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Diffstat (limited to 'sys/d3d11/plugin.cpp')
-rw-r--r-- | sys/d3d11/plugin.cpp | 245 |
1 files changed, 245 insertions, 0 deletions
diff --git a/sys/d3d11/plugin.cpp b/sys/d3d11/plugin.cpp new file mode 100644 index 000000000..2a6f09400 --- /dev/null +++ b/sys/d3d11/plugin.cpp @@ -0,0 +1,245 @@ +/* GStreamer + * Copyright (C) 2019 Seungha Yang <seungha.yang@navercorp.com> + * + * This library is free software; you can redistribute it and/or + * modify it under the terms of the GNU Library General Public + * License as published by the Free Software Foundation; either + * version 2 of the License, or (at your option) any later version. + * + * This library is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU + * Library General Public License for more details. + * + * You should have received a copy of the GNU Library General Public + * License along with this library; if not, write to the + * Free Software Foundation, Inc., 51 Franklin St, Fifth Floor, + * Boston, MA 02110-1301, USA. + */ + +#ifdef HAVE_CONFIG_H +#include "config.h" +#endif + +#include <gst/gst.h> +#include <gst/d3d11/gstd3d11.h> +#include "gstd3d11videosink.h" +#include "gstd3d11upload.h" +#include "gstd3d11download.h" +#include "gstd3d11convert.h" +#include "gstd3d11shader.h" +#include "gstd3d11compositor.h" +#include "gstd3d11compositorbin.h" +#ifdef HAVE_DXVA_H +#include "gstd3d11h264dec.h" +#include "gstd3d11h265dec.h" +#include "gstd3d11vp9dec.h" +#include "gstd3d11vp8dec.h" +#include "gstd3d11mpeg2dec.h" +#include "gstd3d11av1dec.h" +#endif +#ifdef HAVE_DXGI_DESKTOP_DUP +#include "gstd3d11desktopdupsrc.h" +#endif +#ifdef HAVE_D3D11_VIDEO_PROC +#include "gstd3d11deinterlace.h" +#endif + +GST_DEBUG_CATEGORY (gst_d3d11_debug); +GST_DEBUG_CATEGORY (gst_d3d11_shader_debug); +GST_DEBUG_CATEGORY (gst_d3d11_converter_debug); +GST_DEBUG_CATEGORY (gst_d3d11_plugin_utils_debug); +GST_DEBUG_CATEGORY (gst_d3d11_format_debug); +GST_DEBUG_CATEGORY (gst_d3d11_device_debug); +GST_DEBUG_CATEGORY (gst_d3d11_overlay_compositor_debug); +GST_DEBUG_CATEGORY (gst_d3d11_window_debug); +GST_DEBUG_CATEGORY (gst_d3d11_video_processor_debug); +GST_DEBUG_CATEGORY (gst_d3d11_compositor_debug); + +#ifdef HAVE_DXVA_H +GST_DEBUG_CATEGORY (gst_d3d11_h264_dec_debug); +GST_DEBUG_CATEGORY (gst_d3d11_h265_dec_debug); +GST_DEBUG_CATEGORY (gst_d3d11_vp9_dec_debug); +GST_DEBUG_CATEGORY (gst_d3d11_vp8_dec_debug); +GST_DEBUG_CATEGORY (gst_d3d11_mpeg2_dec_debug); +GST_DEBUG_CATEGORY (gst_d3d11_av1_dec_debug); +#endif + +#ifdef HAVE_DXGI_DESKTOP_DUP +GST_DEBUG_CATEGORY (gst_d3d11_desktop_dup_debug); +#endif + +#ifdef HAVE_D3D11_VIDEO_PROC +GST_DEBUG_CATEGORY (gst_d3d11_deinterlace_debug); +#endif + +#define GST_CAT_DEFAULT gst_d3d11_debug + +static gboolean +plugin_init (GstPlugin * plugin) +{ + GstRank video_sink_rank = GST_RANK_PRIMARY; + D3D_FEATURE_LEVEL max_feature_level = D3D_FEATURE_LEVEL_9_3; + guint i; + + GST_DEBUG_CATEGORY_INIT (gst_d3d11_debug, "d3d11", 0, "direct3d 11 plugin"); + GST_DEBUG_CATEGORY_INIT (gst_d3d11_shader_debug, + "d3d11shader", 0, "d3d11shader"); + GST_DEBUG_CATEGORY_INIT (gst_d3d11_converter_debug, + "d3d11converter", 0, "d3d11converter"); + GST_DEBUG_CATEGORY_INIT (gst_d3d11_plugin_utils_debug, + "d3d11pluginutils", 0, "d3d11 plugin utility functions"); + GST_DEBUG_CATEGORY_INIT (gst_d3d11_overlay_compositor_debug, + "d3d11overlaycompositor", 0, "d3d11overlaycompositor"); + GST_DEBUG_CATEGORY_INIT (gst_d3d11_window_debug, + "d3d11window", 0, "d3d11window"); + GST_DEBUG_CATEGORY_INIT (gst_d3d11_video_processor_debug, + "d3d11videoprocessor", 0, "d3d11videoprocessor"); + GST_DEBUG_CATEGORY_INIT (gst_d3d11_compositor_debug, + "d3d11compositor", 0, "d3d11compositor element"); + + if (!gst_d3d11_shader_init ()) { + GST_WARNING ("Cannot initialize d3d11 shader"); + return TRUE; + } +#ifdef HAVE_DXVA_H + /* DXVA2 API is availble since Windows 8 */ + if (gst_d3d11_is_windows_8_or_greater ()) { + GST_DEBUG_CATEGORY_INIT (gst_d3d11_h264_dec_debug, + "d3d11h264dec", 0, "Direct3D11 H.264 Video Decoder"); + GST_DEBUG_CATEGORY_INIT (gst_d3d11_vp9_dec_debug, + "d3d11vp9dec", 0, "Direct3D11 VP9 Video Decoder"); + GST_DEBUG_CATEGORY_INIT (gst_d3d11_h265_dec_debug, + "d3d11h265dec", 0, "Direct3D11 H.265 Video Decoder"); + GST_DEBUG_CATEGORY_INIT (gst_d3d11_vp8_dec_debug, + "d3d11vp8dec", 0, "Direct3D11 VP8 Decoder"); + GST_DEBUG_CATEGORY_INIT (gst_d3d11_mpeg2_dec_debug, + "d3d11mpeg2dec", 0, "Direct3D11 MPEG2 Decoder"); + GST_DEBUG_CATEGORY_INIT (gst_d3d11_av1_dec_debug, + "d3d11av1dec", 0, "Direct3D11 AV1 Decoder"); + } +#endif + +#ifdef HAVE_D3D11_VIDEO_PROC + GST_DEBUG_CATEGORY_INIT (gst_d3d11_deinterlace_debug, + "d3d11deinterlace", 0, "Direct3D11 Deinterlacer"); +#endif + + /* Enumerate devices to register decoders per device and to get the highest + * feature level */ + /* AMD seems supporting up to 12 cards, and 8 for NVIDIA */ + for (i = 0; i < 12; i++) { + GstD3D11Device *device = NULL; + ID3D11Device *device_handle; + D3D_FEATURE_LEVEL feature_level; + + device = gst_d3d11_device_new (i, D3D11_CREATE_DEVICE_BGRA_SUPPORT); + if (!device) + break; + + device_handle = gst_d3d11_device_get_device_handle (device); + feature_level = device_handle->GetFeatureLevel (); + + if (feature_level > max_feature_level) + max_feature_level = feature_level; + +#ifdef HAVE_DXVA_H + /* DXVA2 API is availble since Windows 8 */ + if (gst_d3d11_is_windows_8_or_greater ()) { + GstD3D11Decoder *decoder = NULL; + gboolean legacy; + gboolean hardware; + + g_object_get (device, "hardware", &hardware, NULL); + if (!hardware) + goto done; + + decoder = gst_d3d11_decoder_new (device); + if (!decoder) + goto done; + + legacy = gst_d3d11_decoder_util_is_legacy_device (device); + + gst_d3d11_h264_dec_register (plugin, + device, decoder, GST_RANK_SECONDARY, legacy); + if (!legacy) { + gst_d3d11_h265_dec_register (plugin, device, decoder, + GST_RANK_SECONDARY); + gst_d3d11_vp9_dec_register (plugin, device, decoder, + GST_RANK_SECONDARY); + gst_d3d11_vp8_dec_register (plugin, device, decoder, + GST_RANK_SECONDARY); + gst_d3d11_mpeg2_dec_register (plugin, device, decoder, + GST_RANK_SECONDARY); + gst_d3d11_av1_dec_register (plugin, device, decoder, + GST_RANK_SECONDARY); + } + + done: + gst_clear_object (&decoder); + } +#endif + +#ifdef HAVE_D3D11_VIDEO_PROC + /* D3D11 video processor API is availble since Windows 8 */ + if (gst_d3d11_is_windows_8_or_greater ()) { + gboolean hardware; + + g_object_get (device, "hardware", &hardware, NULL); + if (hardware) + gst_d3d11_deinterlace_register (plugin, device, GST_RANK_MARGINAL); + } +#endif + + gst_object_unref (device); + } + + /* FIXME: Our shader code is not compatible with D3D_FEATURE_LEVEL_9_3 + * or lower. So HLSL compiler cannot understand our shader code and + * therefore d3d11colorconverter cannot be configured. + * + * Known D3D_FEATURE_LEVEL_9_3 driver is + * "VirtualBox Graphics Adapter (WDDM)" + * ... and there might be some more old physical devices which don't support + * D3D_FEATURE_LEVEL_10_0. + */ + if (max_feature_level < D3D_FEATURE_LEVEL_10_0) + video_sink_rank = GST_RANK_NONE; + + gst_d3d11_plugin_utils_init (max_feature_level); + + gst_element_register (plugin, + "d3d11upload", GST_RANK_NONE, GST_TYPE_D3D11_UPLOAD); + gst_element_register (plugin, + "d3d11download", GST_RANK_NONE, GST_TYPE_D3D11_DOWNLOAD); + gst_element_register (plugin, + "d3d11convert", GST_RANK_NONE, GST_TYPE_D3D11_CONVERT); + gst_element_register (plugin, + "d3d11colorconvert", GST_RANK_NONE, GST_TYPE_D3D11_COLOR_CONVERT); + gst_element_register (plugin, + "d3d11scale", GST_RANK_NONE, GST_TYPE_D3D11_SCALE); + gst_element_register (plugin, + "d3d11videosink", video_sink_rank, GST_TYPE_D3D11_VIDEO_SINK); + + gst_element_register (plugin, + "d3d11compositorelement", GST_RANK_NONE, GST_TYPE_D3D11_COMPOSITOR); + gst_element_register (plugin, + "d3d11compositor", GST_RANK_SECONDARY, GST_TYPE_D3D11_COMPOSITOR_BIN); + +#ifdef HAVE_DXGI_DESKTOP_DUP + if (gst_d3d11_is_windows_8_or_greater ()) { + GST_DEBUG_CATEGORY_INIT (gst_d3d11_desktop_dup_debug, + "d3d11desktopdupsrc", 0, "d3d11desktopdupsrc"); + gst_element_register (plugin, + "d3d11desktopdupsrc", GST_RANK_NONE, GST_TYPE_D3D11_DESKTOP_DUP_SRC); + } +#endif + + return TRUE; +} + +GST_PLUGIN_DEFINE (GST_VERSION_MAJOR, + GST_VERSION_MINOR, + d3d11, + "Direct3D11 plugin", + plugin_init, VERSION, "LGPL", GST_PACKAGE_NAME, GST_PACKAGE_ORIGIN) |