/* * GStreamer * Copyright (C) 2012 Collabora Ltd. * @author: Sebastian Dröge * Copyright (C) 2014 Julien Isorce * Copyright (C) 2015 Igalia * Author: Gwang Yoon Hwang * * This library is free software; you can redistribute it and/or * modify it under the terms of the GNU Library General Public * License as published by the Free Software Foundation; either * version 2 of the License, or (at your option) any later version. * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Library General Public License for more details. * * You should have received a copy of the GNU Library General Public * License along with this library; if not, write to the * Free Software Foundation, Inc., 51 Franklin St, Fifth Floor, * Boston, MA 02110-1301, USA. */ #ifdef HAVE_CONFIG_H #include "config.h" #endif #include #include static GstAllocator *_gl_memory_egl_allocator; GST_DEBUG_CATEGORY_STATIC (GST_CAT_GL_MEMORY); #define GST_CAT_DEFAULT GST_CAT_GL_MEMORY #define parent_class gst_gl_memory_egl_allocator_parent_class G_DEFINE_TYPE (GstGLMemoryEGLAllocator, gst_gl_memory_egl_allocator, GST_TYPE_GL_MEMORY_ALLOCATOR); gboolean gst_is_gl_memory_egl (GstMemory * mem) { return mem != NULL && mem->allocator != NULL && g_type_is_a (G_OBJECT_TYPE (mem->allocator), GST_TYPE_GL_MEMORY_EGL_ALLOCATOR); } static GstGLMemoryEGL * _gl_mem_get_parent (GstGLMemoryEGL * gl_mem) { GstGLMemoryEGL *parent = (GstGLMemoryEGL *) gl_mem->mem.mem.mem.parent; return parent ? parent : gl_mem; } EGLImageKHR gst_gl_memory_egl_get_image (GstGLMemoryEGL * mem) { g_return_val_if_fail (gst_is_gl_memory_egl (GST_MEMORY_CAST (mem)), EGL_NO_IMAGE_KHR); return gst_egl_image_get_image (_gl_mem_get_parent (mem)->image); } EGLDisplay gst_gl_memory_egl_get_display (GstGLMemoryEGL * mem) { g_return_val_if_fail (gst_is_gl_memory_egl (GST_MEMORY_CAST (mem)), NULL); return GST_GL_CONTEXT_EGL (_gl_mem_get_parent (mem)->mem.mem. context)->egl_display; } GstVideoGLTextureOrientation gst_gl_memory_egl_get_orientation (GstGLMemoryEGL * mem) { g_return_val_if_fail (gst_is_gl_memory_egl (GST_MEMORY_CAST (mem)), GST_VIDEO_GL_TEXTURE_ORIENTATION_X_NORMAL_Y_NORMAL); return gst_egl_image_get_orientation (_gl_mem_get_parent (mem)->image); } static GstMemory * _gl_mem_alloc (GstAllocator * allocator, gsize size, GstAllocationParams * params) { g_warning ("Use gst_gl_base_memory_allocator_alloc() to allocate from this " "GstGLMemoryEGL allocator"); return NULL; } static void _gl_mem_destroy (GstGLMemoryEGL * mem) { if (mem->image) gst_egl_image_unref (mem->image); GST_GL_BASE_MEMORY_ALLOCATOR_CLASS (parent_class)->destroy ((GstGLBaseMemory *) mem); } static GstGLMemoryEGL * _gl_mem_egl_alloc (GstGLBaseMemoryAllocator * allocator, GstGLVideoAllocationParams * params) { guint alloc_flags = params->parent.alloc_flags; GstGLMemoryEGL *mem; g_return_val_if_fail (alloc_flags & GST_GL_ALLOCATION_PARAMS_ALLOC_FLAG_VIDEO, NULL); g_return_val_if_fail ((alloc_flags & GST_GL_ALLOCATION_PARAMS_ALLOC_FLAG_WRAP_SYSMEM) == 0, NULL); if (alloc_flags & GST_GL_ALLOCATION_PARAMS_ALLOC_FLAG_WRAP_GPU_HANDLE) { g_return_val_if_fail (GST_IS_EGL_IMAGE (params->parent.gl_handle), NULL); } mem = g_new0 (GstGLMemoryEGL, 1); if (alloc_flags & GST_GL_ALLOCATION_PARAMS_ALLOC_FLAG_WRAP_GPU_HANDLE) { if (params->target != GST_GL_TEXTURE_TARGET_2D) { g_free (mem); GST_CAT_ERROR (GST_CAT_GL_MEMORY, "GstGLMemoryEGL only supports wrapping " "2D textures"); return NULL; } mem->image = gst_egl_image_ref (params->parent.gl_handle); } gst_gl_memory_init (GST_GL_MEMORY_CAST (mem), GST_ALLOCATOR_CAST (allocator), NULL, params->parent.context, params->target, params->tex_type, params->parent.alloc_params, params->v_info, params->plane, params->valign, params->parent.user_data, params->parent.notify); return mem; } static void _destroy_egl_image (GstEGLImage * image, gpointer user_data) { image->context->eglDestroyImage (image->context->egl_display, image->image); } static gboolean _gl_mem_create (GstGLMemoryEGL * gl_mem, GError ** error) { GstGLContext *context = gl_mem->mem.mem.context; GstGLContextEGL *ctx_egl = GST_GL_CONTEXT_EGL (context); const GstGLFuncs *gl = context->gl_vtable; GstGLBaseMemoryAllocatorClass *alloc_class; if (!gst_gl_context_check_feature (GST_GL_CONTEXT (context), "EGL_KHR_image_base")) { g_set_error (error, GST_GL_CONTEXT_ERROR, GST_GL_CONTEXT_ERROR_WRONG_API, "EGL_KHR_image_base is not supported"); return FALSE; } alloc_class = GST_GL_BASE_MEMORY_ALLOCATOR_CLASS (parent_class); if (!alloc_class->create ((GstGLBaseMemory *) gl_mem, error)) return FALSE; if (gl_mem->image == NULL) { EGLImageKHR image = ctx_egl->eglCreateImage (ctx_egl->egl_display, ctx_egl->egl_context, EGL_GL_TEXTURE_2D_KHR, (EGLClientBuffer) (guintptr) gl_mem->mem.tex_id, NULL); GST_TRACE ("Generating EGLImage handle:%p from a texture:%u", gl_mem->image, gl_mem->mem.tex_id); if (eglGetError () != EGL_SUCCESS) { g_set_error (error, GST_GL_CONTEXT_ERROR, GST_GL_CONTEXT_ERROR_FAILED, "Failed to create EGLImage"); return FALSE; } gl_mem->image = gst_egl_image_new_wrapped (context, image, 0, 0, (GstEGLImageDestroyNotify) _destroy_egl_image, NULL); } else { gl->ActiveTexture (GL_TEXTURE0 + gl_mem->mem.plane); gl->BindTexture (GL_TEXTURE_2D, gl_mem->mem.tex_id); gl->EGLImageTargetTexture2D (GL_TEXTURE_2D, gst_egl_image_get_image (GST_EGL_IMAGE (gl_mem->image))); } return TRUE; } static GstMemory * _gl_mem_copy (GstGLMemoryEGL * src, gssize offset, gssize size) { GST_CAT_ERROR (GST_CAT_GL_MEMORY, "GstGLMemoryEGL does not support copy"); return NULL; } static void gst_gl_memory_egl_allocator_class_init (GstGLMemoryEGLAllocatorClass * klass) { GstGLBaseMemoryAllocatorClass *gl_base; GstGLMemoryAllocatorClass *gl_tex; GstAllocatorClass *allocator_class; gl_tex = (GstGLMemoryAllocatorClass *) klass; gl_base = (GstGLBaseMemoryAllocatorClass *) klass; allocator_class = (GstAllocatorClass *) klass; gl_base->alloc = (GstGLBaseMemoryAllocatorAllocFunction) _gl_mem_egl_alloc; gl_base->create = (GstGLBaseMemoryAllocatorCreateFunction) _gl_mem_create; gl_base->destroy = (GstGLBaseMemoryAllocatorDestroyFunction) _gl_mem_destroy; gl_tex->copy = (GstGLBaseMemoryAllocatorCopyFunction) _gl_mem_copy; allocator_class->alloc = _gl_mem_alloc; } static void gst_gl_memory_egl_allocator_init (GstGLMemoryEGLAllocator * allocator) { GstAllocator *alloc = GST_ALLOCATOR_CAST (allocator); alloc->mem_type = GST_GL_MEMORY_EGL_ALLOCATOR_NAME; GST_OBJECT_FLAG_SET (allocator, GST_ALLOCATOR_FLAG_CUSTOM_ALLOC); } /** * gst_gl_memory_egl_init_once: * * Initializes the GL Memory allocator. It is safe to call this function * multiple times. This must be called before any other GstGLMemoryEGL operation. */ void gst_gl_memory_egl_init_once (void) { static volatile gsize _init = 0; if (g_once_init_enter (&_init)) { gst_gl_memory_init_once (); GST_DEBUG_CATEGORY_INIT (GST_CAT_GL_MEMORY, "glmemory", 0, "OpenGL Texture with EGLImage memory"); _gl_memory_egl_allocator = g_object_new (GST_TYPE_GL_MEMORY_EGL_ALLOCATOR, NULL); /* The allocator is never unreffed */ GST_OBJECT_FLAG_SET (_gl_memory_egl_allocator, GST_OBJECT_FLAG_MAY_BE_LEAKED); gst_allocator_register (GST_GL_MEMORY_EGL_ALLOCATOR_NAME, gst_object_ref (_gl_memory_egl_allocator)); g_once_init_leave (&_init, 1); } }