffectsEffect</TYPE> +<RANGE></RANGE> +<FLAGS>rw</FLAGS> +<NICK>Effect</NICK> +<BLURB>Select which effect apply to GL video texture.</BLURB> +<DEFAULT>Do nothing Effect</DEFAULT> +</ARG> + +<ARG> +<NAME>GstGLEffectsGeneric::hswap</NAME> +<TYPE>gboolean</TYPE> +<RANGE></RANGE> +<FLAGS>rw</FLAGS> +<NICK>Horizontal Swap</NICK> +<BLURB>Switch video texture left to right, useful with webcams.</BLURB> +<DEFAULT>FALSE</DEFAULT> +</ARG> + +<ARG> +<NAME>GstGLEffectsGeneric::invert</NAME> +<TYPE>gboolean</TYPE> +<RANGE></RANGE> +<FLAGS>rw</FLAGS> +<NICK>Invert the colors for sobel effect</NICK> +<BLURB>Invert colors to get dark edges on bright background when using sobel effect.</BLURB> +<DEFAULT>FALSE</DEFAULT> +</ARG> + |