From 0d2664c6680b8c61aef209642ec8a8fdccc07903 Mon Sep 17 00:00:00 2001 From: Seungha Yang Date: Mon, 5 Jul 2021 02:05:03 +0900 Subject: d3d11decoder: Enable zero-copy for Qualcomm Qualcomm GPU works fine with current implementation now. Noticeable difference between when it was disabled and current d3d11 implementation is that we now support GstD3D11Memory pool, so there will be no more frequent re-binding decoder surface anymore. Part-of: --- sys/d3d11/gstd3d11decoder.cpp | 3 --- 1 file changed, 3 deletions(-) (limited to 'sys') diff --git a/sys/d3d11/gstd3d11decoder.cpp b/sys/d3d11/gstd3d11decoder.cpp index 6a1d96aac..b06f26046 100644 --- a/sys/d3d11/gstd3d11decoder.cpp +++ b/sys/d3d11/gstd3d11decoder.cpp @@ -851,11 +851,8 @@ gst_d3d11_decoder_open (GstD3D11Decoder * self) vendor = gst_d3d11_get_device_vendor (self->device); switch (vendor) { case GST_D3D11_DEVICE_VENDOR_XBOX: - case GST_D3D11_DEVICE_VENDOR_QUALCOMM: /* FIXME: Need to figure out Xbox device's behavior * https://gitlab.freedesktop.org/gstreamer/gst-plugins-bad/-/issues/1312 - * - * Qualcomm driver seems to be buggy in zero-copy scenario */ self->can_direct_rendering = FALSE; break; -- cgit v1.2.1