index
:
delta/gstreamer-plugins-bad.git
0.10
0.11
1.0
1.10
1.12
1.14
1.16
1.18
1.2
1.4
1.6
1.8
BRANCH-ERROR
BRANCH-EVENTS2
BRANCH-GSTREAMER-0_6
BRANCH-GSTREAMER-0_8
BRANCH-RELEASE-0_10_19
BRANCH-RELEASE-0_3_3
BRANCH-RELEASE-0_3_4
BRANCH-RELEASE-0_4_0
BRANCH-RELEASE-0_4_1
BRANCH-RELEASE-0_4_2
BRANCH-RELEASE-0_5_0
BRANCH-RELEASE-0_5_1
BRANCH-RELEASE-0_5_2
BRANCH-RELEASE-0_7_4
BRANCH-RELEASE-0_7_5
BRANCH-RELEASE-0_8_2
BRANCH-THREADED
BRANCH_RELEASE-0_7_2
CAPS
TYPEFIND
baserock/1.4
baserock/1.6
baserock/1.6.3
baserock/morph/1.2
discontinued-for-monorepo
master
gitlab.freedesktop.org: gstreamer/gst-plugins-bad.git
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Commit message (
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Author
Age
Files
Lines
*
d3d11: Use render-target and shader-resource bind flags by default
Seungha Yang
2021-03-17
2
-8
/
+114
*
va: vpp: Fix features lost in transform_caps().
He Junyan
2021-03-17
1
-24
/
+71
*
d3d11decoder: WARNING if ID3D11VideoDevice is unavailable, not ERROR
Seungha Yang
2021-03-16
1
-2
/
+2
*
mediafoundation: Fix resource leak
Seungha Yang
2021-03-16
2
-0
/
+14
*
d3d11colorconvert: Fix caps leak
Seungha Yang
2021-03-16
1
-0
/
+1
*
va: postproc: synchronize segment with stream time
Víctor Manuel Jáquez Leal
2021-03-16
1
-0
/
+10
*
d3d11decoder: Do negotiation again per forward/reverse playback mode change
Seungha Yang
2021-03-16
7
-7
/
+122
*
d3d11videosink: Avoid switching conversion tool during playback
Seungha Yang
2021-03-15
3
-25
/
+78
*
va: postproc: only drop filters if they change
Víctor Manuel Jáquez Leal
2021-03-15
3
-6
/
+40
*
d3d11decoder: Refactor device open step and negotiation
Seungha Yang
2021-03-14
7
-220
/
+247
*
d3d11decoder: Move profile GUID handling into decoder object
Seungha Yang
2021-03-14
7
-140
/
+164
*
d3d11decoder: Get rid of private struct
Seungha Yang
2021-03-14
7
-216
/
+178
*
Revert "d3d11vp9dec: Add support for internal frame resizing"
Seungha Yang
2021-03-14
2
-295
/
+11
*
d3d11device: Hold ID3D11VideoDevice and ID3D11VideoContext object
Seungha Yang
2021-03-14
3
-52
/
+46
*
d3d11: Run gst-indent for all C++ code
Seungha Yang
2021-03-14
6
-113
/
+155
*
d3d11: Port to C++
Seungha Yang
2021-03-14
33
-1186
/
+1064
*
va: postproc: update passthrough and reconfigure pads
Víctor Manuel Jáquez Leal
2021-03-12
1
-1
/
+34
*
nvh264sldec: Reopen decoder object if larger DPB size is required
Seungha Yang
2021-03-07
1
-0
/
+24
*
d3d11: Fix an HLSL compiler warning
Seungha Yang
2021-03-04
1
-2
/
+38
*
d3d11h264dec: Keep track of actually configured DPB size
Seungha Yang
2021-03-04
1
-1
/
+6
*
v4l2codecs: h264: retrieve interlaced information
Benjamin Gaignard
2021-03-02
1
-3
/
+19
*
v4l2codecs: h264: Reduce controls for subsequent slices
Nicolas Dufresne
2021-03-02
1
-22
/
+29
*
v4l2codecs: h264: Implement optional scaling matrix
Ezequiel Garcia
2021-03-02
1
-9
/
+25
*
v4l2codecs: h264: Only set SPS control if needed
Ezequiel Garcia
2021-03-02
1
-7
/
+13
*
v4l2codecs: h264: Only slice-based need SLICE_PARAMS and PRED_WEIGHTS
Ezequiel Garcia
2021-03-02
1
-19
/
+27
*
v4l2codecs: h264: Add API checks
Ezequiel Garcia
2021-03-02
3
-0
/
+110
*
v4l2codecs: h264: Update to the new uAPI
Ezequiel Garcia
2021-03-02
8
-593
/
+907
*
v4l2codecs: h264: Set the scaling matrix present flag unconditionally
Ezequiel Garcia
2021-03-02
1
-1
/
+1
*
va: postproc: mention the possibility of color balance
Víctor Manuel Jáquez Leal
2021-03-02
1
-0
/
+4
*
va: vp8dec, vp9dec: only set NV12 color format for documentation
Víctor Manuel Jáquez Leal
2021-03-02
2
-2
/
+2
*
d3d11convert: Forward colorimetry and chroma-site from upstream
Seungha Yang
2021-03-02
1
-0
/
+103
*
d3d11convert: Add support for border drawing
Seungha Yang
2021-03-02
1
-38
/
+250
*
d3d11convert: Prefer video processor over shader
Seungha Yang
2021-03-02
1
-1
/
+7
*
d3d11videoprocessor: Disable auto processing mode explicitly
Seungha Yang
2021-03-02
1
-0
/
+7
*
d3d11decoder: Add trace log for DPB pool size debugging
Seungha Yang
2021-03-02
1
-0
/
+3
*
d3d11decoder: Always use render-target bind flag for downstream pool
Seungha Yang
2021-03-02
1
-5
/
+5
*
d3d11: Fix wrong preprocessing blocks
Seungha Yang
2021-03-02
6
-18
/
+18
*
va: vpp: fix a wrong caps logic in vpp_transform_caps().
He Junyan
2021-03-01
1
-2
/
+4
*
decklinkvideosink: Use correct numerator for 29.97fps
Sebastian Dröge
2021-02-26
1
-1
/
+1
*
decklinksrc: Use a more accurate capture time
Edward Hervey
2021-02-26
1
-0
/
+35
*
va: allocator: No need of fourcc to create surface.
Víctor Manuel Jáquez Leal
2021-02-25
1
-2
/
+2
*
va: vpp: implement GstColorBalance interface
Víctor Manuel Jáquez Leal
2021-02-25
3
-3
/
+182
*
va: filter: add controllable and mutable playing to GParamFlags
Víctor Manuel Jáquez Leal
2021-02-25
1
-5
/
+4
*
msdk: allow user specify a drm device via an env variable
Haihao Xiang
2021-02-24
2
-2
/
+29
*
VA: Add the vaav1dec element as the av1 decoder.
He Junyan
2021-02-23
6
-2
/
+1062
*
VA: Add the aux surface for gst buffer used by decoder.
He Junyan
2021-02-23
4
-3
/
+144
*
VA: Add a helper function of decoder_add_slice_buffer_with_n_params.
He Junyan
2021-02-23
2
-4
/
+21
*
va: allocator: replace assert with error log in va alloc.
He Junyan
2021-02-23
1
-1
/
+4
*
d3d11: Documentation update
Seungha Yang
2021-02-23
14
-45
/
+337
*
d3d11: Reorganize class hierarchy of convert elements
Seungha Yang
2021-02-23
2
-119
/
+188
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