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-rw-r--r--gst/games/gstpuzzle.c458
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diff --git a/gst/games/gstpuzzle.c b/gst/games/gstpuzzle.c
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+/* GStreamer
+ * Copyright (C) <1999> Erik Walthinsen <omega@cse.ogi.edu>
+ * <2003> David Schleef <ds@schleef.org>
+ * <2004> Benjamin Otte <otte@gnome.org>
+ *
+ * This library is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU Library General Public
+ * License as published by the Free Software Foundation; either
+ * version 2 of the License, or (at your option) any later version.
+ *
+ * This library is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
+ * Library General Public License for more details.
+ *
+ * You should have received a copy of the GNU Library General Public
+ * License along with this library; if not, write to the
+ * Free Software Foundation, Inc., 59 Temple Place - Suite 330,
+ * Boston, MA 02111-1307, USA.
+ */
+
+#ifdef HAVE_CONFIG_H
+#include "config.h"
+#endif
+
+#include <gst/gst.h>
+#include <gstvideofilter.h>
+#include "gstvideoimage.h"
+#include <string.h>
+
+#define GST_TYPE_PUZZLE \
+ (gst_puzzle_get_type())
+#define GST_PUZZLE(obj) \
+ (G_TYPE_CHECK_INSTANCE_CAST((obj),GST_TYPE_PUZZLE,GstPuzzle))
+#define GST_PUZZLE_CLASS(klass) \
+ (G_TYPE_CHECK_CLASS_CAST((klass),GST_TYPE_PUZZLE,GstPuzzleClass))
+#define GST_IS_PUZZLE(obj) \
+ (G_TYPE_CHECK_INSTANCE_TYPE((obj),GST_TYPE_PUZZLE))
+#define GST_IS_PUZZLE_CLASS(obj) \
+ (G_TYPE_CHECK_CLASS_TYPE((klass),GST_TYPE_PUZZLE))
+
+typedef struct _GstPuzzle GstPuzzle;
+typedef struct _GstPuzzleClass GstPuzzleClass;
+
+struct _GstPuzzle
+{
+ GstVideofilter videofilter;
+
+ const GstVideoFormat *format;
+ /* properties */
+ guint rows;
+ guint columns;
+ guint tiles;
+ /* state */
+ guint *permutation;
+ guint position;
+ gboolean solved;
+};
+
+struct _GstPuzzleClass
+{
+ GstVideofilterClass parent_class;
+};
+
+
+/* GstPuzzle signals and args */
+enum
+{
+ /* FILL ME */
+ LAST_SIGNAL
+};
+
+enum
+{
+ ARG_0,
+ ARG_COLUMNS,
+ ARG_ROWS
+ /* FILL ME */
+};
+
+static void gst_puzzle_base_init (gpointer g_class);
+static void gst_puzzle_class_init (gpointer g_class, gpointer class_data);
+static void gst_puzzle_init (GTypeInstance * instance, gpointer g_class);
+
+static void gst_puzzle_set_property (GObject * object, guint prop_id,
+ const GValue * value, GParamSpec * pspec);
+static void gst_puzzle_get_property (GObject * object, guint prop_id,
+ GValue * value, GParamSpec * pspec);
+
+static void gst_puzzle_setup (GstVideofilter * videofilter);
+static void draw_puzzle (GstVideofilter * videofilter, void *destp, void *srcp);
+
+GType
+gst_puzzle_get_type (void)
+{
+ static GType puzzle_type = 0;
+
+ if (!puzzle_type) {
+ static const GTypeInfo puzzle_info = {
+ sizeof (GstPuzzleClass),
+ gst_puzzle_base_init,
+ NULL,
+ gst_puzzle_class_init,
+ NULL,
+ NULL,
+ sizeof (GstPuzzle),
+ 0,
+ gst_puzzle_init,
+ };
+
+ puzzle_type = g_type_register_static (GST_TYPE_VIDEOFILTER,
+ "GstPuzzle", &puzzle_info, 0);
+ }
+ return puzzle_type;
+}
+
+static void
+gst_puzzle_base_init (gpointer g_class)
+{
+ static GstElementDetails puzzle_details =
+ GST_ELEMENT_DETAILS ("a simple puzzle",
+ "Filter/Effect/Video/Games",
+ "A simple puzzle, use arrow keys and space to restart/solve",
+ "Benjamin Otte <otte@gnome.org>");
+ GstElementClass *element_class = GST_ELEMENT_CLASS (g_class);
+ GstVideofilterClass *videofilter_class = GST_VIDEOFILTER_CLASS (g_class);
+ int i;
+ GstVideofilterFormat *f;
+
+ gst_element_class_set_details (element_class, &puzzle_details);
+
+ for (i = 0; i < gst_video_format_count; i++) {
+ f = g_new0 (GstVideofilterFormat, 1);
+ f->fourcc = gst_video_format_list[i].fourcc;
+ f->bpp = gst_video_format_list[i].bitspp;
+ f->filter_func = draw_puzzle;
+ if (gst_video_format_list[i].ext_caps) {
+ f->depth = gst_video_format_list[i].depth;
+ f->endianness = G_BYTE_ORDER;
+ f->red_mask = gst_video_format_list[i].red_mask;
+ f->green_mask = gst_video_format_list[i].green_mask;
+ f->blue_mask = gst_video_format_list[i].blue_mask;
+ }
+ gst_videofilter_class_add_format (videofilter_class, f);
+ }
+
+ gst_videofilter_class_add_pad_templates (GST_VIDEOFILTER_CLASS (g_class));
+}
+
+static void
+gst_puzzle_class_init (gpointer g_class, gpointer class_data)
+{
+ GObjectClass *gobject_class;
+ GstVideofilterClass *videofilter_class;
+
+ gobject_class = G_OBJECT_CLASS (g_class);
+ videofilter_class = GST_VIDEOFILTER_CLASS (g_class);
+
+ gobject_class->set_property = gst_puzzle_set_property;
+ gobject_class->get_property = gst_puzzle_get_property;
+
+ g_object_class_install_property (gobject_class, ARG_ROWS,
+ g_param_spec_uint ("rows", "rows", "number of rows in puzzle",
+ 1, G_MAXUINT, 4, G_PARAM_READWRITE | G_PARAM_CONSTRUCT));
+ g_object_class_install_property (gobject_class, ARG_COLUMNS,
+ g_param_spec_uint ("columns", "columns", "number of columns in puzzle",
+ 1, G_MAXUINT, 4, G_PARAM_READWRITE | G_PARAM_CONSTRUCT));
+
+ videofilter_class->setup = gst_puzzle_setup;
+}
+
+static void G_GNUC_UNUSED
+gst_puzzle_solve (GstPuzzle * puzzle)
+{
+ guint i;
+
+ for (i = 0; i < puzzle->tiles; i++) {
+ puzzle->permutation[i] = i;
+ }
+ puzzle->position = puzzle->tiles - 1;
+ puzzle->solved = TRUE;
+}
+
+static gboolean
+gst_puzzle_is_solved (GstPuzzle * puzzle)
+{
+ guint i;
+
+ if (puzzle->position != puzzle->tiles - 1)
+ return FALSE;
+
+ for (i = 0; i < puzzle->tiles; i++) {
+ if (puzzle->permutation[i] != i)
+ return FALSE;
+ }
+
+ return TRUE;
+}
+
+#if 0
+static void
+gst_puzzle_show (GstPuzzle * puzzle)
+{
+ guint i;
+
+ for (i = 0; i < puzzle->tiles; i++) {
+ g_print ("%d ", puzzle->permutation[i]);
+ }
+ g_print ("\n");
+}
+#endif
+
+typedef enum
+{
+ DIR_UP,
+ DIR_DOWN,
+ DIR_LEFT,
+ DIR_RIGHT
+} GstPuzzleDirection;
+
+static void
+gst_puzzle_move (GstPuzzle * puzzle, GstPuzzleDirection dir)
+{
+ guint next = puzzle->tiles;
+
+ switch (dir) {
+ case DIR_UP:
+ if (puzzle->position >= puzzle->columns)
+ next = puzzle->position - puzzle->columns;
+ break;
+ case DIR_DOWN:
+ if (puzzle->tiles - puzzle->position > puzzle->columns)
+ next = puzzle->position + puzzle->columns;
+ break;
+ case DIR_LEFT:
+ if ((puzzle->position % puzzle->columns) > 0)
+ next = puzzle->position - 1;
+ break;
+ case DIR_RIGHT:
+ if ((puzzle->position % puzzle->columns) < puzzle->columns - 1)
+ next = puzzle->position + 1;
+ break;
+ default:
+ g_assert_not_reached ();
+ }
+
+ if (next < puzzle->tiles) {
+ /* the move was valid */
+ guint tmp = puzzle->permutation[puzzle->position];
+
+ puzzle->permutation[puzzle->position] = puzzle->permutation[next];
+ puzzle->permutation[next] = tmp;
+ puzzle->position = next;
+ puzzle->solved = gst_puzzle_is_solved (puzzle);
+ }
+}
+
+static void
+gst_puzzle_shuffle (GstPuzzle * puzzle)
+{
+ guint i;
+
+ do {
+ for (i = 0; i < 100 * puzzle->tiles; i++) {
+ gst_puzzle_move (puzzle, g_random_int_range (0, 4));
+ }
+ } while (gst_puzzle_is_solved (puzzle));
+ puzzle->solved = FALSE;
+}
+
+static gboolean
+nav_event_handler (GstPad * pad, GstEvent * event)
+{
+ GstPuzzle *puzzle;
+ const gchar *type;
+
+ puzzle = GST_PUZZLE (gst_pad_get_parent (pad));
+
+ switch (GST_EVENT_TYPE (event)) {
+ case GST_EVENT_NAVIGATION:
+ type = gst_structure_get_string (event->event_data.structure.structure,
+ "event");
+ if (g_str_equal (type, "key-press")) {
+ const gchar *key =
+ gst_structure_get_string (event->event_data.structure.structure,
+ "key");
+ if (g_str_equal (key, "space")) {
+ if (gst_puzzle_is_solved (puzzle)) {
+ gst_puzzle_shuffle (puzzle);
+ } else {
+ gst_puzzle_solve (puzzle);
+ }
+ } else {
+ if (puzzle->solved)
+ break;
+ if (g_str_equal (key, "Left")) {
+ gst_puzzle_move (puzzle, DIR_LEFT);
+ } else if (g_str_equal (key, "Right")) {
+ gst_puzzle_move (puzzle, DIR_RIGHT);
+ } else if (g_str_equal (key, "Up")) {
+ gst_puzzle_move (puzzle, DIR_UP);
+ } else if (g_str_equal (key, "Down")) {
+ gst_puzzle_move (puzzle, DIR_DOWN);
+ } else {
+ break;
+ }
+ }
+ gst_event_unref (event);
+ return TRUE;
+ }
+ break;
+ default:
+ break;
+ }
+ return gst_pad_event_default (pad, event);
+}
+
+static void
+gst_puzzle_init (GTypeInstance * instance, gpointer g_class)
+{
+ GstVideofilter *videofilter;
+
+ videofilter = GST_VIDEOFILTER (instance);
+ /* FIXME: this is evil */
+ gst_pad_set_event_function (videofilter->srcpad, nav_event_handler);
+}
+
+static void
+gst_puzzle_set_property (GObject * object, guint prop_id,
+ const GValue * value, GParamSpec * pspec)
+{
+ GstPuzzle *src;
+
+ /* it's not null if we got it, but it might not be ours */
+ g_return_if_fail (GST_IS_PUZZLE (object));
+ src = GST_PUZZLE (object);
+
+ GST_DEBUG ("gst_puzzle_set_property");
+ switch (prop_id) {
+ case ARG_COLUMNS:
+ src->columns = g_value_get_uint (value);
+ src->tiles = src->columns * src->rows;
+ break;
+ case ARG_ROWS:
+ src->rows = g_value_get_uint (value);
+ src->tiles = src->columns * src->rows;
+ break;
+ default:
+ G_OBJECT_WARN_INVALID_PROPERTY_ID (object, prop_id, pspec);
+ break;
+ }
+}
+
+static void
+gst_puzzle_get_property (GObject * object, guint prop_id, GValue * value,
+ GParamSpec * pspec)
+{
+ GstPuzzle *src;
+
+ /* it's not null if we got it, but it might not be ours */
+ g_return_if_fail (GST_IS_PUZZLE (object));
+ src = GST_PUZZLE (object);
+
+ switch (prop_id) {
+ case ARG_COLUMNS:
+ g_value_set_uint (value, src->columns);
+ break;
+ case ARG_ROWS:
+ g_value_set_uint (value, src->rows);
+ break;
+ default:
+ G_OBJECT_WARN_INVALID_PROPERTY_ID (object, prop_id, pspec);
+ break;
+ }
+}
+
+static void
+gst_puzzle_setup (GstVideofilter * videofilter)
+{
+ GstPuzzle *puzzle;
+ guint i;
+
+ g_return_if_fail (GST_IS_PUZZLE (videofilter));
+ puzzle = GST_PUZZLE (videofilter);
+
+ g_free (puzzle->permutation);
+ puzzle->permutation = g_new (guint, puzzle->tiles);
+ for (i = 0; i < puzzle->tiles; i++) {
+ puzzle->permutation[i] = i;
+ }
+ puzzle->position = puzzle->tiles - 1;
+ /* shuffle a bit */
+ gst_puzzle_shuffle (puzzle);
+ puzzle->format = NULL;
+}
+
+static void
+draw_puzzle (GstVideofilter * videofilter, void *destp, void *srcp)
+{
+ GstPuzzle *puzzle;
+ int width, height;
+ guint i;
+ GstVideoImage dest, src;
+
+ puzzle = GST_PUZZLE (videofilter);
+ if (!puzzle->format) {
+ puzzle->format =
+ gst_video_format_find_by_structure (gst_caps_get_structure
+ (gst_pad_get_negotiated_caps (videofilter->sinkpad), 0));
+ }
+ width = gst_videofilter_get_input_width (videofilter);
+ height = gst_videofilter_get_input_height (videofilter);
+ gst_video_image_setup (&dest, puzzle->format, destp, width, height);
+ gst_video_image_setup (&src, puzzle->format, srcp, width, height);
+ if (width % puzzle->columns != 0) {
+ guint w = width % puzzle->columns;
+
+ gst_video_image_copy_area (&dest, width - w, 0, &src, width - w, 0, w,
+ height);
+ }
+ if (height % puzzle->rows != 0) {
+ guint h = height % puzzle->rows;
+
+ gst_video_image_copy_area (&dest, 0, height - h, &src, 0, height - h, width,
+ h);
+ }
+ width /= puzzle->columns;
+ height /= puzzle->rows;
+
+ for (i = 0; i < puzzle->tiles; i++) {
+ if (!puzzle->solved && i == puzzle->position) {
+ gst_video_image_draw_rectangle (&dest, width * (i % puzzle->columns),
+ height * (i / puzzle->columns), width, height,
+ &GST_VIDEO_COLOR_WHITE, TRUE);
+ } else {
+ gst_video_image_copy_area (&dest, width * (i % puzzle->columns),
+ height * (i / puzzle->columns), &src,
+ width * (puzzle->permutation[i] % puzzle->columns),
+ height * (puzzle->permutation[i] / puzzle->columns), width, height);
+ }
+ }
+}
+
+static gboolean
+plugin_init (GstPlugin * plugin)
+{
+ if (!gst_library_load ("gstvideofilter"))
+ return FALSE;
+
+ return gst_element_register (plugin, "puzzle", GST_RANK_NONE,
+ GST_TYPE_PUZZLE);
+}
+
+GST_PLUGIN_DEFINE (GST_VERSION_MAJOR,
+ GST_VERSION_MINOR,
+ "games",
+ "a collection of games to showcase features",
+ plugin_init, VERSION, GST_LICENSE, GST_PACKAGE, GST_ORIGIN)