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-rw-r--r--ext/gl/gstglimagesink.c29
-rw-r--r--ext/gl/gstglimagesink.h1
-rw-r--r--ext/gl/gstglstereomix.c12
3 files changed, 33 insertions, 9 deletions
diff --git a/ext/gl/gstglimagesink.c b/ext/gl/gstglimagesink.c
index fa3c89411..92a8a327c 100644
--- a/ext/gl/gstglimagesink.c
+++ b/ext/gl/gstglimagesink.c
@@ -1005,6 +1005,10 @@ gst_glimage_sink_change_state (GstElement * element, GstStateChange transition)
gst_caps_unref (glimage_sink->out_caps);
glimage_sink->out_caps = NULL;
}
+ if (glimage_sink->in_caps) {
+ gst_caps_unref (glimage_sink->in_caps);
+ glimage_sink->in_caps = NULL;
+ }
break;
}
case GST_STATE_CHANGE_READY_TO_NULL:
@@ -1172,6 +1176,7 @@ update_output_format (GstGLImageSink * glimage_sink)
gboolean input_is_mono = FALSE;
GstVideoMultiviewMode mv_mode;
GstGLWindow *window = NULL;
+ GstCaps *out_caps;
gboolean ret;
*out_info = glimage_sink->in_info;
@@ -1213,15 +1218,28 @@ update_output_format (GstGLImageSink * glimage_sink)
glimage_sink->out_info.height = MAX (1, glimage_sink->display_rect.h);
GST_LOG_OBJECT (glimage_sink, "Set 3D output scale to %d,%d",
glimage_sink->display_rect.w, glimage_sink->display_rect.h);
+ }
+
+ out_caps = gst_video_info_to_caps (out_info);
+ gst_caps_set_features (out_caps, 0,
+ gst_caps_features_from_string (GST_CAPS_FEATURE_MEMORY_GL_MEMORY));
+
+ if (glimage_sink->convert_views) {
+ gst_caps_set_simple (out_caps, "texture-target", G_TYPE_STRING,
+ GST_GL_TEXTURE_TARGET_2D_STR, NULL);
GST_GLIMAGE_SINK_UNLOCK (glimage_sink);
- gst_gl_view_convert_set_format (glimage_sink->convert_views,
- &glimage_sink->in_info, &glimage_sink->out_info);
+ gst_gl_view_convert_set_caps (glimage_sink->convert_views,
+ glimage_sink->in_caps, out_caps);
g_object_set (glimage_sink->convert_views, "downmix-mode",
glimage_sink->mview_downmix_mode, NULL);
GST_GLIMAGE_SINK_LOCK (glimage_sink);
}
+ if (glimage_sink->out_caps)
+ gst_caps_unref (glimage_sink->out_caps);
+ glimage_sink->out_caps = out_caps;
+
glimage_sink->output_mode_changed = FALSE;
if (glimage_sink->context)
@@ -1231,10 +1249,6 @@ update_output_format (GstGLImageSink * glimage_sink)
gst_object_unref (window);
}
- if (glimage_sink->out_caps)
- gst_caps_unref (glimage_sink->out_caps);
- glimage_sink->out_caps = gst_video_info_to_caps (out_info);
-
return ret;
}
@@ -1257,6 +1271,9 @@ gst_glimage_sink_set_caps (GstBaseSink * bsink, GstCaps * caps)
return FALSE;
GST_GLIMAGE_SINK_LOCK (glimage_sink);
+ if (glimage_sink->in_caps)
+ gst_caps_unref (glimage_sink->in_caps);
+ glimage_sink->in_caps = gst_caps_ref (caps);
glimage_sink->in_info = vinfo;
ok = update_output_format (glimage_sink);
diff --git a/ext/gl/gstglimagesink.h b/ext/gl/gstglimagesink.h
index f7b3bfb03..139c04acc 100644
--- a/ext/gl/gstglimagesink.h
+++ b/ext/gl/gstglimagesink.h
@@ -64,6 +64,7 @@ struct _GstGLImageSink
/* Input info before 3d stereo output conversion, if any */
GstVideoInfo in_info;
+ GstCaps *in_caps;
/* format/caps we actually hand off to the app */
GstVideoInfo out_info;
diff --git a/ext/gl/gstglstereomix.c b/ext/gl/gstglstereomix.c
index 7b247395d..c342a2341 100644
--- a/ext/gl/gstglstereomix.c
+++ b/ext/gl/gstglstereomix.c
@@ -483,6 +483,7 @@ static gboolean
_negotiated_caps (GstVideoAggregator * vagg, GstCaps * caps)
{
GstGLStereoMix *mix = GST_GL_STEREO_MIX (vagg);
+ GstCaps *in_caps;
GST_LOG_OBJECT (mix, "Configured output caps %" GST_PTR_FORMAT, caps);
@@ -498,11 +499,16 @@ _negotiated_caps (GstVideoAggregator * vagg, GstCaps * caps)
/* We can configure the view_converter now */
gst_gl_view_convert_set_context (mix->viewconvert,
GST_GL_BASE_MIXER (mix)->context);
- gst_gl_view_convert_set_format (mix->viewconvert, &mix->mix_info,
- &mix->out_info);
- return TRUE;
+ in_caps = gst_video_info_to_caps (&mix->mix_info);
+ gst_caps_set_features (in_caps, 0,
+ gst_caps_features_from_string (GST_CAPS_FEATURE_MEMORY_GL_MEMORY));
+ gst_caps_set_simple (in_caps, "texture-target", G_TYPE_STRING,
+ GST_GL_TEXTURE_TARGET_2D_STR, NULL);
+ gst_gl_view_convert_set_caps (mix->viewconvert, in_caps, caps);
+
+ return TRUE;
}
static gboolean