| Commit message (Collapse) | Author | Age | Files | Lines |
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Note that androidmedia requires Android gstgl
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... and define G_DISABLE_DEPRECATED for development versions,
like we do in autotools.
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This is needed because we don't always have gstreamer-check available,
for instance inside Cerbero on iOS.
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This was accidentally missed.
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The only plugins remaining are those that haven't been ported to Meson
yet, and msdk. Also, the tests are still automagic.
https://bugzilla.gnome.org/show_bug.cgi?id=795107
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The rest will be converted later, these are necessary for gst-build to
set options correctly.
https://bugzilla.gnome.org/show_bug.cgi?id=795107
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And enable by default. Was implicitly disabled because
ENABLE_NLS was not defined.
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Also yield common options to the outer project (gst-build in our case)
so that they don't have to be set manually.
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https://bugzilla.gnome.org/show_bug.cgi?id=754094
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https://bugzilla.gnome.org/show_bug.cgi?id=789064
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https://bugzilla.gnome.org/show_bug.cgi?id=782172
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Currently only works on linux with egl/glx + wayland/x11 but the general
principals have been layed out for adding the other GL platforms/winsys'.
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https://github.com/mesonbuild/meson
With contributions from:
Tim-Philipp Müller <tim@centricular.com>
Matej Knopp <matej.knopp@gmail.com>
Jussi Pakkanen <jpakkane@gmail.com> (original port)
Highlights of the features provided are:
* Faster builds on Linux (~40-50% faster)
* The ability to build with MSVC on Windows
* Generate Visual Studio project files
* Generate XCode project files
* Much faster builds on Windows (on-par with Linux)
* Seriously fast configure and building on embedded
... and many more. For more details see:
http://blog.nirbheek.in/2016/05/gstreamer-and-meson-new-hope.html
http://blog.nirbheek.in/2016/07/building-and-developing-gstreamer-using.html
Building with Meson should work on both Linux and Windows, but may
need a few more tweaks on other operating systems.
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