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Diffstat (limited to 'gst-libs/gst/gl/gstglfilter.c')
-rw-r--r--gst-libs/gst/gl/gstglfilter.c43
1 files changed, 25 insertions, 18 deletions
diff --git a/gst-libs/gst/gl/gstglfilter.c b/gst-libs/gst/gl/gstglfilter.c
index 2c518e314..1e18e410e 100644
--- a/gst-libs/gst/gl/gstglfilter.c
+++ b/gst-libs/gst/gl/gstglfilter.c
@@ -1032,6 +1032,28 @@ gst_gl_filter_render_to_target (GstGLFilter * filter, gboolean resize,
}
static void
+_get_attributes (GstGLFilter * filter)
+{
+ if (!filter->default_shader)
+ return;
+
+ if (filter->valid_attributes)
+ return;
+
+ if (filter->draw_attr_position_loc == -1)
+ filter->draw_attr_position_loc =
+ gst_gl_shader_get_attribute_location (filter->default_shader,
+ "a_position");
+
+ if (filter->draw_attr_texture_loc == -1)
+ filter->draw_attr_texture_loc =
+ gst_gl_shader_get_attribute_location (filter->default_shader,
+ "a_texcoord");
+
+ filter->valid_attributes = TRUE;
+}
+
+static void
_draw_with_shader_cb (gint width, gint height, guint texture, gpointer stuff)
{
GstGLFilter *filter = GST_GL_FILTER (stuff);
@@ -1045,6 +1067,7 @@ _draw_with_shader_cb (gint width, gint height, guint texture, gpointer stuff)
}
#endif
+ _get_attributes (filter);
gst_gl_shader_use (filter->default_shader);
gl->ActiveTexture (GL_TEXTURE1);
@@ -1057,23 +1080,6 @@ _draw_with_shader_cb (gint width, gint height, guint texture, gpointer stuff)
gst_gl_filter_draw_texture (filter, texture, width, height);
}
-static void
-_get_attributes (GstGLFilter * filter)
-{
- if (!filter->default_shader)
- return;
-
- if (filter->draw_attr_position_loc == -1)
- filter->draw_attr_position_loc =
- gst_gl_shader_get_attribute_location (filter->default_shader,
- "a_position");
-
- if (filter->draw_attr_texture_loc == -1)
- filter->draw_attr_texture_loc =
- gst_gl_shader_get_attribute_location (filter->default_shader,
- "a_texcoord");
-}
-
/**
* gst_gl_filter_render_to_target_with_shader:
* @filter: a #GstGLFilter
@@ -1094,8 +1100,9 @@ void
gst_gl_filter_render_to_target_with_shader (GstGLFilter * filter,
gboolean resize, GLuint input, GLuint target, GstGLShader * shader)
{
+ if (filter->default_shader != shader)
+ filter->valid_attributes = FALSE;
filter->default_shader = shader;
- _get_attributes (filter);
gst_gl_filter_render_to_target (filter, resize, input, target,
_draw_with_shader_cb, filter);