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-rw-r--r--sys/glsink/glimagesink.c24
1 files changed, 12 insertions, 12 deletions
diff --git a/sys/glsink/glimagesink.c b/sys/glsink/glimagesink.c
index e94bf1ae4..01018b5e4 100644
--- a/sys/glsink/glimagesink.c
+++ b/sys/glsink/glimagesink.c
@@ -935,8 +935,8 @@ gst_glimagesink_sink_link (GstPad * pad, const GstCaps * caps)
return GST_PAD_LINK_OK;
}
-static GstElementStateReturn
-gst_glimagesink_change_state (GstElement * element)
+static GstStateChangeReturn
+gst_glimagesink_change_state (GstElement * element, GstStateChange transition)
{
GstGLImageSink *glimagesink;
@@ -944,32 +944,32 @@ gst_glimagesink_change_state (GstElement * element)
glimagesink = GST_GLIMAGESINK (element);
- switch (GST_STATE_TRANSITION (element)) {
- case GST_STATE_NULL_TO_READY:
+ switch (transition) {
+ case GST_STATE_CHANGE_NULL_TO_READY:
/* Initializing the XContext */
if (!glimagesink->xcontext) {
glimagesink->xcontext = gst_glimagesink_xcontext_get (glimagesink);
if (!glimagesink->xcontext)
- return GST_STATE_FAILURE;
+ return GST_STATE_CHANGE_FAILURE;
}
printf ("null to ready done\n");
break;
- case GST_STATE_READY_TO_PAUSED:
+ case GST_STATE_CHANGE_READY_TO_PAUSED:
printf ("ready to paused\n");
//if (glimagesink->window) // not needed with OpenGL
// gst_glimagesink_xwindow_clear (glimagesink, glimagesink->window);
glimagesink->time = 0;
break;
- case GST_STATE_PAUSED_TO_PLAYING:
+ case GST_STATE_CHANGE_PAUSED_TO_PLAYING:
break;
- case GST_STATE_PLAYING_TO_PAUSED:
+ case GST_STATE_CHANGE_PLAYING_TO_PAUSED:
break;
- case GST_STATE_PAUSED_TO_READY:
+ case GST_STATE_CHANGE_PAUSED_TO_READY:
glimagesink->framerate = 0;
GST_VIDEOSINK_WIDTH (glimagesink) = 0;
GST_VIDEOSINK_HEIGHT (glimagesink) = 0;
break;
- case GST_STATE_READY_TO_NULL:
+ case GST_STATE_CHANGE_READY_TO_NULL:
if (glimagesink->glimage) {
gst_glimagesink_ximage_destroy (glimagesink, glimagesink->glimage);
glimagesink->glimage = NULL;
@@ -991,9 +991,9 @@ gst_glimagesink_change_state (GstElement * element)
}
if (GST_ELEMENT_CLASS (parent_class)->change_state)
- return GST_ELEMENT_CLASS (parent_class)->change_state (element);
+ return GST_ELEMENT_CLASS (parent_class)->change_state (element, transition);
- return GST_STATE_SUCCESS;
+ return GST_STATE_CHANGE_SUCCESS;
}
static void