/* * GStreamer * Copyright (C) 2019 Seungha Yang * Copyright (C) 2020 Seungha Yang * * This library is free software; you can redistribute it and/or * modify it under the terms of the GNU Library General Public * License as published by the Free Software Foundation; either * version 2 of the License, or (at your option) any later version. * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Library General Public License for more details. * * You should have received a copy of the GNU Library General Public * License along with this library; if not, write to the * Free Software Foundation, Inc., 51 Franklin St, Fifth Floor, * Boston, MA 02110-1301, USA. */ #ifndef __GST_D3D11_MEMORY_H__ #define __GST_D3D11_MEMORY_H__ #include #include #include #include G_BEGIN_DECLS #define GST_TYPE_D3D11_ALLOCATION_PARAMS (gst_d3d11_allocation_params_get_type()) #define GST_TYPE_D3D11_MEMORY (gst_d3d11_memory_get_type()) #define GST_D3D11_MEMORY_CAST(obj) ((GstD3D11Memory *)obj) #define GST_TYPE_D3D11_ALLOCATOR (gst_d3d11_allocator_get_type()) #define GST_D3D11_ALLOCATOR(obj) (G_TYPE_CHECK_INSTANCE_CAST((obj), GST_TYPE_D3D11_ALLOCATOR, GstD3D11Allocator)) #define GST_D3D11_ALLOCATOR_CLASS(klass) (G_TYPE_CHECK_CLASS_CAST((klass), GST_TYPE_D3D11_ALLOCATOR, GstD3D11AllocatorClass)) #define GST_IS_D3D11_ALLOCATOR(obj) (G_TYPE_CHECK_INSTANCE_TYPE((obj), GST_TYPE_D3D11_ALLOCATOR)) #define GST_IS_D3D11_ALLOCATOR_CLASS(klass) (G_TYPE_CHECK_CLASS_TYPE((klass), GST_TYPE_D3D11_ALLOCATOR)) #define GST_D3D11_ALLOCATOR_GET_CLASS(obj) (G_TYPE_INSTANCE_GET_CLASS((obj), GST_TYPE_D3D11_ALLOCATOR, GstD3D11AllocatorClass)) #define GST_D3D11_ALLOCATOR_CAST(obj) ((GstD3D11Allocator *)obj) #define GST_TYPE_D3D11_POOL_ALLOCATOR (gst_d3d11_pool_allocator_get_type()) #define GST_D3D11_POOL_ALLOCATOR(obj) (G_TYPE_CHECK_INSTANCE_CAST((obj), GST_TYPE_D3D11_POOL_ALLOCATOR, GstD3D11PoolAllocator)) #define GST_D3D11_POOL_ALLOCATOR_CLASS(klass) (G_TYPE_CHECK_CLASS_CAST((klass), GST_TYPE_D3D11_POOL_ALLOCATOR, GstD3D11PoolAllocatorClass)) #define GST_IS_D3D11_POOL_ALLOCATOR(obj) (G_TYPE_CHECK_INSTANCE_TYPE((obj), GST_TYPE_D3D11_POOL_ALLOCATOR)) #define GST_IS_D3D11_POOL_ALLOCATOR_CLASS(klass) (G_TYPE_CHECK_CLASS_TYPE((klass), GST_TYPE_D3D11_POOL_ALLOCATOR)) #define GST_D3D11_POOL_ALLOCATOR_GET_CLASS(obj) (G_TYPE_INSTANCE_GET_CLASS((obj), GST_TYPE_D3D11_POOL_ALLOCATOR, GstD3D11PoolAllocatorClass)) #define GST_D3D11_POOL_ALLOCATOR_CAST(obj) ((GstD3D11PoolAllocator *)obj) /** * GST_D3D11_MEMORY_NAME: * * The name of the Direct3D11 memory * * Since: 1.20 */ #define GST_D3D11_MEMORY_NAME "D3D11Memory" /** * GST_CAPS_FEATURE_MEMORY_D3D11_MEMORY: * * Name of the caps feature for indicating the use of #GstD3D11Memory * * Since: 1.20 */ #define GST_CAPS_FEATURE_MEMORY_D3D11_MEMORY "memory:D3D11Memory" /** * GST_MAP_D3D11: * * Flag indicating that we should map the D3D11 resource instead of to system memory. * * Since: 1.20 */ #define GST_MAP_D3D11 (GST_MAP_FLAG_LAST << 1) /** * GstD3D11AllocationFlags: * @GST_D3D11_ALLOCATION_FLAG_TEXTURE_ARRAY: Indicates each allocated texture * should be array type. This type of * is used for D3D11/DXVA decoders * in general. * * Since: 1.20 */ typedef enum { GST_D3D11_ALLOCATION_FLAG_TEXTURE_ARRAY = (1 << 0), } GstD3D11AllocationFlags; /** * GstD3D11MemoryTransfer: * @GST_D3D11_MEMORY_TRANSFER_NEED_DOWNLOAD: the texture needs downloading * to the staging texture memory * @GST_D3D11_MEMORY_TRANSFER_NEED_UPLOAD: the staging texture needs uploading * to the texture * * Since: 1.20 */ typedef enum { GST_D3D11_MEMORY_TRANSFER_NEED_DOWNLOAD = (GST_MEMORY_FLAG_LAST << 0), GST_D3D11_MEMORY_TRANSFER_NEED_UPLOAD = (GST_MEMORY_FLAG_LAST << 1) } GstD3D11MemoryTransfer; struct _GstD3D11AllocationParams { /* Texture description per plane */ D3D11_TEXTURE2D_DESC desc[GST_VIDEO_MAX_PLANES]; GstVideoInfo info; GstVideoInfo aligned_info; const GstD3D11Format *d3d11_format; GstD3D11AllocationFlags flags; /*< private >*/ gpointer _gst_reserved[GST_PADDING_LARGE]; }; GST_D3D11_API GType gst_d3d11_allocation_params_get_type (void); GST_D3D11_API GstD3D11AllocationParams * gst_d3d11_allocation_params_new (GstD3D11Device * device, GstVideoInfo * info, GstD3D11AllocationFlags flags, guint bind_flags); GST_D3D11_API GstD3D11AllocationParams * gst_d3d11_allocation_params_copy (GstD3D11AllocationParams * src); GST_D3D11_API void gst_d3d11_allocation_params_free (GstD3D11AllocationParams * params); GST_D3D11_API gboolean gst_d3d11_allocation_params_alignment (GstD3D11AllocationParams * parms, GstVideoAlignment * align); struct _GstD3D11Memory { GstMemory mem; /*< public >*/ GstD3D11Device *device; /*< private >*/ GstD3D11MemoryPrivate *priv; gpointer _gst_reserved[GST_PADDING]; }; GST_D3D11_API GType gst_d3d11_memory_get_type (void); GST_D3D11_API void gst_d3d11_memory_init_once (void); GST_D3D11_API gboolean gst_is_d3d11_memory (GstMemory * mem); GST_D3D11_API ID3D11Texture2D * gst_d3d11_memory_get_texture_handle (GstD3D11Memory * mem); GST_D3D11_API gboolean gst_d3d11_memory_get_texture_desc (GstD3D11Memory * mem, D3D11_TEXTURE2D_DESC * desc); GST_D3D11_API gboolean gst_d3d11_memory_get_texture_stride (GstD3D11Memory * mem, guint * stride); GST_D3D11_API guint gst_d3d11_memory_get_subresource_index (GstD3D11Memory * mem); GST_D3D11_API guint gst_d3d11_memory_get_shader_resource_view_size (GstD3D11Memory * mem); GST_D3D11_API ID3D11ShaderResourceView * gst_d3d11_memory_get_shader_resource_view (GstD3D11Memory * mem, guint index); GST_D3D11_API guint gst_d3d11_memory_get_render_target_view_size (GstD3D11Memory * mem); GST_D3D11_API ID3D11RenderTargetView * gst_d3d11_memory_get_render_target_view (GstD3D11Memory * mem, guint index); GST_D3D11_API ID3D11VideoDecoderOutputView * gst_d3d11_memory_get_decoder_output_view (GstD3D11Memory * mem, ID3D11VideoDevice * video_device, GUID * decoder_profile); GST_D3D11_API ID3D11VideoProcessorInputView * gst_d3d11_memory_get_processor_input_view (GstD3D11Memory * mem, ID3D11VideoDevice * video_device, ID3D11VideoProcessorEnumerator * enumerator); GST_D3D11_API ID3D11VideoProcessorOutputView * gst_d3d11_memory_get_processor_output_view (GstD3D11Memory * mem, ID3D11VideoDevice * video_device, ID3D11VideoProcessorEnumerator * enumerator); struct _GstD3D11Allocator { GstAllocator allocator; /*< private >*/ GstD3D11AllocatorPrivate *priv; gpointer _gst_reserved[GST_PADDING]; }; struct _GstD3D11AllocatorClass { GstAllocatorClass allocator_class; gboolean (*set_actvie) (GstD3D11Allocator * allocator, gboolean active); /*< private >*/ gpointer _gst_reserved[GST_PADDING_LARGE]; }; GST_D3D11_API GType gst_d3d11_allocator_get_type (void); GST_D3D11_API GstMemory * gst_d3d11_allocator_alloc (GstD3D11Allocator * allocator, GstD3D11Device * device, const D3D11_TEXTURE2D_DESC * desc); GST_D3D11_API gboolean gst_d3d11_allocator_set_active (GstD3D11Allocator * allocator, gboolean active); struct _GstD3D11PoolAllocator { GstD3D11Allocator allocator; /*< public >*/ GstD3D11Device *device; /*< private >*/ GstD3D11PoolAllocatorPrivate *priv; gpointer _gst_reserved[GST_PADDING]; }; struct _GstD3D11PoolAllocatorClass { GstD3D11AllocatorClass allocator_class; /*< private >*/ gpointer _gst_reserved[GST_PADDING]; }; GST_D3D11_API GType gst_d3d11_pool_allocator_get_type (void); GST_D3D11_API GstD3D11PoolAllocator * gst_d3d11_pool_allocator_new (GstD3D11Device * device, const D3D11_TEXTURE2D_DESC * desc); GST_D3D11_API GstFlowReturn gst_d3d11_pool_allocator_acquire_memory (GstD3D11PoolAllocator * allocator, GstMemory ** memory); GST_D3D11_API gboolean gst_d3d11_pool_allocator_get_pool_size (GstD3D11PoolAllocator * allocator, guint * max_size, guint * outstanding_size); G_END_DECLS #endif /* __GST_D3D11_MEMORY_H__ */