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* glupload: Ensure we still have a texture after upload_set_format()Nicolas Dufresne2014-05-121-0/+10
* glupload: Correctly update the video info from video metaNicolas Dufresne2014-05-121-1/+10
* glupload: Correctly update video info in upload fallbackNicolas Dufresne2014-05-121-9/+3
* gl/upload: set out_tex after reset, not beforeJulien Isorce2014-05-121-20/+15
* gl/upload: update the video info on mapping a video frameMatthew Waters2014-05-121-1/+1
* gl/convert: clobber alpha channel when neededMatthew Waters2014-05-121-3/+11
* gl/upload: avoid performing color conversion when there is no needMatthew Waters2014-05-121-0/+10
* gl/colorconvert: choose the right alpha component for AYUV -> RGBAMatthew Waters2014-05-111-1/+1
* gl/upload: update the respective state when we cache textures/dataMatthew Waters2014-05-111-2/+17
* gl/upload: cache the textures that we are usingMatthew Waters2014-05-101-30/+17
* gl/upload: avoid recreating the GLMemory struct for output texturesMatthew Waters2014-05-101-13/+15
* gl: Fix some of the error handlingNicolas Dufresne2014-05-092-8/+10
* glupload: Update GstVideoInfo after the buffer is mappedNicolas Dufresne2014-05-091-0/+3
* gl: Fix memory leakSebastian Dröge2014-05-091-1/+3
* mpegts: Fix leakEdward Hervey2014-05-091-0/+1
* gl/colorconvert: preserve alpha in AYUV <-> RGBA conversionsMatthew Waters2014-05-091-10/+27
* gl/colorconvert: implement lazy initMatthew Waters2014-05-094-96/+103
* gl/upload: set initted to TRUE when _init_upload succeededJulien Isorce2014-05-091-0/+2
* gldisplay: Use GST_STR_NULL() for printing possibly NULL strings and print al...Sebastian Dröge2014-05-081-3/+5
* gl/upload: fix compilation on OS XMatthew Waters2014-05-081-5/+5
* gl/upload: fail propoerly if init failsMatthew Waters2014-05-081-7/+9
* gl: make all GObjects inherit from GstObjectMatthew Waters2014-05-0813-20/+21
* gl/upload: implement lazy initMatthew Waters2014-05-086-72/+47
* gl/upload: add get_format methodMatthew Waters2014-05-082-0/+21
* gl/filter: attempt to passthrough the pool if the caps are the sameMatthew Waters2014-05-081-9/+17
* gl/filter: always initialize the upload objectMatthew Waters2014-05-081-2/+2
* gl: advertise GstGLMemory usage in the caps as capsfeaturesMatthew Waters2014-05-073-6/+18
* gl/display: avoid endless recursion for cocoaMatthew Waters2014-05-071-1/+1
* gl: do not allocate the target texture of an EGLImageJulien Isorce2014-05-061-0/+10
* gl: allow to avoid calling glTexImage2D(w, h, NULL) when generating a textureJulien Isorce2014-05-061-2/+4
* gl: no need to initialize a frame buffer object to upload an eglimageJulien Isorce2014-05-061-0/+5
* gl: use GST_CAT_ERROR instead of GST_ERROR_OBJECTJulien Isorce2014-05-061-1/+1
* gl: delete texture used with GstVideoGLTextureUploadMetaJulien Isorce2014-05-061-0/+6
* gl: use gst_gl_context_gen_shader helper instead of duplicating codeJulien Isorce2014-05-061-29/+1
* gl/display: clean up pre gstglcontext api and struct fieldsMatthew Waters2014-05-063-28/+7
* gl/display: add get_handle_typeMatthew Waters2014-05-062-10/+16
* gl/display: avoid opening the X11 display on systems with Cocoa (OS X)Matthew Waters2014-05-061-0/+4
* gl/window: fix string length check for eaglMatthew Waters2014-05-061-1/+1
* gl/display: check the correct env variable for choosing an egl displayMatthew Waters2014-05-061-2/+4
* gl/cocoa: Use OBJCFLAGS where neededEdward Hervey2014-05-061-2/+1
* uridownloader: Add parameter to disallow caching as required by HLSSebastian Dröge2014-05-052-9/+16
* uridownloader: Add refresh parameter to hint caches that they should check if...Sebastian Dröge2014-05-022-34/+21
* gl: use the bufferpool's upload when availableMatthew Waters2014-05-021-4/+35
* gl: show internal cocoa window on top of othersJulien Isorce2014-05-021-1/+1
* gl/pool: init the upload object on startMatthew Waters2014-05-022-9/+27
* gl: Try harder to load symbols from the correct placeSebastian Dröge2014-05-014-46/+110
* gl/mem: implement texture copying between formats with strides properlyMatthew Waters2014-05-014-13/+19
* gl/mem: pad the public structMatthew Waters2014-05-011-0/+2
* gl: no need to provide full lib path to load symbolsNicolas Dufresne2014-04-301-21/+19
* gl: add convenient functions to setup default vertex and fragment shadersJulien Isorce2014-04-302-0/+97